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author | Dalai Felinto <dfelinto@gmail.com> | 2009-11-21 23:36:03 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2009-11-21 23:36:03 +0300 |
commit | d875f4927e430e1dfdee40ba66465efd3286b013 (patch) | |
tree | be783a0174e2ba20d4ae5666c06e9eef5636dc91 /source/blender/editors/space_view3d/SConscript | |
parent | 75e82b53497944298fb86e884bf8a7a443b961b9 (diff) |
patch [#19796] GLEW update by Mitchell Stokes (Moguri)
GLEW update to version 1.5.1 [11-03-08]
this opens room for Geometry Shader support.
* - Brecht, Campbell told me you did some local changes in order to make it right in Linux. I get to you in order to know what those changes are (or feel free to commit them directly)
Diffstat (limited to 'source/blender/editors/space_view3d/SConscript')
-rw-r--r-- | source/blender/editors/space_view3d/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/SConscript b/source/blender/editors/space_view3d/SConscript index 057c98a1d49..68e2ccb4e06 100644 --- a/source/blender/editors/space_view3d/SConscript +++ b/source/blender/editors/space_view3d/SConscript @@ -2,7 +2,7 @@ Import ('env') sources = env.Glob('*.c') -defs = [] +defs = [ 'GLEW_STATIC' ] incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf' incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include' |