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authorCampbell Barton <ideasman42@gmail.com>2012-02-22 20:08:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-22 20:08:30 +0400
commit92c47145fde8449cd7fb0547d29dbf9491b40d97 (patch)
tree3b7077775af29a53c20c5d31a199017f4ba00d77 /source/blender/editors/space_view3d/drawanimviz.c
parentb06beb6f35a4e2842fa21eeb059bf1beba4a8e01 (diff)
bmesh python api change in internal behavior.
* Only have 1 python object per bmesh, vertex, edge, loop, face. * Store pointers back to the python data in a custom data layer so as not to use more memory for normal editing operations (when pythons not running). * Currently this data is created and freed along with the BMesh PyObject. * Incidentally - this fixes comparisons for bmesh elements which wasnt working before.
Diffstat (limited to 'source/blender/editors/space_view3d/drawanimviz.c')
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