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authorJoshua Leung <aligorith@gmail.com>2012-05-01 17:51:50 +0400
committerJoshua Leung <aligorith@gmail.com>2012-05-01 17:51:50 +0400
commit75a468f61eb9cd8523768a0d1b49af97ef55e196 (patch)
treeeb5e433f29528dee424cf756894d5c9e8be56525 /source/blender/editors/space_view3d/drawanimviz.c
parent2691483e35a157d6d8cba017a06dcc91a7b532b8 (diff)
Comment fixes - code for Object Motion Paths still referred to Bones
Diffstat (limited to 'source/blender/editors/space_view3d/drawanimviz.c')
-rw-r--r--source/blender/editors/space_view3d/drawanimviz.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c
index d0e344ef0d5..ca5b21012aa 100644
--- a/source/blender/editors/space_view3d/drawanimviz.c
+++ b/source/blender/editors/space_view3d/drawanimviz.c
@@ -193,8 +193,9 @@ void draw_motion_path_instance(Scene *scene,
glVertex3fv(mpv->co);
glEnd();
- /* Draw big green dot where the current frame is */
- // NOTE: only do this when drawing keyframes for now...
+ /* Draw big green dot where the current frame is
+ * NOTE: this is only done when keyframes are shown, since this adds similar types of clutter
+ */
if ((avs->path_viewflag & MOTIONPATH_VIEW_KFRAS) &&
(sfra < CFRA) && (CFRA <= efra))
{
@@ -245,7 +246,7 @@ void draw_motion_path_instance(Scene *scene,
/* Keyframes - dots and numbers */
if (avs->path_viewflag & MOTIONPATH_VIEW_KFRAS) {
unsigned char col[4];
-
+
AnimData *adt = BKE_animdata_from_id(&ob->id);
DLRBT_Tree keys;
@@ -273,7 +274,7 @@ void draw_motion_path_instance(Scene *scene,
/* Draw slightly-larger yellow dots at each keyframe */
UI_GetThemeColor3ubv(TH_VERTEX_SELECT, col);
col[3] = 255;
-
+
glPointSize(4.0f); // XXX perhaps a bit too big
glColor3ubv(col);