diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-04-07 23:31:26 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-04-07 23:31:26 +0300 |
commit | bd3a1b9490d96ca00748f405037379b743744877 (patch) | |
tree | aed8ff42fb92cc78de6729cd6d90c3c5ee9ad8ca /source/blender/editors/space_view3d/drawanimviz.c | |
parent | c1dc078840541bd64f95fdeca52267c75a061e04 (diff) |
OpenGL: use PRIM instead of GL enum for immBegin
Getting ready for a Gawain API change...
Part of T49043
Diffstat (limited to 'source/blender/editors/space_view3d/drawanimviz.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawanimviz.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c index c241bbcd436..0f5262f0307 100644 --- a/source/blender/editors/space_view3d/drawanimviz.c +++ b/source/blender/editors/space_view3d/drawanimviz.c @@ -244,7 +244,7 @@ void draw_motion_path_instance(Scene *scene, immBindBuiltinProgram(GPU_SHADER_3D_SMOOTH_COLOR); - immBegin(GL_LINE_STRIP, len); + immBegin(PRIM_LINE_STRIP, len); for (i = 0, mpv = mpv_start; i < len; i++, mpv++) { short sel = (pchan) ? (pchan->bone->flag & BONE_SELECTED) : (ob->flag & SELECT); @@ -274,7 +274,7 @@ void draw_motion_path_instance(Scene *scene, /* draw little black point at each frame */ immUniformColor3ub(0, 0, 0); - immBegin(GL_POINTS, len); + immBegin(PRIM_POINTS, len); for (i = 0, mpv = mpv_start; i < len; i++, mpv++) { immVertex3fv(pos, mpv->co); @@ -290,7 +290,7 @@ void draw_motion_path_instance(Scene *scene, immUniformThemeColor(TH_TEXT_HI); } - immBegin(GL_POINTS, (len + stepsize - 1) / stepsize); + immBegin(PRIM_POINTS, (len + stepsize - 1) / stepsize); for (i = 0, mpv = mpv_start; i < len; i += stepsize, mpv += stepsize) { immVertex3fv(pos, mpv->co); @@ -307,7 +307,7 @@ void draw_motion_path_instance(Scene *scene, glPointSize(mpath->line_thickness + 5.0); immUniformThemeColor(TH_CFRAME); - immBegin(GL_POINTS, 1); + immBegin(PRIM_POINTS, 1); mpv = mpv_start + (CFRA - sfra); immVertex3fv(pos, mpv->co); @@ -393,7 +393,7 @@ void draw_motion_path_instance(Scene *scene, immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor3ubv(col); - immBeginAtMost(GL_POINTS, len); + immBeginAtMost(PRIM_POINTS, len); for (i = 0, mpv = mpv_start; i < len; i++, mpv++) { int frame = sfra + i; |