diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-07-09 00:36:00 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-07-09 00:36:00 +0400 |
commit | 0361909ab4e0f41c631ef4654345b0034bb89d51 (patch) | |
tree | 49c5b7f181ac1c3d025702f753c0306d71d0fe88 /source/blender/editors/space_view3d/drawanimviz.c | |
parent | 9af3e3bb9b220a5eba45e964bbec9cd49b707947 (diff) |
style cleanup
Diffstat (limited to 'source/blender/editors/space_view3d/drawanimviz.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawanimviz.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c index 4fc3edb521e..afbaabf1b06 100644 --- a/source/blender/editors/space_view3d/drawanimviz.c +++ b/source/blender/editors/space_view3d/drawanimviz.c @@ -135,10 +135,10 @@ void draw_motion_path_instance(Scene *scene, /* draw curve-line of path */ glShadeModel(GL_SMOOTH); - glBegin(GL_LINE_STRIP); + glBegin(GL_LINE_STRIP); for (i = 0, mpv = mpv_start; i < len; i++, mpv++) { short sel = (pchan) ? (pchan->bone->flag & BONE_SELECTED) : (ob->flag & SELECT); - float intensity; /* how faint */ + float intensity; /* how faint */ /* set color * - more intense for active/selected bones, less intense for unselected bones @@ -223,7 +223,7 @@ void draw_motion_path_instance(Scene *scene, UI_ThemeColor(TH_TEXT_HI); } - // XXX, this isn't up to date but probably should be kept so. + /* XXX, this isn't up to date but probably should be kept so. */ invert_m4_m4(ob->imat, ob->obmat); /* Draw frame numbers at each framestep value */ |