diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-01-10 11:57:02 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-01-10 11:57:02 +0300 |
commit | 18f53d8822518928baceab1407eac195ab9bf817 (patch) | |
tree | f2302098ec7c137592543e0d2516903097af91c8 /source/blender/editors/space_view3d/drawanimviz.c | |
parent | bc02c5de497c360449e4de68b3c1432f9bd204de (diff) |
Cleanup: comment block alignment
Diffstat (limited to 'source/blender/editors/space_view3d/drawanimviz.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawanimviz.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c index f0e65f84205..a99ac0d46a5 100644 --- a/source/blender/editors/space_view3d/drawanimviz.c +++ b/source/blender/editors/space_view3d/drawanimviz.c @@ -76,15 +76,15 @@ void draw_motion_paths_init(View3D *v3d, ARegion *ar) } /* set color -* - more intense for active/selected bones, less intense for unselected bones -* - black for before current frame, green for current frame, blue for after current frame -* - intensity decreases as distance from current frame increases -* -* If the user select custom color, the color is replaced for the color selected in UI panel -* - 75% Darker color is used for previous frames -* - 50% Darker color for current frame -* - User selected color for next frames -*/ + * - more intense for active/selected bones, less intense for unselected bones + * - black for before current frame, green for current frame, blue for after current frame + * - intensity decreases as distance from current frame increases + * + * If the user select custom color, the color is replaced for the color selected in UI panel + * - 75% Darker color is used for previous frames + * - 50% Darker color for current frame + * - User selected color for next frames + */ static void set_motion_path_color(Scene *scene, bMotionPath *mpath, int i, short sel, int sfra, int efra, float prev_color[3], float frame_color[3], float next_color[3]) { |