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authorJoshua Leung <aligorith@gmail.com>2009-02-10 12:18:04 +0300
committerJoshua Leung <aligorith@gmail.com>2009-02-10 12:18:04 +0300
commit3bcb1ebdfeb9cfb39abfcc9cc063001432f94975 (patch)
tree7f7d93ad03cf2025b5d18d55ab2ab6235b25b5fe /source/blender/editors/space_view3d/drawarmature.c
parent8243e65ed813842c21808c531bcc5f8cbb59c642 (diff)
2.5: Silencing MSVC warnings in a few files (many files still have many to clean out some other day).
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c203
1 files changed, 102 insertions, 101 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index b91ed0894e3..5d130cee48d 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -283,7 +283,7 @@ static short set_pchan_glColor (short colCode, int armflag, int boneflag, int co
else {
if (bcolor) {
char *cp= bcolor->solid;
- glColor4ub(cp[0], cp[1], cp[2], 0.8);
+ glColor4ub(cp[0], cp[1], cp[2], 204);
}
else
UI_ThemeColorShade(TH_BACK, -30);
@@ -430,7 +430,7 @@ static void draw_bonevert_solid(void)
qobj = gluNewQuadric();
gluQuadricDrawStyle(qobj, GLU_FILL);
glShadeModel(GL_SMOOTH);
- gluSphere( qobj, 0.05, 8, 5);
+ gluSphere(qobj, 0.05, 8, 5);
glShadeModel(GL_FLAT);
gluDeleteQuadric(qobj);
@@ -450,13 +450,13 @@ static void draw_bone_octahedral()
displist= glGenLists(1);
glNewList(displist, GL_COMPILE_AND_EXECUTE);
- vec[0][0]= vec[0][1]= vec[0][2]= 0.0;
- vec[5][0]= vec[5][2]= 0.0; vec[5][1]= 1.0;
+ vec[0][0]= vec[0][1]= vec[0][2]= 0.0f;
+ vec[5][0]= vec[5][2]= 0.0f; vec[5][1]= 1.0f;
- vec[1][0]= 0.1; vec[1][2]= 0.1; vec[1][1]= 0.1;
- vec[2][0]= 0.1; vec[2][2]= -0.1; vec[2][1]= 0.1;
- vec[3][0]= -0.1; vec[3][2]= -0.1; vec[3][1]= 0.1;
- vec[4][0]= -0.1; vec[4][2]= 0.1; vec[4][1]= 0.1;
+ vec[1][0]= 0.1f; vec[1][2]= 0.1f; vec[1][1]= 0.1f;
+ vec[2][0]= 0.1f; vec[2][2]= -0.1f; vec[2][1]= 0.1f;
+ vec[3][0]= -0.1f; vec[3][2]= -0.1f; vec[3][1]= 0.1f;
+ vec[4][0]= -0.1f; vec[4][2]= 0.1f; vec[4][1]= 0.1f;
/* Section 1, sides */
glBegin(GL_LINE_LOOP);
@@ -494,49 +494,49 @@ static void draw_bone_solid_octahedral(void)
displist= glGenLists(1);
glNewList(displist, GL_COMPILE_AND_EXECUTE);
- vec[0][0]= vec[0][1]= vec[0][2]= 0.0;
- vec[5][0]= vec[5][2]= 0.0; vec[5][1]= 1.0;
+ vec[0][0]= vec[0][1]= vec[0][2]= 0.0f;
+ vec[5][0]= vec[5][2]= 0.0f; vec[5][1]= 1.0f;
- vec[1][0]= 0.1; vec[1][2]= 0.1; vec[1][1]= 0.1;
- vec[2][0]= 0.1; vec[2][2]= -0.1; vec[2][1]= 0.1;
- vec[3][0]= -0.1; vec[3][2]= -0.1; vec[3][1]= 0.1;
- vec[4][0]= -0.1; vec[4][2]= 0.1; vec[4][1]= 0.1;
+ vec[1][0]= 0.1f; vec[1][2]= 0.1f; vec[1][1]= 0.1f;
+ vec[2][0]= 0.1f; vec[2][2]= -0.1f; vec[2][1]= 0.1f;
+ vec[3][0]= -0.1f; vec[3][2]= -0.1f; vec[3][1]= 0.1f;
+ vec[4][0]= -0.1f; vec[4][2]= 0.1f; vec[4][1]= 0.1f;
glBegin(GL_TRIANGLES);
/* bottom */
CalcNormFloat(vec[2], vec[1], vec[0], nor);
glNormal3fv(nor);
- glVertex3fv(vec[2]);glVertex3fv(vec[1]);glVertex3fv(vec[0]);
+ glVertex3fv(vec[2]); glVertex3fv(vec[1]); glVertex3fv(vec[0]);
CalcNormFloat(vec[3], vec[2], vec[0], nor);
glNormal3fv(nor);
- glVertex3fv(vec[3]);glVertex3fv(vec[2]);glVertex3fv(vec[0]);
+ glVertex3fv(vec[3]); glVertex3fv(vec[2]); glVertex3fv(vec[0]);
CalcNormFloat(vec[4], vec[3], vec[0], nor);
glNormal3fv(nor);
- glVertex3fv(vec[4]);glVertex3fv(vec[3]);glVertex3fv(vec[0]);
+ glVertex3fv(vec[4]); glVertex3fv(vec[3]); glVertex3fv(vec[0]);
CalcNormFloat(vec[1], vec[4], vec[0], nor);
glNormal3fv(nor);
- glVertex3fv(vec[1]);glVertex3fv(vec[4]);glVertex3fv(vec[0]);
+ glVertex3fv(vec[1]); glVertex3fv(vec[4]); glVertex3fv(vec[0]);
/* top */
CalcNormFloat(vec[5], vec[1], vec[2], nor);
glNormal3fv(nor);
- glVertex3fv(vec[5]);glVertex3fv(vec[1]);glVertex3fv(vec[2]);
+ glVertex3fv(vec[5]); glVertex3fv(vec[1]); glVertex3fv(vec[2]);
CalcNormFloat(vec[5], vec[2], vec[3], nor);
glNormal3fv(nor);
- glVertex3fv(vec[5]);glVertex3fv(vec[2]);glVertex3fv(vec[3]);
+ glVertex3fv(vec[5]); glVertex3fv(vec[2]); glVertex3fv(vec[3]);
CalcNormFloat(vec[5], vec[3], vec[4], nor);
glNormal3fv(nor);
- glVertex3fv(vec[5]);glVertex3fv(vec[3]);glVertex3fv(vec[4]);
+ glVertex3fv(vec[5]); glVertex3fv(vec[3]); glVertex3fv(vec[4]);
CalcNormFloat(vec[5], vec[4], vec[1], nor);
glNormal3fv(nor);
- glVertex3fv(vec[5]);glVertex3fv(vec[4]);glVertex3fv(vec[1]);
+ glVertex3fv(vec[5]); glVertex3fv(vec[4]); glVertex3fv(vec[1]);
glEnd();
@@ -592,38 +592,38 @@ static void draw_bone_points(int dt, int armflag, unsigned int boneflag, int id)
UI_ThemeColor(TH_BONE_SOLID);
}
- glTranslatef(0.0, 1.0, 0.0);
+ glTranslatef(0.0f, 1.0f, 0.0f);
if (dt > OB_WIRE)
draw_bonevert_solid();
else
draw_bonevert();
- glTranslatef(0.0, -1.0, 0.0);
+ glTranslatef(0.0f, -1.0f, 0.0f);
}
/* 16 values of sin function (still same result!) */
static float si[16] = {
- 0.00000000,
- 0.20129852, 0.39435585,
- 0.57126821, 0.72479278,
- 0.84864425, 0.93775213,
- 0.98846832, 0.99871650,
- 0.96807711, 0.89780453,
- 0.79077573, 0.65137248,
- 0.48530196, 0.29936312,
- 0.10116832
+ 0.00000000f,
+ 0.20129852f, 0.39435585f,
+ 0.57126821f, 0.72479278f,
+ 0.84864425f, 0.93775213f,
+ 0.98846832f, 0.99871650f,
+ 0.96807711f, 0.89780453f,
+ 0.79077573f, 0.65137248f,
+ 0.48530196f, 0.29936312f,
+ 0.10116832f
};
/* 16 values of cos function (still same result!) */
static float co[16] ={
- 1.00000000,
- 0.97952994, 0.91895781,
- 0.82076344, 0.68896691,
- 0.52896401, 0.34730525,
- 0.15142777, -0.05064916,
- -0.25065253, -0.44039415,
- -0.61210598, -0.75875812,
- -0.87434661, -0.95413925,
- -0.99486932
+ 1.00000000f,
+ 0.97952994f, 0.91895781f,
+ 0.82076344f, 0.68896691f,
+ 0.52896401f, 0.34730525f,
+ 0.15142777f, -0.05064916f,
+ -0.25065253f, -0.44039415f,
+ -0.61210598f, -0.75875812f,
+ -0.87434661f, -0.95413925f,
+ -0.99486932f
};
@@ -667,7 +667,7 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], int boneflag
VecSubf(dirvec, tailvec, headvec);
Mat4Mul3Vecfl(smat, dirvec);
/* clear zcomp */
- dirvec[2]= 0.0;
+ dirvec[2]= 0.0f;
/* move vector back */
Mat4Mul3Vecfl(imat, dirvec);
@@ -807,7 +807,7 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag,
/* move vector to viewspace */
Mat4Mul3Vecfl(smat, dirvec);
/* clear zcomp */
- dirvec[2]= 0.0;
+ dirvec[2]= 0.0f;
/* move vector back */
Mat4Mul3Vecfl(imat, dirvec);
@@ -916,9 +916,9 @@ static void draw_sphere_bone(int dt, int armflag, int boneflag, int constflag, u
if (id != -1)
glLoadName(id | BONESEL_TIP);
- glTranslatef(0.0, 0.0, length);
+ glTranslatef(0.0f, 0.0f, length);
gluSphere(qobj, tail, 16, 10);
- glTranslatef(0.0, 0.0, -length);
+ glTranslatef(0.0f, 0.0f, -length);
/* base */
if (armflag & ARM_EDITMODE) {
@@ -938,7 +938,7 @@ static void draw_sphere_bone(int dt, int armflag, int boneflag, int constflag, u
glLoadName (id | BONESEL_BONE);
glEnable(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(-1.0, -1.0);
+ glPolygonOffset(-1.0f, -1.0f);
glTranslatef(0.0f, 0.0f, head);
gluCylinder(qobj, fac1*head + (1.0f-fac1)*tail, fac2*tail + (1.0f-fac2)*head, length-head-tail, 16, 1);
@@ -956,7 +956,7 @@ static void draw_sphere_bone(int dt, int armflag, int boneflag, int constflag, u
}
else {
/* 1 sphere in center */
- glTranslatef(0.0f, 0.0f, (head + length-tail)/2.0);
+ glTranslatef(0.0f, 0.0f, (head + length-tail)/2.0f);
gluSphere(qobj, fac1*head + (1.0f-fac1)*tail, 16, 10);
}
@@ -994,7 +994,7 @@ static void draw_line_bone(int armflag, int boneflag, int constflag, unsigned in
/* this chunk not in object mode */
if (armflag & (ARM_EDITMODE|ARM_POSEMODE)) {
- glLineWidth(4.0);
+ glLineWidth(4.0f);
if (armflag & ARM_POSEMODE)
set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag);
else if (armflag & ARM_EDITMODE) {
@@ -1331,11 +1331,11 @@ static void bgl_sphere_project(float ax, float az)
{
float dir[3], sine, q3;
- sine= 1.0f-ax*ax-az*az;
- q3= (sine < 0.0f)? 0.0f: 2.0f*sqrt(sine);
+ sine= 1.0f - ax*ax - az*az;
+ q3= (sine < 0.0f)? 0.0f: (float)(2.0*sqrt(sine));
dir[0]= -az*q3;
- dir[1]= 1.0f-2.0f*sine;
+ dir[1]= 1.0f - 2.0f*sine;
dir[2]= ax*q3;
glVertex3fv(dir);
@@ -1344,11 +1344,11 @@ static void bgl_sphere_project(float ax, float az)
static void draw_dof_ellipse(float ax, float az)
{
static float staticSine[16] = {
- 0.0, 0.104528463268, 0.207911690818, 0.309016994375,
- 0.406736643076, 0.5, 0.587785252292, 0.669130606359,
- 0.743144825477, 0.809016994375, 0.866025403784,
- 0.913545457643, 0.951056516295, 0.978147600734,
- 0.994521895368, 1.0
+ 0.0f, 0.104528463268f, 0.207911690818f, 0.309016994375f,
+ 0.406736643076f, 0.5f, 0.587785252292f, 0.669130606359f,
+ 0.743144825477f, 0.809016994375f, 0.866025403784f,
+ 0.913545457643f, 0.951056516295f, 0.978147600734f,
+ 0.994521895368f, 1.0f
};
int i, j, n=16;
@@ -1363,11 +1363,11 @@ static void draw_dof_ellipse(float ax, float az)
pz= 0.0f;
for(i=1; i<n; i++) {
z= staticSine[i];
-
+
px= 0.0f;
for(j=1; j<n-i+1; j++) {
x = staticSine[j];
-
+
if(j == n-i) {
glEnd();
glBegin(GL_TRIANGLES);
@@ -1383,7 +1383,7 @@ static void draw_dof_ellipse(float ax, float az)
bgl_sphere_project(ax*px, az*pz);
bgl_sphere_project(ax*px, az*z);
}
-
+
px= x;
}
pz= z;
@@ -1442,37 +1442,38 @@ static void draw_pose_dofs(Object *ob)
float amin[3], amax[3];
for (i=0; i<3; i++) {
- amin[i]= sin(pchan->limitmin[i]*M_PI/360.0);
- amax[i]= sin(pchan->limitmax[i]*M_PI/360.0);
+ amin[i]= (float)sin(pchan->limitmin[i]*M_PI/360.0);
+ amax[i]= (float)sin(pchan->limitmax[i]*M_PI/360.0);
}
- glScalef(1.0, -1.0, 1.0);
- if (amin[0] != 0.0 && amin[2] != 0.0)
+ glScalef(1.0f, -1.0f, 1.0f);
+ if ((amin[0] != 0.0f) && (amin[2] != 0.0f))
draw_dof_ellipse(amin[0], amin[2]);
- if (amin[0] != 0.0 && amax[2] != 0.0)
+ if ((amin[0] != 0.0f) && (amax[2] != 0.0f))
draw_dof_ellipse(amin[0], amax[2]);
- if (amax[0] != 0.0 && amin[2] != 0.0)
+ if ((amax[0] != 0.0f) && (amin[2] != 0.0f))
draw_dof_ellipse(amax[0], amin[2]);
- if (amax[0] != 0.0 && amax[2] != 0.0)
+ if ((amax[0] != 0.0f) && (amax[2] != 0.0f))
draw_dof_ellipse(amax[0], amax[2]);
- glScalef(1.0, -1.0, 1.0);
+ glScalef(1.0f, -1.0f, 1.0f);
}
}
/* arcs */
if (pchan->ikflag & BONE_IK_ZLIMIT) {
- theta= 0.5*(pchan->limitmin[2]+pchan->limitmax[2]);
+ theta= 0.5f*(pchan->limitmin[2]+pchan->limitmax[2]);
glRotatef(theta, 0.0f, 0.0f, 1.0f);
glColor3ub(50, 50, 255); // blue, Z axis limit
glBegin(GL_LINE_STRIP);
for (a=-16; a<=16; a++) {
float fac= ((float)a)/16.0f;
- phi= fac*(M_PI/360.0f)*(pchan->limitmax[2]-pchan->limitmin[2]);
+
+ phi= fac * (float)(M_PI/360.0f) * (pchan->limitmax[2] - pchan->limitmin[2]);
i= (a == -16) ? 0 : 1;
- corner[i][0]= sin(phi);
- corner[i][1]= cos(phi);
+ corner[i][0]= (float)sin(phi);
+ corner[i][1]= (float)cos(phi);
corner[i][2]= 0.0f;
glVertex3fv(corner[i]);
}
@@ -1482,19 +1483,19 @@ static void draw_pose_dofs(Object *ob)
}
if (pchan->ikflag & BONE_IK_XLIMIT) {
- theta= 0.5*(pchan->limitmin[0]+pchan->limitmax[0]);
+ theta= 0.5f * (pchan->limitmin[0] + pchan->limitmax[0]);
glRotatef(theta, 1.0f, 0.0f, 0.0f);
glColor3ub(255, 50, 50); // Red, X axis limit
glBegin(GL_LINE_STRIP);
for (a=-16; a<=16; a++) {
float fac= ((float)a)/16.0f;
- phi= 0.5f*M_PI + fac*(M_PI/360.0f)*(pchan->limitmax[0]-pchan->limitmin[0]);
+ phi= (float)(0.5*M_PI) + fac * (float)(M_PI/360.0f) * (pchan->limitmax[0] - pchan->limitmin[0]);
i= (a == -16) ? 2 : 3;
corner[i][0]= 0.0f;
- corner[i][1]= sin(phi);
- corner[i][2]= cos(phi);
+ corner[i][1]= (float)sin(phi);
+ corner[i][2]= (float)cos(phi);
glVertex3fv(corner[i]);
}
glEnd();
@@ -1840,7 +1841,7 @@ static void set_matrix_editbone(EditBone *eBone)
VecSubf(delta, eBone->tail, eBone->head);
- eBone->length = sqrt (delta[0]*delta[0] + delta[1]*delta[1] +delta[2]*delta[2]);
+ eBone->length = (float)sqrt(delta[0]*delta[0] + delta[1]*delta[1] +delta[2]*delta[2]);
vec_roll_to_mat3(delta, eBone->roll, mat);
Mat4CpyMat3(bmat, mat);
@@ -1920,7 +1921,7 @@ static void draw_ebones(View3D *v3d, RegionView3D *rv3d, Object *ob, int dt)
index= 0;
}
else if (dt > OB_WIRE)
- bglPolygonOffset(rv3d->dist, 1.0);
+ bglPolygonOffset(rv3d->dist, 1.0f);
else if (arm->flag & ARM_EDITMODE)
index= 0; /* do selection codes */
@@ -1971,7 +1972,7 @@ static void draw_ebones(View3D *v3d, RegionView3D *rv3d, Object *ob, int dt)
/* restore */
if (arm->drawtype==ARM_LINE);
- else if (dt>OB_WIRE) bglPolygonOffset(rv3d->dist, 0.0);
+ else if (dt>OB_WIRE) bglPolygonOffset(rv3d->dist, 0.0f);
/* finally names and axes */
if (arm->flag & (ARM_DRAWNAMES|ARM_DRAWAXES)) {
@@ -2091,11 +2092,11 @@ static void draw_pose_paths(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
if ((a+sfra) < CFRA) {
/* black - before cfra */
if (pchan->bone->flag & BONE_SELECTED) {
- // intensity= 0.5;
+ // intensity= 0.5f;
intensity = SET_INTENSITY(sfra, a, CFRA, 0.25f, 0.75f);
}
else {
- //intensity= 0.8;
+ //intensity= 0.8f;
intensity = SET_INTENSITY(sfra, a, CFRA, 0.68f, 0.92f);
}
UI_ThemeColorBlend(TH_WIRE, TH_BACK, intensity);
@@ -2103,11 +2104,11 @@ static void draw_pose_paths(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
else if ((a+sfra) > CFRA) {
/* blue - after cfra */
if (pchan->bone->flag & BONE_SELECTED) {
- //intensity = 0.5;
+ //intensity = 0.5f;
intensity = SET_INTENSITY(CFRA, a, efra, 0.25f, 0.75f);
}
else {
- //intensity = 0.8;
+ //intensity = 0.8f;
intensity = SET_INTENSITY(CFRA, a, efra, 0.68f, 0.92f);
}
UI_ThemeColorBlend(TH_BONE_POSE, TH_BACK, intensity);
@@ -2115,10 +2116,10 @@ static void draw_pose_paths(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
else {
/* green - on cfra */
if (pchan->bone->flag & BONE_SELECTED) {
- intensity= 0.5;
+ intensity= 0.5f;
}
else {
- intensity= 0.99;
+ intensity= 0.99f;
}
UI_ThemeColorBlendShade(TH_CFRAME, TH_BACK, intensity, 10);
}
@@ -2184,7 +2185,7 @@ static void draw_pose_paths(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
/* Draw slightly-larger yellow dots at each keyframe */
UI_ThemeColor(TH_VERTEX_SELECT);
- glPointSize(5.0);
+ glPointSize(5.0f);
glBegin(GL_POINTS);
for (a=0, fp=fp_start; a<len; a++, fp+=3) {
@@ -2195,7 +2196,7 @@ static void draw_pose_paths(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
}
glEnd();
- glPointSize(1.0);
+ glPointSize(1.0f);
/* Draw frame numbers of keyframes */
if ((arm->pathflag & ARM_PATH_FNUMS) || (arm->pathflag & ARM_PATH_KFNOS)) {
@@ -2265,8 +2266,8 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, RegionView3D *rv3d
float start, end, stepsize, range, colfac;
int cfrao, flago, ipoflago;
- start = arm->ghostsf;
- end = arm->ghostef;
+ start = (float)arm->ghostsf;
+ end = (float)arm->ghostef;
if (end <= start)
return;
@@ -2292,9 +2293,9 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, RegionView3D *rv3d
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
/* draw from first frame of range to last */
- for (CFRA= start; CFRA<end; CFRA+=stepsize) {
- colfac = (end-CFRA)/range;
- UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0f*sqrt(colfac)));
+ for (CFRA= (int)start; CFRA < end; CFRA += (int)stepsize) {
+ colfac = (end - (float)CFRA) / range;
+ UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0*sqrt(colfac)));
//do_all_pose_actions(scene, ob); // XXX old animation system
where_is_pose(scene, ob);
@@ -2330,8 +2331,8 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, RegionView3D *rv3d,
float start, end, range, colfac, i;
int cfrao, flago;
- aki.start= start = arm->ghostsf;
- aki.end= end = arm->ghostef;
+ aki.start= start = (float)arm->ghostsf;
+ aki.end= end = (float)arm->ghostef;
if (end <= start)
return;
@@ -2368,7 +2369,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, RegionView3D *rv3d,
/* draw from first frame of range to last */
for (ak=keys.first, i=0; ak; ak=ak->next, i++) {
colfac = i/range;
- UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0f*sqrt(colfac)));
+ UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0*sqrt(colfac)));
CFRA= (int)ak->cfra;
@@ -2428,7 +2429,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
ob->flag &= ~OB_POSEMODE;
cfrao= CFRA;
if (maptime) actframe= get_action_frame(ob, (float)CFRA);
- else actframe= CFRA;
+ else actframe= (float)CFRA;
flago= arm->flag;
arm->flag &= ~(ARM_DRAWNAMES|ARM_DRAWAXES);
@@ -2444,25 +2445,25 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
/* draw from darkest blend to lowest */
for(cur= stepsize; cur<range; cur+=stepsize) {
- ctime= cur - fmod((float)cfrao, stepsize); /* ensures consistant stepping */
+ ctime= cur - (float)fmod(cfrao, stepsize); /* ensures consistant stepping */
colfac= ctime/range;
- UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0f*sqrt(colfac)));
+ UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0*sqrt(colfac)));
/* only within action range */
if (actframe+ctime >= start && actframe+ctime <= end) {
if (maptime) CFRA= (int)get_action_frame_inv(ob, actframe+ctime);
else CFRA= (int)floor(actframe+ctime);
- if (CFRA!=cfrao) {
+ if (CFRA != cfrao) {
//do_all_pose_actions(scene, ob); // xxx old animation system crap
where_is_pose(scene, ob);
draw_pose_channels(scene, v3d, rv3d, base, OB_WIRE);
}
}
- ctime= cur + fmod((float)cfrao, stepsize) - stepsize+1.0f; /* ensures consistant stepping */
+ ctime= cur + (float)fmod((float)cfrao, stepsize) - stepsize+1.0f; /* ensures consistant stepping */
colfac= ctime/range;
- UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0f*sqrt(colfac)));
+ UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0*sqrt(colfac)));
/* only within action range */
if ((actframe-ctime >= start) && (actframe-ctime <= end)) {