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authorCampbell Barton <ideasman42@gmail.com>2012-06-10 14:15:49 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-10 14:15:49 +0400
commit6ba5650428390158208cf4369e0cc6a2baad2fbd (patch)
tree7365086ad02827cd7be32856015a8ada9c89c34e /source/blender/editors/space_view3d/drawarmature.c
parent18a966293e2a987c7bd5cd17df6a16f76048a042 (diff)
code cleanup: rename flag --> dflag (draw flag), since this is overly generic name and was passed about to many functions.
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 7edf18136d2..e51f7a312eb 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -557,7 +557,7 @@ static void draw_bone_solid_octahedral(void)
/* *************** Armature drawing, bones ******************* */
-static void draw_bone_points(int dt, int armflag, unsigned int boneflag, int id)
+static void draw_bone_points(const short dt, int armflag, unsigned int boneflag, int id)
{
/* Draw root point if we are not connected */
if ((boneflag & BONE_CONNECTED) == 0) {
@@ -862,7 +862,7 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4],
}
/* does wire only for outline selecting */
-static void draw_sphere_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id,
+static void draw_sphere_bone(const short dt, int armflag, int boneflag, short constflag, unsigned int id,
bPoseChannel *pchan, EditBone *ebone)
{
GLUquadricObj *qobj;
@@ -1100,7 +1100,7 @@ static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned
glPopMatrix();
}
-static void draw_b_bone_boxes(int dt, bPoseChannel *pchan, float xwidth, float length, float zwidth)
+static void draw_b_bone_boxes(const short dt, bPoseChannel *pchan, float xwidth, float length, float zwidth)
{
int segments = 0;
@@ -1128,7 +1128,7 @@ static void draw_b_bone_boxes(int dt, bPoseChannel *pchan, float xwidth, float l
}
}
-static void draw_b_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id,
+static void draw_b_bone(const short dt, int armflag, int boneflag, short constflag, unsigned int id,
bPoseChannel *pchan, EditBone *ebone)
{
float xwidth, length, zwidth;
@@ -1242,7 +1242,7 @@ static void draw_wire_bone_segments(bPoseChannel *pchan, Mat4 *bbones, float len
}
}
-static void draw_wire_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id,
+static void draw_wire_bone(const short dt, int armflag, int boneflag, short constflag, unsigned int id,
bPoseChannel *pchan, EditBone *ebone)
{
Mat4 *bbones = NULL;
@@ -1293,7 +1293,7 @@ static void draw_wire_bone(int dt, int armflag, int boneflag, short constflag, u
draw_wire_bone_segments(pchan, bbones, length, segments);
}
-static void draw_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id, float length)
+static void draw_bone(const short dt, int armflag, int boneflag, short constflag, unsigned int id, float length)
{
/* Draw a 3d octahedral bone, we use normalized space based on length,
@@ -1364,7 +1364,7 @@ static void draw_bone(int dt, int armflag, int boneflag, short constflag, unsign
}
static void draw_custom_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob,
- int dt, int armflag, int boneflag, unsigned int id, float length)
+ const short dt, int armflag, int boneflag, unsigned int id, float length)
{
if (ob == NULL) return;
@@ -1657,7 +1657,7 @@ static void bone_matrix_translate_y(float mat[][4], float y)
/* assumes object is Armature with pose */
static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
- int dt, const unsigned char ob_wire_col[4],
+ const short dt, const unsigned char ob_wire_col[4],
const short do_const_color, const short is_outline)
{
RegionView3D *rv3d = ar->regiondata;
@@ -2082,7 +2082,7 @@ static void get_matrix_editbone(EditBone *eBone, float bmat[][4])
add_v3_v3(bmat[3], eBone->head);
}
-static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
+static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt)
{
RegionView3D *rv3d = ar->regiondata;
EditBone *eBone;
@@ -2559,7 +2559,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
/* called from drawobject.c, return 1 if nothing was drawn
* (ob_wire_col == NULL) when drawing ghost */
int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
- int dt, int flag, const unsigned char ob_wire_col[4],
+ const short dt, const short dflag, const unsigned char ob_wire_col[4],
const short is_outline)
{
Object *ob = base->object;
@@ -2613,7 +2613,7 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
if (arm->ghostep)
draw_ghost_poses(scene, v3d, ar, base);
}
- if ((flag & DRAW_SCENESET) == 0) {
+ if ((dflag & DRAW_SCENESET) == 0) {
if (ob == OBACT)
arm->flag |= ARM_POSEMODE;
else if (OBACT && (OBACT->mode & OB_MODE_WEIGHT_PAINT)) {
@@ -2624,7 +2624,7 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
}
}
}
- draw_pose_bones(scene, v3d, ar, base, dt, ob_wire_col, (flag & DRAW_CONSTCOLOR), is_outline);
+ draw_pose_bones(scene, v3d, ar, base, dt, ob_wire_col, (dflag & DRAW_CONSTCOLOR), is_outline);
arm->flag &= ~ARM_POSEMODE;
if (ob->mode & OB_MODE_POSE)