diff options
author | Joshua Leung <aligorith@gmail.com> | 2011-04-28 11:10:13 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2011-04-28 11:10:13 +0400 |
commit | d97a1da261169d9e64c83ebc26f0460907e007d4 (patch) | |
tree | 7bffbcad2830d4d0cc99d16a29abccbde5c9ece9 /source/blender/editors/space_view3d/drawarmature.c | |
parent | 11305bd688fa7306d9d2c9eac2525df35ed31196 (diff) |
Mwahahahaha! I think I've found the cause of that awful purple/pink
"glow" that was appearing on bones drawn using "octahedral" from
certain angles. It seems to have been caused by a typo in the code
used to "clear spec colour"
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index e68e1657096..3c570708032 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -2440,7 +2440,7 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, in /* we use color for solid lighting */ glColorMaterial(GL_FRONT_AND_BACK, GL_SPECULAR); glEnable(GL_COLOR_MATERIAL); - glColor3ub(255,0,255); // clear spec + glColor3ub(255,255,255); // clear spec glDisable(GL_COLOR_MATERIAL); glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); |