diff options
author | Alexander Romanov <a.romanov@blend4web.com> | 2016-05-16 11:13:21 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2016-06-09 22:38:17 +0300 |
commit | 6798809c7ec8388509f541a64359b3d107e6fd3f (patch) | |
tree | cab8d4b80cfca2974814af7598248edd6368b6e5 /source/blender/editors/space_view3d/drawarmature.c | |
parent | d733826708f9b562687b78424e5c0835cba8c3c9 (diff) |
Flat shading for basic shader
The purpose of the patch is to replace deprecated glShadeModel.
To decrease glShadeModel calls I've set GL_SMOOTH by default
Reviewers: merwin, brecht
Reviewed By: brecht
Subscribers: blueprintrandom, Evgeny_Rodygin, AlexKowel, yurikovelenov
Differential Revision: https://developer.blender.org/D1958
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 11 |
1 files changed, 2 insertions, 9 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 1306e832592..1d9a515a5f2 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -431,10 +431,9 @@ static void draw_bonevert_solid(void) glNewList(displist, GL_COMPILE); qobj = gluNewQuadric(); - gluQuadricDrawStyle(qobj, GLU_FILL); - glShadeModel(GL_SMOOTH); + gluQuadricDrawStyle(qobj, GLU_FILL); + /* Draw tips of a bone */ gluSphere(qobj, 0.05, 8, 5); - glShadeModel(GL_FLAT); gluDeleteQuadric(qobj); glEndList(); @@ -890,7 +889,6 @@ static void draw_sphere_bone(const short dt, int armflag, int boneflag, short co GPU_basic_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR); gluQuadricDrawStyle(qobj, GLU_FILL); - glShadeModel(GL_SMOOTH); } else { gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); @@ -968,7 +966,6 @@ static void draw_sphere_bone(const short dt, int armflag, int boneflag, short co /* restore */ if (dt == OB_SOLID) { - glShadeModel(GL_FLAT); GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); } @@ -1770,7 +1767,6 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, /* and draw blended distances */ if (arm->flag & ARM_POSEMODE) { glEnable(GL_BLEND); - //glShadeModel(GL_SMOOTH); if (v3d->zbuf) glDisable(GL_DEPTH_TEST); @@ -1793,7 +1789,6 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, if (v3d->zbuf) glEnable(GL_DEPTH_TEST); glDisable(GL_BLEND); - //glShadeModel(GL_FLAT); } } @@ -2217,7 +2212,6 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt) /* and draw blended distances */ glEnable(GL_BLEND); - //glShadeModel(GL_SMOOTH); if (v3d->zbuf) glDisable(GL_DEPTH_TEST); @@ -2232,7 +2226,6 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt) if (v3d->zbuf) glEnable(GL_DEPTH_TEST); glDisable(GL_BLEND); - //glShadeModel(GL_FLAT); } /* if solid we draw it first */ |