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authorClément Foucault <foucault.clem@gmail.com>2017-02-22 16:23:20 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-02-22 16:23:20 +0300
commitd4f0e10cc47f89cbfcd14b4c70dfba25b019e7dc (patch)
treef8f4c68022511b639e0e4010f7a306125b9806ef /source/blender/editors/space_view3d/drawarmature.c
parenteff5924c75947bffba47a2c734f475f9dfe4bbb7 (diff)
OpenGl immediate mode: Fix false positive
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c54
1 files changed, 25 insertions, 29 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index c14a4f980a6..fbdf1de8087 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -80,7 +80,7 @@ static ThemeWireColor *bcolor = NULL;
static float fcolor[4] = {0.0f};
static bool flat_color;
-/* values of colCode for set_pchan_glcolor */
+/* values of colCode for set_pchan_color */
enum {
PCHAN_COLOR_NORMAL = 0, /* normal drawing */
PCHAN_COLOR_SOLID, /* specific case where "solid" color is needed */
@@ -151,7 +151,7 @@ static void cp_shade_color3ub(unsigned char cp[3], const int offset)
}
/* This function sets the gl-color for coloring a certain bone (based on bcolor) */
-static bool set_pchan_glColor(short colCode, int boneflag, short constflag)
+static bool set_pchan_color(short colCode, int boneflag, short constflag)
{
switch (colCode) {
case PCHAN_COLOR_NORMAL:
@@ -314,7 +314,7 @@ static bool set_pchan_glColor(short colCode, int boneflag, short constflag)
return false;
}
-static void set_ebone_glColor(const unsigned int boneflag)
+static void set_ebone_color(const unsigned int boneflag)
{
if ((boneflag & BONE_DRAW_ACTIVE) && (boneflag & BONE_SELECTED)) {
UI_GetThemeColor4fv(TH_EDGE_SELECT, fcolor);
@@ -684,7 +684,7 @@ static void draw_bone_points(const short dt, int armflag, unsigned int boneflag,
}
else {
if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, 0);
+ set_pchan_color(PCHAN_COLOR_SOLID, boneflag, 0);
else {
UI_GetThemeColor4fv(TH_BONE_SOLID, fcolor);
}
@@ -712,7 +712,7 @@ static void draw_bone_points(const short dt, int armflag, unsigned int boneflag,
}
else {
if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, 0);
+ set_pchan_color(PCHAN_COLOR_SOLID, boneflag, 0);
else {
UI_GetThemeColor4fv(TH_BONE_SOLID, fcolor);
}
@@ -920,7 +920,7 @@ static void draw_sphere_bone_wire(float smat[4][4], float imat[4][4],
}
}
else if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
+ set_pchan_color(PCHAN_COLOR_NORMAL, boneflag, constflag);
immUniformColor4fv(fcolor);
@@ -1045,7 +1045,7 @@ static void draw_sphere_bone(const short dt, int armflag, int boneflag, short co
UI_GetThemeColorShade4fv(TH_BONE_SOLID, -30, fcolor);
}
else if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_SPHEREBONE_END, boneflag, constflag);
+ set_pchan_color(PCHAN_COLOR_SPHEREBONE_END, boneflag, constflag);
else if (dt == OB_SOLID)
UI_GetThemeColorShade4fv(TH_BONE_SOLID, -30, fcolor);
@@ -1086,7 +1086,7 @@ static void draw_sphere_bone(const short dt, int armflag, int boneflag, short co
else UI_GetThemeColor4fv(TH_BONE_SOLID, fcolor);
}
else if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_SPHEREBONE_BASE, boneflag, constflag);
+ set_pchan_color(PCHAN_COLOR_SPHEREBONE_BASE, boneflag, constflag);
else if (dt == OB_SOLID)
UI_GetThemeColor4fv(TH_BONE_SOLID, fcolor);
@@ -1174,7 +1174,7 @@ static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned
glPointSize(8.0f);
if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
+ set_pchan_color(PCHAN_COLOR_NORMAL, boneflag, constflag);
else if (armflag & ARM_EDITMODE) {
UI_GetThemeColor4fv(TH_WIRE_EDIT, fcolor);
}
@@ -1222,7 +1222,7 @@ static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned
GPU_select_load_id(id & 0xFFFF); /* object tag, for bordersel optim */
if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_LINEBONE, boneflag, constflag);
+ set_pchan_color(PCHAN_COLOR_LINEBONE, boneflag, constflag);
}
/* Now draw the inner color */
@@ -1418,13 +1418,13 @@ static void draw_b_bone(const short dt, int armflag, int boneflag, short constfl
/* colors for modes */
if (armflag & ARM_POSEMODE) {
if (dt <= OB_WIRE)
- set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
+ set_pchan_color(PCHAN_COLOR_NORMAL, boneflag, constflag);
else
- set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag);
+ set_pchan_color(PCHAN_COLOR_SOLID, boneflag, constflag);
}
else if (armflag & ARM_EDITMODE) {
if (dt == OB_WIRE) {
- set_ebone_glColor(boneflag);
+ set_ebone_color(boneflag);
}
else {
UI_GetThemeColor4fv(TH_BONE_SOLID, fcolor);
@@ -1438,7 +1438,7 @@ static void draw_b_bone(const short dt, int armflag, int boneflag, short constfl
/* set up solid drawing */
if (dt > OB_WIRE) {
if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag);
+ set_pchan_color(PCHAN_COLOR_SOLID, boneflag, constflag);
else {
UI_GetThemeColor4fv(TH_BONE_SOLID, fcolor);
}
@@ -1451,7 +1451,7 @@ static void draw_b_bone(const short dt, int armflag, int boneflag, short constfl
if (armflag & ARM_POSEMODE) {
if (constflag) {
/* set constraint colors */
- if (set_pchan_glColor(PCHAN_COLOR_CONSTS, boneflag, constflag)) {
+ if (set_pchan_color(PCHAN_COLOR_CONSTS, boneflag, constflag)) {
glEnable(GL_BLEND);
flat_color = true;
@@ -1461,7 +1461,7 @@ static void draw_b_bone(const short dt, int armflag, int boneflag, short constfl
}
/* restore colors */
- set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
+ set_pchan_color(PCHAN_COLOR_NORMAL, boneflag, constflag);
}
}
@@ -1557,10 +1557,10 @@ static void draw_wire_bone(const short dt, int armflag, int boneflag, short cons
/* colors for modes */
if (armflag & ARM_POSEMODE) {
- set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
+ set_pchan_color(PCHAN_COLOR_NORMAL, boneflag, constflag);
}
else if (armflag & ARM_EDITMODE) {
- set_ebone_glColor(boneflag);
+ set_ebone_color(boneflag);
}
/* draw normal */
@@ -1584,9 +1584,9 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag
/* colors for posemode */
if (armflag & ARM_POSEMODE) {
if (dt <= OB_WIRE)
- set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
+ set_pchan_color(PCHAN_COLOR_NORMAL, boneflag, constflag);
else
- set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag);
+ set_pchan_color(PCHAN_COLOR_SOLID, boneflag, constflag);
}
@@ -1601,12 +1601,12 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag
if (dt <= OB_WIRE) {
/* colors */
if (armflag & ARM_EDITMODE) {
- set_ebone_glColor(boneflag);
+ set_ebone_color(boneflag);
}
else if (armflag & ARM_POSEMODE) {
if (constflag) {
/* draw constraint colors */
- if (set_pchan_glColor(PCHAN_COLOR_CONSTS, boneflag, constflag)) {
+ if (set_pchan_color(PCHAN_COLOR_CONSTS, boneflag, constflag)) {
glEnable(GL_BLEND);
draw_bone_solid_octahedral();
@@ -1615,7 +1615,7 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag
}
/* restore colors */
- set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
+ set_pchan_color(PCHAN_COLOR_NORMAL, boneflag, constflag);
}
}
draw_bone_octahedral();
@@ -1623,7 +1623,7 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag
else {
/* solid */
if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag);
+ set_pchan_color(PCHAN_COLOR_SOLID, boneflag, constflag);
else
UI_GetThemeColor4fv(TH_BONE_SOLID, fcolor);
@@ -1640,7 +1640,7 @@ static void draw_custom_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d, Obje
/* colors for posemode */
if (armflag & ARM_POSEMODE) {
- set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, 0);
+ set_pchan_color(PCHAN_COLOR_NORMAL, boneflag, 0);
}
if (id != -1) {
@@ -2991,10 +2991,6 @@ bool draw_armature(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base
}
draw_pose_bones(scene, v3d, ar, base, dt, ob_wire_col, (dflag & DRAW_CONSTCOLOR), is_outline);
arm->flag &= ~ARM_POSEMODE;
-#if 0
- if (ob->mode & OB_MODE_POSE)
- UI_ThemeColor(TH_WIRE); /* restore, for extra draw stuff */
-#endif
}
else {
retval = true;