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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-02-25 17:23:27 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-02-26 02:16:21 +0300
commite9011100f75c22b3a9c9021fd49fb007efa03ed0 (patch)
tree88d482900f643136f8e29f79982ba78541cbf6b0 /source/blender/editors/space_view3d/drawarmature.c
parent3cf2821f2f09d3c55dd88c2b6fb3b26e1ff69a7e (diff)
Fix compiler warnings on macOS / clang / c++11.
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 172df71bfc5..bec94fd2cb8 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -364,7 +364,7 @@ static const float cube_wire[24] = {
static void drawsolidcube_size(float xsize, float ysize, float zsize)
{
static VertexFormat format = {0};
- static VertexBuffer vbo = {0};
+ static VertexBuffer vbo = {{0}};
static Batch batch = {0};
const float light_vec[3] = {0.0f, 0.0f, 1.0f};
@@ -425,7 +425,7 @@ static void drawsolidcube_size(float xsize, float ysize, float zsize)
static void drawcube_size(float xsize, float ysize, float zsize)
{
static VertexFormat format = {0};
- static VertexBuffer vbo = {0};
+ static VertexBuffer vbo = {{0}};
static ElementListBuilder elb = {0};
static ElementList el = {0};
static Batch batch = {0};
@@ -466,7 +466,7 @@ static void drawcube_size(float xsize, float ysize, float zsize)
static void draw_bonevert(void)
{
static VertexFormat format = {0};
- static VertexBuffer vbo = {0};
+ static VertexBuffer vbo = {{0}};
static Batch batch = {0};
if (format.attrib_ct == 0) {
@@ -582,7 +582,7 @@ static const float bone_octahedral_solid_normals[8][3] = {
static void draw_bone_octahedral(void)
{
static VertexFormat format = {0};
- static VertexBuffer vbo = {0};
+ static VertexBuffer vbo = {{0}};
static ElementListBuilder elb = {0};
static ElementList el = {0};
static Batch batch = {0};
@@ -621,7 +621,7 @@ static void draw_bone_octahedral(void)
static void draw_bone_solid_octahedral(void)
{
static VertexFormat format = {0};
- static VertexBuffer vbo = {0};
+ static VertexBuffer vbo = {{0}};
static Batch batch = {0};
const float light_vec[3] = {0.0f, 0.0f, 1.0f};