diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-02-01 18:32:55 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-02-01 18:32:55 +0300 |
commit | 81cd4edfb66569f25d518d1fb3526acf7701c773 (patch) | |
tree | 57091c1d5d1c1cd8189c932a881ed203eb595d3d /source/blender/editors/space_view3d/drawarmature.c | |
parent | 90e2b22feeb142d190b7aa2dd1e98fdd48f572bc (diff) |
Fix #20891: opengl animation render could mess up the view.
The problem was that wmPushMatrix/wmOrtho/.. and similar functions did not
work well for offscreen rendering. It would have been possible to make a
fake subwindow for this, but I decided to just remove this extra layer as
it does not seem to have much purpose and has been quite confusing when
trying to fix other bugs. The relevant matrices are already stored in
RegionView3D so there will be no increase in calls to glGetFloat, which may
have been a performance reason to use this system in the past.
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index e7eff234b6e..64cb4c901f9 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -1581,7 +1581,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, /* precalc inverse matrix for drawing screen aligned */ if (arm->drawtype==ARM_ENVELOPE) { /* precalc inverse matrix for drawing screen aligned */ - wmGetMatrix(smat); + copy_m4_m4(smat, rv3d->viewmatob); mul_mat3_m4_fl(smat, 1.0f/len_v3(ob->obmat[0])); invert_m4_m4(imat, smat); @@ -1941,7 +1941,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt) /* envelope (deform distance) */ if(arm->drawtype==ARM_ENVELOPE) { /* precalc inverse matrix for drawing screen aligned */ - wmGetMatrix(smat); + copy_m4_m4(smat, rv3d->viewmatob); mul_mat3_m4_fl(smat, 1.0f/len_v3(ob->obmat[0])); invert_m4_m4(imat, smat); |