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authorTon Roosendaal <ton@blender.org>2010-12-12 21:16:54 +0300
committerTon Roosendaal <ton@blender.org>2010-12-12 21:16:54 +0300
commitba2edc007b0adcf422c97398ecd706e78c342044 (patch)
tree87a743e1cc699251ab323e4e967add97c376ac56 /source/blender/editors/space_view3d/drawarmature.c
parent826cf81d34b7778b75fee93f1905e227ea9c0515 (diff)
Bugfix #25179
Armature properties: layer buttons now show which ones are in use, like object layers.
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index c0db86b46f9..3ab86505bcf 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1585,6 +1585,9 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
short do_dashed= 3, draw_wire= 0;
short flag, constflag;
+ /* being set below */
+ arm->layer_used= 0;
+
/* hacky... prevent outline select from drawing dashed helplines */
glGetFloatv(GL_LINE_WIDTH, &tmp);
if (tmp > 1.1) do_dashed &= ~1;
@@ -1631,6 +1634,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
bone= pchan->bone;
+ arm->layer_used |= bone->layer;
if ( (bone) && !(bone->flag & (BONE_HIDDEN_P|BONE_HIDDEN_PG)) ) {
if (bone->layer & arm->layer) {
@@ -1776,6 +1780,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
bone= pchan->bone;
+ arm->layer_used |= bone->layer;
if ((bone) && !(bone->flag & (BONE_HIDDEN_P|BONE_HIDDEN_PG))) {
if (bone->layer & arm->layer) {
@@ -1948,6 +1953,9 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
unsigned int index;
int flag;
+ /* being set in code below */
+ arm->layer_used= 0;
+
/* envelope (deform distance) */
if(arm->drawtype==ARM_ENVELOPE) {
/* precalc inverse matrix for drawing screen aligned */
@@ -2020,6 +2028,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
index= 0; /* do selection codes */
for (eBone=arm->edbo->first; eBone; eBone=eBone->next) {
+ arm->layer_used |= eBone->layer;
if (eBone->layer & arm->layer) {
if ((eBone->flag & BONE_HIDDEN_A)==0) {