diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-07-09 00:36:00 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-07-09 00:36:00 +0400 |
commit | 0361909ab4e0f41c631ef4654345b0034bb89d51 (patch) | |
tree | 49c5b7f181ac1c3d025702f753c0306d71d0fe88 /source/blender/editors/space_view3d/drawarmature.c | |
parent | 9af3e3bb9b220a5eba45e964bbec9cd49b707947 (diff) |
style cleanup
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 50 |
1 files changed, 26 insertions, 24 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index cdaf7d5690f..48b3672c144 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -686,13 +686,13 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], bPoseChannel tailvec = headvec; tail = head; zero_v3(dirvec); - dirvec[0] = 0.00001; // XXX. weak but ok + dirvec[0] = 0.00001; /* XXX. weak but ok */ } else if (tail - view_dist > head) { headvec = tailvec; head = tail; zero_v3(dirvec); - dirvec[0] = 0.00001; // XXX. weak but ok + dirvec[0] = 0.00001; /* XXX. weak but ok */ } } @@ -1019,7 +1019,7 @@ static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned /* Draw root point if we are not connected */ if ((boneflag & BONE_CONNECTED) == 0) { - if (G.f & G_PICKSEL) { // no bitmap in selection mode, crashes 3d cards... + if (G.f & G_PICKSEL) { /* no bitmap in selection mode, crashes 3d cards... */ glLoadName(id | BONESEL_ROOT); glBegin(GL_POINTS); glVertex3f(0.0f, 0.0f, 0.0f); @@ -1151,7 +1151,7 @@ static void draw_b_bone(const short dt, int armflag, int boneflag, short constfl glScalef(length, length, length); draw_bone_points(dt, armflag, boneflag, id); glPopMatrix(); - length *= 0.95f; // make vertices visible + length *= 0.95f; /* make vertices visible */ } /* colors for modes */ @@ -1225,7 +1225,7 @@ static void draw_wire_bone_segments(bPoseChannel *pchan, Mat4 *bbones, float len glBegin(GL_LINES); glVertex3f(0.0f, 0.0f, 0.0f); glVertex3f(0.0f, dlen, 0.0f); - glEnd(); // GL_LINES + glEnd(); /* GL_LINES */ glPopMatrix(); } @@ -1266,7 +1266,7 @@ static void draw_wire_bone(const short dt, int armflag, int boneflag, short cons glScalef(length, length, length); draw_bone_points(dt, armflag, boneflag, id); glPopMatrix(); - length *= 0.95f; // make vertices visible + length *= 0.95f; /* make vertices visible */ } /* this chunk not in object mode */ @@ -1416,7 +1416,9 @@ static void pchan_draw_IK_root_lines(bPoseChannel *pchan, short only_temp) /* Find the chain's root */ while (parchan->parent) { segcount++; - if (segcount == data->rootbone || segcount > 255) break; // 255 is weak + if (segcount == data->rootbone || segcount > 255) { + break; /* 255 is weak */ + } parchan = parchan->parent; } if (parchan) @@ -1440,13 +1442,13 @@ static void pchan_draw_IK_root_lines(bPoseChannel *pchan, short only_temp) /* Find the chain's root */ while (parchan->parent) { segcount++; - // FIXME: revise the breaking conditions - if (segcount == data->chainlen || segcount > 255) break; // 255 is weak + /* FIXME: revise the breaking conditions */ + if (segcount == data->chainlen || segcount > 255) break; /* 255 is weak */ parchan = parchan->parent; } - if (parchan) // XXX revise the breaking conditions to only stop at the tail? + if (parchan) /* XXX revise the breaking conditions to only stop at the tail? */ glVertex3fv(parchan->pose_head); - + glEnd(); setlinestyle(0); } @@ -1594,7 +1596,7 @@ static void draw_pose_dofs(Object *ob) theta = RAD2DEGF(0.5f * (pchan->limitmin[2] + pchan->limitmax[2])); glRotatef(theta, 0.0f, 0.0f, 1.0f); - glColor3ub(50, 50, 255); // blue, Z axis limit + glColor3ub(50, 50, 255); /* blue, Z axis limit */ glBegin(GL_LINE_STRIP); for (a = -16; a <= 16; a++) { /* *0.5f here comes from M_PI/360.0f when rotations were still in degrees */ @@ -1611,14 +1613,14 @@ static void draw_pose_dofs(Object *ob) glEnd(); glRotatef(-theta, 0.0f, 0.0f, 1.0f); - } + } if (pchan->ikflag & BONE_IK_XLIMIT) { /* OpenGL requires rotations in degrees; so we're taking the average angle here */ theta = RAD2DEGF(0.5f * (pchan->limitmin[0] + pchan->limitmax[0])); glRotatef(theta, 1.0f, 0.0f, 0.0f); - glColor3ub(255, 50, 50); // Red, X axis limit + glColor3ub(255, 50, 50); /* Red, X axis limit */ glBegin(GL_LINE_STRIP); for (a = -16; a <= 16; a++) { /* *0.5f here comes from M_PI/360.0f when rotations were still in degrees */ @@ -1792,7 +1794,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, } if (index != -1) - index += 0x10000; // pose bones count in higher 2 bytes only + index += 0x10000; /* pose bones count in higher 2 bytes only */ } /* very very confusing... but in object mode, solid draw, we cannot do glLoadName yet, @@ -1861,7 +1863,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, } if (index != -1) - index += 0x10000; // pose bones count in higher 2 bytes only + index += 0x10000; /* pose bones count in higher 2 bytes only */ } /* stick or wire bones have not been drawn yet so don't clear object selection in this case */ if (ELEM(arm->drawtype, ARM_LINE, ARM_WIRE) == 0 && draw_wire) { @@ -1900,11 +1902,11 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, const short constflag = pchan->constflag; if ((do_dashed & 1) && (pchan->parent)) { /* Draw a line from our root to the parent's tip - * - only if V3D_HIDE_HELPLINES is enabled... + * - only if V3D_HIDE_HELPLINES is enabled... */ if ( (do_dashed & 2) && ((bone->flag & BONE_CONNECTED) == 0) ) { if (arm->flag & ARM_POSEMODE) { - glLoadName(index & 0xFFFF); // object tag, for bordersel optim + glLoadName(index & 0xFFFF); /* object tag, for bordersel optim */ UI_ThemeColor(TH_WIRE); } setlinestyle(3); @@ -1922,15 +1924,15 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, if (constflag & PCHAN_HAS_IK) { if (bone->flag & BONE_SELECTED) { if (constflag & PCHAN_HAS_TARGET) glColor3ub(200, 120, 0); - else glColor3ub(200, 200, 50); // add theme! - + else glColor3ub(200, 200, 50); /* add theme! */ + glLoadName(index & 0xFFFF); pchan_draw_IK_root_lines(pchan, !(do_dashed & 2)); } } else if (constflag & PCHAN_HAS_SPLINEIK) { if (bone->flag & BONE_SELECTED) { - glColor3ub(150, 200, 50); // add theme! + glColor3ub(150, 200, 50); /* add theme! */ glLoadName(index & 0xFFFF); pchan_draw_IK_root_lines(pchan, !(do_dashed & 2)); @@ -2205,7 +2207,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt) /* offset to parent */ if (eBone->parent) { UI_ThemeColor(TH_WIRE); - glLoadName(-1); // -1 here is OK! + glLoadName(-1); /* -1 here is OK! */ setlinestyle(3); glBegin(GL_LINES); @@ -2227,7 +2229,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt) /* finally names and axes */ if (arm->flag & (ARM_DRAWNAMES | ARM_DRAWAXES)) { - // patch for several 3d cards (IBM mostly) that crash on GL_SELECT with text drawing + /* patch for several 3d cards (IBM mostly) that crash on GL_SELECT with text drawing */ if ((G.f & G_PICKSEL) == 0) { float vec[3]; unsigned char col[4]; @@ -2574,7 +2576,7 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, const float white[4] = {1.0f, 1.0f, 1.0f, 1.0f}; glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white); glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); - glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); // only for lighting... + glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); /* only for lighting... */ } /* arm->flag is being used to detect mode... */ |