diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-26 02:35:18 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-26 02:35:18 +0400 |
commit | 6faeac9fe2867aca9c111e4f86f74912c115eddd (patch) | |
tree | f6422a603ed6546fa5251582d83151f8415e657b /source/blender/editors/space_view3d/drawarmature.c | |
parent | aede928bdc7902bb81ebb00b286dc5064cf54dd6 (diff) |
style cleanup: add braces around checks - 'if ELEM() {...}', confuses some parsers that done expand macros.
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index aae0348de20..fae271e5bee 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -1875,7 +1875,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, /* wire draw over solid only in posemode */ if ((dt <= OB_WIRE) || (arm->flag & ARM_POSEMODE) || ELEM(arm->drawtype, ARM_LINE, ARM_WIRE)) { /* draw line check first. we do selection indices */ - if ELEM(arm->drawtype, ARM_LINE, ARM_WIRE) { + if (ELEM(arm->drawtype, ARM_LINE, ARM_WIRE)) { if (arm->flag & ARM_POSEMODE) index= base->selcol; } @@ -2139,7 +2139,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt) /* if wire over solid, set offset */ index= -1; glLoadName(-1); - if ELEM(arm->drawtype, ARM_LINE, ARM_WIRE) { + if (ELEM(arm->drawtype, ARM_LINE, ARM_WIRE)) { if (G.f & G_PICKSEL) index= 0; } @@ -2203,7 +2203,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt) /* restore */ if (index!=-1) glLoadName(-1); - if ELEM(arm->drawtype,ARM_LINE,ARM_WIRE); + if (ELEM(arm->drawtype,ARM_LINE,ARM_WIRE)); else if (dt>OB_WIRE) bglPolygonOffset(rv3d->dist, 0.0f); /* finally names and axes */ @@ -2462,7 +2462,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base) int cfrao, flago; /* pre conditions, get an action with sufficient frames */ - if ELEM(NULL, adt, adt->action) + if (ELEM(NULL, adt, adt->action)) return; calc_action_range(adt->action, &start, &end, 0); |