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authorJoshua Leung <aligorith@gmail.com>2011-07-06 14:45:25 +0400
committerJoshua Leung <aligorith@gmail.com>2011-07-06 14:45:25 +0400
commiteaa63eadf2be52551ea72538b5b9a76fdf42c6d7 (patch)
treeddd12ef5c8e7f842f7e392e36b03445fd94c01eb /source/blender/editors/space_view3d/drawarmature.c
parent82b17039edcd3563b80b5448baf16f97f9f2e9e5 (diff)
Bugfix [#27825] Pose Mode Armatures different fill colors
Old light-blue colouring for "keyed" bones is no longer applied, even if the flags were set in earlier versions of Blender. This was a legacy feature used to get around some ancient issues, which isn't needed anymore. Instead, it ends up causing confusion, so removing.
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 99017c10f3c..1087284e2e5 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -201,7 +201,6 @@ static short set_pchan_glColor (short colCode, int boneflag, int constflag)
else if (constflag & PCHAN_HAS_IK) glColor4ub(255, 255, 0, 80);
else if (constflag & PCHAN_HAS_SPLINEIK) glColor4ub(200, 255, 0, 80);
else if (constflag & PCHAN_HAS_CONST) glColor4ub(0, 255, 120, 80);
- else if (constflag) UI_ThemeColor4(TH_BONE_POSE); // PCHAN_HAS_ACTION
return 1;
}
@@ -1944,8 +1943,6 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* extra draw service for pose mode */
constflag= pchan->constflag;
- if (pchan->flag & (POSE_ROT|POSE_LOC|POSE_SIZE))
- constflag |= PCHAN_HAS_ACTION;
/* set color-set to use */
set_pchan_colorset(ob, pchan);