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authorCampbell Barton <ideasman42@gmail.com>2014-04-17 09:14:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-04-17 10:04:28 +0400
commit3e3efae7e9420817a6fe35545d97568a69e2ce7c (patch)
treeb6702eea72f629be453795e317fbcc22c3692535 /source/blender/editors/space_view3d/drawarmature.c
parent1b9db9911d9cbcb81d58277084b9c4c5daf84e8a (diff)
Viewport Text Drawing: replace single allocs with a memarena
- pass label strlen since in many cases its already known. - use single linked list for cached text drawing. - add BLI_link_utils.h for single linked list macros. own tests give approx 22% overall speedup.
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 4a2fd5f7004..5863416f451 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -2065,7 +2065,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* Draw names of bone */
if (arm->flag & ARM_DRAWNAMES) {
mid_v3_v3v3(vec, pchan->pose_head, pchan->pose_tail);
- view3d_cached_text_draw_add(vec, pchan->name, 10, 0, col);
+ view3d_cached_text_draw_add(vec, pchan->name, strlen(pchan->name), 10, 0, col);
}
/* Draw additional axes on the bone tail */
@@ -2270,7 +2270,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt)
if (arm->flag & ARM_DRAWNAMES) {
mid_v3_v3v3(vec, eBone->head, eBone->tail);
glRasterPos3fv(vec);
- view3d_cached_text_draw_add(vec, eBone->name, 10, 0, col);
+ view3d_cached_text_draw_add(vec, eBone->name, strlen(eBone->name), 10, 0, col);
}
/* Draw additional axes */
if (arm->flag & ARM_DRAWAXES) {