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authorMike Erwin <significant.bit@gmail.com>2017-04-08 07:50:36 +0300
committerMike Erwin <significant.bit@gmail.com>2017-04-08 08:19:48 +0300
commit0947c97fade7a5400e22d85b1f61c5a0f552976a (patch)
tree181186c3c31706c3e0c813b62990c9186e2fc6f6 /source/blender/editors/space_view3d/drawarmature.c
parent1de61696fd2ffc9d800a2eff964045b90c9f2347 (diff)
OpenGL: use PRIM instead of GL enum everywhere else
Well, everywhere that uses Gawain for drawing. Places that call OpenGL directly still use GL enums. Part of T49043
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 7f3cf0e3d7e..a3ce33bd71d 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -401,7 +401,7 @@ static void drawsolidcube_size(float xsize, float ysize, float zsize)
add_solid_flat_triangle(&vbo, &i, pos, nor, cube_vert[7], cube_vert[4], cube_vert[0], n);
add_solid_flat_triangle(&vbo, &i, pos, nor, cube_vert[0], cube_vert[3], cube_vert[7], n);
- Batch_init(&batch, GL_TRIANGLES, &vbo, NULL);
+ Batch_init(&batch, PRIM_TRIANGLES, &vbo, NULL);
}
gpuPushMatrix();
@@ -434,7 +434,7 @@ static void drawcube_size(float xsize, float ysize, float zsize)
unsigned int pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT);
/* Elements */
- ElementListBuilder_init(&elb, GL_LINES, 12, 8);
+ ElementListBuilder_init(&elb, PRIM_LINES, 12, 8);
for (int i = 0; i < 12; ++i) {
add_line_vertices(&elb, cube_wire[i*2], cube_wire[i*2+1]);
}
@@ -447,7 +447,7 @@ static void drawcube_size(float xsize, float ysize, float zsize)
VertexBuffer_set_attrib(&vbo, pos, i, cube_vert[i]);
}
- Batch_init(&batch, GL_LINES, &vbo, &el);
+ Batch_init(&batch, PRIM_LINES, &vbo, &el);
Batch_set_builtin_program(&batch, GPU_SHADER_3D_UNIFORM_COLOR);
}
@@ -503,7 +503,7 @@ static void draw_bonevert(void)
VertexBuffer_set_attrib(&vbo, pos, i * 6 + 5, vert);
}
- Batch_init(&batch, GL_LINES, &vbo, NULL);
+ Batch_init(&batch, PRIM_LINES, &vbo, NULL);
Batch_set_builtin_program(&batch, GPU_SHADER_3D_UNIFORM_COLOR);
}
@@ -586,7 +586,7 @@ static void draw_bone_octahedral(void)
unsigned int pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT);
/* Elements */
- ElementListBuilder_init(&elb, GL_LINES, 12, 6);
+ ElementListBuilder_init(&elb, PRIM_LINES, 12, 6);
for (int i = 0; i < 12; ++i) {
add_line_vertices(&elb, bone_octahedral_wire[i*2], bone_octahedral_wire[i*2+1]);
}
@@ -599,7 +599,7 @@ static void draw_bone_octahedral(void)
VertexBuffer_set_attrib(&vbo, pos, i, bone_octahedral_verts[i]);
}
- Batch_init(&batch, GL_LINES, &vbo, &el);
+ Batch_init(&batch, PRIM_LINES, &vbo, &el);
Batch_set_builtin_program(&batch, GPU_SHADER_3D_UNIFORM_COLOR);
}
@@ -633,7 +633,7 @@ static void draw_bone_solid_octahedral(void)
bone_octahedral_solid_normals[i]);
}
- Batch_init(&batch, GL_TRIANGLES, &vbo, NULL);
+ Batch_init(&batch, PRIM_TRIANGLES, &vbo, NULL);
}
if (flat_color) {