diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2015-12-06 00:11:31 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2015-12-06 21:35:15 +0300 |
commit | 4aab21f9be6ed0598279cfd0086181a99c28b50e (patch) | |
tree | d5378eb1ef12e7ff042923af4395a76312519e4d /source/blender/editors/space_view3d/drawarmature.c | |
parent | cf921934b1a6a30461779e26d67d02d0b66bdafc (diff) |
OpenGL: rename simple shader to basic shader.
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 37906ebec6a..2ff3dcdda29 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -61,7 +61,7 @@ #include "ED_armature.h" #include "ED_keyframes_draw.h" -#include "GPU_simple_shader.h" +#include "GPU_basic_shader.h" #include "UI_resources.h" @@ -885,7 +885,7 @@ static void draw_sphere_bone(const short dt, int armflag, int boneflag, short co if (dt == OB_SOLID) { /* set up solid drawing */ - GPU_simple_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR); + GPU_basic_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR); gluQuadricDrawStyle(qobj, GLU_FILL); glShadeModel(GL_SMOOTH); @@ -967,7 +967,7 @@ static void draw_sphere_bone(const short dt, int armflag, int boneflag, short co /* restore */ if (dt == OB_SOLID) { glShadeModel(GL_FLAT); - GPU_simple_shader_bind(GPU_SHADER_USE_COLOR); + GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); } glPopMatrix(); @@ -1165,7 +1165,7 @@ static void draw_b_bone(const short dt, int armflag, int boneflag, short constfl /* set up solid drawing */ if (dt > OB_WIRE) { - GPU_simple_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR); + GPU_basic_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR); if (armflag & ARM_POSEMODE) set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag); @@ -1175,7 +1175,7 @@ static void draw_b_bone(const short dt, int armflag, int boneflag, short constfl draw_b_bone_boxes(OB_SOLID, pchan, xwidth, length, zwidth); /* disable solid drawing */ - GPU_simple_shader_bind(GPU_SHADER_USE_COLOR); + GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); } else { /* wire */ @@ -1294,7 +1294,7 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag /* set up solid drawing */ if (dt > OB_WIRE) { - GPU_simple_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR); + GPU_basic_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR); UI_ThemeColor(TH_BONE_SOLID); } @@ -1348,7 +1348,7 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag /* disable solid drawing */ if (dt > OB_WIRE) { - GPU_simple_shader_bind(GPU_SHADER_USE_COLOR); + GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); } } @@ -2603,12 +2603,12 @@ bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, if (ELEM(arm->drawtype, ARM_LINE, ARM_WIRE)) { const float diffuse[3] = {0.64f, 0.64f, 0.64f}; const float specular[3] = {0.5f, 0.5f, 0.5f}; - GPU_simple_shader_colors(diffuse, specular, 35, 1.0f); + GPU_basic_shader_colors(diffuse, specular, 35, 1.0f); } else { const float diffuse[3] = {1.0f, 1.0f, 1.0f}; const float specular[3] = {1.0f, 1.0f, 1.0f}; - GPU_simple_shader_colors(diffuse, specular, 35, 1.0f); + GPU_basic_shader_colors(diffuse, specular, 35, 1.0f); glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); /* only for lighting... */ } } |