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authorSergey Sharybin <sergey.vfx@gmail.com>2012-07-26 14:53:59 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-07-26 14:53:59 +0400
commit2157031dc0ecbe99ef50a8031b44678d69e05740 (patch)
tree6d08c2056cf1636ef56fd235c2cf2f94e6d1ed69 /source/blender/editors/space_view3d/drawarmature.c
parentffe92d0e430aa9498c59a0335beae76b73bd54d6 (diff)
Fix #31550: Active Armature bone hardly distinguishable from other selected bones
Made active bone color a bit brighter and made it a userpref option.
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 48b3672c144..a05bc5eddc7 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -171,7 +171,7 @@ static short set_pchan_glColor(short colCode, int boneflag, short constflag)
}
else {
if ((boneflag & BONE_DRAW_ACTIVE) && (boneflag & BONE_SELECTED)) {
- UI_ThemeColorShade(TH_BONE_POSE, 40);
+ UI_ThemeColor(TH_BONE_POSE_ACTIVE);
}
else if (boneflag & BONE_DRAW_ACTIVE) {
UI_ThemeColorBlend(TH_WIRE, TH_BONE_POSE, 0.15f); /* unselected active */