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authorCampbell Barton <ideasman42@gmail.com>2011-08-27 07:20:32 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-08-27 07:20:32 +0400
commit69260601851bfcf1193b95950e37abf1d662b0a4 (patch)
tree5db93821c3c6d6565191761d8c46ec64df30e115 /source/blender/editors/space_view3d/drawarmature.c
parent555f6cbe08db7c44ed4c6604f256a055b465d769 (diff)
- fix for BL_Shader::SetUniform() missing out the last part of the matrix.
- particle.c wasn't setting all components of the vector when reading cache and setting dummy velocity values. - some functions incorrectly took a float[3] argument when the 4th value was set. - remove a few redundant lines of code.
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index ad621257602..103a03eece2 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -316,11 +316,9 @@ static float cube[8][3] = {
static void drawsolidcube_size(float xsize, float ysize, float zsize)
{
static GLuint displist=0;
- float n[3];
+ float n[3]= {0.0f};
glScalef(xsize, ysize, zsize);
-
- n[0]=0; n[1]=0; n[2]=0;
if(displist==0) {
displist= glGenLists(1);
@@ -346,7 +344,6 @@ static void drawsolidcube_size(float xsize, float ysize, float zsize)
n[2]= 1.0;
glNormal3fv(n);
glVertex3fv(cube[1]); glVertex3fv(cube[5]); glVertex3fv(cube[6]); glVertex3fv(cube[2]);
- n[2]=0;
n[2]= -1.0;
glNormal3fv(n);
glVertex3fv(cube[7]); glVertex3fv(cube[4]); glVertex3fv(cube[0]); glVertex3fv(cube[3]);