diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-09-09 04:00:21 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-09-09 04:00:21 +0400 |
commit | aa2d84da37c909fa6b0ed03b54b0a3bc880f00a6 (patch) | |
tree | 0697e5957230bc6ff2ff48e9190e844e6853ea6c /source/blender/editors/space_view3d/drawarmature.c | |
parent | 693ceacc86786003dbe165fda985dd1f4911bd07 (diff) |
style cleanup:
also remove some redundant conversions int -> short -> int
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 33 |
1 files changed, 18 insertions, 15 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 4472ff280e9..ecce12b8cba 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -272,7 +272,7 @@ static short set_pchan_glColor(short colCode, int boneflag, short constflag) case PCHAN_COLOR_LINEBONE: { /* inner part in background color or constraint */ - if ( (constflag) && ((bcolor == NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS)) ) { + if ((constflag) && ((bcolor == NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS))) { if (constflag & PCHAN_HAS_TARGET) glColor3ub(255, 150, 0); else if (constflag & PCHAN_HAS_IK) glColor3ub(255, 255, 0); else if (constflag & PCHAN_HAS_SPLINEIK) glColor3ub(200, 255, 0); @@ -1540,7 +1540,7 @@ static void draw_pose_dofs(Object *ob) for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { bone = pchan->bone; - if ( (bone) && !(bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG))) { + if ((bone != NULL) && !(bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG))) { if (bone->flag & BONE_SELECTED) { if (bone->layer & arm->layer) { if (pchan->ikflag & (BONE_IK_XLIMIT | BONE_IK_ZLIMIT)) { @@ -1701,8 +1701,8 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, /* 1) bone must be visible, 2) for OpenGL select-drawing cannot have unselectable [#27194] * NOTE: this is the only case with (NO_DEFORM == 0) flag, as this is for envelope influence drawing */ - if ( (bone->flag & (BONE_HIDDEN_P | BONE_NO_DEFORM | BONE_HIDDEN_PG)) == 0 && - ((G.f & G_PICKSEL) == 0 || (bone->flag & BONE_UNSELECTABLE) == 0) ) + if (((bone->flag & (BONE_HIDDEN_P | BONE_NO_DEFORM | BONE_HIDDEN_PG)) == 0) && + ((G.f & G_PICKSEL) == 0 || (bone->flag & BONE_UNSELECTABLE) == 0)) { if (bone->flag & (BONE_SELECTED)) { if (bone->layer & arm->layer) @@ -1732,8 +1732,8 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, arm->layer_used |= bone->layer; /* 1) bone must be visible, 2) for OpenGL select-drawing cannot have unselectable [#27194] */ - if ( (bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)) == 0 && - ((G.f & G_PICKSEL) == 0 || (bone->flag & BONE_UNSELECTABLE) == 0) ) + if (((bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)) == 0) && + ((G.f & G_PICKSEL) == 0 || (bone->flag & BONE_UNSELECTABLE) == 0)) { if (bone->layer & arm->layer) { int use_custom = (pchan->custom) && !(arm->flag & ARM_NO_CUSTOM); @@ -1748,8 +1748,9 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, /* catch exception for bone with hidden parent */ flag = bone->flag; - if ( (bone->parent) && (bone->parent->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)) ) + if ((bone->parent) && (bone->parent->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG))) { flag &= ~BONE_CONNECTED; + } /* set temporary flag for drawing bone as active, but only if selected */ if (bone == arm->act_bone) @@ -1819,8 +1820,8 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, bone = pchan->bone; /* 1) bone must be visible, 2) for OpenGL select-drawing cannot have unselectable [#27194] */ - if ( (bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)) == 0 && - ((G.f & G_PICKSEL) == 0 || (bone->flag & BONE_UNSELECTABLE) == 0) ) + if (((bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)) == 0) && + ((G.f & G_PICKSEL) == 0 || (bone->flag & BONE_UNSELECTABLE) == 0) ) { if (bone->layer & arm->layer) { if (pchan->custom) { @@ -1895,8 +1896,8 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, arm->layer_used |= bone->layer; /* 1) bone must be visible, 2) for OpenGL select-drawing cannot have unselectable [#27194] */ - if ( (bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)) == 0 && - ((G.f & G_PICKSEL) == 0 || (bone->flag & BONE_UNSELECTABLE) == 0) ) + if (((bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)) == 0) && + ((G.f & G_PICKSEL) == 0 || (bone->flag & BONE_UNSELECTABLE) == 0)) { if (bone->layer & arm->layer) { const short constflag = pchan->constflag; @@ -1904,7 +1905,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, /* Draw a line from our root to the parent's tip * - only if V3D_HIDE_HELPLINES is enabled... */ - if ( (do_dashed & 2) && ((bone->flag & BONE_CONNECTED) == 0) ) { + if ((do_dashed & 2) && ((bone->flag & BONE_CONNECTED) == 0)) { if (arm->flag & ARM_POSEMODE) { glLoadName(index & 0xFFFF); /* object tag, for bordersel optim */ UI_ThemeColor(TH_WIRE); @@ -2047,7 +2048,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, } /* Draw additional axes on the bone tail */ - if ( (arm->flag & ARM_DRAWAXES) && (arm->flag & ARM_POSEMODE) ) { + if ((arm->flag & ARM_DRAWAXES) && (arm->flag & ARM_POSEMODE)) { glPushMatrix(); copy_m4_m4(bmat, pchan->pose_mat); bone_matrix_translate_y(bmat, pchan->bone->length); @@ -2134,8 +2135,9 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt) /* catch exception for bone with hidden parent */ flag = eBone->flag; - if ( (eBone->parent) && !EBONE_VISIBLE(arm, eBone->parent)) + if ((eBone->parent) && !EBONE_VISIBLE(arm, eBone->parent)) { flag &= ~BONE_CONNECTED; + } /* set temporary flag for drawing bone as active, but only if selected */ if (eBone == arm->act_edbone) @@ -2176,8 +2178,9 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt) /* catch exception for bone with hidden parent */ flag = eBone->flag; - if ( (eBone->parent) && !EBONE_VISIBLE(arm, eBone->parent)) + if ((eBone->parent) && !EBONE_VISIBLE(arm, eBone->parent)) { flag &= ~BONE_CONNECTED; + } /* set temporary flag for drawing bone as active, but only if selected */ if (eBone == arm->act_edbone) |