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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-04-12 19:23:34 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-04-12 19:23:34 +0400
commit10a333556a5b7d05bb42e61e8f42dac10ed8cad1 (patch)
tree9d69cb6481c0b9d7e3942aa86debf0f45b9196c5 /source/blender/editors/space_view3d/drawmesh.c
parentd17efa64a62054cc4061a537cece7ce69c925646 (diff)
Fix related to #30917: wrong colors in cycles textured draw mode in some cases,
missed call to glColorMaterial made glEnable(GL_COLOR_MATERIAL) behavior undefined.
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 17648dc8861..3b5ebbee42a 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -883,6 +883,7 @@ static void tex_mat_set_texture_cb(void *userData, int mat_nr, void *attribs)
glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 0);
/* bind texture */
+ glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_TEXTURE_2D);