diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-02-08 13:07:24 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-02-08 13:07:24 +0400 |
commit | a5eb673b4dd1a8cb0946b9e999efbc9cbc7a00ee (patch) | |
tree | 98b8ff52b8a05d3b0f962be6f9de8af856ded8ee /source/blender/editors/space_view3d/drawmesh.c | |
parent | 76ccd3d5ed19b3955b4f02651a5f3a65fc43d1e3 (diff) |
use MPoly's rather then MFaces (since these don't necessarily exist) for drawing game engine bitmap font text.
minor edits to draw_tface_mapped__set_draw() to make it more efficient.
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 113 |
1 files changed, 81 insertions, 32 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index edde4f3d7c1..6f38cfc78ef 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -520,22 +520,27 @@ static void add_tface_color_layer(DerivedMesh *dm) static int draw_tface_mapped__set_draw(void *userData, int index) { - Mesh *me = (Mesh*)userData; - MTexPoly *tpoly = (me->mtpoly)? &me->mtpoly[index]: NULL; - MPoly *mpoly = (me->mpoly)? &me->mpoly[index]: NULL; - MTFace mtf; - int matnr = me->mpoly[index].mat_nr; + Mesh *me = (Mesh *)userData; - BLI_assert(index >= 0 && index < me->totpoly); + /* array checked for NULL before calling */ + MPoly *mpoly = &me->mpoly[index]; - if (mpoly && mpoly->flag&ME_HIDE) return 0; + BLI_assert(index >= 0 && index < me->totpoly); - memset(&mtf, 0, sizeof(mtf)); - if (tpoly) { - ME_MTEXFACE_CPY(&mtf, tpoly); + if (mpoly->flag & ME_HIDE) { + return 0; } + else { + MTexPoly *tpoly = (me->mtpoly) ? &me->mtpoly[index] : NULL; + MTFace mtf= {{{0}}}; + int matnr = mpoly->mat_nr; - return draw_tface__set_draw(&mtf, (me->mcol != NULL), matnr); + if (tpoly) { + ME_MTEXFACE_CPY(&mtf, tpoly); + } + + return draw_tface__set_draw(&mtf, (me->mloopcol != NULL), matnr); + } } static int draw_em_tf_mapped__set_draw(void *userData, int index) @@ -589,15 +594,24 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl) { Mesh *me = ob->data; DerivedMesh *ddm; - MFace *mf, *mface= me->mface; - MTFace *tface= me->mtface; - MCol *mcol= me->mcol; /* why does mcol exist? */ + MPoly *mp, *mface = me->mpoly; + MTexPoly *mtpoly = me->mtpoly; + MLoopUV *mloopuv = me->mloopuv; + MLoopUV *luv; + MLoopCol *mloopcol = me->mloopcol; /* why does mcol exist? */ + MLoopCol *lcol; + bProperty *prop = get_ob_property(ob, "Text"); GPUVertexAttribs gattribs; - int a, totface= me->totface; + int a, totpoly = me->totpoly; + + /* fake values to pass to GPU_render_text() */ + MCol tmp_mcol[4] = {{0}}; + MCol *tmp_mcol_pt = mloopcol ? tmp_mcol : NULL; + MTFace tmp_tf = {{{0}}}; /* don't draw without tfaces */ - if(!tface) + if(!mtpoly || !mloopuv) return; /* don't draw when editing */ @@ -609,17 +623,23 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl) ddm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH); - for(a=0, mf=mface; a<totface; a++, tface++, mf++) { - short matnr= mf->mat_nr; - int mf_smooth= mf->flag & ME_SMOOTH; + for(a=0, mp=mface; a<totpoly ; a++, mtpoly++, mp++) { + short matnr= mp->mat_nr; + int mf_smooth= mp->flag & ME_SMOOTH; Material *mat = me->mat[matnr]; int mode= mat->game.flag; - if (!(mode&GEMAT_INVISIBLE) && (mode&GEMAT_TEXT)) { + if (!(mode&GEMAT_INVISIBLE) && (mode&GEMAT_TEXT) && mp->totloop >= 3) { + /* get the polygon as a tri/quad */ + int mp_vi[4]; float v1[3], v2[3], v3[3], v4[3]; char string[MAX_PROPSTRING]; int characters, i, glattrib= -1, badtex= 0; + + /* TEXFACE */ + ME_MTEXFACE_CPY(&tmp_tf, mtpoly); + if(glsl) { GPU_enable_material(matnr+1, &gattribs); @@ -631,17 +651,49 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl) } } else { - badtex = set_draw_settings_cached(0, tface, mat, Gtexdraw); + badtex = set_draw_settings_cached(0, &tmp_tf, mat, Gtexdraw); if (badtex) { - if (mcol) mcol+=4; continue; } } - ddm->getVertCo(ddm, mf->v1, v1); - ddm->getVertCo(ddm, mf->v2, v2); - ddm->getVertCo(ddm, mf->v3, v3); - if (mf->v4) ddm->getVertCo(ddm, mf->v4, v4); + mp_vi[0] = me->mloop[mp->loopstart + 0].v; + mp_vi[1] = me->mloop[mp->loopstart + 1].v; + mp_vi[2] = me->mloop[mp->loopstart + 2].v; + mp_vi[3] = (mp->totloop >= 4) ? me->mloop[mp->loopstart + 3].v : 0; + + /* UV */ + luv = &mloopuv[mp->loopstart]; + copy_v2_v2(tmp_tf.uv[0], luv->uv); luv++; + copy_v2_v2(tmp_tf.uv[1], luv->uv); luv++; + copy_v2_v2(tmp_tf.uv[2], luv->uv); luv++; + if (mp->totloop >= 4) { + copy_v2_v2(tmp_tf.uv[3], luv->uv); + } + + /* COLOR */ + if (mloopcol) { + unsigned int totloop_clamp = MIN2(4, mp->totloop); + unsigned int j; + lcol = &mloopcol[mp->loopstart]; + + for (j = 0; j <= totloop_clamp; j++, lcol++) { + tmp_mcol[j].a = lcol->a; + tmp_mcol[j].r = lcol->r; + tmp_mcol[j].g = lcol->g; + tmp_mcol[j].b = lcol->b; + } + } + + /* LOCATION */ + ddm->getVertCo(ddm, mp_vi[0], v1); + ddm->getVertCo(ddm, mp_vi[1], v2); + ddm->getVertCo(ddm, mp_vi[2], v3);; + if (mp->totloop >= 4) { + ddm->getVertCo(ddm, mp_vi[3], v4); + } + + // The BM_FONT handling is in the gpu module, shared with the // game engine, was duplicated previously @@ -649,7 +701,7 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl) set_property_valstr(prop, string); characters = strlen(string); - if(!BKE_image_get_ibuf(tface->tpage, NULL)) + if(!BKE_image_get_ibuf(mtpoly->tpage, NULL)) characters = 0; if (!mf_smooth) { @@ -660,11 +712,8 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl) glNormal3fv(nor); } - GPU_render_text(tface, mode, string, characters, - (unsigned int*)mcol, v1, v2, v3, (mf->v4? v4: NULL), glattrib); - } - if (mcol) { - mcol+=4; + GPU_render_text(&tmp_tf, mode, string, characters, + (unsigned int*)tmp_mcol_pt, v1, v2, v3, (mp->totloop >= 4 ? v4: NULL), glattrib); } } |