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authorSergey Sharybin <sergey.vfx@gmail.com>2013-04-18 14:39:53 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-04-18 14:39:53 +0400
commit34300686545643be2747c8e1d9a5bd42e2525a36 (patch)
tree2653ed50681d871e6224c27082ffb90eb42be550 /source/blender/editors/space_view3d/drawmesh.c
parentbde6a939e62514be4df552d41fbdca9d6aa873af (diff)
Fix #34970: in glsl mode the vertex paint face mask is not visible
Added face selection code to GLSL draw. We do this for Cycles already, shall behave expected now. Checked by Ton, thanks!
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index f1111abf860..05099d14b12 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -180,7 +180,7 @@ static DMDrawOption draw_mesh_face_select__drawFaceOptsInv(void *userData, int i
return DM_DRAW_OPTION_SKIP;
}
-static void draw_mesh_face_select(RegionView3D *rv3d, Mesh *me, DerivedMesh *dm)
+void draw_mesh_face_select(RegionView3D *rv3d, Mesh *me, DerivedMesh *dm)
{
drawMeshFaceSelect_userData data;