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authorMitchell Stokes <mogurijin@gmail.com>2013-05-13 09:37:45 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-05-13 09:37:45 +0400
commit8576a275dcb2652d4593e473ea61e2033d27c553 (patch)
treeb9037ca621dd2d89482f225b443234f28c96fcb9 /source/blender/editors/space_view3d/drawmesh.c
parent82612ae9502127a77a82b722189760995376f836 (diff)
BGE: Fix for [#35320] "Crash When Adding Property without Setting Material" reported by Leon Cheung.
Adding an extra NULL check to draw_mesh_text() to avoid accessing a NULL material array.
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 02cbcc980b2..547c4bb423b 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -630,9 +630,10 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl)
for (a = 0, mp = mface; a < totpoly; a++, mtpoly++, mp++) {
short matnr = mp->mat_nr;
int mf_smooth = mp->flag & ME_SMOOTH;
- Material *mat = me->mat[matnr];
+ Material *mat = (me->mat) ? me->mat[matnr] : NULL;
int mode = mat ? mat->game.flag : GEMAT_INVISIBLE;
+
if (!(mode & GEMAT_INVISIBLE) && (mode & GEMAT_TEXT) && mp->totloop >= 3) {
/* get the polygon as a tri/quad */
int mp_vi[4];