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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-02-18 19:08:23 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-02-18 19:08:23 +0400
commitb0c6f87e2d31207b8046d809f0b384265c4ad903 (patch)
treeda467e8e5e023e1e0d486d1277994474aa064dc9 /source/blender/editors/space_view3d/drawmesh.c
parent4ae3a28fcb0a53b634205fc54a2fc7869ab54f36 (diff)
Fix #34290: backface culling option in 3d view was not interacting well with the
option in the material in texture draw mode, now it always overrides the material.
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c16
1 files changed, 6 insertions, 10 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 35a0111e575..2cef10e1981 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -236,8 +236,9 @@ static struct TextureDrawState {
Object *ob;
int is_lit, is_tex;
int color_profile;
+ bool use_backface_culling;
unsigned char obcol[4];
-} Gtexdraw = {NULL, 0, 0, 0, {0, 0, 0, 0}};
+} Gtexdraw = {NULL, 0, 0, 0, false, {0, 0, 0, 0}};
static int set_draw_settings_cached(int clearcache, MTFace *texface, Material *ma, struct TextureDrawState gtexdraw)
{
@@ -250,7 +251,7 @@ static int set_draw_settings_cached(int clearcache, MTFace *texface, Material *m
static int c_has_texface;
Object *litob = NULL; /* to get mode to turn off mipmap in painting mode */
- int backculled = GEMAT_BACKCULL;
+ int backculled = GEMAT_BACKCULL || gtexdraw.use_backface_culling;
int alphablend = 0;
int textured = 0;
int lit = 0;
@@ -274,7 +275,7 @@ static int set_draw_settings_cached(int clearcache, MTFace *texface, Material *m
if (ma) {
alphablend = ma->game.alpha_blend;
if (ma->mode & MA_SHLESS) lit = 0;
- backculled = ma->game.flag & GEMAT_BACKCULL;
+ backculled = (ma->game.flag & GEMAT_BACKCULL) || gtexdraw.use_backface_culling;
}
if (texface) {
@@ -375,17 +376,12 @@ static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, O
Gtexdraw.is_tex = is_tex;
Gtexdraw.color_profile = BKE_scene_check_color_management_enabled(scene);
+ Gtexdraw.use_backface_culling = (v3d->flag2 & V3D_BACKFACE_CULLING) != 0;
memcpy(Gtexdraw.obcol, obcol, sizeof(obcol));
set_draw_settings_cached(1, NULL, NULL, Gtexdraw);
glShadeModel(GL_SMOOTH);
- if (v3d->flag2 & V3D_BACKFACE_CULLING) {
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- }
- else {
- glDisable(GL_CULL_FACE);
- }
+ glCullFace(GL_BACK);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, (me->flag & ME_TWOSIDED) ? GL_TRUE : GL_FALSE);
}