diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2015-07-22 17:58:18 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-07-22 17:58:18 +0300 |
commit | 0b7d0f913d4e5068afb15189bb077d4e84cebfda (patch) | |
tree | 7ffd2eaf516918730a59db706ca6a7e091544a4f /source/blender/editors/space_view3d/drawmesh.c | |
parent | 0795f62ddfed50d0836ab42849b791b0a0a43a0b (diff) |
Fix weight painting + mask not drawing in latest master.
Same issue as vertex painting - though one might wonder if we really
need to set material on such occasions.
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index 757eecfe1db..ea1e3178bd0 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -1220,11 +1220,13 @@ static void draw_mesh_paint_light_end(void) void draw_mesh_paint_weight_faces(DerivedMesh *dm, const bool use_light, void *facemask_cb, void *user_data) { + DMSetMaterial setMaterial = GPU_object_materials_check() ? GPU_enable_material : NULL; + if (use_light) { draw_mesh_paint_light_begin(); } - dm->drawMappedFaces(dm, (DMSetDrawOptions)facemask_cb, GPU_enable_material, NULL, user_data, + dm->drawMappedFaces(dm, (DMSetDrawOptions)facemask_cb, setMaterial, NULL, user_data, DM_DRAW_USE_COLORS); if (use_light) { |