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authorDalai Felinto <dfelinto@gmail.com>2017-05-19 13:04:56 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-19 15:14:46 +0300
commit3527739002407ac9b1698beb1cde58b0077e3b78 (patch)
tree385632f7ac4c1ddf549bde6369643cc4c3ba002c /source/blender/editors/space_view3d/drawmesh.c
parent60fc04fb9b4f112998ac42395a17b56cc6edec5c (diff)
Remove reference to SUPPORT_LEGACY_MATRIX
Since the change to core profile this is no longer supported.
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c10
1 files changed, 0 insertions, 10 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 701efab0bd0..8db377c3061 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -1085,22 +1085,12 @@ static void tex_mat_set_texture_cb(void *userData, int mat_nr, void *attribs)
int bindcode = (ima) ? GPU_verify_image(ima, iuser, GL_TEXTURE_2D, 0, 0, mipmap, false) : 0;
if (bindcode) {
- NodeTexBase *texbase = node->storage;
-
/* disable existing material */
GPU_object_material_unbind();
/* bind texture */
glBindTexture(GL_TEXTURE_2D, ima->bindcode[TEXTARGET_TEXTURE_2D]);
-#if SUPPORT_LEGACY_MATRIX
- glMatrixMode(GL_TEXTURE);
- glLoadMatrixf((float*) texbase->tex_mapping.mat); /* TEXTURE */
- glMatrixMode(GL_MODELVIEW);
-#else
- (void)texbase;
-#endif
-
/* use active UV texture layer */
memset(gattribs, 0, sizeof(*gattribs));