diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2015-12-06 00:11:31 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2015-12-06 21:35:15 +0300 |
commit | 4aab21f9be6ed0598279cfd0086181a99c28b50e (patch) | |
tree | d5378eb1ef12e7ff042923af4395a76312519e4d /source/blender/editors/space_view3d/drawmesh.c | |
parent | cf921934b1a6a30461779e26d67d02d0b66bdafc (diff) |
OpenGL: rename simple shader to basic shader.
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index 452e36e6eb5..de7a8ed0a7c 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -63,7 +63,7 @@ #include "GPU_extensions.h" #include "GPU_draw.h" #include "GPU_material.h" -#include "GPU_simple_shader.h" +#include "GPU_basic_shader.h" #include "RE_engine.h" @@ -384,11 +384,11 @@ static bool set_draw_settings_cached(int clearcache, MTexPoly *texface, Material float specular[3]; mul_v3_v3fl(specular, &ma->specr, ma->spec); - GPU_simple_shader_colors(NULL, specular, ma->har, 0.0f); - GPU_simple_shader_bind(options); + GPU_basic_shader_colors(NULL, specular, ma->har, 0.0f); + GPU_basic_shader_bind(options); } else { - GPU_simple_shader_bind(GPU_SHADER_USE_COLOR); + GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); } c_lit = lit; @@ -529,7 +529,7 @@ static void draw_textured_end(void) glShadeModel(GL_FLAT); glDisable(GL_CULL_FACE); - GPU_simple_shader_bind(GPU_SHADER_USE_COLOR); + GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); /* XXX, bad patch - GPU_default_lights() calls * glLightfv(GL_POSITION, ...) which @@ -1077,15 +1077,15 @@ static void tex_mat_set_texture_cb(void *userData, int mat_nr, void *attribs) if (data->two_sided_lighting) options |= GPU_SHADER_TWO_SIDED; - GPU_simple_shader_colors(diffuse, NULL, 0, 0.0f); - GPU_simple_shader_bind(options); + GPU_basic_shader_colors(diffuse, NULL, 0, 0.0f); + GPU_basic_shader_bind(options); return; } } /* disable texture material */ - GPU_simple_shader_bind(GPU_SHADER_USE_COLOR); + GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); if (data->shadeless) { glColor3f(1.0f, 1.0f, 1.0f); @@ -1188,7 +1188,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, /* reset opengl state */ GPU_end_object_materials(); - GPU_simple_shader_bind(GPU_SHADER_USE_COLOR); + GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); glBindTexture(GL_TEXTURE_2D, 0); @@ -1210,13 +1210,13 @@ static void draw_mesh_paint_light_begin(void) { /* get material diffuse color from vertex colors but set default spec */ const float specular[3] = {0.47f, 0.47f, 0.47f}; - GPU_simple_shader_colors(NULL, specular, 35, 1.0f); - GPU_simple_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR); + GPU_basic_shader_colors(NULL, specular, 35, 1.0f); + GPU_basic_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR); } static void draw_mesh_paint_light_end(void) { - GPU_simple_shader_bind(GPU_SHADER_USE_COLOR); + GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); } void draw_mesh_paint_weight_faces(DerivedMesh *dm, const bool use_light, |