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authorAlexander Romanov <a.romanov@blend4web.com>2016-05-16 11:13:21 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-06-09 22:38:17 +0300
commit6798809c7ec8388509f541a64359b3d107e6fd3f (patch)
treecab8d4b80cfca2974814af7598248edd6368b6e5 /source/blender/editors/space_view3d/drawmesh.c
parentd733826708f9b562687b78424e5c0835cba8c3c9 (diff)
Flat shading for basic shader
The purpose of the patch is to replace deprecated glShadeModel. To decrease glShadeModel calls I've set GL_SMOOTH by default Reviewers: merwin, brecht Reviewed By: brecht Subscribers: blueprintrandom, Evgeny_Rodygin, AlexKowel, yurikovelenov Differential Revision: https://developer.blender.org/D1958
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 883f06763de..d8364011036 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -496,7 +496,6 @@ static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, O
memcpy(Gtexdraw.obcol, obcol, sizeof(obcol));
set_draw_settings_cached(1, NULL, NULL, Gtexdraw);
- glShadeModel(GL_SMOOTH);
glCullFace(GL_BACK);
}
@@ -528,7 +527,6 @@ static void draw_textured_end(void)
GPU_set_tpage(NULL, 0, 0);
}
- glShadeModel(GL_FLAT);
glDisable(GL_CULL_FACE);
GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);