diff options
author | Mike Erwin <significant.bit@gmail.com> | 2015-11-25 19:49:46 +0300 |
---|---|---|
committer | Mike Erwin <significant.bit@gmail.com> | 2015-11-25 19:51:12 +0300 |
commit | 816cdf262bdab28d3485adb6a37a937936d07a88 (patch) | |
tree | 127e326273a3e7e97d87594bd6273e1588023cbd /source/blender/editors/space_view3d/drawmesh.c | |
parent | feb574f21c5fcb883748bff843544f1f0c6a62a2 (diff) |
OpenGL: GLSL always supported
In gpu lib:
- GPU_glsl_support() always returns true
- internal cleanup & comments
Outside gpu lib:
- remove check from various code, remove the “else” path
- sprinkled a few C99-isms
We can remove GPU_glsl_support() when BGE stops calling it.
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index 9fac4ca2265..93e9910a28b 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -1151,7 +1151,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Mesh *me = ob->data; TexMatCallback data = {scene, ob, me, dm}; bool (*set_face_cb)(void *, int); - bool glsl, picking = (G.f & G_PICKSEL) != 0; + bool picking = (G.f & G_PICKSEL) != 0; /* face hiding callback depending on mode */ if (ob == scene->obedit) @@ -1162,7 +1162,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, set_face_cb = NULL; /* test if we can use glsl */ - glsl = (v3d->drawtype == OB_MATERIAL) && GPU_glsl_support() && !picking; + bool glsl = (v3d->drawtype == OB_MATERIAL) && !picking; GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl, NULL); |