Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMike Erwin <significant.bit@gmail.com>2015-11-25 19:49:46 +0300
committerMike Erwin <significant.bit@gmail.com>2015-11-25 19:51:12 +0300
commit816cdf262bdab28d3485adb6a37a937936d07a88 (patch)
tree127e326273a3e7e97d87594bd6273e1588023cbd /source/blender/editors/space_view3d/drawmesh.c
parentfeb574f21c5fcb883748bff843544f1f0c6a62a2 (diff)
OpenGL: GLSL always supported
In gpu lib: - GPU_glsl_support() always returns true - internal cleanup & comments Outside gpu lib: - remove check from various code, remove the “else” path - sprinkled a few C99-isms We can remove GPU_glsl_support() when BGE stops calling it.
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 9fac4ca2265..93e9910a28b 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -1151,7 +1151,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
Mesh *me = ob->data;
TexMatCallback data = {scene, ob, me, dm};
bool (*set_face_cb)(void *, int);
- bool glsl, picking = (G.f & G_PICKSEL) != 0;
+ bool picking = (G.f & G_PICKSEL) != 0;
/* face hiding callback depending on mode */
if (ob == scene->obedit)
@@ -1162,7 +1162,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
set_face_cb = NULL;
/* test if we can use glsl */
- glsl = (v3d->drawtype == OB_MATERIAL) && GPU_glsl_support() && !picking;
+ bool glsl = (v3d->drawtype == OB_MATERIAL) && !picking;
GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl, NULL);