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authorCampbell Barton <ideasman42@gmail.com>2015-11-12 22:12:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-11-12 22:35:42 +0300
commit930771d0cf6bf296b42849b675a1e0c52d04c003 (patch)
treef700926ade02818616a468ed144547c95d849f82 /source/blender/editors/space_view3d/drawmesh.c
parentbd9005ef3b88a554c2a89e85824ed5d7a0fff33a (diff)
Fix T46749: Texture paint & shadeless mode fails
Using shadeless did nothing in texture-paint mode. (regression in 2.76)
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c18
1 files changed, 14 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 5b4322e6cf4..9fac4ca2265 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -410,9 +410,15 @@ static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, O
solidtex = false;
Gtexdraw.is_lit = 0;
}
+ else if ((ob->mode & OB_MODE_TEXTURE_PAINT) && BKE_scene_use_new_shading_nodes(scene)) {
+ solidtex = true;
+ if (v3d->flag2 & V3D_SHADELESS_TEX)
+ Gtexdraw.is_lit = 0;
+ else
+ Gtexdraw.is_lit = -1;
+ }
else if ((v3d->drawtype == OB_SOLID) ||
- ((ob->mode & OB_MODE_EDIT) && (v3d->drawtype != OB_TEXTURE)) ||
- ((ob->mode & OB_MODE_TEXTURE_PAINT) && BKE_scene_use_new_shading_nodes(scene)))
+ ((ob->mode & OB_MODE_EDIT) && (v3d->drawtype != OB_TEXTURE)))
{
/* draw with default lights in solid draw mode and edit mode */
solidtex = true;
@@ -1132,10 +1138,14 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
if (ob->transflag & OB_NEG_SCALE) glFrontFace(GL_CW);
else glFrontFace(GL_CCW);
- if ((v3d->drawtype == OB_TEXTURE) && (v3d->flag2 & V3D_SHADELESS_TEX))
+ if ((v3d->flag2 & V3D_SHADELESS_TEX) &&
+ ((v3d->drawtype == OB_TEXTURE) || (ob->mode & OB_MODE_TEXTURE_PAINT)))
+ {
glColor3f(1.0f, 1.0f, 1.0f);
- else
+ }
+ else {
glEnable(GL_LIGHTING);
+ }
{
Mesh *me = ob->data;