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authorCampbell Barton <ideasman42@gmail.com>2018-04-05 19:20:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-04-05 19:21:14 +0300
commit1c24c04e6023f2d2a328dfcdc9f86cd381d029a3 (patch)
tree7a5af59ce078cb66fb17ec33cf111ffc8d5fb328 /source/blender/editors/space_view3d/drawmesh.c
parent57329304b061efe756e3a4ce1b828e9a7c7f7030 (diff)
Remove workspace object mode, reverts changes w/ 2.8
This caused too many problems syncing object modes with multiple objects/windows/workspaces, see: D3130 for details.
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c18
1 files changed, 7 insertions, 11 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index c014c2b12a0..0d4ec4d42d1 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -59,8 +59,6 @@
#include "UI_resources.h"
-#include "DEG_depsgraph.h"
-
#include "GPU_draw.h"
#include "GPU_material.h"
#include "GPU_basic_shader.h"
@@ -327,10 +325,8 @@ void draw_mesh_paint_weight_edges(RegionView3D *rv3d, DerivedMesh *dm,
}
}
-void draw_mesh_paint(
- const EvaluationContext *eval_ctx,
- View3D *v3d, RegionView3D *rv3d,
- Object *ob, DerivedMesh *dm, const int draw_flags)
+void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d,
+ Object *ob, DerivedMesh *dm, const int draw_flags)
{
DMSetDrawOptions facemask = NULL;
Mesh *me = ob->data;
@@ -340,21 +336,21 @@ void draw_mesh_paint(
if (me->editflag & (ME_EDIT_PAINT_VERT_SEL | ME_EDIT_PAINT_FACE_SEL))
facemask = wpaint__setSolidDrawOptions_facemask;
- if (eval_ctx->object_mode & OB_MODE_WEIGHT_PAINT) {
+ if (ob->mode & OB_MODE_WEIGHT_PAINT) {
draw_mesh_paint_weight_faces(dm, use_light, facemask, me);
}
- else if (eval_ctx->object_mode & OB_MODE_VERTEX_PAINT) {
+ else if (ob->mode & OB_MODE_VERTEX_PAINT) {
draw_mesh_paint_vcolor_faces(dm, use_light, facemask, me, me);
}
/* draw face selection on top */
if (draw_flags & DRAW_FACE_SELECT) {
- bool draw_select_edges = (eval_ctx->object_mode & OB_MODE_TEXTURE_PAINT) == 0;
+ bool draw_select_edges = (ob->mode & OB_MODE_TEXTURE_PAINT) == 0;
draw_mesh_face_select(rv3d, me, dm, draw_select_edges);
}
else if ((use_light == false) || (ob->dtx & OB_DRAWWIRE)) {
- const bool use_depth = (v3d->flag & V3D_ZBUF_SELECT) || !(eval_ctx->object_mode & OB_MODE_WEIGHT_PAINT);
- const bool use_alpha = (eval_ctx->object_mode & OB_MODE_VERTEX_PAINT) == 0;
+ const bool use_depth = (v3d->flag & V3D_ZBUF_SELECT) || !(ob->mode & OB_MODE_WEIGHT_PAINT);
+ const bool use_alpha = (ob->mode & OB_MODE_VERTEX_PAINT) == 0;
if (use_alpha == false) {
set_inverted_drawing(1);