diff options
author | Ton Roosendaal <ton@blender.org> | 2008-12-22 12:43:29 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2008-12-22 12:43:29 +0300 |
commit | 42def9a351a2c2696912288d9f1aed8b658f097c (patch) | |
tree | a7b41a8e8bd918e558695a74f311d722814b8ae3 /source/blender/editors/space_view3d/drawmesh.c | |
parent | 6d31872298e2f6fd23d06a4ccb792647879163ca (diff) |
2.5
Cleanup
- for portablity we can keep the old ugly defines for retrieving
active object, cfra and so on. But, they will use 'scene' not
G.scene.
- fixed code that uses those defines.
- some unused variables/functions removed
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index 58a9c126324..bbe89afd411 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -452,7 +452,7 @@ static int wpaint__setSolidDrawOptions(void *userData, int index, int *drawSmoot return 1; } -void draw_mesh_text(Object *ob, int glsl) +void draw_mesh_text(Scene *scene, Object *ob, int glsl) { Mesh *me = ob->data; DerivedMesh *ddm; @@ -561,7 +561,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, Object *ob, DerivedMesh *dm, /* draw game engine text hack */ if(get_ob_property(ob, "Text")) - draw_mesh_text(ob, 0); + draw_mesh_text(scene, ob, 0); draw_textured_end(); |