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authorTon Roosendaal <ton@blender.org>2008-12-19 17:14:43 +0300
committerTon Roosendaal <ton@blender.org>2008-12-19 17:14:43 +0300
commit62a03ea1b6ef84ac80e40ab092393214c6032b88 (patch)
treeb77ebd05c5cceb6eb6d79db65b73f22780fcdd4a /source/blender/editors/space_view3d/drawmesh.c
parent63195b01794e42243b1bcac01de43eccaa89fade (diff)
2.5
All of the view3d drawing code is now 'Context' free. The idea is: - ED_region_do_draw() sets and freezes drawing context - regiontype draw() callback then can pass on other relevant context stuff as function args. Also cleaned up the WM opengl wrappers, to mimic opengl state; no reason to give window pointer anymore.
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 01740d2b3b4..a0a76bb6d15 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -51,7 +51,6 @@
#include "DNA_userdef_types.h"
#include "BKE_bmfont.h"
-#include "BKE_context.h"
#include "BKE_displist.h"
#include "BKE_DerivedMesh.h"
#include "BKE_effect.h"