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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-02-20 02:53:40 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-02-20 02:53:40 +0300
commit8e41a21607231b733ef0f5469be90ca4715e9afa (patch)
treea82636932532377a9bb8cdebe63b1b5415f15a1f /source/blender/editors/space_view3d/drawmesh.c
parent2cb5af58a6cf8120275b37c063899b0234719da2 (diff)
2.5:
* Image painting back. 2d paint, 3d paint and projection, undo, pressure, repeating paint operations, etc should all work. Drawing cursor needs a bit of work, only gets shown when enabling texture paint mode now. * Move sculpt, image paint, and vertex/weight paint into a single sculpt_paint module. Doesn't make much difference now, but nice to have it together for better integration and consistency in the future.
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 92c8b8f0b69..5eb7caf50f1 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -478,7 +478,7 @@ void draw_mesh_text(Scene *scene, Object *ob, int glsl)
return;
/* don't draw when editing */
- if(me->edit_mesh)
+ if(ob == scene->obedit)
return;
else if(ob==OBACT)
if(FACESEL_PAINT_TEST)
@@ -558,7 +558,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o
/* draw the textured mesh */
draw_textured_begin(scene, v3d, rv3d, ob);
- if(me->edit_mesh) {
+ if(ob == scene->obedit) {
dm->drawMappedFacesTex(dm, draw_em_tf_mapped__set_draw, me->edit_mesh);
} else if(faceselect) {
if(G.f & G_WEIGHTPAINT)
@@ -566,8 +566,9 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o
else
dm->drawMappedFacesTex(dm, draw_tface_mapped__set_draw, me);
}
- else
+ else {
dm->drawFacesTex(dm, draw_tface__set_draw);
+ }
/* draw game engine text hack */
if(get_ob_property(ob, "Text"))
@@ -576,7 +577,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o
draw_textured_end();
/* draw edges and selected faces over textured mesh */
- if(!me->edit_mesh && faceselect)
+ if(!(ob == scene->obedit) && faceselect)
draw_tfaces3D(rv3d, ob, me, dm);
/* reset from negative scale correction */