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authorCampbell Barton <ideasman42@gmail.com>2009-10-07 15:36:29 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-10-07 15:36:29 +0400
commita899e9dd18a988e711194b50dd670dc180e3ba28 (patch)
tree61cce64132be0410b289768d986ba1c7ed0f1980 /source/blender/editors/space_view3d/drawmesh.c
parentefe38580007526ff210dbf5fbeb0815ff081dc65 (diff)
Check if the object is in editmode with (ob->mode==OB_MODE_EDIT) rather then (ob==scene->obedit)
Was trying to fix a hard to redo crash with custom bone shapes in editmode but cant redo. still, will help with future multi-editmode.
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index a4d7ae802f6..dbe0844cbe5 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -350,7 +350,7 @@ static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, O
int istex, solidtex= 0;
// XXX scene->obedit warning
- if(v3d->drawtype==OB_SOLID || (ob==scene->obedit && v3d->drawtype!=OB_TEXTURE)) {
+ if(v3d->drawtype==OB_SOLID || (ob->mode==OB_MODE_EDIT && v3d->drawtype!=OB_TEXTURE)) {
/* draw with default lights in solid draw mode and edit mode */
solidtex= 1;
Gtexdraw.islit= -1;
@@ -561,7 +561,7 @@ void draw_mesh_text(Scene *scene, Object *ob, int glsl)
return;
/* don't draw when editing */
- if(ob == scene->obedit)
+ if(ob->mode==OB_MODE_EDIT)
return;
else if(ob==OBACT)
if(paint_facesel_test(ob))
@@ -641,7 +641,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o
/* draw the textured mesh */
draw_textured_begin(scene, v3d, rv3d, ob);
- if(ob == scene->obedit) {
+ if(ob->mode==OB_MODE_EDIT) {
glColor4f(1.0f,1.0f,1.0f,1.0f);
dm->drawMappedFacesTex(dm, draw_em_tf_mapped__set_draw, me->edit_mesh);
} else if(faceselect) {