diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-10-07 15:36:29 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-10-07 15:36:29 +0400 |
commit | a899e9dd18a988e711194b50dd670dc180e3ba28 (patch) | |
tree | 61cce64132be0410b289768d986ba1c7ed0f1980 /source/blender/editors/space_view3d/drawmesh.c | |
parent | efe38580007526ff210dbf5fbeb0815ff081dc65 (diff) |
Check if the object is in editmode with (ob->mode==OB_MODE_EDIT) rather then (ob==scene->obedit)
Was trying to fix a hard to redo crash with custom bone shapes in editmode but cant redo. still, will help with future multi-editmode.
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index a4d7ae802f6..dbe0844cbe5 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -350,7 +350,7 @@ static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, O int istex, solidtex= 0; // XXX scene->obedit warning - if(v3d->drawtype==OB_SOLID || (ob==scene->obedit && v3d->drawtype!=OB_TEXTURE)) { + if(v3d->drawtype==OB_SOLID || (ob->mode==OB_MODE_EDIT && v3d->drawtype!=OB_TEXTURE)) { /* draw with default lights in solid draw mode and edit mode */ solidtex= 1; Gtexdraw.islit= -1; @@ -561,7 +561,7 @@ void draw_mesh_text(Scene *scene, Object *ob, int glsl) return; /* don't draw when editing */ - if(ob == scene->obedit) + if(ob->mode==OB_MODE_EDIT) return; else if(ob==OBACT) if(paint_facesel_test(ob)) @@ -641,7 +641,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o /* draw the textured mesh */ draw_textured_begin(scene, v3d, rv3d, ob); - if(ob == scene->obedit) { + if(ob->mode==OB_MODE_EDIT) { glColor4f(1.0f,1.0f,1.0f,1.0f); dm->drawMappedFacesTex(dm, draw_em_tf_mapped__set_draw, me->edit_mesh); } else if(faceselect) { |