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authorTon Roosendaal <ton@blender.org>2018-04-19 18:34:44 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-19 18:35:25 +0300
commit51b796ff1528c52cc8b4079fab1003671652a4d9 (patch)
tree0dfc2d2dabe5e77959264f5b6667897569290a41 /source/blender/editors/space_view3d/drawobject.c
parent785e8a636a293941a4295e669cb5aeecfafae039 (diff)
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c9036
1 files changed, 1 insertions, 9035 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 37279c77ba0..8e04a2e17b8 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -116,136 +116,6 @@
#include "../../draw/intern/draw_cache_impl.h" /* bad level include (temporary) */
-/* prototypes */
-static void imm_draw_box(const float vec[8][3], bool solid, unsigned pos);
-
-// #define USE_MESH_DM_SELECT
-
-/* Workaround for sequencer scene render mode.
- *
- * Strips doesn't use DAG to update objects or so, which
- * might lead to situations when object is drawing without
- * curve cache ready.
- *
- * Ideally we don't want to evaluate objects from drawing,
- * but it'll require some major sequencer re-design. So
- * for now just fallback to legacy behavior with calling
- * display ist creating from draw().
- */
-#define SEQUENCER_DAG_WORKAROUND
-
-typedef enum eWireDrawMode {
- OBDRAW_WIRE_OFF = 0,
- OBDRAW_WIRE_ON = 1,
- OBDRAW_WIRE_ON_DEPTH = 2
-} eWireDrawMode;
-
-typedef struct drawDMVerts_userData {
- BMesh *bm;
-
- BMVert *eve_act;
- char sel;
- unsigned int pos, color;
-
- /* cached theme values */
- unsigned char th_editmesh_active[4];
- unsigned char th_vertex_select[4];
- unsigned char th_vertex[4];
- unsigned char th_skin_root[4];
-
- /* for skin node drawing */
- int cd_vskin_offset;
- float imat[4][4];
-} drawDMVerts_userData;
-
-typedef struct drawDMEdgesSel_userData {
- BMesh *bm;
-
- unsigned char *baseCol, *selCol, *actCol;
- BMEdge *eed_act;
-} drawDMEdgesSel_userData;
-
-typedef struct drawDMEdgesSelInterp_userData {
- BMesh *bm;
-
- unsigned char *baseCol, *selCol;
- unsigned char *lastCol;
-} drawDMEdgesSelInterp_userData;
-
-typedef struct drawDMEdgesWeightInterp_userData {
- BMesh *bm;
-
- int cd_dvert_offset;
- int defgroup_tot;
- int vgroup_index;
- char weight_user;
- float alert_color[3];
-
-} drawDMEdgesWeightInterp_userData;
-
-typedef struct drawDMFacesSel_userData {
-#ifdef WITH_FREESTYLE
- unsigned char *cols[4];
-#else
- unsigned char *cols[3];
-#endif
-
- DerivedMesh *dm;
- BMesh *bm;
-
- BMFace *efa_act;
- const int *orig_index_mp_to_orig;
-} drawDMFacesSel_userData;
-
-typedef struct drawDMNormal_userData {
- unsigned int pos;
- BMesh *bm;
- int uniform_scale;
- float normalsize;
- float tmat[3][3];
- float imat[3][3];
-} drawDMNormal_userData;
-
-typedef struct drawMVertOffset_userData {
- unsigned int pos, col;
- MVert *mvert;
- int offset;
-} drawMVertOffset_userData;
-
-typedef struct drawDMLayer_userData {
- BMesh *bm;
- int cd_layer_offset;
- unsigned int pos, col;
-} drawDMLayer_userData;
-
-typedef struct drawBMOffset_userData {
- unsigned int pos, col;
- BMesh *bm;
- int offset;
-} drawBMOffset_userData;
-
-typedef struct drawBMSelect_userData {
- BMesh *bm;
- bool select;
- unsigned int pos;
-} drawBMSelect_userData;
-
-
-static void drawcube_size(float size, unsigned pos);
-static void drawcircle_size(float size, unsigned pos);
-static void draw_empty_sphere(float size, unsigned pos);
-static void draw_empty_cone(float size, unsigned pos);
-
-static void ob_wire_color_blend_theme_id(const unsigned char ob_wire_col[4], const int theme_id, float fac, float r_col[3])
-{
- float col_wire[3], col_bg[3];
-
- rgb_uchar_to_float(col_wire, ob_wire_col);
-
- UI_GetThemeColor3fv(theme_id, col_bg);
- interp_v3_v3v3(r_col, col_bg, col_wire, fac);
-}
-
int view3d_effective_drawtype(const struct View3D *v3d)
{
if (v3d->drawtype == OB_RENDER) {
@@ -254,42 +124,6 @@ int view3d_effective_drawtype(const struct View3D *v3d)
return v3d->drawtype;
}
-/* this condition has been made more complex since editmode can draw textures */
-bool check_object_draw_texture(Scene *scene, View3D *v3d, const char drawtype)
-{
- const int v3d_drawtype = view3d_effective_drawtype(v3d);
- /* texture and material draw modes */
- if (ELEM(v3d_drawtype, OB_TEXTURE, OB_MATERIAL) && drawtype > OB_SOLID) {
- return true;
- }
-
- /* textured solid */
- if ((v3d_drawtype == OB_SOLID) &&
- (v3d->flag2 & V3D_SOLID_TEX) &&
- (BKE_scene_use_new_shading_nodes(scene) == false))
- {
- return true;
- }
-
- if (v3d->flag2 & V3D_SHOW_SOLID_MATCAP) {
- return true;
- }
-
- return false;
-}
-
-static bool check_object_draw_editweight(Mesh *me, DerivedMesh *finalDM)
-{
- if (me->drawflag & ME_DRAWEIGHT) {
- /* editmesh handles its own weight drawing */
- if (finalDM->type != DM_TYPE_EDITBMESH) {
- return true;
- }
- }
-
- return false;
-}
-
static bool check_ob_drawface_dot(Scene *sce, View3D *vd, char dt)
{
if ((sce->toolsettings->selectmode & SCE_SELECT_FACE) == 0)
@@ -311,49 +145,6 @@ static bool check_ob_drawface_dot(Scene *sce, View3D *vd, char dt)
return true;
}
-/* ************************ */
-
-/* check for glsl drawing */
-
-bool draw_glsl_material(Scene *scene, ViewLayer *view_layer, Object *ob, View3D *v3d, const char dt)
-{
- if (G.f & G_PICKSEL)
- return false;
- if (!check_object_draw_texture(scene, v3d, dt))
- return false;
- if (ob == OBACT(view_layer) && (ob && ob->mode & OB_MODE_WEIGHT_PAINT))
- return false;
-
- if (v3d->flag2 & V3D_SHOW_SOLID_MATCAP)
- return true;
-
- if (v3d->drawtype == OB_TEXTURE)
- return !BKE_scene_use_new_shading_nodes(scene);
- else if (v3d->drawtype == OB_MATERIAL && dt > OB_SOLID)
- return true;
- else
- return false;
-}
-
-static bool check_alpha_pass(Base *base)
-{
- if (base->flag_legacy & OB_FROMDUPLI)
- return false;
-
- if (G.f & G_PICKSEL)
- return false;
-
- if (base->object->mode & OB_MODE_ALL_PAINT)
- return false;
-
- return (base->object->dtx & OB_DRAWTRANSP);
-}
-
-/***/
-static const unsigned int colortab[] = {
- 0x0, 0x403000, 0xFFFF88
-};
-
/* ----------------- OpenGL Circle Drawing - Tables for Optimized Drawing Speed ------------------ */
/* 32 values of sin function (still same result!) */
#define CIRCLE_RESOL 32
@@ -429,365 +220,6 @@ static const float cosval[CIRCLE_RESOL] = {
1.00000000
};
-/**
- * \param viewmat_local_unit is typically the 'rv3d->viewmatob'
- * copied into a 3x3 matrix and normalized.
- */
-static void draw_xyz_wire(const float viewmat_local_unit[3][3], const float c[3], float size, int axis, unsigned pos)
-{
- Gwn_PrimType line_type = GWN_PRIM_LINES;
- float buffer[4][3];
- int n = 0;
-
- float v1[3] = {0.0f, 0.0f, 0.0f}, v2[3] = {0.0f, 0.0f, 0.0f};
- float dim = size * 0.1f;
- float dx[3], dy[3];
-
- dx[0] = dim; dx[1] = 0.0f; dx[2] = 0.0f;
- dy[0] = 0.0f; dy[1] = dim; dy[2] = 0.0f;
-
- switch (axis) {
- case 0: /* x axis */
- /* bottom left to top right */
- negate_v3_v3(v1, dx);
- sub_v3_v3(v1, dy);
- copy_v3_v3(v2, dx);
- add_v3_v3(v2, dy);
-
- copy_v3_v3(buffer[n++], v1);
- copy_v3_v3(buffer[n++], v2);
-
- /* top left to bottom right */
- mul_v3_fl(dy, 2.0f);
- add_v3_v3(v1, dy);
- sub_v3_v3(v2, dy);
-
- copy_v3_v3(buffer[n++], v1);
- copy_v3_v3(buffer[n++], v2);
-
- break;
- case 1: /* y axis */
- /* bottom left to top right */
- mul_v3_fl(dx, 0.75f);
- negate_v3_v3(v1, dx);
- sub_v3_v3(v1, dy);
- copy_v3_v3(v2, dx);
- add_v3_v3(v2, dy);
-
- copy_v3_v3(buffer[n++], v1);
- copy_v3_v3(buffer[n++], v2);
-
- /* top left to center */
- mul_v3_fl(dy, 2.0f);
- add_v3_v3(v1, dy);
- zero_v3(v2);
-
- copy_v3_v3(buffer[n++], v1);
- copy_v3_v3(buffer[n++], v2);
-
- break;
- case 2: /* z axis */
- line_type = GWN_PRIM_LINE_STRIP;
-
- /* start at top left */
- negate_v3_v3(v1, dx);
- add_v3_v3(v1, dy);
-
- copy_v3_v3(buffer[n++], v1);
-
- mul_v3_fl(dx, 2.0f);
- add_v3_v3(v1, dx);
-
- copy_v3_v3(buffer[n++], v1);
-
- mul_v3_fl(dy, 2.0f);
- sub_v3_v3(v1, dx);
- sub_v3_v3(v1, dy);
-
- copy_v3_v3(buffer[n++], v1);
-
- add_v3_v3(v1, dx);
-
- copy_v3_v3(buffer[n++], v1);
-
- break;
- default:
- BLI_assert(0);
- return;
- }
-
- immBegin(line_type, n);
- for (int i = 0; i < n; i++) {
- mul_transposed_m3_v3((float (*)[3])viewmat_local_unit, buffer[i]);
- add_v3_v3(buffer[i], c);
- immVertex3fv(pos, buffer[i]);
- }
- immEnd();
-
- /* TODO: recode this function for clarity once we're not in a hurry to modernize GL usage */
-}
-
-void drawaxes(const float viewmat_local[4][4], float size, char drawtype, const unsigned char color[4])
-{
- int axis;
- float v1[3] = {0.0, 0.0, 0.0};
- float v2[3] = {0.0, 0.0, 0.0};
- float v3[3] = {0.0, 0.0, 0.0};
-
- glLineWidth(1.0f);
-
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- if (color) {
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformColor4ubv(color);
- }
- else {
- immBindBuiltinProgram(GPU_SHADER_3D_DEPTH_ONLY);
- }
-
- switch (drawtype) {
- case OB_PLAINAXES:
- immBegin(GWN_PRIM_LINES, 6);
- for (axis = 0; axis < 3; axis++) {
- v1[axis] = size;
- v2[axis] = -size;
- immVertex3fv(pos, v1);
- immVertex3fv(pos, v2);
-
- /* reset v1 & v2 to zero */
- v1[axis] = v2[axis] = 0.0f;
- }
- immEnd();
- break;
-
- case OB_SINGLE_ARROW:
- immBegin(GWN_PRIM_LINES, 2);
- /* in positive z direction only */
- v1[2] = size;
- immVertex3fv(pos, v1);
- immVertex3fv(pos, v2);
- immEnd();
-
- /* square pyramid */
- immBegin(GWN_PRIM_TRIS, 12);
-
- v2[0] = size * 0.035f; v2[1] = size * 0.035f;
- v3[0] = size * -0.035f; v3[1] = size * 0.035f;
- v2[2] = v3[2] = size * 0.75f;
-
- for (axis = 0; axis < 4; axis++) {
- if (axis % 2 == 1) {
- v2[0] = -v2[0];
- v3[1] = -v3[1];
- }
- else {
- v2[1] = -v2[1];
- v3[0] = -v3[0];
- }
-
- immVertex3fv(pos, v1);
- immVertex3fv(pos, v2);
- immVertex3fv(pos, v3);
- }
- immEnd();
- break;
-
- case OB_CUBE:
- drawcube_size(size, pos);
- break;
-
- case OB_CIRCLE:
- drawcircle_size(size, pos);
- break;
-
- case OB_EMPTY_SPHERE:
- draw_empty_sphere(size, pos);
- break;
-
- case OB_EMPTY_CONE:
- draw_empty_cone(size, pos);
- break;
-
- case OB_ARROWS:
- default:
- {
- float viewmat_local_unit[3][3];
-
- copy_m3_m4(viewmat_local_unit, (float (*)[4])viewmat_local);
- normalize_m3(viewmat_local_unit);
-
- for (axis = 0; axis < 3; axis++) {
- const int arrow_axis = (axis == 0) ? 1 : 0;
-
- immBegin(GWN_PRIM_LINES, 6);
-
- v2[axis] = size;
- immVertex3fv(pos, v1);
- immVertex3fv(pos, v2);
-
- v1[axis] = size * 0.85f;
- v1[arrow_axis] = -size * 0.08f;
- immVertex3fv(pos, v1);
- immVertex3fv(pos, v2);
-
- v1[arrow_axis] = size * 0.08f;
- immVertex3fv(pos, v1);
- immVertex3fv(pos, v2);
-
- immEnd();
-
- v2[axis] += size * 0.125f;
-
- draw_xyz_wire(viewmat_local_unit, v2, size, axis, pos);
-
- /* reset v1 & v2 to zero */
- v1[arrow_axis] = v1[axis] = v2[axis] = 0.0f;
- }
- }
- }
-
- immUnbindProgram();
-}
-
-
-/* Function to draw an Image on an empty Object */
-static void draw_empty_image(Object *ob, const short dflag, const unsigned char ob_wire_col[4], eStereoViews sview)
-{
- Image *ima = ob->data;
-
- const float ob_alpha = ob->col[3];
- float ima_x, ima_y;
-
- int bindcode = 0;
-
- if (ima) {
- ImageUser iuser = *ob->iuser;
-
- /* Support multi-view */
- if (ima && (sview == STEREO_RIGHT_ID)) {
- iuser.multiview_eye = sview;
- iuser.flag |= IMA_SHOW_STEREO;
- BKE_image_multiview_index(ima, &iuser);
- }
-
- if (ob_alpha > 0.0f) {
- bindcode = GPU_verify_image(ima, &iuser, GL_TEXTURE_2D, false, false, false);
- /* don't bother drawing the image if alpha = 0 */
- }
-
- int w, h;
- BKE_image_get_size(ima, &iuser, &w, &h);
- ima_x = w;
- ima_y = h;
- }
- else {
- /* if no image, make it a 1x1 empty square, honor scale & offset */
- ima_x = ima_y = 1.0f;
- }
-
- /* Get the image aspect even if the buffer is invalid */
- float sca_x = 1.0f, sca_y = 1.0f;
- if (ima) {
- if (ima->aspx > ima->aspy) {
- sca_y = ima->aspy / ima->aspx;
- }
- else if (ima->aspx < ima->aspy) {
- sca_x = ima->aspx / ima->aspy;
- }
- }
-
- float scale_x;
- float scale_y;
- {
- const float scale_x_inv = ima_x * sca_x;
- const float scale_y_inv = ima_y * sca_y;
- if (scale_x_inv > scale_y_inv) {
- scale_x = ob->empty_drawsize;
- scale_y = ob->empty_drawsize * (scale_y_inv / scale_x_inv);
- }
- else {
- scale_x = ob->empty_drawsize * (scale_x_inv / scale_y_inv);
- scale_y = ob->empty_drawsize;
- }
- }
-
- const float ofs_x = ob->ima_ofs[0] * scale_x;
- const float ofs_y = ob->ima_ofs[1] * scale_y;
-
- const rctf rect = {
- .xmin = ofs_x,
- .xmax = ofs_x + scale_x,
- .ymin = ofs_y,
- .ymax = ofs_y + scale_y,
- };
-
- bool use_blend = false;
-
- if (bindcode) {
- use_blend = ob_alpha < 1.0f || BKE_image_has_alpha(ima);
-
- if (use_blend) {
- glEnable(GL_BLEND);
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- }
-
- Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int texCoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_IMAGE_MODULATE_ALPHA);
- immUniform1f("alpha", ob_alpha);
- immUniform1i("image", 0); /* default GL_TEXTURE0 unit */
-
- immBegin(GWN_PRIM_TRI_FAN, 4);
- immAttrib2f(texCoord, 0.0f, 0.0f);
- immVertex2f(pos, rect.xmin, rect.ymin);
-
- immAttrib2f(texCoord, 1.0f, 0.0f);
- immVertex2f(pos, rect.xmax, rect.ymin);
-
- immAttrib2f(texCoord, 1.0f, 1.0f);
- immVertex2f(pos, rect.xmax, rect.ymax);
-
- immAttrib2f(texCoord, 0.0f, 1.0f);
- immVertex2f(pos, rect.xmin, rect.ymax);
- immEnd();
-
- immUnbindProgram();
- }
-
- /* Draw the image outline */
- glLineWidth(1.5f);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
-
- const bool picking = dflag & DRAW_CONSTCOLOR;
- if (picking) {
- /* TODO: deal with picking separately, use this function just to draw */
- immBindBuiltinProgram(GPU_SHADER_3D_DEPTH_ONLY);
- if (use_blend) {
- glDisable(GL_BLEND);
- }
-
- imm_draw_box_wire_2d(pos, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
- }
- else {
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformColor3ubv(ob_wire_col);
- glEnable(GL_LINE_SMOOTH);
-
- if (!use_blend) {
- glEnable(GL_BLEND);
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- }
-
- imm_draw_box_wire_2d(pos, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
-
- glDisable(GL_LINE_SMOOTH);
- glDisable(GL_BLEND);
- }
-
- immUnbindProgram();
-}
-
static void circball_array_fill(float verts[CIRCLE_RESOL][3], const float cent[3], float rad, const float tmat[4][4])
{
float vx[3], vy[3];
@@ -816,8383 +248,11 @@ void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], un
immEnd();
}
-/* circle for object centers, special_color is for library or ob users */
-static void drawcentercircle(View3D *v3d, RegionView3D *UNUSED(rv3d), const float co[3], int selstate, bool special_color)
-{
- const float outlineWidth = 1.0f * U.pixelsize;
- const float size = U.obcenter_dia * U.pixelsize + outlineWidth;
-
- if (v3d->zbuf) {
- glDisable(GL_DEPTH_TEST);
- /* TODO(merwin): fit things like this into plates/buffers design */
- }
-
- glEnable(GL_BLEND);
- GPU_enable_program_point_size();
-
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA);
- immUniform1f("size", size);
-
- if (special_color) {
- if (selstate == ACTIVE || selstate == SELECT) immUniformColor4ub(0x88, 0xFF, 0xFF, 155);
- else immUniformColor4ub(0x55, 0xCC, 0xCC, 155);
- }
- else {
- if (selstate == ACTIVE) immUniformThemeColorShadeAlpha(TH_ACTIVE, 0, -80);
- else if (selstate == SELECT) immUniformThemeColorShadeAlpha(TH_SELECT, 0, -80);
- else if (selstate == DESELECT) immUniformThemeColorShadeAlpha(TH_TRANSFORM, 0, -80);
- }
-
- /* set up outline */
- float outlineColor[4];
- UI_GetThemeColorShadeAlpha4fv(TH_WIRE, 0, -30, outlineColor);
- immUniform4fv("outlineColor", outlineColor);
- immUniform1f("outlineWidth", outlineWidth);
-
- immBegin(GWN_PRIM_POINTS, 1);
- immVertex3fv(pos, co);
- immEnd();
-
- immUnbindProgram();
-
- GPU_disable_program_point_size();
- glDisable(GL_BLEND);
-
- if (v3d->zbuf) {
- glEnable(GL_DEPTH_TEST);
- }
-}
-
-/* *********** text drawing for object/particles/armature ************* */
-
-typedef struct ViewCachedString {
- struct ViewCachedString *next;
- float vec[3];
- union {
- unsigned char ub[4];
- int pack;
- } col;
- short sco[2];
- short xoffs;
- short flag;
- int str_len;
-
- /* str is allocated past the end */
- char str[0];
-} ViewCachedString;
-
-/* one arena for all 3 string lists */
-static MemArena *g_v3d_strings_arena = NULL;
-static ViewCachedString *g_v3d_strings[3] = {NULL, NULL, NULL};
-static int g_v3d_string_level = -1;
-
-void view3d_cached_text_draw_begin(void)
-{
- g_v3d_string_level++;
-
- BLI_assert(g_v3d_string_level >= 0);
-
- if (g_v3d_string_level == 0) {
- BLI_assert(g_v3d_strings_arena == NULL);
- }
-}
-
-void view3d_cached_text_draw_add(const float co[3],
- const char *str, const size_t str_len,
- short xoffs, short flag,
- const unsigned char col[4])
-{
- int alloc_len = str_len + 1;
- ViewCachedString *vos;
-
- BLI_assert(str_len == strlen(str));
-
- if (g_v3d_strings_arena == NULL) {
- g_v3d_strings_arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 14), __func__);
- }
-
- vos = BLI_memarena_alloc(g_v3d_strings_arena, sizeof(ViewCachedString) + alloc_len);
-
- BLI_LINKS_PREPEND(g_v3d_strings[g_v3d_string_level], vos);
-
- copy_v3_v3(vos->vec, co);
- copy_v4_v4_uchar(vos->col.ub, col);
- vos->xoffs = xoffs;
- vos->flag = flag;
- vos->str_len = str_len;
-
- /* allocate past the end */
- memcpy(vos->str, str, alloc_len);
-}
-
-void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, bool depth_write)
-{
- RegionView3D *rv3d = ar->regiondata;
- ViewCachedString *vos;
- int tot = 0;
-
- BLI_assert(g_v3d_string_level >= 0 && g_v3d_string_level <= 2);
-
- /* project first and test */
- for (vos = g_v3d_strings[g_v3d_string_level]; vos; vos = vos->next) {
- if (ED_view3d_project_short_ex(ar,
- (vos->flag & V3D_CACHE_TEXT_GLOBALSPACE) ? rv3d->persmat : rv3d->persmatob,
- (vos->flag & V3D_CACHE_TEXT_LOCALCLIP) != 0,
- vos->vec, vos->sco,
- V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
- {
- tot++;
- }
- else {
- vos->sco[0] = IS_CLIPPED;
- }
- }
-
- if (tot) {
- int col_pack_prev = 0;
-
- if (rv3d->rflag & RV3D_CLIPPING) {
- ED_view3d_clipping_disable();
- }
-
- float original_proj[4][4];
- gpuGetProjectionMatrix(original_proj);
- wmOrtho2_region_pixelspace(ar);
-
- gpuPushMatrix();
- gpuLoadIdentity();
-
- if (depth_write) {
- if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
- }
- else {
- glDepthMask(GL_FALSE);
- }
-
- const int font_id = BLF_default();
-
- for (vos = g_v3d_strings[g_v3d_string_level]; vos; vos = vos->next) {
- if (vos->sco[0] != IS_CLIPPED) {
- if (col_pack_prev != vos->col.pack) {
- BLF_color3ubv(font_id, vos->col.ub);
- col_pack_prev = vos->col.pack;
- }
-
- ((vos->flag & V3D_CACHE_TEXT_ASCII) ? BLF_draw_default_ascii : BLF_draw_default)(
- (float)(vos->sco[0] + vos->xoffs),
- (float)(vos->sco[1]),
- (depth_write) ? 0.0f : 2.0f,
- vos->str,
- vos->str_len);
- }
- }
-
- if (depth_write) {
- if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
- }
- else {
- glDepthMask(GL_TRUE);
- }
-
- gpuPopMatrix();
- gpuLoadProjectionMatrix(original_proj);
-
- if (rv3d->rflag & RV3D_CLIPPING) {
- ED_view3d_clipping_enable();
- }
- }
-
- g_v3d_strings[g_v3d_string_level] = NULL;
-
- if (g_v3d_string_level == 0) {
- if (g_v3d_strings_arena) {
- BLI_memarena_free(g_v3d_strings_arena);
- g_v3d_strings_arena = NULL;
- }
- }
-
- g_v3d_string_level--;
-}
-
-/* ******************** primitive drawing ******************* */
-
-/* draws a cube given the scaling of the cube, assuming that
- * all required matrices have been set (used for drawing empties)
- */
-static void drawcube_size(float size, unsigned pos)
-{
- const float verts[8][3] = {
- {-size, -size, -size},
- {-size, -size, size},
- {-size, size, -size},
- {-size, size, size},
- { size, -size, -size},
- { size, -size, size},
- { size, size, -size},
- { size, size, size}
- };
-
- const GLubyte indices[24] = {0, 1, 1, 3, 3, 2, 2, 0, 0, 4, 4, 5, 5, 7, 7, 6, 6, 4, 1, 5, 3, 7, 2, 6};
-
-#if 0
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, verts);
- glDrawRangeElements(GL_LINES, 0, 7, 24, GL_UNSIGNED_BYTE, indices);
- glDisableClientState(GL_VERTEX_ARRAY);
-#else
- immBegin(GWN_PRIM_LINES, 24);
- for (int i = 0; i < 24; ++i) {
- immVertex3fv(pos, verts[indices[i]]);
- }
- immEnd();
-#endif
-}
-
-static void drawshadbuflimits(const Lamp *la, const float mat[4][4], unsigned pos)
-{
- float sta[3], end[3], lavec[3];
-
- negate_v3_v3(lavec, mat[2]);
- normalize_v3(lavec);
-
- madd_v3_v3v3fl(sta, mat[3], lavec, la->clipsta);
- madd_v3_v3v3fl(end, mat[3], lavec, la->clipend);
-
- immBegin(GWN_PRIM_LINES, 2);
- immVertex3fv(pos, sta);
- immVertex3fv(pos, end);
- immEnd();
-
- glPointSize(3.0f);
- immBegin(GWN_PRIM_POINTS, 2);
- immVertex3fv(pos, sta);
- immVertex3fv(pos, end);
- immEnd();
-}
-
-static void spotvolume(float lvec[3], float vvec[3], const float inp)
-{
- /* camera is at 0,0,0 */
- float temp[3], plane[3], mat1[3][3], mat2[3][3], mat3[3][3], mat4[3][3], q[4], co, si, angle;
-
- normalize_v3(lvec);
- normalize_v3(vvec); /* is this the correct vector ? */
-
- cross_v3_v3v3(temp, vvec, lvec); /* equation for a plane through vvec and lvec */
- cross_v3_v3v3(plane, lvec, temp); /* a plane perpendicular to this, parallel with lvec */
-
- /* vectors are exactly aligned, use the X axis, this is arbitrary */
- if (normalize_v3(plane) == 0.0f)
- plane[1] = 1.0f;
-
- /* now we've got two equations: one of a cone and one of a plane, but we have
- * three unknowns. We remove one unknown by rotating the plane to z=0 (the plane normal) */
-
- /* rotate around cross product vector of (0,0,1) and plane normal, dot product degrees */
- /* according definition, we derive cross product is (plane[1],-plane[0],0), en cos = plane[2]);*/
-
- /* translating this comment to english didnt really help me understanding the math! :-) (ton) */
-
- q[1] = plane[1];
- q[2] = -plane[0];
- q[3] = 0;
- normalize_v3(&q[1]);
-
- angle = saacos(plane[2]) / 2.0f;
- co = cosf(angle);
- si = sqrtf(1 - co * co);
-
- q[0] = co;
- q[1] *= si;
- q[2] *= si;
- q[3] = 0;
-
- quat_to_mat3(mat1, q);
-
- /* rotate lamp vector now over acos(inp) degrees */
- copy_v3_v3(vvec, lvec);
-
- unit_m3(mat2);
- co = inp;
- si = sqrtf(1.0f - inp * inp);
-
- mat2[0][0] = co;
- mat2[1][0] = -si;
- mat2[0][1] = si;
- mat2[1][1] = co;
- mul_m3_m3m3(mat3, mat2, mat1);
-
- mat2[1][0] = si;
- mat2[0][1] = -si;
- mul_m3_m3m3(mat4, mat2, mat1);
- transpose_m3(mat1);
-
- mul_m3_m3m3(mat2, mat1, mat3);
- mul_m3_v3(mat2, lvec);
- mul_m3_m3m3(mat2, mat1, mat4);
- mul_m3_v3(mat2, vvec);
-}
-
-static void draw_spot_cone(Lamp *la, float x, float z, unsigned pos)
-{
- z = fabsf(z);
-
- const bool square = (la->mode & LA_SQUARE);
-
- immBegin(GWN_PRIM_TRI_FAN, square ? 6 : 34);
- immVertex3f(pos, 0.0f, 0.0f, -x);
-
- if (square) {
- immVertex3f(pos, z, z, 0);
- immVertex3f(pos, -z, z, 0);
- immVertex3f(pos, -z, -z, 0);
- immVertex3f(pos, z, -z, 0);
- immVertex3f(pos, z, z, 0);
- }
- else {
- for (int a = 0; a < 33; a++) {
- float angle = a * M_PI * 2 / (33 - 1);
- immVertex3f(pos, z * cosf(angle), z * sinf(angle), 0.0f);
- }
- }
-
- immEnd();
-}
-
-static void draw_transp_spot_volume(Lamp *la, float x, float z, unsigned pos)
-{
- glEnable(GL_CULL_FACE);
- glEnable(GL_BLEND);
- glDepthMask(GL_FALSE);
-
- /* draw backside darkening */
- glCullFace(GL_FRONT);
-
- glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
- immUniformColor4f(0.0f, 0.0f, 0.0f, 0.4f);
-
- draw_spot_cone(la, x, z, pos);
-
- /* draw front side lighting */
- glCullFace(GL_BACK);
-
- glBlendFunc(GL_ONE, GL_ONE);
- immUniformColor3f(0.2f, 0.2f, 0.2f);
-
- draw_spot_cone(la, x, z, pos);
-
- /* restore state */
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- glDisable(GL_BLEND);
- glDepthMask(GL_TRUE);
- glDisable(GL_CULL_FACE);
-}
-
-void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const short dflag, const unsigned char ob_wire_col[4], const bool is_obact)
-{
- Object *ob = base->object;
- const float pixsize = ED_view3d_pixel_size(rv3d, ob->obmat[3]);
- Lamp *la = ob->data;
- float vec[3], lvec[3], vvec[3], circrad;
- float imat[4][4];
-
- /* cone can't be drawn for duplicated lamps, because duplilist would be freed */
- /* the moment of view3d_draw_transp() call */
- const bool is_view = (rv3d->persp == RV3D_CAMOB && v3d->camera == base->object);
- const bool drawcone = ((dt > OB_WIRE) &&
- !(G.f & G_PICKSEL) &&
- (la->type == LA_SPOT) &&
- (la->mode & LA_SHOW_CONE) &&
- !(base->flag_legacy & OB_FROMDUPLI) &&
- !is_view);
-
- if (drawcone && !v3d->transp) {
- /* in this case we need to draw delayed */
- ED_view3d_after_add(&v3d->afterdraw_transp, base, dflag);
- return;
- }
-
- /* we first draw only the screen aligned & fixed scale stuff */
- gpuPushMatrix();
- gpuLoadMatrix(rv3d->viewmat);
-
- /* lets calculate the scale: */
- const float lampsize_px = U.obcenter_dia;
- const float lampsize = pixsize * lampsize_px * 0.5f;
-
- /* and view aligned matrix: */
- copy_m4_m4(imat, rv3d->viewinv);
- normalize_v3(imat[0]);
- normalize_v3(imat[1]);
-
- const unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
-
- /* lamp center */
- copy_v3_v3(vec, ob->obmat[3]);
-
- float curcol[4];
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- /* for AA effects */
- rgb_uchar_to_float(curcol, ob_wire_col);
- curcol[3] = 0.6f;
- /* TODO: pay attention to GL_BLEND */
- }
-
- glLineWidth(1.0f);
- setlinestyle(3);
-
- if (lampsize > 0.0f) {
- const float outlineWidth = 1.5f * U.pixelsize;
- const float lampdot_size = lampsize_px * U.pixelsize + outlineWidth;
-
- /* Inner Circle */
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- const float *color = curcol;
- if (ob->id.us > 1) {
- if (is_obact || ((base->flag & BASE_SELECTED) != 0)) {
- static const float active_color[4] = {0.533f, 1.0f, 1.0f, 1.0f};
- color = active_color;
- }
- else {
- static const float inactive_color[4] = {0.467f, 0.8f, 0.8f, 1.0f};
- color = inactive_color;
- }
- }
-
- GPU_enable_program_point_size();
- glEnable(GL_BLEND);
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
-
- immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA);
- immUniform1f("size", lampdot_size);
- immUniform1f("outlineWidth", outlineWidth);
- immUniformColor3fvAlpha(color, 0.3f);
- immUniform4fv("outlineColor", color);
-
- immBegin(GWN_PRIM_POINTS, 1);
- immVertex3fv(pos, vec);
- immEnd();
-
- immUnbindProgram();
-
- glDisable(GL_BLEND);
- GPU_disable_program_point_size();
- }
- else {
- /* CONSTCOLOR in effect */
- /* TODO: separate picking from drawing */
- immBindBuiltinProgram(GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR);
- /* color doesn't matter, so don't set */
- glPointSize(lampdot_size);
-
- immBegin(GWN_PRIM_POINTS, 1);
- immVertex3fv(pos, vec);
- immEnd();
-
- immUnbindProgram();
- }
-
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- /* TODO(merwin): short term, use DEPTH_ONLY for picking
- * long term, separate picking from drawing
- */
-
- /* restore */
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- immUniformColor4fv(curcol);
- }
-
- /* Outer circle */
- circrad = 3.0f * lampsize;
-
- imm_drawcircball(vec, circrad, imat, pos);
-
- /* draw dashed outer circle if shadow is on. remember some lamps can't have certain shadows! */
- if (la->type != LA_HEMI) {
- if ((la->mode & LA_SHAD_RAY) || ((la->mode & LA_SHAD_BUF) && (la->type == LA_SPOT))) {
- imm_drawcircball(vec, circrad + 3.0f * pixsize, imat, pos);
- }
- }
- }
- else {
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- immUniformColor4fv(curcol);
- }
- circrad = 0.0f;
- }
-
- /* draw the pretty sun rays */
- if (la->type == LA_SUN) {
- float v1[3], v2[3], mat[3][3];
- short axis;
-
- /* setup a 45 degree rotation matrix */
- axis_angle_normalized_to_mat3_ex(mat, imat[2], M_SQRT1_2, M_SQRT1_2);
-
- /* vectors */
- mul_v3_v3fl(v1, imat[0], circrad * 1.2f);
- mul_v3_v3fl(v2, imat[0], circrad * 2.5f);
-
- /* center */
- gpuPushMatrix();
- gpuTranslate3fv(vec);
-
- setlinestyle(3);
-
- immBegin(GWN_PRIM_LINES, 16);
- for (axis = 0; axis < 8; axis++) {
- immVertex3fv(pos, v1);
- immVertex3fv(pos, v2);
- mul_m3_v3(mat, v1);
- mul_m3_v3(mat, v2);
- }
- immEnd();
-
- gpuPopMatrix();
- }
-
- if (la->type == LA_LOCAL) {
- if (la->mode & LA_SPHERE) {
- imm_drawcircball(vec, la->dist, imat, pos);
- }
- }
-
- gpuPopMatrix(); /* back in object space */
- zero_v3(vec);
-
- if (is_view) {
- /* skip drawing extra info */
- }
- else if (la->type == LA_SPOT) {
- float x, y, z, z_abs;
- copy_v3_fl3(lvec, 0.0f, 0.0f, 1.0f);
- copy_v3_fl3(vvec, rv3d->persmat[0][2], rv3d->persmat[1][2], rv3d->persmat[2][2]);
- mul_transposed_mat3_m4_v3(ob->obmat, vvec);
-
- x = -la->dist;
- y = cosf(la->spotsize * 0.5f);
- z = x * sqrtf(1.0f - y * y);
-
- spotvolume(lvec, vvec, y);
- mul_v3_fl(lvec, x);
- mul_v3_fl(vvec, x);
-
- x *= y;
-
- z_abs = fabsf(z);
-
- if (la->mode & LA_SQUARE) {
- /* draw pyramid */
- const float vertices[5][3] = {
- /* 5 of vertex coords of pyramid */
- {0.0f, 0.0f, 0.0f},
- {z_abs, z_abs, x},
- {-z_abs, -z_abs, x},
- {z_abs, -z_abs, x},
- {-z_abs, z_abs, x},
- };
-
- immBegin(GWN_PRIM_LINES, 16);
- for (int i = 1; i <= 4; ++i) {
- immVertex3fv(pos, vertices[0]); /* apex to corner */
- immVertex3fv(pos, vertices[i]);
- int next_i = (i == 4) ? 1 : (i + 1);
- immVertex3fv(pos, vertices[i]); /* corner to next corner */
- immVertex3fv(pos, vertices[next_i]);
- }
- immEnd();
-
- gpuTranslate3f(0.0f, 0.0f, x);
-
- /* draw the square representing spotbl */
- if (la->type == LA_SPOT) {
- float blend = z_abs * (1.0f - pow2f(la->spotblend));
-
- /* hide line if it is zero size or overlaps with outer border,
- * previously it adjusted to always to show it but that seems
- * confusing because it doesn't show the actual blend size */
- if (blend != 0.0f && blend != z_abs) {
- imm_draw_box_wire_3d(pos, blend, -blend, -blend, blend);
- }
- }
- }
- else {
- /* draw the angled sides of the cone */
- immBegin(GWN_PRIM_LINE_STRIP, 3);
- immVertex3fv(pos, vvec);
- immVertex3fv(pos, vec);
- immVertex3fv(pos, lvec);
- immEnd();
-
- /* draw the circle at the end of the cone */
- gpuTranslate3f(0.0f, 0.0f, x);
- imm_draw_circle_wire_3d(pos, 0.0f, 0.0f, z_abs, 32);
-
- /* draw the circle representing spotbl */
- if (la->type == LA_SPOT) {
- float blend = z_abs * (1.0f - pow2f(la->spotblend));
-
- /* hide line if it is zero size or overlaps with outer border,
- * previously it adjusted to always to show it but that seems
- * confusing because it doesn't show the actual blend size */
- if (blend != 0.0f && blend != z_abs) {
- imm_draw_circle_wire_3d(pos, 0.0f, 0.0f, blend, 32);
- }
- }
- }
-
- if (drawcone)
- draw_transp_spot_volume(la, x, z, pos);
-
- /* draw clip start, useful for wide cones where its not obvious where the start is */
- gpuTranslate3f(0.0f, 0.0f, -x); /* reverse translation above */
- immBegin(GWN_PRIM_LINES, 2);
- if (la->type == LA_SPOT && (la->mode & LA_SHAD_BUF)) {
- float lvec_clip[3];
- float vvec_clip[3];
- float clipsta_fac = la->clipsta / -x;
-
- interp_v3_v3v3(lvec_clip, vec, lvec, clipsta_fac);
- interp_v3_v3v3(vvec_clip, vec, vvec, clipsta_fac);
-
- immVertex3fv(pos, lvec_clip);
- immVertex3fv(pos, vvec_clip);
- }
- /* Else, draw spot direction (using distance as end limit, same as for Area lamp). */
- else {
- immVertex3f(pos, 0.0f, 0.0f, -circrad);
- immVertex3f(pos, 0.0f, 0.0f, -la->dist);
- }
- immEnd();
- }
- else if (ELEM(la->type, LA_HEMI, LA_SUN)) {
- /* draw the line from the circle along the dist */
- immBegin(GWN_PRIM_LINES, 2);
- vec[2] = -circrad;
- immVertex3fv(pos, vec);
- vec[2] = -la->dist;
- immVertex3fv(pos, vec);
- immEnd();
-
- if (la->type == LA_HEMI) {
- /* draw the hemisphere curves */
- short axis, steps, dir;
- float outdist, zdist, mul;
- zero_v3(vec);
- outdist = 0.14f; mul = 1.4f; dir = 1;
-
- setlinestyle(4);
- /* loop over the 4 compass points, and draw each arc as a LINE_STRIP */
- for (axis = 0; axis < 4; axis++) {
- float v[3] = {0.0f, 0.0f, 0.0f};
- zdist = 0.02f;
-
- immBegin(GWN_PRIM_LINE_STRIP, 6);
-
- for (steps = 0; steps < 6; steps++) {
- if (axis == 0 || axis == 1) { /* x axis up, x axis down */
- /* make the arcs start at the edge of the energy circle */
- if (steps == 0) v[0] = dir * circrad;
- else v[0] = v[0] + dir * (steps * outdist);
- }
- else if (axis == 2 || axis == 3) { /* y axis up, y axis down */
- /* make the arcs start at the edge of the energy circle */
- v[1] = (steps == 0) ? (dir * circrad) : (v[1] + dir * (steps * outdist));
- }
-
- v[2] = v[2] - steps * zdist;
-
- immVertex3fv(pos, v);
-
- zdist = zdist * mul;
- }
-
- immEnd();
- /* flip the direction */
- dir = -dir;
- }
- }
-
- }
- else if (la->type == LA_AREA) {
- setlinestyle(3);
- if (la->area_shape == LA_AREA_SQUARE)
- imm_draw_box_wire_3d(pos, -la->area_size * 0.5f, -la->area_size * 0.5f, la->area_size * 0.5f, la->area_size * 0.5f);
- else if (la->area_shape == LA_AREA_RECT)
- imm_draw_box_wire_3d(pos, -la->area_size * 0.5f, -la->area_sizey * 0.5f, la->area_size * 0.5f, la->area_sizey * 0.5f);
-
- immBegin(GWN_PRIM_LINES, 2);
- immVertex3f(pos, 0.0f, 0.0f, -circrad);
- immVertex3f(pos, 0.0f, 0.0f, -la->dist);
- immEnd();
- }
-
- /* and back to viewspace */
- gpuPushMatrix();
- gpuLoadMatrix(rv3d->viewmat);
- copy_v3_v3(vec, ob->obmat[3]);
-
- setlinestyle(0);
-
- if ((la->type == LA_SPOT) && (la->mode & LA_SHAD_BUF) && (is_view == false)) {
- drawshadbuflimits(la, ob->obmat, pos);
- }
-
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- immUniformThemeColor(TH_LAMP);
- }
-
- glEnable(GL_BLEND);
-
- if (vec[2] > 0) vec[2] -= circrad;
- else vec[2] += circrad;
-
- immBegin(GWN_PRIM_LINES, 2);
- immVertex3fv(pos, vec);
- vec[2] = 0;
- immVertex3fv(pos, vec);
- immEnd();
-
- glPointSize(2.0f);
- immBegin(GWN_PRIM_POINTS, 1);
- immVertex3fv(pos, vec);
- immEnd();
-
- glDisable(GL_BLEND);
-
- immUnbindProgram();
- gpuPopMatrix();
-}
-
-static void draw_limit_line(float sta, float end, const short dflag, const unsigned char col[3], unsigned pos)
-{
- immBegin(GWN_PRIM_LINES, 2);
- immVertex3f(pos, 0.0f, 0.0f, -sta);
- immVertex3f(pos, 0.0f, 0.0f, -end);
- immEnd();
-
- if (!(dflag & DRAW_PICKING)) {
- glPointSize(3.0f);
- /* would like smooth round points here, but that means binding another shader...
- * if it's really desired, pull these points into their own function to be called after */
- immBegin(GWN_PRIM_POINTS, 2);
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- immUniformColor3ubv(col);
- }
- immVertex3f(pos, 0.0f, 0.0f, -sta);
- immVertex3f(pos, 0.0f, 0.0f, -end);
- immEnd();
- }
-}
-
-
-/* yafray: draw camera focus point (cross, similar to aqsis code in tuhopuu) */
-/* qdn: now also enabled for Blender to set focus point for defocus composite node */
-static void draw_focus_cross(float dist, float size, unsigned pos)
-{
- immBegin(GWN_PRIM_LINES, 4);
- immVertex3f(pos, -size, 0.0f, -dist);
- immVertex3f(pos, size, 0.0f, -dist);
- immVertex3f(pos, 0.0f, -size, -dist);
- immVertex3f(pos, 0.0f, size, -dist);
- immEnd();
-}
-
#ifdef VIEW3D_CAMERA_BORDER_HACK
unsigned char view3d_camera_border_hack_col[3];
bool view3d_camera_border_hack_test = false;
#endif
-/* ****************** draw clip data *************** */
-
-static void draw_viewport_object_reconstruction(
- Scene *scene, Base *base, const View3D *v3d, const RegionView3D *rv3d,
- MovieClip *clip, MovieTrackingObject *tracking_object,
- const short dflag, const unsigned char ob_wire_col[4],
- int *global_track_index, bool draw_selected)
-{
- MovieTracking *tracking = &clip->tracking;
- MovieTrackingTrack *track;
- float mat[4][4], imat[4][4];
- unsigned char col_unsel[4], col_sel[4];
- int tracknr = *global_track_index;
- ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, tracking_object);
- float camera_size[3];
-
- UI_GetThemeColor4ubv(TH_TEXT, col_unsel);
- UI_GetThemeColor4ubv(TH_SELECT, col_sel);
-
- BKE_tracking_get_camera_object_matrix(scene, base->object, mat);
-
- /* we're compensating camera size for bundles size,
- * to make it so bundles are always displayed with the same size */
- copy_v3_v3(camera_size, base->object->size);
- if ((tracking_object->flag & TRACKING_OBJECT_CAMERA) == 0)
- mul_v3_fl(camera_size, tracking_object->scale);
-
- gpuPushMatrix();
-
- if (tracking_object->flag & TRACKING_OBJECT_CAMERA) {
- /* current ogl matrix is translated in camera space, bundles should
- * be rendered in world space, so camera matrix should be "removed"
- * from current ogl matrix */
- invert_m4_m4(imat, base->object->obmat);
-
- gpuMultMatrix(imat);
- gpuMultMatrix(mat);
- }
- else {
- float obmat[4][4];
- int framenr = BKE_movieclip_remap_scene_to_clip_frame(clip, scene->r.cfra);
-
- BKE_tracking_camera_get_reconstructed_interpolate(tracking, tracking_object, framenr, obmat);
-
- invert_m4_m4(imat, obmat);
- gpuMultMatrix(imat);
- }
-
- for (track = tracksbase->first; track; track = track->next) {
- bool selected = TRACK_SELECTED(track);
-
- if (draw_selected && !selected)
- continue;
-
- if ((track->flag & TRACK_HAS_BUNDLE) == 0)
- continue;
-
- if (dflag & DRAW_PICKING)
- GPU_select_load_id(base->object->select_color + (tracknr << 16));
-
- gpuPushMatrix();
- gpuTranslate3fv(track->bundle_pos);
- gpuScale3f(v3d->bundle_size / 0.05f / camera_size[0],
- v3d->bundle_size / 0.05f / camera_size[1],
- v3d->bundle_size / 0.05f / camera_size[2]);
-
- const int v3d_drawtype = view3d_effective_drawtype(v3d);
- if (v3d_drawtype == OB_WIRE) {
- unsigned char color[4];
- const unsigned char *color_ptr = NULL;
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- if (selected && (track->flag & TRACK_CUSTOMCOLOR) == 0) {
- color_ptr = ob_wire_col;
- }
- else {
- rgba_float_to_uchar(color, track->color);
- color_ptr = color;
- }
- }
-
- drawaxes(rv3d->viewmatob, 0.05f, v3d->bundle_drawtype, color_ptr);
- }
- else if (v3d_drawtype > OB_WIRE) {
- if (v3d->bundle_drawtype == OB_EMPTY_SPHERE) {
- Gwn_Batch *batch;
-
- gpuScaleUniform(0.05f);
-
- /* selection outline */
- if (selected) {
- batch = GPU_batch_preset_sphere_wire(1);
-
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR);
- GWN_batch_uniform_4f(batch, "color",
- ob_wire_col[0] / 255.f,
- ob_wire_col[1] / 255.f,
- ob_wire_col[2] / 255.f, 1.0f);
- }
- else {
- GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_DEPTH_ONLY);
- }
- glLineWidth(2.0f);
-
- GWN_batch_draw(batch);
- }
-
- batch = GPU_batch_preset_sphere(0);
-
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- const float light[3] = {0.0f, 0.0f, 1.0f};
- float col[3];
- GWN_batch_program_set_builtin(batch, GPU_SHADER_SIMPLE_LIGHTING);
- GWN_batch_uniform_3fv(batch, "light", light);
-
- if (track->flag & TRACK_CUSTOMCOLOR) copy_v3_v3(col, track->color);
- else UI_GetThemeColor3fv(TH_BUNDLE_SOLID, col);
- GWN_batch_uniform_4f(batch, "color", col[0], col[1], col[2], 1.0f);
- }
- else {
- GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_DEPTH_ONLY);
- }
-
- GWN_batch_draw(batch);
- }
- else {
- unsigned char color[4];
- const unsigned char *color_ptr = NULL;
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- if (selected) {
- color_ptr = ob_wire_col;
- }
- else {
- if (track->flag & TRACK_CUSTOMCOLOR) rgba_float_to_uchar(color, track->color);
- else UI_GetThemeColor4ubv(TH_WIRE, color);
-
- color_ptr = color;
- }
- }
-
- drawaxes(rv3d->viewmatob, 0.05f, v3d->bundle_drawtype, color_ptr);
- }
- }
-
- gpuPopMatrix();
-
- if ((dflag & DRAW_PICKING) == 0 && (v3d->flag2 & V3D_SHOW_BUNDLENAME)) {
- float pos[3];
-
- mul_v3_m4v3(pos, mat, track->bundle_pos);
- view3d_cached_text_draw_add(pos,
- track->name, strlen(track->name),
- 10, V3D_CACHE_TEXT_GLOBALSPACE,
- selected ? col_sel : col_unsel);
- }
-
- tracknr++;
- }
-
- if ((dflag & DRAW_PICKING) == 0) {
- if ((v3d->flag2 & V3D_SHOW_CAMERAPATH) && (tracking_object->flag & TRACKING_OBJECT_CAMERA)) {
- MovieTrackingReconstruction *reconstruction;
- reconstruction = BKE_tracking_object_get_reconstruction(tracking, tracking_object);
-
- if (reconstruction->camnr >= 2) {
- MovieReconstructedCamera *camera = reconstruction->cameras;
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
-
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformThemeColor(TH_CAMERA_PATH);
-
- glLineWidth(2.0f);
-
- immBegin(GWN_PRIM_LINE_STRIP, reconstruction->camnr);
- for (int a = 0; a < reconstruction->camnr; a++, camera++) {
- immVertex3fv(pos, camera->mat[3]);
- }
- immEnd();
-
- immUnbindProgram();
- }
- }
- }
-
- gpuPopMatrix();
-
- *global_track_index = tracknr;
-}
-
-static void draw_viewport_reconstruction(
- Scene *scene, Base *base, const View3D *v3d, const RegionView3D *rv3d, MovieClip *clip,
- const short dflag, const unsigned char ob_wire_col[4],
- const bool draw_selected)
-{
- MovieTracking *tracking = &clip->tracking;
- MovieTrackingObject *tracking_object;
- int global_track_index = 1;
-
- if ((v3d->flag2 & V3D_SHOW_RECONSTRUCTION) == 0)
- return;
-
- if (v3d->flag2 & V3D_RENDER_OVERRIDE)
- return;
-
- GPU_basic_shader_colors(NULL, NULL, 0, 1.0f);
- GPU_basic_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR);
-
- tracking_object = tracking->objects.first;
- while (tracking_object) {
- draw_viewport_object_reconstruction(
- scene, base, v3d, rv3d, clip, tracking_object,
- dflag, ob_wire_col, &global_track_index, draw_selected);
-
- tracking_object = tracking_object->next;
- }
-
- /* restore */
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
-
- if (dflag & DRAW_PICKING)
- GPU_select_load_id(base->object->select_color);
-}
-
-/* camera frame */
-static void drawcamera_frame(float vec[4][3], bool filled, unsigned pos)
-{
- immBegin(filled ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_LOOP, 4);
- immVertex3fv(pos, vec[0]);
- immVertex3fv(pos, vec[1]);
- immVertex3fv(pos, vec[2]);
- immVertex3fv(pos, vec[3]);
- immEnd();
-}
-
-/* center point to camera frame */
-static void drawcamera_framelines(float vec[4][3], float origin[3], unsigned pos)
-{
- immBegin(GWN_PRIM_LINES, 8);
- immVertex3fv(pos, origin);
- immVertex3fv(pos, vec[0]);
- immVertex3fv(pos, origin);
- immVertex3fv(pos, vec[1]);
- immVertex3fv(pos, origin);
- immVertex3fv(pos, vec[2]);
- immVertex3fv(pos, origin);
- immVertex3fv(pos, vec[3]);
- immEnd();
-}
-
-static void drawcamera_volume(float near_plane[4][3], float far_plane[4][3], bool filled, unsigned pos)
-{
- drawcamera_frame(near_plane, filled, pos);
- drawcamera_frame(far_plane, filled, pos);
-
- if (filled) {
- immBegin(GWN_PRIM_TRI_STRIP, 10);
-
- immVertex3fv(pos, near_plane[0]);
- immVertex3fv(pos, far_plane[0]);
- immVertex3fv(pos, near_plane[1]);
- immVertex3fv(pos, far_plane[1]);
- immVertex3fv(pos, near_plane[2]);
- immVertex3fv(pos, far_plane[2]);
- immVertex3fv(pos, near_plane[3]);
- immVertex3fv(pos, far_plane[3]);
- immVertex3fv(pos, near_plane[0]);
- immVertex3fv(pos, far_plane[0]);
-
- immEnd();
- }
- else {
- immBegin(GWN_PRIM_LINES, 8);
- for (int i = 0; i < 4; ++i) {
- immVertex3fv(pos, near_plane[i]);
- immVertex3fv(pos, far_plane[i]);
- }
- immEnd();
- }
-}
-
-static bool drawcamera_is_stereo3d(Scene *scene, View3D *v3d, Object *ob)
-{
- return (ob == v3d->camera) &&
- (scene->r.scemode & R_MULTIVIEW) != 0 &&
- (v3d->stereo3d_flag);
-}
-
-static void drawcamera_stereo3d(
- Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, const Camera *cam,
- float vec[4][3], float drawsize, const float scale[3], unsigned pos)
-{
- float obmat[4][4];
- float vec_lr[2][4][3];
- const float fac = (cam->stereo.pivot == CAM_S3D_PIVOT_CENTER) ? 2.0f : 1.0f;
- float origin[2][3] = {{0}};
- float tvec[3];
- const Camera *cam_lr[2];
- const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME};
-
- const bool is_stereo3d_cameras = (v3d->stereo3d_flag & V3D_S3D_DISPCAMERAS) && (scene->r.views_format == SCE_VIEWS_FORMAT_STEREO_3D);
- const bool is_stereo3d_plane = (v3d->stereo3d_flag & V3D_S3D_DISPPLANE) && (scene->r.views_format == SCE_VIEWS_FORMAT_STEREO_3D);
- const bool is_stereo3d_volume = (v3d->stereo3d_flag & V3D_S3D_DISPVOLUME);
-
- zero_v3(tvec);
-
- /* caller bound GPU_SHADER_3D_UNIFORM_COLOR, passed in pos attribute ID */
-
- for (int i = 0; i < 2; i++) {
- ob = BKE_camera_multiview_render(scene, ob, names[i]);
- cam_lr[i] = ob->data;
-
- gpuLoadMatrix(rv3d->viewmat);
- BKE_camera_multiview_model_matrix(&scene->r, ob, names[i], obmat);
- gpuMultMatrix(obmat);
-
- copy_m3_m3(vec_lr[i], vec);
- copy_v3_v3(vec_lr[i][3], vec[3]);
-
- if (cam->stereo.convergence_mode == CAM_S3D_OFFAXIS) {
- const float shift_x =
- ((BKE_camera_multiview_shift_x(&scene->r, ob, names[i]) - cam->shiftx) *
- (drawsize * scale[0] * fac));
-
- for (int j = 0; j < 4; j++) {
- vec_lr[i][j][0] += shift_x;
- }
- }
-
- if (is_stereo3d_cameras) {
- /* camera frame */
- drawcamera_frame(vec_lr[i], false, pos);
-
- /* center point to camera frame */
- drawcamera_framelines(vec_lr[i], tvec, pos);
- }
-
- /* connecting line */
- mul_m4_v3(obmat, origin[i]);
-
- /* convergence plane */
- if (is_stereo3d_plane || is_stereo3d_volume) {
- for (int j = 0; j < 4; j++) {
- mul_m4_v3(obmat, vec_lr[i][j]);
- }
- }
- }
-
- /* the remaining drawing takes place in the view space */
- gpuLoadMatrix(rv3d->viewmat);
-
- if (is_stereo3d_cameras) {
- /* draw connecting lines */
- glLineStipple(2, 0xAAAA);
- glEnable(GL_LINE_STIPPLE);
-
- immBegin(GWN_PRIM_LINES, 2);
- immVertex3fv(pos, origin[0]);
- immVertex3fv(pos, origin[1]);
- immEnd();
-
- glDisable(GL_LINE_STIPPLE);
- }
-
- /* draw convergence plane */
- if (is_stereo3d_plane) {
- float axis_center[3], screen_center[3];
- float world_plane[4][3];
- float local_plane[4][3];
- float offset;
-
- mid_v3_v3v3(axis_center, origin[0], origin[1]);
-
- for (int i = 0; i < 4; i++) {
- mid_v3_v3v3(world_plane[i], vec_lr[0][i], vec_lr[1][i]);
- sub_v3_v3v3(local_plane[i], world_plane[i], axis_center);
- }
-
- mid_v3_v3v3(screen_center, world_plane[0], world_plane[2]);
- offset = cam->stereo.convergence_distance / len_v3v3(screen_center, axis_center);
-
- for (int i = 0; i < 4; i++) {
- mul_v3_fl(local_plane[i], offset);
- add_v3_v3(local_plane[i], axis_center);
- }
-
- immUniformColor3f(0.0f, 0.0f, 0.0f);
-
- /* camera frame */
- drawcamera_frame(local_plane, false, pos);
-
- if (v3d->stereo3d_convergence_alpha > 0.0f) {
- glEnable(GL_BLEND);
- glDepthMask(GL_FALSE); /* disable write in zbuffer, needed for nice transp */
-
- immUniformColor4f(0.0f, 0.0f, 0.0f, v3d->stereo3d_convergence_alpha);
-
- drawcamera_frame(local_plane, true, pos);
-
- glDisable(GL_BLEND);
- glDepthMask(GL_TRUE); /* restore write in zbuffer */
- }
- }
-
- /* draw convergence plane */
- if (is_stereo3d_volume) {
- float screen_center[3];
- float near_plane[4][3], far_plane[4][3];
-
- for (int i = 0; i < 2; i++) {
- mid_v3_v3v3(screen_center, vec_lr[i][0], vec_lr[i][2]);
-
- float offset = len_v3v3(screen_center, origin[i]);
-
- for (int j = 0; j < 4; j++) {
- sub_v3_v3v3(near_plane[j], vec_lr[i][j], origin[i]);
- mul_v3_fl(near_plane[j], cam_lr[i]->clipsta / offset);
- add_v3_v3(near_plane[j], origin[i]);
-
- sub_v3_v3v3(far_plane[j], vec_lr[i][j], origin[i]);
- mul_v3_fl(far_plane[j], cam_lr[i]->clipend / offset);
- add_v3_v3(far_plane[j], origin[i]);
- }
-
- /* camera frame */
- immUniformColor3f(0.0f, 0.0f, 0.0f);
-
- drawcamera_volume(near_plane, far_plane, false, pos);
-
- if (v3d->stereo3d_volume_alpha > 0.0f) {
- glEnable(GL_BLEND);
- glDepthMask(GL_FALSE); /* disable write in zbuffer, needed for nice transp */
-
- if (i == 0)
- immUniformColor4f(0.0f, 1.0f, 1.0f, v3d->stereo3d_volume_alpha);
- else
- immUniformColor4f(1.0f, 0.0f, 0.0f, v3d->stereo3d_volume_alpha);
-
- drawcamera_volume(near_plane, far_plane, true, pos);
-
- glDisable(GL_BLEND);
- glDepthMask(GL_TRUE); /* restore write in zbuffer */
- }
- }
- }
-}
-
-/* flag similar to draw_object() */
-void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
- const short dflag, const unsigned char ob_wire_col[4])
-{
- /* a standing up pyramid with (0,0,0) as top */
- Camera *cam;
- Object *ob = base->object;
- float tvec[3];
- float vec[4][3], asp[2], shift[2], scale[3];
- MovieClip *clip = BKE_object_movieclip_get(scene, base->object, false);
-
- const bool is_active = (ob == v3d->camera);
- const bool is_view = (rv3d->persp == RV3D_CAMOB && is_active);
- const bool is_multiview = (scene->r.scemode & R_MULTIVIEW) != 0;
- const bool is_stereo3d = drawcamera_is_stereo3d(scene, v3d, ob);
- const bool is_stereo3d_view = (scene->r.views_format == SCE_VIEWS_FORMAT_STEREO_3D);
- const bool is_stereo3d_cameras = (ob == scene->camera) &&
- is_multiview &&
- is_stereo3d_view &&
- (v3d->stereo3d_flag & V3D_S3D_DISPCAMERAS);
- const bool is_selection_camera_stereo = (G.f & G_PICKSEL) &&
- is_view && is_multiview &&
- is_stereo3d_view;
-
- /* draw data for movie clip set as active for scene */
- if (clip) {
- draw_viewport_reconstruction(scene, base, v3d, rv3d, clip, dflag, ob_wire_col, false);
- draw_viewport_reconstruction(scene, base, v3d, rv3d, clip, dflag, ob_wire_col, true);
- }
-
-#ifdef VIEW3D_CAMERA_BORDER_HACK
- if (is_view && !(G.f & G_PICKSEL)) {
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- view3d_camera_border_hack_col[0] = ob_wire_col[0];
- view3d_camera_border_hack_col[1] = ob_wire_col[1];
- view3d_camera_border_hack_col[2] = ob_wire_col[2];
- }
- else {
- float col[4];
- glGetFloatv(GL_CURRENT_COLOR, col);
- rgb_float_to_uchar(view3d_camera_border_hack_col, col);
- }
- view3d_camera_border_hack_test = true;
- return;
- }
-#endif
-
- cam = ob->data;
-
- /* BKE_camera_multiview_model_matrix already accounts for scale, don't do it here */
- if (is_selection_camera_stereo) {
- scale[0] = 1.0f;
- scale[1] = 1.0f;
- scale[2] = 1.0f;
- }
- else {
- scale[0] = 1.0f / len_v3(ob->obmat[0]);
- scale[1] = 1.0f / len_v3(ob->obmat[1]);
- scale[2] = 1.0f / len_v3(ob->obmat[2]);
- }
-
- float drawsize;
- BKE_camera_view_frame_ex(scene, cam, cam->drawsize, is_view, scale,
- asp, shift, &drawsize, vec);
-
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- if (ob_wire_col) {
- immUniformColor3ubv(ob_wire_col);
- }
- glLineWidth(1.0f);
-
- /* camera frame */
- if (!is_stereo3d_cameras) {
- /* make sure selection uses the same matrix for camera as the one used while viewing */
- if (is_selection_camera_stereo) {
- float obmat[4][4];
- bool is_left = v3d->multiview_eye == STEREO_LEFT_ID;
-
- gpuPushMatrix();
- gpuLoadMatrix(rv3d->viewmat);
- BKE_camera_multiview_model_matrix(&scene->r, ob, is_left ? STEREO_LEFT_NAME : STEREO_RIGHT_NAME, obmat);
- gpuMultMatrix(obmat);
-
- drawcamera_frame(vec, false, pos);
- gpuPopMatrix();
- }
- else {
- drawcamera_frame(vec, false, pos);
- }
- }
-
- if (is_view) {
- immUnbindProgram();
- return;
- }
-
- zero_v3(tvec);
-
- /* center point to camera frame */
- if (!is_stereo3d_cameras)
- drawcamera_framelines(vec, tvec, pos);
-
- /* arrow on top */
- tvec[2] = vec[1][2]; /* copy the depth */
-
- /* draw an outline arrow for inactive cameras and filled
- * for active cameras. We actually draw both outline+filled
- * for active cameras so the wire can be seen side-on */
- for (int i = 0; i < 2; i++) {
- if (i == 0) immBegin(GWN_PRIM_LINE_LOOP, 3);
- else if (i == 1 && is_active) {
- glDisable(GL_CULL_FACE); /* TODO: declarative state tracking */
- immBegin(GWN_PRIM_TRIS, 3);
- }
- else break;
-
- tvec[0] = shift[0] + ((-0.7f * drawsize) * scale[0]);
- tvec[1] = shift[1] + ((drawsize * (asp[1] + 0.1f)) * scale[1]);
- immVertex3fv(pos, tvec); /* left */
-
- tvec[0] = shift[0] + ((0.7f * drawsize) * scale[0]);
- immVertex3fv(pos, tvec); /* right */
-
- tvec[0] = shift[0];
- tvec[1] = shift[1] + ((1.1f * drawsize * (asp[1] + 0.7f)) * scale[1]);
- immVertex3fv(pos, tvec); /* top */
-
- immEnd();
- }
-
- if ((dflag & DRAW_SCENESET) == 0) {
- if (cam->flag & (CAM_SHOWLIMITS | CAM_SHOWMIST)) {
- float nobmat[4][4];
-
- /* draw in normalized object matrix space */
- copy_m4_m4(nobmat, ob->obmat);
- normalize_m4(nobmat);
-
- gpuLoadMatrix(rv3d->viewmat);
- gpuMultMatrix(nobmat);
-
- if (cam->flag & CAM_SHOWLIMITS) {
- const unsigned char col[3] = {128, 128, 60}, col_hi[3] = {255, 255, 120};
-
- draw_limit_line(cam->clipsta, cam->clipend, dflag, (is_active ? col_hi : col), pos);
- /* qdn: was yafray only, now also enabled for Blender to be used with defocus composite node */
- draw_focus_cross(BKE_camera_object_dof_distance(ob), cam->drawsize, pos);
- }
-
- if (cam->flag & CAM_SHOWMIST) {
- World *world = scene->world;
- const unsigned char col[3] = {128, 128, 128}, col_hi[3] = {255, 255, 255};
-
- if (world) {
- draw_limit_line(world->miststa, world->miststa + world->mistdist,
- dflag, (is_active ? col_hi : col), pos);
- }
- }
- }
- }
-
- /* stereo cameras drawing */
- if (is_stereo3d) {
- drawcamera_stereo3d(scene, v3d, rv3d, ob, cam, vec, drawsize, scale, pos);
- }
-
- immUnbindProgram();
-}
-
-/* flag similar to draw_object() */
-void drawspeaker(const unsigned char ob_wire_col[3])
-{
- Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
-
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
-
- if (ob_wire_col) {
- immUniformColor3ubv(ob_wire_col);
- }
-
- glLineWidth(1.0f);
-
- const int segments = 16;
-
- for (int j = 0; j < 3; j++) {
- float z = 0.25f * j - 0.125f;
-
- immBegin(GWN_PRIM_LINE_LOOP, segments);
- for (int i = 0; i < segments; i++) {
- float x = cosf((float)M_PI * i / 8.0f) * (j == 0 ? 0.5f : 0.25f);
- float y = sinf((float)M_PI * i / 8.0f) * (j == 0 ? 0.5f : 0.25f);
- immVertex3f(pos, x, y, z);
- }
- immEnd();
- }
-
- for (int j = 0; j < 4; j++) {
- float x = (((j + 1) % 2) * (j - 1)) * 0.5f;
- float y = ((j % 2) * (j - 2)) * 0.5f;
- immBegin(GWN_PRIM_LINE_STRIP, 3);
- for (int i = 0; i < 3; i++) {
- if (i == 1) {
- x *= 0.5f;
- y *= 0.5f;
- }
-
- float z = 0.25f * i - 0.125f;
- immVertex3f(pos, x, y, z);
- }
- immEnd();
- }
-
- immUnbindProgram();
-}
-
-static void lattice_draw_verts(Lattice *lt, DispList *dl, BPoint *actbp, short sel,
- unsigned int pos, unsigned int color)
-{
- BPoint *bp = lt->def;
- const float *co = dl ? dl->verts : NULL;
- float active_color[4], draw_color[4];
-
- UI_GetThemeColor4fv(sel ? TH_VERTEX_SELECT : TH_VERTEX, draw_color);
- UI_GetThemeColor4fv(TH_ACTIVE_VERT, active_color);
-
- glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
- immBeginAtMost(GWN_PRIM_POINTS, lt->pntsw * lt->pntsv * lt->pntsu);
-
- for (int w = 0; w < lt->pntsw; w++) {
- int wxt = (w == 0 || w == lt->pntsw - 1);
- for (int v = 0; v < lt->pntsv; v++) {
- int vxt = (v == 0 || v == lt->pntsv - 1);
- for (int u = 0; u < lt->pntsu; u++, bp++, co += 3) {
- int uxt = (u == 0 || u == lt->pntsu - 1);
- if (!(lt->flag & LT_OUTSIDE) || uxt || vxt || wxt) {
- if (bp->hide == 0) {
- /* check for active BPoint and ensure selected */
- if ((bp == actbp) && (bp->f1 & SELECT)) {
- immAttrib4fv(color, active_color);
- immVertex3fv(pos, dl ? co : bp->vec);
- }
- else if ((bp->f1 & SELECT) == sel) {
- immAttrib4fv(color, draw_color);
- immVertex3fv(pos, dl ? co : bp->vec);
- }
- }
- }
- }
- }
- }
-
- immEnd();
-}
-
-static void drawlattice__point(Lattice *lt, DispList *dl, int u, int v, int w, int actdef_wcol,
- unsigned int pos, unsigned int color)
-{
- int index = ((w * lt->pntsv + v) * lt->pntsu) + u;
-
- if (actdef_wcol) {
- float col[3];
- MDeformWeight *mdw = defvert_find_index(lt->dvert + index, actdef_wcol - 1);
- weight_to_rgb(col, mdw ? mdw->weight : 0.0f);
- immAttrib3fv(color, col);
- }
-
- if (dl) {
- immVertex3fv(pos, &dl->verts[index * 3]);
- }
- else {
- immVertex3fv(pos, lt->def[index].vec);
- }
-}
-
-#ifdef SEQUENCER_DAG_WORKAROUND
-static void ensure_curve_cache(
- Depsgraph *depsgraph, Scene *scene, Object *object)
-{
- bool need_recalc = object->curve_cache == NULL;
- /* Render thread might have freed the curve cache if the
- * object is not visible. If the object is also used for
- * particles duplication, then render thread might have
- * also created curve_cache with only bevel and path
- * filled in.
- *
- * So check for curve_cache != NULL is not fully correct
- * here, we also need to check whether display list is
- * empty or not.
- *
- * The trick below tries to optimize calls to displist
- * creation for cases curve is empty. Meaning, if the curve
- * is empty (without splines) bevel list would also be empty.
- * And the thing is, render thread always leaves bevel list
- * in a proper state. So if bevel list is here and display
- * list is not we need to make display list.
- */
- if (need_recalc == false) {
- need_recalc = object->curve_cache->disp.first == NULL &&
- object->curve_cache->bev.first != NULL;
- }
- if (need_recalc) {
- switch (object->type) {
- case OB_CURVE:
- case OB_SURF:
- case OB_FONT:
- BKE_displist_make_curveTypes(depsgraph, scene, object, false);
- break;
- case OB_MBALL:
- BKE_displist_make_mball(depsgraph, scene, object);
- break;
- case OB_LATTICE:
- BKE_lattice_modifiers_calc(depsgraph, scene, object);
- break;
- }
- }
-}
-#endif
-
-/* lattice color is hardcoded, now also shows weightgroup values in edit mode */
-static void drawlattice(View3D *v3d, Object *ob, const short dflag, const unsigned char ob_wire_col[4])
-{
- Lattice *lt = ob->data;
- DispList *dl;
- int u, v, w;
- int actdef_wcol = 0;
- const bool is_edit = (lt->editlatt != NULL);
-
- dl = BKE_displist_find(&ob->curve_cache->disp, DL_VERTS);
-
- if (is_edit) {
- lt = lt->editlatt->latt;
-
- if (ob->defbase.first && lt->dvert) {
- actdef_wcol = ob->actdef;
- }
- }
-
- Gwn_VertFormat *format = immVertexFormat();
- unsigned int color, pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
-
- if (actdef_wcol) {
- color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_SMOOTH_COLOR);
- }
- else {
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
-
- if (is_edit) {
- immUniformThemeColor(TH_WIRE_EDIT);
- }
- else {
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- immUniformColor3ubv(ob_wire_col);
- }
- else {
- immUniformColor3f(0.0f, 0.0f, 0.0f);
- }
- }
- }
-
- glLineWidth(1.0f);
- immBeginAtMost(GWN_PRIM_LINES, lt->pntsw * lt->pntsv * lt->pntsu * 6);
-
- for (w = 0; w < lt->pntsw; w++) {
- int wxt = (w == 0 || w == lt->pntsw - 1);
- for (v = 0; v < lt->pntsv; v++) {
- int vxt = (v == 0 || v == lt->pntsv - 1);
- for (u = 0; u < lt->pntsu; u++) {
- int uxt = (u == 0 || u == lt->pntsu - 1);
-
- if (w && ((uxt || vxt) || !(lt->flag & LT_OUTSIDE))) {
- drawlattice__point(lt, dl, u, v, w - 1, actdef_wcol, pos, color);
- drawlattice__point(lt, dl, u, v, w, actdef_wcol, pos, color);
- }
- if (v && ((uxt || wxt) || !(lt->flag & LT_OUTSIDE))) {
- drawlattice__point(lt, dl, u, v - 1, w, actdef_wcol, pos, color);
- drawlattice__point(lt, dl, u, v, w, actdef_wcol, pos, color);
- }
- if (u && ((vxt || wxt) || !(lt->flag & LT_OUTSIDE))) {
- drawlattice__point(lt, dl, u - 1, v, w, actdef_wcol, pos, color);
- drawlattice__point(lt, dl, u, v, w, actdef_wcol, pos, color);
- }
- }
- }
- }
-
- immEnd();
- immUnbindProgram();
-
- if (is_edit) {
- BPoint *actbp = BKE_lattice_active_point_get(lt);
-
- if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
-
- Gwn_VertFormat *v_format = immVertexFormat();
- unsigned int v_pos = GWN_vertformat_attr_add(v_format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- unsigned int v_color = GWN_vertformat_attr_add(v_format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
-
- immBindBuiltinProgram(GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR);
-
- lattice_draw_verts(lt, dl, actbp, 0, v_pos, v_color);
- lattice_draw_verts(lt, dl, actbp, 1, v_pos, v_color);
-
- immUnbindProgram();
-
- if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
- }
-}
-
-/* ***************** ******************** */
-
-/* draw callback */
-
-typedef struct drawDMVertSel_userData {
- MVert *mvert;
- int active;
- unsigned char *col[3]; /* (base, sel, act) */
- char sel_prev;
- unsigned int pos, color;
-} drawDMVertSel_userData;
-
-static void drawSelectedVertices__mapFunc(void *userData, int index, const float co[3],
- const float UNUSED(no_f[3]), const short UNUSED(no_s[3]))
-{
- drawDMVertSel_userData *data = userData;
- MVert *mv = &data->mvert[index];
-
- if (!(mv->flag & ME_HIDE)) {
- const char sel = (index == data->active) ? 2 : (mv->flag & SELECT);
- if (sel != data->sel_prev) {
- immAttrib3ubv(data->color, data->col[sel]);
- data->sel_prev = sel;
- }
-
- immVertex3fv(data->pos, co);
- }
-}
-
-static void drawSelectedVertices(DerivedMesh *dm, Mesh *me)
-{
- drawDMVertSel_userData data;
- Gwn_VertFormat *format = immVertexFormat();
-
- /* TODO define selected color */
- unsigned char base_col[3] = {0x0, 0x0, 0x0};
- unsigned char sel_col[3] = {0xd8, 0xb8, 0x0};
- unsigned char act_col[3] = {0xff, 0xff, 0xff};
-
- data.mvert = me->mvert;
- data.active = BKE_mesh_mselect_active_get(me, ME_VSEL);
- data.sel_prev = 0xff;
-
- data.col[0] = base_col;
- data.col[1] = sel_col;
- data.col[2] = act_col;
-
- data.color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
- data.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
-
- if (dm->getNumVerts(dm) == 0) return;
-
- immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR);
-
- immBeginAtMost(GWN_PRIM_POINTS, dm->getNumVerts(dm));
- dm->foreachMappedVert(dm, drawSelectedVertices__mapFunc, &data, DM_FOREACH_NOP);
- immEnd();
-
- immUnbindProgram();
-}
-
-/* ************** DRAW MESH ****************** */
-
-/* First section is all the "simple" draw routines,
- * ones that just pass some sort of primitive to GL,
- * with perhaps various options to control lighting,
- * color, etc.
- *
- * These routines should not have user interface related
- * logic!!!
- */
-
-static void calcDrawDMNormalScale(Object *ob, drawDMNormal_userData *data)
-{
- float obmat[3][3];
-
- copy_m3_m4(obmat, ob->obmat);
-
- data->uniform_scale = is_uniform_scaled_m3(obmat);
-
- if (!data->uniform_scale) {
- /* inverted matrix */
- invert_m3_m3(data->imat, obmat);
-
- /* transposed inverted matrix */
- transpose_m3_m3(data->tmat, data->imat);
- }
-}
-
-static void draw_dm_face_normals__mapFunc(void *userData, int index, const float cent[3], const float no[3])
-{
- drawDMNormal_userData *data = userData;
- BMFace *efa = BM_face_at_index(data->bm, index);
- float n[3];
-
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- if (!data->uniform_scale) {
- mul_v3_m3v3(n, data->tmat, no);
- normalize_v3(n);
- mul_m3_v3(data->imat, n);
- }
- else {
- copy_v3_v3(n, no);
- }
-
- immVertex3fv(data->pos, cent);
- immVertex3f(data->pos, cent[0] + n[0] * data->normalsize,
- cent[1] + n[1] * data->normalsize,
- cent[2] + n[2] * data->normalsize);
- }
-}
-
-static void draw_dm_face_normals(BMEditMesh *em, Scene *scene, Object *ob, DerivedMesh *dm, int theme_id)
-{
- Gwn_VertFormat *format = immVertexFormat();
- drawDMNormal_userData data;
-
- data.bm = em->bm;
- data.normalsize = scene->toolsettings->normalsize;
- data.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
-
- calcDrawDMNormalScale(ob, &data);
-
- if (dm->getNumPolys(dm) == 0) return;
-
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformThemeColor(theme_id);
-
- immBeginAtMost(GWN_PRIM_LINES, dm->getNumPolys(dm) * 2);
- dm->foreachMappedFaceCenter(dm, draw_dm_face_normals__mapFunc, &data, DM_FOREACH_USE_NORMAL);
- immEnd();
-
- immUnbindProgram();
-}
-
-static void draw_dm_face_centers__mapFunc(void *userData, int index, const float cent[3], const float UNUSED(no[3]))
-{
- drawBMSelect_userData *data = userData;
- BMFace *efa = BM_face_at_index(data->bm, index);
-
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN) &&
- (BM_elem_flag_test(efa, BM_ELEM_SELECT) == data->select))
- {
- immVertex3fv(data->pos, cent);
- }
-}
-static void draw_dm_face_centers(BMEditMesh *em, DerivedMesh *dm, bool select, const unsigned char fcol[3])
-{
- Gwn_VertFormat *format = immVertexFormat();
-
- drawBMSelect_userData data;
- data.bm = em->bm;
- data.select = select;
- data.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
-
- if (dm->getNumPolys(dm) == 0) return;
-
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformColor3ubv(fcol);
-
- immBeginAtMost(GWN_PRIM_POINTS, dm->getNumPolys(dm));
- dm->foreachMappedFaceCenter(dm, draw_dm_face_centers__mapFunc, &data, DM_FOREACH_NOP);
- immEnd();
-
- immUnbindProgram();
-}
-
-static void draw_dm_vert_normals__mapFunc(void *userData, int index, const float co[3], const float no_f[3], const short no_s[3])
-{
- drawDMNormal_userData *data = userData;
- BMVert *eve = BM_vert_at_index(data->bm, index);
-
- if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
- float no[3], n[3];
-
- if (no_f) {
- copy_v3_v3(no, no_f);
- }
- else {
- normal_short_to_float_v3(no, no_s);
- }
-
- if (!data->uniform_scale) {
- mul_v3_m3v3(n, data->tmat, no);
- normalize_v3(n);
- mul_m3_v3(data->imat, n);
- }
- else {
- copy_v3_v3(n, no);
- }
-
- immVertex3fv(data->pos, co);
- immVertex3f(data->pos, co[0] + n[0] * data->normalsize,
- co[1] + n[1] * data->normalsize,
- co[2] + n[2] * data->normalsize);
- }
-}
-
-static void draw_dm_vert_normals(BMEditMesh *em, Scene *scene, Object *ob, DerivedMesh *dm, int theme_id)
-{
- drawDMNormal_userData data;
- Gwn_VertFormat *format = immVertexFormat();
-
- data.bm = em->bm;
- data.normalsize = scene->toolsettings->normalsize;
- data.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
-
- calcDrawDMNormalScale(ob, &data);
-
- if (dm->getNumVerts(dm) == 0) return;
-
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformThemeColor(theme_id);
-
- immBeginAtMost(GWN_PRIM_LINES, dm->getNumVerts(dm) * 2);
- dm->foreachMappedVert(dm, draw_dm_vert_normals__mapFunc, &data, DM_FOREACH_USE_NORMAL);
- immEnd();
-
- immUnbindProgram();
-}
-
-static void draw_dm_verts_skin_root__mapFunc(void *userData, int index, const float co[3],
- const float UNUSED(no_f[3]), const short UNUSED(no_s[3]))
-{
- drawDMVerts_userData *data = userData;
- BMVert *eve = BM_vert_at_index(data->bm, index);
-
- if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN) && BM_elem_flag_test(eve, BM_ELEM_SELECT) == data->sel) {
- /* skin nodes: draw a red circle around the root node(s) */
- const MVertSkin *vs = BM_ELEM_CD_GET_VOID_P(eve, data->cd_vskin_offset);
- if (vs->flag & MVERT_SKIN_ROOT) {
- float radius = (vs->radius[0] + vs->radius[1]) * 0.5f;
- imm_drawcircball(co, radius, data->imat, data->pos);
- }
- }
-}
-
-/* Draw verts with color set based on selection */
-static void draw_dm_verts__mapFunc(void *userData, int index, const float co[3],
- const float UNUSED(no_f[3]), const short UNUSED(no_s[3]))
-{
- drawDMVerts_userData *data = userData;
- BMVert *eve = BM_vert_at_index(data->bm, index);
-
- if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN) && BM_elem_flag_test(eve, BM_ELEM_SELECT) == data->sel) {
- /* draw active in a different color - no need to stop/start point drawing for this :D */
- if (eve == data->eve_act) {
- immAttrib4ubv(data->color, data->th_editmesh_active);
- immVertex3fv(data->pos, co);
- }
- else {
- immAttrib4ubv(data->color, data->sel ? data->th_vertex_select : data->th_vertex);
- immVertex3fv(data->pos, co);
- }
- }
-}
-
-static void draw_dm_verts(BMEditMesh *em, DerivedMesh *dm, const char sel, BMVert *eve_act,
- RegionView3D *rv3d, const unsigned char col[4])
-{
- Gwn_VertFormat *format = immVertexFormat();
-
- drawDMVerts_userData data;
- data.sel = sel;
- data.eve_act = eve_act;
- data.bm = em->bm;
- data.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- data.color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
-
- /* Cache theme values */
- UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, data.th_editmesh_active);
- UI_GetThemeColor4ubv(TH_VERTEX_SELECT, data.th_vertex_select);
- UI_GetThemeColor4ubv(TH_VERTEX, data.th_vertex);
- UI_GetThemeColor4ubv(TH_SKIN_ROOT, data.th_skin_root);
-
- /* Set correct alpha */
- data.th_editmesh_active[3] = data.th_vertex_select[3] = data.th_vertex[3] = data.th_skin_root[3] = col[3];
-
- /* view-aligned matrix */
- mul_m4_m4m4(data.imat, rv3d->viewmat, em->ob->obmat);
- invert_m4(data.imat);
-
- if (dm->getNumVerts(dm) == 0) return;
-
- immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR);
-
- glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
-
- immBeginAtMost(GWN_PRIM_POINTS, dm->getNumVerts(dm));
- dm->foreachMappedVert(dm, draw_dm_verts__mapFunc, &data, DM_FOREACH_NOP);
- immEnd();
-
- immUnbindProgram();
-
- /* For skin root drawing */
- data.cd_vskin_offset = CustomData_get_offset(&em->bm->vdata, CD_MVERT_SKIN);
-
- if (data.cd_vskin_offset != -1) {
- data.pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformColor4ubv(data.th_skin_root);
-
- dm->foreachMappedVert(dm, draw_dm_verts_skin_root__mapFunc, &data, DM_FOREACH_NOP);
-
- immUnbindProgram();
- }
-}
-
-/* Draw edges with color set based on selection */
-static DMDrawOption draw_dm_edges_sel__setDrawOptions(void *userData, int index)
-{
- BMEdge *eed;
- drawDMEdgesSel_userData *data = userData;
- unsigned char *col;
-
- eed = BM_edge_at_index(data->bm, index);
-
- if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
- if (eed == data->eed_act) {
- glColor4ubv(data->actCol);
- }
- else {
- if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
- col = data->selCol;
- }
- else {
- col = data->baseCol;
- }
- /* no alpha, this is used so a transparent color can disable drawing unselected edges in editmode */
- if (col[3] == 0)
- return DM_DRAW_OPTION_SKIP;
-
- glColor4ubv(col);
- }
- return DM_DRAW_OPTION_NORMAL;
- }
- else {
- return DM_DRAW_OPTION_SKIP;
- }
-}
-
-static void draw_dm_edges_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol,
- unsigned char *selCol, unsigned char *actCol, BMEdge *eed_act)
-{
- drawDMEdgesSel_userData data;
-
- data.baseCol = baseCol;
- data.selCol = selCol;
- data.actCol = actCol;
- data.bm = em->bm;
- data.eed_act = eed_act;
- dm->drawMappedEdges(dm, draw_dm_edges_sel__setDrawOptions, &data);
-}
-
-/* Draw edges */
-static DMDrawOption draw_dm_edges__setDrawOptions(void *userData, int index)
-{
- if (BM_elem_flag_test(BM_edge_at_index(userData, index), BM_ELEM_HIDDEN))
- return DM_DRAW_OPTION_SKIP;
- else
- return DM_DRAW_OPTION_NORMAL;
-}
-
-static void draw_dm_edges(BMEditMesh *em, DerivedMesh *dm)
-{
- dm->drawMappedEdges(dm, draw_dm_edges__setDrawOptions, em->bm);
-}
-
-/* Draw edges with color interpolated based on selection */
-static DMDrawOption draw_dm_edges_sel_interp__setDrawOptions(void *userData, int index)
-{
- drawDMEdgesSelInterp_userData *data = userData;
- if (BM_elem_flag_test(BM_edge_at_index(data->bm, index), BM_ELEM_HIDDEN))
- return DM_DRAW_OPTION_SKIP;
- else
- return DM_DRAW_OPTION_NORMAL;
-}
-static void draw_dm_edges_sel_interp__setDrawInterpOptions(void *userData, int index, float t)
-{
- drawDMEdgesSelInterp_userData *data = userData;
- BMEdge *eed = BM_edge_at_index(data->bm, index);
- unsigned char **cols = userData;
- unsigned int col0_id = (BM_elem_flag_test(eed->v1, BM_ELEM_SELECT)) ? 2 : 1;
- unsigned int col1_id = (BM_elem_flag_test(eed->v2, BM_ELEM_SELECT)) ? 2 : 1;
- unsigned char *col0 = cols[col0_id];
- unsigned char *col1 = cols[col1_id];
- unsigned char *col_pt;
-
- if (col0_id == col1_id) {
- col_pt = col0;
- }
- else if (t == 0.0f) {
- col_pt = col0;
- }
- else if (t == 1.0f) {
- col_pt = col1;
- }
- else {
- unsigned char col_blend[4];
- interp_v4_v4v4_uchar(col_blend, col0, col1, t);
- glColor4ubv(col_blend);
- data->lastCol = NULL;
- return;
- }
-
- if (data->lastCol != col_pt) {
- data->lastCol = col_pt;
- glColor4ubv(col_pt);
- }
-}
-
-static void draw_dm_edges_sel_interp(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol, unsigned char *selCol)
-{
- drawDMEdgesSelInterp_userData data;
- data.bm = em->bm;
- data.baseCol = baseCol;
- data.selCol = selCol;
- data.lastCol = NULL;
-
- dm->drawMappedEdgesInterp(dm, draw_dm_edges_sel_interp__setDrawOptions, draw_dm_edges_sel_interp__setDrawInterpOptions, &data);
-}
-
-static void bm_color_from_weight(float col[3], BMVert *vert, drawDMEdgesWeightInterp_userData *data)
-{
- MDeformVert *dvert = BM_ELEM_CD_GET_VOID_P(vert, data->cd_dvert_offset);
- float weight = defvert_find_weight(dvert, data->vgroup_index);
-
- if ((weight == 0.0f) &&
- ((data->weight_user == OB_DRAW_GROUPUSER_ACTIVE) ||
- ((data->weight_user == OB_DRAW_GROUPUSER_ALL) && defvert_is_weight_zero(dvert, data->defgroup_tot))))
- {
- copy_v3_v3(col, data->alert_color);
- }
- else {
- weight_to_rgb(col, weight);
- }
-}
-
-static void draw_dm_edges_nop_interp__setDrawInterpOptions(void *UNUSED(userData), int UNUSED(index), float UNUSED(t))
-{
- /* pass */
-}
-
-static void draw_dm_edges_weight_interp__setDrawInterpOptions(void *userData, int index, float t)
-{
- drawDMEdgesWeightInterp_userData *data = userData;
- BMEdge *eed = BM_edge_at_index(data->bm, index);
- float col[3];
-
- if (t == 0.0f) {
- bm_color_from_weight(col, eed->v1, data);
- }
- else if (t == 1.0f) {
- bm_color_from_weight(col, eed->v2, data);
- }
- else {
- float col_v1[3];
- float col_v2[3];
-
- bm_color_from_weight(col_v1, eed->v1, data);
- bm_color_from_weight(col_v2, eed->v2, data);
- interp_v3_v3v3(col, col_v1, col_v2, t);
- }
-
- glColor3fv(col);
-}
-
-static void draw_dm_edges_weight_interp(BMEditMesh *em, DerivedMesh *dm, const char weight_user)
-{
- drawDMEdgesWeightInterp_userData data;
- Object *ob = em->ob;
-
- data.bm = em->bm;
- data.cd_dvert_offset = CustomData_get_offset(&em->bm->vdata, CD_MDEFORMVERT);
- data.defgroup_tot = BLI_listbase_count(&ob->defbase);
- data.vgroup_index = ob->actdef - 1;
- data.weight_user = weight_user;
- UI_GetThemeColor3fv(TH_VERTEX_UNREFERENCED, data.alert_color);
-
- if ((data.vgroup_index != -1) && (data.cd_dvert_offset != -1)) {
- glEnable(GL_BLEND);
- dm->drawMappedEdgesInterp(
- dm,
- draw_dm_edges_sel_interp__setDrawOptions,
- draw_dm_edges_weight_interp__setDrawInterpOptions,
- &data);
- glDisable(GL_BLEND);
- }
- else {
- float col[3];
-
- if (data.weight_user == OB_DRAW_GROUPUSER_NONE) {
- weight_to_rgb(col, 0.0f);
- }
- else {
- copy_v3_v3(col, data.alert_color);
- }
- glColor3fv(col);
-
- dm->drawMappedEdgesInterp(
- dm,
- draw_dm_edges_sel_interp__setDrawOptions,
- draw_dm_edges_nop_interp__setDrawInterpOptions,
- &data);
- }
-
-}
-
-static bool draw_dm_edges_weight_check(Mesh *me, View3D *v3d)
-{
- if (me->drawflag & ME_DRAWEIGHT) {
- if ((v3d->drawtype == OB_WIRE) ||
- (v3d->flag2 & V3D_SOLID_MATCAP) ||
- ((v3d->flag2 & V3D_OCCLUDE_WIRE) && (v3d->drawtype > OB_WIRE)))
- {
- return true;
- }
- }
-
- return false;
-}
-
-/* Draw only seam edges */
-static DMDrawOption draw_dm_edges_seams__setDrawOptions(void *userData, int index)
-{
- BMEdge *eed = BM_edge_at_index(userData, index);
-
- if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN) && BM_elem_flag_test(eed, BM_ELEM_SEAM))
- return DM_DRAW_OPTION_NORMAL;
- else
- return DM_DRAW_OPTION_SKIP;
-}
-
-static void draw_dm_edges_seams(BMEditMesh *em, DerivedMesh *dm)
-{
- dm->drawMappedEdges(dm, draw_dm_edges_seams__setDrawOptions, em->bm);
-}
-
-/* Draw only sharp edges */
-static DMDrawOption draw_dm_edges_sharp__setDrawOptions(void *userData, int index)
-{
- BMEdge *eed = BM_edge_at_index(userData, index);
-
- if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN) && !BM_elem_flag_test(eed, BM_ELEM_SMOOTH))
- return DM_DRAW_OPTION_NORMAL;
- else
- return DM_DRAW_OPTION_SKIP;
-}
-
-static void draw_dm_edges_sharp(BMEditMesh *em, DerivedMesh *dm)
-{
- dm->drawMappedEdges(dm, draw_dm_edges_sharp__setDrawOptions, em->bm);
-}
-
-#ifdef WITH_FREESTYLE
-
-static bool draw_dm_test_freestyle_edge_mark(BMesh *bm, BMEdge *eed)
-{
- FreestyleEdge *fed = CustomData_bmesh_get(&bm->edata, eed->head.data, CD_FREESTYLE_EDGE);
- if (!fed)
- return false;
- return (fed->flag & FREESTYLE_EDGE_MARK) != 0;
-}
-
-/* Draw only Freestyle feature edges */
-static DMDrawOption draw_dm_edges_freestyle__setDrawOptions(void *userData, int index)
-{
- BMEdge *eed = BM_edge_at_index(userData, index);
-
- if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN) && draw_dm_test_freestyle_edge_mark(userData, eed))
- return DM_DRAW_OPTION_NORMAL;
- else
- return DM_DRAW_OPTION_SKIP;
-}
-
-static void draw_dm_edges_freestyle(BMEditMesh *em, DerivedMesh *dm)
-{
- dm->drawMappedEdges(dm, draw_dm_edges_freestyle__setDrawOptions, em->bm);
-}
-
-static bool draw_dm_test_freestyle_face_mark(BMesh *bm, BMFace *efa)
-{
- FreestyleFace *ffa = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_FREESTYLE_FACE);
- if (!ffa)
- return false;
- return (ffa->flag & FREESTYLE_FACE_MARK) != 0;
-}
-
-#endif
-
-/* Draw loop normals. */
-static void draw_dm_loop_normals__mapFunc(void *userData, int vertex_index, int face_index,
- const float co[3], const float no[3])
-{
- if (no) {
- const drawDMNormal_userData *data = userData;
- const BMVert *eve = BM_vert_at_index(data->bm, vertex_index);
- const BMFace *efa = BM_face_at_index(data->bm, face_index);
- float vec[3];
-
- if (!(BM_elem_flag_test(eve, BM_ELEM_HIDDEN) || BM_elem_flag_test(efa, BM_ELEM_HIDDEN))) {
- if (!data->uniform_scale) {
- mul_v3_m3v3(vec, (float(*)[3])data->tmat, no);
- normalize_v3(vec);
- mul_m3_v3((float(*)[3])data->imat, vec);
- }
- else {
- copy_v3_v3(vec, no);
- }
- mul_v3_fl(vec, data->normalsize);
- add_v3_v3(vec, co);
- immVertex3fv(data->pos, co);
- immVertex3fv(data->pos, vec);
- }
- }
-}
-
-static void draw_dm_loop_normals(BMEditMesh *em, Scene *scene, Object *ob, DerivedMesh *dm, int theme_id)
-{
- drawDMNormal_userData data;
-
- data.bm = em->bm;
- data.normalsize = scene->toolsettings->normalsize;
- data.pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
-
- if (dm->getNumLoops(dm) == 0) return;
-
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformThemeColor(theme_id);
-
- calcDrawDMNormalScale(ob, &data);
-
- immBeginAtMost(GWN_PRIM_LINES, dm->getNumLoops(dm) * 2);
- dm->foreachMappedLoop(dm, draw_dm_loop_normals__mapFunc, &data, DM_FOREACH_USE_NORMAL);
- immEnd();
-
- immUnbindProgram();
-}
-
-/* Draw faces with color set based on selection
- * return 2 for the active face so it renders with stipple enabled */
-static DMDrawOption draw_dm_faces_sel__setDrawOptions(void *userData, int index)
-{
- drawDMFacesSel_userData *data = userData;
- BMFace *efa = BM_face_at_index(data->bm, index);
- unsigned char *col;
-
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- if (efa == data->efa_act) {
- glColor4ubv(data->cols[2]);
- return DM_DRAW_OPTION_STIPPLE;
- }
- else {
-#ifdef WITH_FREESTYLE
- col = data->cols[BM_elem_flag_test(efa, BM_ELEM_SELECT) ? 1 : draw_dm_test_freestyle_face_mark(data->bm, efa) ? 3 : 0];
-#else
- col = data->cols[BM_elem_flag_test(efa, BM_ELEM_SELECT) ? 1 : 0];
-#endif
- if (col[3] == 0)
- return DM_DRAW_OPTION_SKIP;
- glColor4ubv(col);
- return DM_DRAW_OPTION_NORMAL;
- }
- }
- return DM_DRAW_OPTION_SKIP;
-}
-
-static int draw_dm_faces_sel__compareDrawOptions(void *userData, int index, int next_index)
-{
-
- drawDMFacesSel_userData *data = userData;
- int i;
- BMFace *efa;
- BMFace *next_efa;
-
- unsigned char *col, *next_col;
-
- i = data->orig_index_mp_to_orig ? data->orig_index_mp_to_orig[index] : index;
- efa = (i != ORIGINDEX_NONE) ? BM_face_at_index(data->bm, i) : NULL;
- i = data->orig_index_mp_to_orig ? data->orig_index_mp_to_orig[next_index] : next_index;
- next_efa = (i != ORIGINDEX_NONE) ? BM_face_at_index(data->bm, i) : NULL;
-
- if (ELEM(NULL, efa, next_efa))
- return 0;
-
- if (efa == next_efa)
- return 1;
-
- if (efa == data->efa_act || next_efa == data->efa_act)
- return 0;
-
-#ifdef WITH_FREESTYLE
- col = data->cols[BM_elem_flag_test(efa, BM_ELEM_SELECT) ? 1 : draw_dm_test_freestyle_face_mark(data->bm, efa) ? 3 : 0];
- next_col = data->cols[BM_elem_flag_test(next_efa, BM_ELEM_SELECT) ? 1 : draw_dm_test_freestyle_face_mark(data->bm, efa) ? 3 : 0];
-#else
- col = data->cols[BM_elem_flag_test(efa, BM_ELEM_SELECT) ? 1 : 0];
- next_col = data->cols[BM_elem_flag_test(next_efa, BM_ELEM_SELECT) ? 1 : 0];
-#endif
-
- if (col[3] == 0 || next_col[3] == 0)
- return 0;
-
- return col == next_col;
-}
-
-/* also draws the active face */
-#ifdef WITH_FREESTYLE
-static void draw_dm_faces_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol,
- unsigned char *selCol, unsigned char *actCol, unsigned char *markCol, BMFace *efa_act)
-#else
-static void draw_dm_faces_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol,
- unsigned char *selCol, unsigned char *actCol, BMFace *efa_act)
-#endif
-{
- drawDMFacesSel_userData data;
- data.dm = dm;
- data.cols[0] = baseCol;
- data.bm = em->bm;
- data.cols[1] = selCol;
- data.cols[2] = actCol;
-#ifdef WITH_FREESTYLE
- data.cols[3] = markCol;
-#endif
- data.efa_act = efa_act;
- /* double lookup */
- data.orig_index_mp_to_orig = DM_get_poly_data_layer(dm, CD_ORIGINDEX);
-
- dm->drawMappedFaces(dm, draw_dm_faces_sel__setDrawOptions, NULL, draw_dm_faces_sel__compareDrawOptions, &data, DM_DRAW_SKIP_HIDDEN);
-}
-
-static DMDrawOption draw_dm_creases__setDrawOptions(void *userData, int index)
-{
- drawDMLayer_userData *data = userData;
- BMesh *bm = data->bm;
- BMEdge *eed = BM_edge_at_index(bm, index);
-
- if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
- const float crease = BM_ELEM_CD_GET_FLOAT(eed, data->cd_layer_offset);
- if (crease != 0.0f) {
- UI_ThemeColorBlend(TH_WIRE_EDIT, TH_EDGE_CREASE, crease);
- return DM_DRAW_OPTION_NORMAL;
- }
- }
- return DM_DRAW_OPTION_SKIP;
-}
-static void draw_dm_creases(BMEditMesh *em, DerivedMesh *dm)
-{
- drawDMLayer_userData data;
-
- data.bm = em->bm;
- data.cd_layer_offset = CustomData_get_offset(&em->bm->edata, CD_CREASE);
-
- if (data.cd_layer_offset != -1) {
- glLineWidth(3.0f);
- dm->drawMappedEdges(dm, draw_dm_creases__setDrawOptions, &data);
- }
-}
-
-static DMDrawOption draw_dm_bweights__setDrawOptions(void *userData, int index)
-{
- drawDMLayer_userData *data = userData;
- BMesh *bm = data->bm;
- BMEdge *eed = BM_edge_at_index(bm, index);
-
- if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
- const float bweight = BM_ELEM_CD_GET_FLOAT(eed, data->cd_layer_offset);
- if (bweight != 0.0f) {
- UI_ThemeColorBlend(TH_WIRE_EDIT, TH_EDGE_BEVEL, bweight);
- return DM_DRAW_OPTION_NORMAL;
- }
- }
- return DM_DRAW_OPTION_SKIP;
-}
-static void draw_dm_bweights__mapFunc(void *userData, int index, const float co[3],
- const float UNUSED(no_f[3]), const short UNUSED(no_s[3]))
-{
- drawDMLayer_userData *data = userData;
- BMesh *bm = data->bm;
- BMVert *eve = BM_vert_at_index(bm, index);
-
- if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
- const float bweight = BM_ELEM_CD_GET_FLOAT(eve, data->cd_layer_offset);
- if (bweight != 0.0f) {
- unsigned char col[3];
- UI_GetThemeColorBlend3ubv(TH_VERTEX, TH_VERTEX_BEVEL, bweight, col);
- immAttrib3ubv(data->col, col);
- immVertex3fv(data->pos, co);
- }
- }
-}
-static void draw_dm_bweights(BMEditMesh *em, Scene *scene, DerivedMesh *dm)
-{
- ToolSettings *ts = scene->toolsettings;
-
- if (ts->selectmode & SCE_SELECT_VERTEX) {
- drawDMLayer_userData data;
-
- data.bm = em->bm;
- data.cd_layer_offset = CustomData_get_offset(&em->bm->vdata, CD_BWEIGHT);
-
- /* is that ever true? */
- if (data.cd_layer_offset != -1) {
- Gwn_VertFormat *format = immVertexFormat();
- data.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- data.col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
-
- immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR);
-
- glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE) + 2.0f);
-
- immBeginAtMost(GWN_PRIM_POINTS, dm->getNumVerts(dm));
- dm->foreachMappedVert(dm, draw_dm_bweights__mapFunc, &data, DM_FOREACH_NOP);
- immEnd();
-
- immUnbindProgram();
- }
- }
- else {
- drawDMLayer_userData data;
-
- data.bm = em->bm;
- data.cd_layer_offset = CustomData_get_offset(&em->bm->edata, CD_BWEIGHT);
-
- if (data.cd_layer_offset != -1) {
- glLineWidth(3.0f);
- dm->drawMappedEdges(dm, draw_dm_bweights__setDrawOptions, &data);
- }
- }
-}
-
-/* Second section of routines: Combine first sets to form fancy
- * drawing routines (for example rendering twice to get overlays).
- *
- * Also includes routines that are basic drawing but are too
- * specialized to be split out (like drawing creases or measurements).
- */
-
-/* EditMesh drawing routines */
-
-static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit,
- BMEditMesh *em, DerivedMesh *cageDM, BMVert *eve_act,
- RegionView3D *rv3d)
-{
- ToolSettings *ts = scene->toolsettings;
-
- if (v3d->zbuf) glDepthMask(GL_FALSE); /* disable write in zbuffer, zbuf select */
-
- for (int sel = 0; sel < 2; sel++) {
- unsigned char col[4], fcol[4];
-
- UI_GetThemeColor3ubv(sel ? TH_VERTEX_SELECT : TH_VERTEX, col);
- UI_GetThemeColor3ubv(sel ? TH_FACE_DOT : TH_WIRE_EDIT, fcol);
-
- for (int pass = 0; pass < 2; pass++) {
- float size = UI_GetThemeValuef(TH_VERTEX_SIZE);
- float fsize = UI_GetThemeValuef(TH_FACEDOT_SIZE);
-
- if (pass == 0) {
- if (v3d->zbuf && !(v3d->flag & V3D_ZBUF_SELECT)) {
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_BLEND);
- }
- else {
- continue;
- }
-
- size = (size > 2.1f ? size / 2.0f : size);
- fsize = (fsize > 2.1f ? fsize / 2.0f : fsize);
- col[3] = fcol[3] = 100;
- }
- else {
- col[3] = fcol[3] = 255;
- }
-
- if (ts->selectmode & SCE_SELECT_VERTEX) {
- draw_dm_verts(em, cageDM, sel, eve_act, rv3d, col);
- }
-
- if (check_ob_drawface_dot(scene, v3d, obedit->dt)) {
- glPointSize(fsize);
- draw_dm_face_centers(em, cageDM, sel, fcol);
- }
-
- if (pass == 0) {
- glDisable(GL_BLEND);
- glEnable(GL_DEPTH_TEST);
- }
- }
- }
-
- if (v3d->zbuf) glDepthMask(GL_TRUE);
-}
-
-static void draw_em_fancy_edges(BMEditMesh *em, Scene *scene, View3D *v3d,
- Mesh *me, DerivedMesh *cageDM, short sel_only,
- BMEdge *eed_act)
-{
- ToolSettings *ts = scene->toolsettings;
- unsigned char wireCol[4], selCol[4], actCol[4];
-
- /* since this function does transparent... */
- UI_GetThemeColor4ubv(TH_EDGE_SELECT, selCol);
- UI_GetThemeColor4ubv(TH_WIRE_EDIT, wireCol);
- UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, actCol);
-
- /* when sel only is used, don't render wire, only selected, this is used for
- * textured draw mode when the 'edges' option is disabled */
- if (sel_only)
- wireCol[3] = 0;
-
- for (int pass = 0; pass < 2; pass++) {
- /* show wires in transparent when no zbuf clipping for select */
- if (pass == 0) {
- if (v3d->zbuf && (v3d->flag & V3D_ZBUF_SELECT) == 0) {
- glEnable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- selCol[3] = 85;
- if (!sel_only) wireCol[3] = 85;
- }
- else {
- continue;
- }
- }
- else {
- selCol[3] = 255;
- if (!sel_only) wireCol[3] = 255;
- }
-
- if ((me->drawflag & ME_DRAWEDGES) || (ts->selectmode & SCE_SELECT_EDGE)) {
- if (cageDM->drawMappedEdgesInterp &&
- ((ts->selectmode & SCE_SELECT_VERTEX) || (me->drawflag & ME_DRAWEIGHT)))
- {
- if (draw_dm_edges_weight_check(me, v3d)) {
- // Interpolate vertex weights
- draw_dm_edges_weight_interp(em, cageDM, ts->weightuser);
- }
- else if (ts->selectmode == SCE_SELECT_FACE) {
- draw_dm_edges_sel(em, cageDM, wireCol, selCol, actCol, eed_act);
- }
- else {
- // Interpolate vertex selection
- draw_dm_edges_sel_interp(em, cageDM, wireCol, selCol);
- }
- }
- else {
- draw_dm_edges_sel(em, cageDM, wireCol, selCol, actCol, eed_act);
- }
- }
- else {
- if (!sel_only) {
- glColor4ubv(wireCol);
- draw_dm_edges(em, cageDM);
- }
- }
-
- if (pass == 0) {
- glDisable(GL_BLEND);
- glEnable(GL_DEPTH_TEST);
- }
- }
-}
-
-static void draw_em_measure_stats(ARegion *ar, View3D *v3d, Object *ob, BMEditMesh *em, UnitSettings *unit)
-{
- /* Do not use ascii when using non-default unit system, some unit chars are utf8 (micro, square, etc.).
- * See bug #36090.
- */
- const short txt_flag = V3D_CACHE_TEXT_LOCALCLIP | (unit->system ? 0 : V3D_CACHE_TEXT_ASCII);
- Mesh *me = ob->data;
- float v1[3], v2[3], v3[3], vmid[3], fvec[3];
- char numstr[32]; /* Stores the measurement display text here */
- size_t numstr_len;
- const char *conv_float; /* Use a float conversion matching the grid size */
- unsigned char col[4] = {0, 0, 0, 255}; /* color of the text to draw */
- float area; /* area of the face */
- float grid = unit->system ? unit->scale_length : v3d->grid;
- const bool do_split = (unit->flag & USER_UNIT_OPT_SPLIT) != 0;
- const bool do_global = (v3d->flag & V3D_GLOBAL_STATS) != 0;
- const bool do_moving = (G.moving & G_TRANSFORM_EDIT) != 0;
- /* when 2 edge-info options are enabled, space apart */
- const bool do_edge_textpair = (me->drawflag & ME_DRAWEXTRA_EDGELEN) && (me->drawflag & ME_DRAWEXTRA_EDGEANG);
- const float edge_texpair_sep = 0.4f;
- float clip_planes[4][4];
- /* allow for displaying shape keys and deform mods */
- DerivedMesh *dm = EDBM_mesh_deform_dm_get(em);
- BMIter iter;
-
- /* make the precision of the display value proportionate to the gridsize */
-
- if (grid <= 0.01f) conv_float = "%.6g";
- else if (grid <= 0.1f) conv_float = "%.5g";
- else if (grid <= 1.0f) conv_float = "%.4g";
- else if (grid <= 10.0f) conv_float = "%.3g";
- else conv_float = "%.2g";
-
- if (me->drawflag & (ME_DRAWEXTRA_EDGELEN | ME_DRAWEXTRA_EDGEANG)) {
- BoundBox bb;
- const rcti rect = {0, ar->winx, 0, ar->winy};
-
- ED_view3d_clipping_calc(&bb, clip_planes, ar, em->ob, &rect);
- }
-
- if (me->drawflag & ME_DRAWEXTRA_EDGELEN) {
- BMEdge *eed;
-
- UI_GetThemeColor3ubv(TH_DRAWEXTRA_EDGELEN, col);
-
- if (dm) {
- BM_mesh_elem_index_ensure(em->bm, BM_VERT);
- }
-
- BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
- /* draw selected edges, or edges next to selected verts while dragging */
- if (BM_elem_flag_test(eed, BM_ELEM_SELECT) ||
- (do_moving && (BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) ||
- BM_elem_flag_test(eed->v2, BM_ELEM_SELECT))))
- {
- float v1_clip[3], v2_clip[3];
-
- if (dm) {
- dm->getVertCo(dm, BM_elem_index_get(eed->v1), v1);
- dm->getVertCo(dm, BM_elem_index_get(eed->v2), v2);
- }
- else {
- copy_v3_v3(v1, eed->v1->co);
- copy_v3_v3(v2, eed->v2->co);
- }
-
- if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) {
-
- if (do_edge_textpair) {
- interp_v3_v3v3(vmid, v1, v2, edge_texpair_sep);
- }
- else {
- mid_v3_v3v3(vmid, v1_clip, v2_clip);
- }
-
- if (do_global) {
- mul_mat3_m4_v3(ob->obmat, v1);
- mul_mat3_m4_v3(ob->obmat, v2);
- }
-
- if (unit->system) {
- numstr_len = bUnit_AsString(numstr, sizeof(numstr), len_v3v3(v1, v2) * unit->scale_length, 3,
- unit->system, B_UNIT_LENGTH, do_split, false);
- }
- else {
- numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), conv_float, len_v3v3(v1, v2));
- }
-
- view3d_cached_text_draw_add(vmid, numstr, numstr_len, 0, txt_flag, col);
- }
- }
- }
- }
-
- if (me->drawflag & ME_DRAWEXTRA_EDGEANG) {
- const bool is_rad = (unit->system_rotation == USER_UNIT_ROT_RADIANS);
- BMEdge *eed;
-
- UI_GetThemeColor3ubv(TH_DRAWEXTRA_EDGEANG, col);
-
- if (dm) {
- BM_mesh_elem_index_ensure(em->bm, BM_VERT | BM_FACE);
- }
-
- BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
- BMLoop *l_a, *l_b;
- if (BM_edge_loop_pair(eed, &l_a, &l_b)) {
- /* draw selected edges, or edges next to selected verts while dragging */
- if (BM_elem_flag_test(eed, BM_ELEM_SELECT) ||
- (do_moving && (BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) ||
- BM_elem_flag_test(eed->v2, BM_ELEM_SELECT) ||
- /* special case, this is useful to show when verts connected to
- * this edge via a face are being transformed */
- BM_elem_flag_test(l_a->next->next->v, BM_ELEM_SELECT) ||
- BM_elem_flag_test(l_a->prev->v, BM_ELEM_SELECT) ||
- BM_elem_flag_test(l_b->next->next->v, BM_ELEM_SELECT) ||
- BM_elem_flag_test(l_b->prev->v, BM_ELEM_SELECT)
- )))
- {
- float v1_clip[3], v2_clip[3];
-
- if (dm) {
- dm->getVertCo(dm, BM_elem_index_get(eed->v1), v1);
- dm->getVertCo(dm, BM_elem_index_get(eed->v2), v2);
- }
- else {
- copy_v3_v3(v1, eed->v1->co);
- copy_v3_v3(v2, eed->v2->co);
- }
-
- if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) {
- float no_a[3], no_b[3];
- float angle;
-
- if (do_edge_textpair) {
- interp_v3_v3v3(vmid, v2_clip, v1_clip, edge_texpair_sep);
- }
- else {
- mid_v3_v3v3(vmid, v1_clip, v2_clip);
- }
-
- if (dm) {
- dm->getPolyNo(dm, BM_elem_index_get(l_a->f), no_a);
- dm->getPolyNo(dm, BM_elem_index_get(l_b->f), no_b);
- }
- else {
- copy_v3_v3(no_a, l_a->f->no);
- copy_v3_v3(no_b, l_b->f->no);
- }
-
- if (do_global) {
- mul_mat3_m4_v3(ob->imat, no_a);
- mul_mat3_m4_v3(ob->imat, no_b);
- normalize_v3(no_a);
- normalize_v3(no_b);
- }
-
- angle = angle_normalized_v3v3(no_a, no_b);
-
- numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%.3f", is_rad ? angle : RAD2DEGF(angle));
-
- view3d_cached_text_draw_add(vmid, numstr, numstr_len, 0, txt_flag, col);
- }
- }
- }
- }
- }
-
- if (me->drawflag & ME_DRAWEXTRA_FACEAREA) {
- /* would be nice to use BM_face_calc_area, but that is for 2d faces
- * so instead add up tessellation triangle areas */
- BMFace *f = NULL;
-
-#define DRAW_EM_MEASURE_STATS_FACEAREA() \
- if (BM_elem_flag_test(f, BM_ELEM_SELECT)) { \
- mul_v3_fl(vmid, 1.0f / (float)n); \
- if (unit->system) { \
- numstr_len = bUnit_AsString( \
- numstr, sizeof(numstr), \
- (double)(area * unit->scale_length * unit->scale_length), \
- 3, unit->system, B_UNIT_AREA, do_split, false); \
- } \
- else { \
- numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), conv_float, area); \
- } \
- view3d_cached_text_draw_add(vmid, numstr, numstr_len, 0, txt_flag, col); \
- } (void)0
-
- UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEAREA, col);
-
- if (dm) {
- BM_mesh_elem_index_ensure(em->bm, BM_VERT);
- }
-
- area = 0.0;
- zero_v3(vmid);
- int n = 0;
- for (int i = 0; i < em->tottri; i++) {
- BMLoop **l = em->looptris[i];
- if (f && l[0]->f != f) {
- DRAW_EM_MEASURE_STATS_FACEAREA();
- zero_v3(vmid);
- area = 0.0;
- n = 0;
- }
-
- f = l[0]->f;
-
- if (dm) {
- dm->getVertCo(dm, BM_elem_index_get(l[0]->v), v1);
- dm->getVertCo(dm, BM_elem_index_get(l[1]->v), v2);
- dm->getVertCo(dm, BM_elem_index_get(l[2]->v), v3);
- }
- else {
- copy_v3_v3(v1, l[0]->v->co);
- copy_v3_v3(v2, l[1]->v->co);
- copy_v3_v3(v3, l[2]->v->co);
- }
-
- add_v3_v3(vmid, v1);
- add_v3_v3(vmid, v2);
- add_v3_v3(vmid, v3);
- n += 3;
- if (do_global) {
- mul_mat3_m4_v3(ob->obmat, v1);
- mul_mat3_m4_v3(ob->obmat, v2);
- mul_mat3_m4_v3(ob->obmat, v3);
- }
- area += area_tri_v3(v1, v2, v3);
- }
-
- if (f) {
- DRAW_EM_MEASURE_STATS_FACEAREA();
- }
-#undef DRAW_EM_MEASURE_STATS_FACEAREA
- }
-
- if (me->drawflag & ME_DRAWEXTRA_FACEANG) {
- BMFace *efa;
- const bool is_rad = (unit->system_rotation == USER_UNIT_ROT_RADIANS);
-
- UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEANG, col);
-
- if (dm) {
- BM_mesh_elem_index_ensure(em->bm, BM_VERT);
- }
-
- BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- const bool is_face_sel = BM_elem_flag_test_bool(efa, BM_ELEM_SELECT);
-
- if (is_face_sel || do_moving) {
- BMIter liter;
- BMLoop *loop;
- bool is_first = true;
-
- BM_ITER_ELEM (loop, &liter, efa, BM_LOOPS_OF_FACE) {
- if (is_face_sel ||
- (do_moving &&
- (BM_elem_flag_test(loop->v, BM_ELEM_SELECT) ||
- BM_elem_flag_test(loop->prev->v, BM_ELEM_SELECT) ||
- BM_elem_flag_test(loop->next->v, BM_ELEM_SELECT))))
- {
- float v2_local[3];
-
- /* lazy init center calc */
- if (is_first) {
- if (dm) {
- BMLoop *l_iter, *l_first;
- float tvec[3];
- zero_v3(vmid);
- l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
- do {
- dm->getVertCo(dm, BM_elem_index_get(l_iter->v), tvec);
- add_v3_v3(vmid, tvec);
- } while ((l_iter = l_iter->next) != l_first);
- mul_v3_fl(vmid, 1.0f / (float)efa->len);
- }
- else {
- BM_face_calc_center_bounds(efa, vmid);
- }
- is_first = false;
- }
-
- if (dm) {
- dm->getVertCo(dm, BM_elem_index_get(loop->prev->v), v1);
- dm->getVertCo(dm, BM_elem_index_get(loop->v), v2);
- dm->getVertCo(dm, BM_elem_index_get(loop->next->v), v3);
- }
- else {
- copy_v3_v3(v1, loop->prev->v->co);
- copy_v3_v3(v2, loop->v->co);
- copy_v3_v3(v3, loop->next->v->co);
- }
-
- copy_v3_v3(v2_local, v2);
-
- if (do_global) {
- mul_mat3_m4_v3(ob->obmat, v1);
- mul_mat3_m4_v3(ob->obmat, v2);
- mul_mat3_m4_v3(ob->obmat, v3);
- }
-
- float angle = angle_v3v3v3(v1, v2, v3);
-
- numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%.3f", is_rad ? angle : RAD2DEGF(angle));
- interp_v3_v3v3(fvec, vmid, v2_local, 0.8f);
- view3d_cached_text_draw_add(fvec, numstr, numstr_len, 0, txt_flag, col);
- }
- }
- }
- }
- }
-}
-
-static void draw_em_indices(BMEditMesh *em)
-{
- const short txt_flag = V3D_CACHE_TEXT_ASCII | V3D_CACHE_TEXT_LOCALCLIP;
- BMEdge *e;
- BMFace *f;
- BMVert *v;
- char numstr[32];
- size_t numstr_len;
- float pos[3];
- unsigned char col[4];
-
- BMIter iter;
- BMesh *bm = em->bm;
-
- /* For now, reuse appropriate theme colors from stats text colors */
- int i = 0;
- if (em->selectmode & SCE_SELECT_VERTEX) {
- UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEANG, col);
- BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
- if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
- numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i);
- view3d_cached_text_draw_add(v->co, numstr, numstr_len, 0, txt_flag, col);
- }
- i++;
- }
- }
-
- if (em->selectmode & SCE_SELECT_EDGE) {
- i = 0;
- UI_GetThemeColor3ubv(TH_DRAWEXTRA_EDGELEN, col);
- BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
- if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
- numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i);
- mid_v3_v3v3(pos, e->v1->co, e->v2->co);
- view3d_cached_text_draw_add(pos, numstr, numstr_len, 0, txt_flag, col);
- }
- i++;
- }
- }
-
- if (em->selectmode & SCE_SELECT_FACE) {
- i = 0;
- UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEAREA, col);
- BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
- if (BM_elem_flag_test(f, BM_ELEM_SELECT)) {
- BM_face_calc_center_mean(f, pos);
- numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i);
- view3d_cached_text_draw_add(pos, numstr, numstr_len, 0, txt_flag, col);
- }
- i++;
- }
- }
-}
-
-static DMDrawOption draw_em_fancy__setFaceOpts(void *userData, int index)
-{
- BMEditMesh *em = userData;
-
- if (UNLIKELY(index >= em->bm->totface))
- return DM_DRAW_OPTION_NORMAL;
-
- BMFace *efa = BM_face_at_index(em->bm, index);
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- return DM_DRAW_OPTION_NORMAL;
- }
- else {
- return DM_DRAW_OPTION_SKIP;
- }
-}
-
-static DMDrawOption draw_em_fancy__setGLSLFaceOpts(void *userData, int index)
-{
- BMEditMesh *em = userData;
-
- if (UNLIKELY(index >= em->bm->totface))
- return DM_DRAW_OPTION_NORMAL;
-
- BMFace *efa = BM_face_at_index(em->bm, index);
-
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- return DM_DRAW_OPTION_NORMAL;
- }
- else {
- return DM_DRAW_OPTION_SKIP;
- }
-}
-
-static void draw_em_fancy(Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d,
- Object *ob, BMEditMesh *em, DerivedMesh *cageDM, DerivedMesh *finalDM, const char dt)
-
-{
- RegionView3D *rv3d = ar->regiondata;
- Mesh *me = ob->data;
- const bool use_occlude_wire = (dt > OB_WIRE) && (v3d->flag2 & V3D_OCCLUDE_WIRE);
- bool use_depth_offset = false;
-
- glLineWidth(1.0f);
-
- BM_mesh_elem_table_ensure(em->bm, BM_VERT | BM_EDGE | BM_FACE);
-
- if (check_object_draw_editweight(me, finalDM)) {
- if (dt > OB_WIRE) {
- draw_mesh_paint_weight_faces(finalDM, true, draw_em_fancy__setFaceOpts, me->edit_btmesh);
-
- ED_view3d_polygon_offset(rv3d, 1.0);
- glDepthMask(GL_FALSE);
- use_depth_offset = true;
- }
- else {
- glEnable(GL_DEPTH_TEST);
- draw_mesh_paint_weight_faces(finalDM, false, draw_em_fancy__setFaceOpts, me->edit_btmesh);
- draw_mesh_paint_weight_edges(rv3d, finalDM, true, true, draw_dm_edges__setDrawOptions, me->edit_btmesh->bm);
- glDisable(GL_DEPTH_TEST);
- }
- }
- else if (dt > OB_WIRE) {
- if (use_occlude_wire) {
- /* use the cageDM since it always overlaps the editmesh faces */
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
- cageDM->drawMappedFaces(cageDM, draw_em_fancy__setFaceOpts,
- GPU_object_material_bind, NULL, me->edit_btmesh, DM_DRAW_SKIP_HIDDEN | DM_DRAW_NEED_NORMALS);
- GPU_object_material_unbind();
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- }
- else if (check_object_draw_texture(scene, v3d, dt)) {
- if (draw_glsl_material(scene, view_layer, ob, v3d, dt)) {
- glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
-
- finalDM->drawMappedFacesGLSL(finalDM, GPU_object_material_bind,
- draw_em_fancy__setGLSLFaceOpts, em);
- GPU_object_material_unbind();
-
- glFrontFace(GL_CCW);
- }
- else {
- draw_mesh_textured(scene, view_layer, v3d, rv3d, ob, finalDM, 0);
- }
- }
- else {
- glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
- finalDM->drawMappedFaces(finalDM, draw_em_fancy__setFaceOpts, GPU_object_material_bind, NULL, me->edit_btmesh, DM_DRAW_SKIP_HIDDEN | DM_DRAW_NEED_NORMALS);
-
- glFrontFace(GL_CCW);
-
- GPU_object_material_unbind();
- }
-
- /* Setup for drawing wire over, disable zbuffer
- * write to show selected edge wires better */
- UI_ThemeColor(TH_WIRE_EDIT);
-
- ED_view3d_polygon_offset(rv3d, 1.0);
- glDepthMask(GL_FALSE);
- use_depth_offset = true;
- }
- else {
- if (cageDM != finalDM) {
- UI_ThemeColorBlend(TH_WIRE_EDIT, TH_BACK, 0.7);
- finalDM->drawEdges(finalDM, 1, 0);
- }
- }
-
- if ((dt > OB_WIRE) && (v3d->flag2 & V3D_RENDER_SHADOW)) {
- /* pass */
- }
- else {
- /* annoying but active faces is stored differently */
- BMFace *efa_act = BM_mesh_active_face_get(em->bm, false, true);
- BMEdge *eed_act = NULL;
- BMVert *eve_act = NULL;
-
- if (em->bm->selected.last) {
- BMEditSelection *ese = em->bm->selected.last;
- /* face is handled above */
-#if 0
- if (ese->type == BM_FACE) {
- efa_act = (BMFace *)ese->data;
- }
- else
-#endif
- if (ese->htype == BM_EDGE) {
- eed_act = (BMEdge *)ese->ele;
- }
- else if (ese->htype == BM_VERT) {
- eve_act = (BMVert *)ese->ele;
- }
- }
-
- if ((me->drawflag & ME_DRAWFACES) && (use_occlude_wire == false)) { /* transp faces */
- unsigned char col1[4], col2[4], col3[4];
-#ifdef WITH_FREESTYLE
- unsigned char col4[4];
-#endif
-
- UI_GetThemeColor4ubv(TH_FACE, col1);
- UI_GetThemeColor4ubv(TH_FACE_SELECT, col2);
- UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, col3);
-#ifdef WITH_FREESTYLE
- UI_GetThemeColor4ubv(TH_FREESTYLE_FACE_MARK, col4);
-#endif
-
- glEnable(GL_BLEND);
- glDepthMask(GL_FALSE); /* disable write in zbuffer, needed for nice transp */
-
- /* don't draw unselected faces, only selected, this is MUCH nicer when texturing */
- if (check_object_draw_texture(scene, v3d, dt))
- col1[3] = 0;
-
-#ifdef WITH_FREESTYLE
- if (!(me->drawflag & ME_DRAW_FREESTYLE_FACE) || !CustomData_has_layer(&em->bm->pdata, CD_FREESTYLE_FACE))
- col4[3] = 0;
-
- draw_dm_faces_sel(em, cageDM, col1, col2, col3, col4, efa_act);
-#else
- draw_dm_faces_sel(em, cageDM, col1, col2, col3, efa_act);
-#endif
-
- glDisable(GL_BLEND);
- glDepthMask(GL_TRUE); /* restore write in zbuffer */
- }
- else if (efa_act) {
- /* even if draw faces is off it would be nice to draw the stipple face
- * Make all other faces zero alpha except for the active */
- unsigned char col1[4], col2[4], col3[4];
-#ifdef WITH_FREESTYLE
- unsigned char col4[4];
- col4[3] = 0; /* don't draw */
-#endif
- col1[3] = col2[3] = 0; /* don't draw */
-
- UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, col3);
-
- glEnable(GL_BLEND);
- glDepthMask(GL_FALSE); /* disable write in zbuffer, needed for nice transp */
-
-#ifdef WITH_FREESTYLE
- draw_dm_faces_sel(em, cageDM, col1, col2, col3, col4, efa_act);
-#else
- draw_dm_faces_sel(em, cageDM, col1, col2, col3, efa_act);
-#endif
-
- glDisable(GL_BLEND);
- glDepthMask(GL_TRUE); /* restore write in zbuffer */
- }
-
- /* here starts all fancy draw-extra over */
- if ((me->drawflag & ME_DRAWEDGES) == 0 && check_object_draw_texture(scene, v3d, dt)) {
- /* we are drawing textures and 'ME_DRAWEDGES' is disabled, don't draw any edges */
-
- /* only draw selected edges otherwise there is no way of telling if a face is selected */
- draw_em_fancy_edges(em, scene, v3d, me, cageDM, 1, eed_act);
-
- }
- else {
- if (me->drawflag & ME_DRAWSEAMS) {
- UI_ThemeColor(TH_EDGE_SEAM);
- glLineWidth(2.0f);
-
- draw_dm_edges_seams(em, cageDM);
-
- glColor3ub(0, 0, 0);
- }
-
- if (me->drawflag & ME_DRAWSHARP) {
- UI_ThemeColor(TH_EDGE_SHARP);
- glLineWidth(2.0f);
-
- draw_dm_edges_sharp(em, cageDM);
-
- glColor3ub(0, 0, 0);
- }
-
-#ifdef WITH_FREESTYLE
- if (me->drawflag & ME_DRAW_FREESTYLE_EDGE && CustomData_has_layer(&em->bm->edata, CD_FREESTYLE_EDGE)) {
- UI_ThemeColor(TH_FREESTYLE_EDGE_MARK);
- glLineWidth(2.0f);
-
- draw_dm_edges_freestyle(em, cageDM);
-
- glColor3ub(0, 0, 0);
- }
-#endif
-
- if (me->drawflag & ME_DRAWCREASES) {
- draw_dm_creases(em, cageDM);
- }
- if (me->drawflag & ME_DRAWBWEIGHTS) {
- draw_dm_bweights(em, scene, cageDM);
- }
-
- glLineWidth(1.0f);
- draw_em_fancy_edges(em, scene, v3d, me, cageDM, 0, eed_act);
- }
-
- {
- draw_em_fancy_verts(scene, v3d, ob, em, cageDM, eve_act, rv3d);
-
- if (me->drawflag & ME_DRAWNORMALS) {
- draw_dm_face_normals(em, scene, ob, cageDM, TH_NORMAL);
- }
- if (me->drawflag & ME_DRAW_VNORMALS) {
- draw_dm_vert_normals(em, scene, ob, cageDM, TH_VNORMAL);
- }
- if (me->drawflag & ME_DRAW_LNORMALS) {
- draw_dm_loop_normals(em, scene, ob, cageDM, TH_LNORMAL);
- }
-
- if ((me->drawflag & (ME_DRAWEXTRA_EDGELEN |
- ME_DRAWEXTRA_FACEAREA |
- ME_DRAWEXTRA_FACEANG |
- ME_DRAWEXTRA_EDGEANG)) &&
- !(v3d->flag2 & V3D_RENDER_OVERRIDE))
- {
- draw_em_measure_stats(ar, v3d, ob, em, &scene->unit);
- }
-
- if ((G.debug & G_DEBUG) && (me->drawflag & ME_DRAWEXTRA_INDICES) &&
- !(v3d->flag2 & V3D_RENDER_OVERRIDE))
- {
- draw_em_indices(em);
- }
- }
- }
-
- if (use_depth_offset) {
- glDepthMask(GL_TRUE);
- ED_view3d_polygon_offset(rv3d, 0.0);
- GPU_object_material_unbind();
- }
-#if 0 /* currently not needed */
- else if (use_occlude_wire) {
- ED_view3d_polygon_offset(rv3d, 0.0);
- }
-#endif
-}
-
-static void draw_em_fancy_new(Scene *UNUSED(scene), ARegion *UNUSED(ar), View3D *UNUSED(v3d),
- Object *UNUSED(ob), Mesh *me, BMEditMesh *UNUSED(em), DerivedMesh *UNUSED(cageDM), DerivedMesh *UNUSED(finalDM), const char UNUSED(dt))
-{
- /* for now... something simple! */
- Gwn_Batch *surface = DRW_mesh_batch_cache_get_all_triangles(me);
-
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LEQUAL);
-
- glEnable(GL_BLEND);
-
- /* disable depth writes for transparent surface, so it doesn't interfere with itself */
- glDepthMask(GL_FALSE);
-
- GWN_batch_program_set_builtin(surface, GPU_SHADER_3D_UNIFORM_COLOR);
- GWN_batch_uniform_4f(surface, "color", 1.0f, 0.5f, 0.0f, 0.5f);
- GWN_batch_draw(surface);
-
-#if 0 /* until I understand finalDM better */
- if (finalDM != cageDM) {
- puts("finalDM != cageDM");
- Gwn_Batch *finalSurface = MBC_get_all_triangles(finalDM);
- GWN_batch_program_set_builtin(finalSurface, GPU_SHADER_3D_UNIFORM_COLOR);
- GWN_batch_uniform_4f(finalSurface, "color", 0.0f, 0.0f, 0.0f, 0.05f);
- GWN_batch_draw(finalSurface);
- }
-#endif
-
- glDepthMask(GL_TRUE);
-
- /* now write surface depth so other objects won't poke through
- * NOTE: does not help as much as desired
- * TODO: draw edit object last to avoid this mess
- */
- GWN_batch_program_set_builtin(surface, GPU_SHADER_3D_DEPTH_ONLY);
- GWN_batch_draw(surface);
-
- if (GLEW_VERSION_3_2) {
-#if 0
- Gwn_Batch *overlay = DRW_mesh_batch_cache_get_overlay_edges(me);
- GWN_batch_program_set_builtin(overlay, GPU_SHADER_EDGES_OVERLAY);
- GWN_batch_uniform_2f(overlay, "viewportSize", ar->winx, ar->winy);
- GWN_batch_draw(overlay);
-#endif
-
-#if 0 /* TODO: use this SIMPLE variant for pure triangle meshes */
- GWN_batch_program_set_builtin(surface, GPU_SHADER_EDGES_OVERLAY_SIMPLE);
- /* use these defaults:
- * const float edgeColor[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
- * GWN_batch_uniform_4f(surface, "fillColor", edgeColor[0], edgeColor[1], edgeColor[2], 0.0f);
- * GWN_batch_uniform_4fv(surface, "outlineColor", edgeColor);
- * GWN_batch_uniform_1f(surface, "outlineWidth", 1.0f);
- */
- GWN_batch_uniform_2f(surface, "viewportSize", ar->winx, ar->winy);
- GWN_batch_draw(surface);
-#endif
- }
- else {
- Gwn_Batch *edges = DRW_mesh_batch_cache_get_all_edges(me);
- GWN_batch_program_set_builtin(edges, GPU_SHADER_3D_UNIFORM_COLOR);
- GWN_batch_uniform_4f(edges, "color", 0.0f, 0.0f, 0.0f, 1.0f);
- glEnable(GL_LINE_SMOOTH);
- glLineWidth(1.5f);
- GWN_batch_draw(edges);
- glDisable(GL_LINE_SMOOTH);
- }
-
-#if 0 /* looks good even without points */
- Gwn_Batch *verts = MBC_get_all_verts(me);
- glEnable(GL_BLEND);
-
- GWN_batch_program_set_builtin(verts, GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
- GWN_batch_uniform_4f(verts, "color", 0.0f, 0.0f, 0.0f, 1.0f);
- GWN_batch_uniform_1f(verts, "size", UI_GetThemeValuef(TH_VERTEX_SIZE) * 1.5f);
- GWN_batch_draw(verts);
-
- glDisable(GL_BLEND);
-#endif
-}
-
-/* Mesh drawing routines */
-
-void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm, const unsigned char ob_wire_col[4]) /* LEGACY */
-{
- if ((v3d->transp == false) && /* not when we draw the transparent pass */
- (ob->mode & OB_MODE_ALL_PAINT) == false) /* not when painting (its distracting) - campbell */
- {
- glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f);
- glDepthMask(GL_FALSE);
-
- if (ob_wire_col) glColor4ubv(ob_wire_col);
-
- /* if transparent, we cannot draw the edges for solid select... edges
- * have no material info. GPU_object_material_visible will skip the
- * transparent faces */
- if (ob->dtx & OB_DRAWTRANSP) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- dm->drawFacesSolid(dm, NULL, 0, GPU_object_material_visible);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- }
- else {
- dm->drawEdges(dm, 0, 1);
- }
-
- glDepthMask(GL_TRUE);
- }
-}
-
-static void draw_mesh_object_outline_new(View3D *v3d, RegionView3D *rv3d, Object *ob, Mesh *me, const bool is_active)
-{
- if ((v3d->transp == false) && /* not when we draw the transparent pass */
- (ob->mode & OB_MODE_ALL_PAINT) == false) /* not when painting (its distracting) - campbell */
- {
- glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f);
- glDepthMask(GL_FALSE);
-
- float outline_color[4];
- UI_GetThemeColor4fv((is_active ? TH_ACTIVE : TH_SELECT), outline_color);
-
-#if 1 /* new version that draws only silhouette edges */
- Gwn_Batch *fancy_edges = DRW_mesh_batch_cache_get_fancy_edges(me);
-
- if (rv3d->persp == RV3D_ORTHO) {
- GWN_batch_program_set_builtin(fancy_edges, GPU_SHADER_EDGES_FRONT_BACK_ORTHO);
- /* set eye vector, transformed to object coords */
- float eye[3] = { 0.0f, 0.0f, 1.0f }; /* looking into the screen */
- mul_m3_v3(gpuGetNormalMatrixInverse(NULL), eye);
- GWN_batch_uniform_3fv(fancy_edges, "eye", eye);
- }
- else {
- GWN_batch_program_set_builtin(fancy_edges, GPU_SHADER_EDGES_FRONT_BACK_PERSP);
- }
-
- GWN_batch_uniform_1b(fancy_edges, "drawFront", false);
- GWN_batch_uniform_1b(fancy_edges, "drawBack", false);
- GWN_batch_uniform_1b(fancy_edges, "drawSilhouette", true);
- GWN_batch_uniform_4fv(fancy_edges, "silhouetteColor", outline_color);
-
- GWN_batch_draw(fancy_edges);
-#else /* alternate version that matches look of old viewport (but more efficient) */
- Gwn_Batch *batch = MBC_get_all_edges(dm);
- GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR);
- GWN_batch_uniform_4fv(batch, "color", outline_color);
- GWN_batch_draw(batch);
-#endif
-
- glDepthMask(GL_TRUE);
- }
-}
-
-static bool object_is_halo(Scene *scene, Object *ob)
-{
- const Material *ma = give_current_material(ob, 1);
- return (ma && (ma->material_type == MA_TYPE_HALO) && !BKE_scene_use_new_shading_nodes(scene));
-}
-
-static void draw_mesh_fancy(
- Depsgraph *depsgraph, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const unsigned char ob_wire_col[4], const short dflag)
-{
- Object *ob = base->object;
- Mesh *me = ob->data;
- eWireDrawMode draw_wire = OBDRAW_WIRE_OFF;
- bool /* no_verts,*/ no_edges, no_faces;
- DerivedMesh *dm = mesh_get_derived_final(depsgraph, scene, ob, scene->customdata_mask);
- const bool is_obact = (ob == OBACT(view_layer));
- int draw_flags = (is_obact && BKE_paint_select_face_test(ob)) ? DRAW_FACE_SELECT : 0;
-
- if (!dm)
- return;
-
- DM_update_materials(dm, ob);
-
- /* Check to draw dynamic paint colors (or weights from WeightVG modifiers).
- * Note: Last "preview-active" modifier in stack will win! */
- if (DM_get_loop_data_layer(dm, CD_PREVIEW_MLOOPCOL) && modifiers_isPreview(ob))
- draw_flags |= DRAW_MODIFIERS_PREVIEW;
-
- /* Unwanted combination */
- if (draw_flags & DRAW_FACE_SELECT) {
- draw_wire = OBDRAW_WIRE_OFF;
- }
- else if (ob->dtx & OB_DRAWWIRE) {
- draw_wire = OBDRAW_WIRE_ON_DEPTH; /* draw wire after solid using zoffset and depth buffer adjusment */
- }
-
- /* check polys instead of tessfaces because of dyntopo where tessfaces don't exist */
- if (dm->type == DM_TYPE_CCGDM) {
- no_edges = !subsurf_has_edges(dm);
- no_faces = !subsurf_has_faces(dm);
- }
- else {
- no_edges = (dm->getNumEdges(dm) == 0);
- no_faces = (dm->getNumPolys(dm) == 0);
- }
-
- /* vertexpaint, faceselect wants this, but it doesnt work for shaded? */
- glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
-
- if (dt == OB_BOUNDBOX) {
- if (((v3d->flag2 & V3D_RENDER_OVERRIDE) && v3d->drawtype >= OB_WIRE) == 0)
- draw_bounding_volume(ob, ob->boundtype, ob_wire_col);
- }
- else if ((no_faces && no_edges) ||
- ((!is_obact || (ob->mode == OB_MODE_OBJECT)) && object_is_halo(scene, ob)))
- {
- glPointSize(1.5f);
- dm->drawVerts(dm);
- }
- else if ((dt == OB_WIRE) || no_faces) {
- draw_wire = OBDRAW_WIRE_ON; /* draw wire only, no depth buffer stuff */
- }
- else if (((is_obact && ob->mode & OB_MODE_TEXTURE_PAINT)) ||
- check_object_draw_texture(scene, v3d, dt))
- {
- bool draw_loose = true;
-
- if ((v3d->flag & V3D_SELECT_OUTLINE) &&
- ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & BASE_SELECTED) &&
- !(G.f & G_PICKSEL || (draw_flags & DRAW_FACE_SELECT)) &&
- (draw_wire == OBDRAW_WIRE_OFF))
- {
- draw_mesh_object_outline(v3d, ob, dm, ob_wire_col);
- }
-
- if (draw_glsl_material(scene, view_layer, ob, v3d, dt) && !(draw_flags & DRAW_MODIFIERS_PREVIEW)) {
- Paint *p;
-
- glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
-
- if ((v3d->flag2 & V3D_SHOW_SOLID_MATCAP) && ob->sculpt && (p = BKE_paint_get_active(scene, view_layer))) {
- GPUVertexAttribs gattribs;
- float planes[4][4];
- float (*fpl)[4] = NULL;
- const bool fast = (p->flags & PAINT_FAST_NAVIGATE) && (rv3d->rflag & RV3D_NAVIGATING);
-
- if (ob->sculpt->partial_redraw) {
- if (ar->do_draw & RGN_DRAW_PARTIAL) {
- ED_sculpt_redraw_planes_get(planes, ar, ob);
- fpl = planes;
- ob->sculpt->partial_redraw = 0;
- }
- }
-
- GPU_object_material_bind(1, &gattribs);
- dm->drawFacesSolid(dm, fpl, fast, NULL);
- draw_loose = false;
- }
- else
- dm->drawFacesGLSL(dm, GPU_object_material_bind);
-
-#if 0 /* XXX */
- if (BKE_bproperty_object_get(ob, "Text"))
- draw_mesh_text(ob, 1);
-#endif
- GPU_object_material_unbind();
-
- glFrontFace(GL_CCW);
-
- if (draw_flags & DRAW_FACE_SELECT)
- draw_mesh_face_select(rv3d, me, dm, false);
- }
- else {
- draw_mesh_textured(scene, view_layer, v3d, rv3d, ob, dm, draw_flags);
- }
-
- if (draw_loose && !(draw_flags & DRAW_FACE_SELECT)) {
- if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- glColor3ubv(ob_wire_col);
- }
- glLineWidth(1.0f);
- dm->drawLooseEdges(dm);
- }
- }
- }
- else if (dt == OB_SOLID) {
- if (draw_flags & DRAW_MODIFIERS_PREVIEW) {
- /* for object selection draws no shade */
- if (dflag & (DRAW_PICKING | DRAW_CONSTCOLOR)) {
- dm->drawFacesSolid(dm, NULL, 0, GPU_object_material_bind);
- GPU_object_material_unbind();
- }
- else {
- const float specular[3] = {0.47f, 0.47f, 0.47f};
-
- /* draw outline */
- if ((v3d->flag & V3D_SELECT_OUTLINE) &&
- ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & BASE_SELECTED) &&
- (draw_wire == OBDRAW_WIRE_OFF) &&
- (ob->sculpt == NULL))
- {
- draw_mesh_object_outline(v3d, ob, dm, ob_wire_col);
- }
-
- /* materials arent compatible with vertex colors */
- GPU_end_object_materials();
-
- /* set default specular */
- GPU_basic_shader_colors(NULL, specular, 35, 1.0f);
- GPU_basic_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR);
-
- dm->drawMappedFaces(dm, NULL, NULL, NULL, NULL, DM_DRAW_USE_COLORS | DM_DRAW_NEED_NORMALS);
-
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
- }
- }
- else {
- Paint *p;
-
- if ((v3d->flag & V3D_SELECT_OUTLINE) &&
- ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & BASE_SELECTED) &&
- (draw_wire == OBDRAW_WIRE_OFF) &&
- (ob->sculpt == NULL))
- {
- draw_mesh_object_outline(v3d, ob, dm, ob_wire_col);
- }
-
- glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
-
- if (ob->sculpt && (p = BKE_paint_get_active(scene, view_layer))) {
- float planes[4][4];
- float (*fpl)[4] = NULL;
- const bool fast = (p->flags & PAINT_FAST_NAVIGATE) && (rv3d->rflag & RV3D_NAVIGATING);
-
- if (ob->sculpt->partial_redraw) {
- if (ar->do_draw & RGN_DRAW_PARTIAL) {
- ED_sculpt_redraw_planes_get(planes, ar, ob);
- fpl = planes;
- ob->sculpt->partial_redraw = 0;
- }
- }
-
- dm->drawFacesSolid(dm, fpl, fast, GPU_object_material_bind);
- }
- else
- dm->drawFacesSolid(dm, NULL, 0, GPU_object_material_bind);
-
- glFrontFace(GL_CCW);
-
- GPU_object_material_unbind();
-
- if (!ob->sculpt && (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- glColor3ubv(ob_wire_col);
- }
- glLineWidth(1.0f);
- dm->drawLooseEdges(dm);
- }
- }
- }
- else if (dt == OB_PAINT) {
- draw_mesh_paint(v3d, rv3d, ob, dm, draw_flags);
-
- /* since we already draw wire as wp guide, don't draw over the top */
- draw_wire = OBDRAW_WIRE_OFF;
- }
-
- if ((draw_wire != OBDRAW_WIRE_OFF) && /* draw extra wire */
- /* when overriding with render only, don't bother */
- (((v3d->flag2 & V3D_RENDER_OVERRIDE) && v3d->drawtype >= OB_SOLID) == 0))
- {
- /* When using wireframe object draw in particle edit mode
- * the mesh gets in the way of seeing the particles, fade the wire color
- * with the background. */
-
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- if (is_obact && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
- float color[3];
- ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.15f, color);
- glColor3fv(color);
- }
- else {
- glColor3ubv(ob_wire_col);
- }
- }
-
- /* If drawing wire and drawtype is not OB_WIRE then we are
- * overlaying the wires.
- *
- * UPDATE bug #10290 - With this wire-only objects can draw
- * behind other objects depending on their order in the scene. 2x if 0's below. undo'ing zr's commit: r4059
- *
- * if draw wire is 1 then just drawing wire, no need for depth buffer stuff,
- * otherwise this wire is to overlay solid mode faces so do some depth buffer tricks.
- */
- if (dt != OB_WIRE && (draw_wire == OBDRAW_WIRE_ON_DEPTH)) {
- ED_view3d_polygon_offset(rv3d, 1.0);
- glDepthMask(GL_FALSE); /* disable write in zbuffer, selected edge wires show better */
- }
-
- glLineWidth(1.0f);
- dm->drawEdges(dm, ((dt == OB_WIRE) || no_faces), (ob->dtx & OB_DRAW_ALL_EDGES) != 0);
-
- if (dt != OB_WIRE && (draw_wire == OBDRAW_WIRE_ON_DEPTH)) {
- glDepthMask(GL_TRUE);
- ED_view3d_polygon_offset(rv3d, 0.0);
- }
- }
-
- if (is_obact && BKE_paint_select_vert_test(ob)) {
- const bool use_depth = (v3d->flag & V3D_ZBUF_SELECT) != 0;
- glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
-
- if (!use_depth) glDisable(GL_DEPTH_TEST);
- else ED_view3d_polygon_offset(rv3d, 1.0);
- drawSelectedVertices(dm, ob->data);
- if (!use_depth) glEnable(GL_DEPTH_TEST);
- else ED_view3d_polygon_offset(rv3d, 0.0);
- }
- dm->release(dm);
-}
-
-/* returns true if nothing was drawn, for detecting to draw an object center */
-static bool draw_mesh_object(
- Depsgraph *depsgraph, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const unsigned char ob_wire_col[4], const short dflag)
-{
- Object *ob = base->object;
- Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
- Mesh *me = ob->data;
- BMEditMesh *em = me->edit_btmesh;
- bool do_alpha_after = false, drawlinked = false, retval = false;
-
- /* If we are drawing shadows and any of the materials don't cast a shadow,
- * then don't draw the object */
- if (v3d->flag2 & V3D_RENDER_SHADOW) {
- for (int i = 0; i < ob->totcol; ++i) {
- Material *ma = give_current_material(ob, i);
- if (ma && !(ma->mode2 & MA_CASTSHADOW)) {
- return true;
- }
- }
- }
-
- if (obedit && ob != obedit && ob->data == obedit->data) {
- if (BKE_key_from_object(ob) || BKE_key_from_object(obedit)) {}
- else if (ob->modifiers.first || obedit->modifiers.first) {}
- else drawlinked = true;
- }
-
- /* backface culling */
- if (v3d->flag2 & V3D_BACKFACE_CULLING) {
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- }
-
- if (ob == obedit || drawlinked) {
- DerivedMesh *finalDM, *cageDM;
-
- if (obedit != ob) {
- finalDM = cageDM = editbmesh_get_derived_base(
- ob, em, scene->customdata_mask);
- }
- else {
- cageDM = editbmesh_get_derived_cage_and_final(
- depsgraph, scene, ob, em, scene->customdata_mask,
- &finalDM);
- }
-
- const bool use_material = ((me->drawflag & ME_DRAWEIGHT) == 0);
-
- DM_update_materials(finalDM, ob);
- if (cageDM != finalDM) {
- DM_update_materials(cageDM, ob);
- }
-
- if (use_material) {
- if (dt > OB_WIRE) {
- const bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt);
-
- GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl, NULL);
- }
- }
-
- draw_em_fancy(scene, view_layer, ar, v3d, ob, em, cageDM, finalDM, dt);
-
- if (use_material) {
- GPU_end_object_materials();
- }
-
- if (obedit != ob)
- finalDM->release(finalDM);
- }
- else {
- /* ob->bb was set by derived mesh system, do NULL check just to be sure */
- if (me->totpoly <= 4 || (!ob->bb || ED_view3d_boundbox_clip(rv3d, ob->bb))) {
- if (dt > OB_WIRE) {
- const bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt);
-
- if (dt == OB_SOLID || glsl) {
- const bool check_alpha = check_alpha_pass(base);
- GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl,
- (check_alpha) ? &do_alpha_after : NULL);
- }
- }
-
- draw_mesh_fancy(depsgraph, scene, view_layer, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
-
- GPU_end_object_materials();
-
- if (me->totvert == 0) retval = true;
- }
- }
-
- if ((dflag & DRAW_PICKING) == 0 && (base->flag_legacy & OB_FROMDUPLI) == 0 && (v3d->flag2 & V3D_RENDER_SHADOW) == 0) {
- /* GPU_begin_object_materials checked if this is needed */
- if (do_alpha_after) {
- if (ob->dtx & OB_DRAWXRAY) {
- ED_view3d_after_add(&v3d->afterdraw_xraytransp, base, dflag);
- }
- else {
- ED_view3d_after_add(&v3d->afterdraw_transp, base, dflag);
- }
- }
- else if (ob->dtx & OB_DRAWXRAY && ob->dtx & OB_DRAWTRANSP) {
- /* special case xray+transp when alpha is 1.0, without this the object vanishes */
- if (v3d->xray == 0 && v3d->transp == 0) {
- ED_view3d_after_add(&v3d->afterdraw_xray, base, dflag);
- }
- }
- }
-
- if (v3d->flag2 & V3D_BACKFACE_CULLING)
- glDisable(GL_CULL_FACE);
-
- return retval;
-}
-
-static void make_color_variations(const unsigned char base_ubyte[4], float low[4], float med[4], float high[4], const bool other_obedit)
-{
- /* original idea: nice variations (lighter & darker shades) of base color
- * current implementation uses input color as high; med & low get closer to background color
- */
-
- float bg[3];
- UI_GetThemeColor3fv(TH_BACK, bg);
-
- float base[4];
- rgba_uchar_to_float(base, base_ubyte);
-
- if (other_obedit) {
- /* this object should fade away so user can focus on the object being edited */
- interp_v3_v3v3(low, bg, base, 0.1f);
- interp_v3_v3v3(med, bg, base, 0.2f);
- interp_v3_v3v3(high, bg, base, 0.25f);
- }
- else {
- interp_v3_v3v3(low, bg, base, 0.333f);
- interp_v3_v3v3(med, bg, base, 0.667f);
- copy_v3_v3(high, base);
- }
-
- /* use original alpha */
- low[3] = base[3];
- med[3] = base[3];
- high[3] = base[3];
-}
-
-static void draw_mesh_fancy_new(
- Depsgraph *depsgraph, Scene *scene, ViewLayer *view_layer,
- ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const unsigned char ob_wire_col[4], const short dflag, const bool other_obedit)
-{
- if (dflag & (DRAW_PICKING | DRAW_CONSTCOLOR)) {
- /* too complicated! use existing methods */
- /* TODO: move this into a separate depth pre-pass */
- draw_mesh_fancy(depsgraph, scene, view_layer, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
- return;
- }
-
- Object *ob = base->object;
- Mesh *me = ob->data;
- eWireDrawMode draw_wire = OBDRAW_WIRE_OFF; /* could be bool draw_wire_overlay */
- bool no_edges, no_faces;
- DerivedMesh *dm = mesh_get_derived_final(depsgraph, scene, ob, scene->customdata_mask);
- const bool is_obact = (ob == OBACT(view_layer));
- int draw_flags = (is_obact && BKE_paint_select_face_test(ob)) ? DRAW_FACE_SELECT : 0;
-
- if (!dm)
- return;
-
- const bool solid = dt >= OB_SOLID;
- if (solid) {
- DM_update_materials(dm, ob);
- }
-
- /* Check to draw dynamic paint colors (or weights from WeightVG modifiers).
- * Note: Last "preview-active" modifier in stack will win! */
- if (DM_get_loop_data_layer(dm, CD_PREVIEW_MLOOPCOL) && modifiers_isPreview(ob))
- draw_flags |= DRAW_MODIFIERS_PREVIEW;
-
- /* Unwanted combination */
- if (draw_flags & DRAW_FACE_SELECT) {
- draw_wire = OBDRAW_WIRE_OFF;
- }
- else if (ob->dtx & OB_DRAWWIRE) {
- draw_wire = OBDRAW_WIRE_ON;
- }
-
- /* check polys instead of tessfaces because of dyntopo where tessfaces don't exist */
- if (dm->type == DM_TYPE_CCGDM) {
- no_edges = !subsurf_has_edges(dm);
- no_faces = !subsurf_has_faces(dm);
- }
- else {
- no_edges = (dm->getNumEdges(dm) == 0);
- no_faces = (dm->getNumPolys(dm) == 0);
- }
-
- if (solid) {
- /* vertexpaint, faceselect wants this, but it doesnt work for shaded? */
- glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
- }
-
- if (dt == OB_BOUNDBOX) {
- if (((v3d->flag2 & V3D_RENDER_OVERRIDE) && v3d->drawtype >= OB_WIRE) == 0)
- draw_bounding_volume(ob, ob->boundtype, ob_wire_col);
- }
- else if ((no_faces && no_edges) ||
- ((!is_obact || (ob->mode == OB_MODE_OBJECT)) && object_is_halo(scene, ob)))
- {
- glPointSize(1.5f);
- // dm->drawVerts(dm);
- // TODO: draw smooth round points as a batch
- }
- else if ((dt == OB_WIRE) || no_faces) {
- draw_wire = OBDRAW_WIRE_ON;
-
- /* enable depth for wireframes */
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
-
- glLineWidth(1.0f);
-
-#if 1 /* fancy wireframes */
-
- Gwn_Batch *fancy_edges = DRW_mesh_batch_cache_get_fancy_edges(me);
-
- if (rv3d->persp == RV3D_ORTHO) {
- GWN_batch_program_set_builtin(fancy_edges, GPU_SHADER_EDGES_FRONT_BACK_ORTHO);
- /* set eye vector, transformed to object coords */
- float eye[3] = { 0.0f, 0.0f, 1.0f }; /* looking into the screen */
- mul_m3_v3(gpuGetNormalMatrixInverse(NULL), eye);
- GWN_batch_uniform_3fv(fancy_edges, "eye", eye);
- }
- else {
- GWN_batch_program_set_builtin(fancy_edges, GPU_SHADER_EDGES_FRONT_BACK_PERSP);
- }
-
- float frontColor[4];
- float backColor[4];
- float outlineColor[4];
- make_color_variations(ob_wire_col, backColor, frontColor, outlineColor, other_obedit);
-
- GWN_batch_uniform_4fv(fancy_edges, "frontColor", frontColor);
- GWN_batch_uniform_4fv(fancy_edges, "backColor", backColor);
- GWN_batch_uniform_1b(fancy_edges, "drawFront", true);
- GWN_batch_uniform_1b(fancy_edges, "drawBack", true); /* false here = backface cull */
- GWN_batch_uniform_1b(fancy_edges, "drawSilhouette", false);
-
- GWN_batch_draw(fancy_edges);
-
- /* extra oomph for the silhouette contours */
- glLineWidth(2.0f);
- GWN_batch_program_use_begin(fancy_edges); /* hack to make the following uniforms stick */
- GWN_batch_uniform_1b(fancy_edges, "drawFront", false);
- GWN_batch_uniform_1b(fancy_edges, "drawBack", false);
- GWN_batch_uniform_1b(fancy_edges, "drawSilhouette", true);
- GWN_batch_uniform_4fv(fancy_edges, "silhouetteColor", outlineColor);
-
- GWN_batch_draw(fancy_edges);
-
-#else /* simple wireframes */
-
- Gwn_Batch *batch = MBC_get_all_edges(dm);
- GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR);
-
- float color[4];
- rgba_uchar_to_float(color, ob_wire_col);
-
- GWN_batch_uniform_4fv(batch, "color", color);
-
- GWN_batch_draw(batch);
-#endif
- }
- else if (((is_obact && ob->mode & OB_MODE_TEXTURE_PAINT)) ||
- check_object_draw_texture(scene, v3d, dt))
- {
- bool draw_loose = true;
-
- if ((v3d->flag & V3D_SELECT_OUTLINE) &&
- ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & BASE_SELECTED) &&
- !(G.f & G_PICKSEL || (draw_flags & DRAW_FACE_SELECT)) &&
- (draw_wire == OBDRAW_WIRE_OFF))
- {
- draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT(view_layer)));
- }
-
- if (draw_glsl_material(scene, view_layer, ob, v3d, dt) && !(draw_flags & DRAW_MODIFIERS_PREVIEW)) {
- Paint *p;
-
- glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
-
- if ((v3d->flag2 & V3D_SHOW_SOLID_MATCAP) && ob->sculpt && (p = BKE_paint_get_active(scene, view_layer))) {
- GPUVertexAttribs gattribs;
- float planes[4][4];
- float (*fpl)[4] = NULL;
- const bool fast = (p->flags & PAINT_FAST_NAVIGATE) && (rv3d->rflag & RV3D_NAVIGATING);
-
- if (ob->sculpt->partial_redraw) {
- if (ar->do_draw & RGN_DRAW_PARTIAL) {
- ED_sculpt_redraw_planes_get(planes, ar, ob);
- fpl = planes;
- ob->sculpt->partial_redraw = 0;
- }
- }
-
- GPU_object_material_bind(1, &gattribs);
- dm->drawFacesSolid(dm, fpl, fast, NULL);
- draw_loose = false;
- }
- else
- dm->drawFacesGLSL(dm, GPU_object_material_bind);
-
- GPU_object_material_unbind();
-
- glFrontFace(GL_CCW);
-
- if (draw_flags & DRAW_FACE_SELECT)
- draw_mesh_face_select(rv3d, me, dm, false);
- }
- else {
- draw_mesh_textured(scene, view_layer, v3d, rv3d, ob, dm, draw_flags);
- }
-
- if (draw_loose && !(draw_flags & DRAW_FACE_SELECT)) {
- if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- glColor3ubv(ob_wire_col);
- }
- glLineWidth(1.0f);
- dm->drawLooseEdges(dm);
- }
- }
- }
- else if (dt == OB_SOLID) {
- if (draw_flags & DRAW_MODIFIERS_PREVIEW) {
- /* for object selection draws no shade */
- if (dflag & (DRAW_PICKING | DRAW_CONSTCOLOR)) {
- /* TODO: draw basic faces with GPU_SHADER_3D_DEPTH_ONLY */
- }
- else {
- const float specular[3] = {0.47f, 0.47f, 0.47f};
-
- /* draw outline */
- /* TODO: move this into a separate pass */
- if ((v3d->flag & V3D_SELECT_OUTLINE) &&
- ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & BASE_SELECTED) &&
- (draw_wire == OBDRAW_WIRE_OFF) &&
- (ob->sculpt == NULL))
- {
- draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT(view_layer)));
- }
-
- /* materials arent compatible with vertex colors */
- GPU_end_object_materials();
-
- /* set default specular */
- GPU_basic_shader_colors(NULL, specular, 35, 1.0f);
- GPU_basic_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR);
-
- dm->drawMappedFaces(dm, NULL, NULL, NULL, NULL, DM_DRAW_USE_COLORS | DM_DRAW_NEED_NORMALS);
-
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
- }
- }
- else {
- Paint *p;
-
- if ((v3d->flag & V3D_SELECT_OUTLINE) &&
- ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & BASE_SELECTED) &&
- (draw_wire == OBDRAW_WIRE_OFF) &&
- (ob->sculpt == NULL))
- {
- /* TODO: move this into a separate pass */
- draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT(view_layer)));
- }
-
- glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
-
- if (ob->sculpt && (p = BKE_paint_get_active(scene, view_layer))) {
- float planes[4][4];
- float (*fpl)[4] = NULL;
- const bool fast = (p->flags & PAINT_FAST_NAVIGATE) && (rv3d->rflag & RV3D_NAVIGATING);
-
- if (ob->sculpt->partial_redraw) {
- if (ar->do_draw & RGN_DRAW_PARTIAL) {
- ED_sculpt_redraw_planes_get(planes, ar, ob);
- fpl = planes;
- ob->sculpt->partial_redraw = 0;
- }
- }
-
- dm->drawFacesSolid(dm, fpl, fast, GPU_object_material_bind);
- }
- else
- dm->drawFacesSolid(dm, NULL, 0, GPU_object_material_bind);
-
- glFrontFace(GL_CCW);
-
- GPU_object_material_unbind();
-
- if (!ob->sculpt && (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- glColor3ubv(ob_wire_col);
- }
- glLineWidth(1.0f);
- dm->drawLooseEdges(dm);
- }
- }
- }
- else if (dt == OB_PAINT) {
- draw_mesh_paint(v3d, rv3d, ob, dm, draw_flags);
-
- /* since we already draw wire as wp guide, don't draw over the top */
- draw_wire = OBDRAW_WIRE_OFF;
- }
-
- if ((draw_wire != OBDRAW_WIRE_OFF) && /* draw extra wire */
- /* when overriding with render only, don't bother */
- (((v3d->flag2 & V3D_RENDER_OVERRIDE) && v3d->drawtype >= OB_SOLID) == 0)) // <-- is this "== 0" in the right spot???
- {
- /* When using wireframe object draw in particle edit mode
- * the mesh gets in the way of seeing the particles, fade the wire color
- * with the background. */
-
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- /* TODO:
- * Batch_UniformColor4ubv(ob_wire_col);
- */
- }
-
- /* If drawing wire and drawtype is not OB_WIRE then we are
- * overlaying the wires.
- *
- * No need for polygon offset because new technique is AWESOME.
- */
-#if 0
- glLineWidth(1.0f);
- dm->drawEdges(dm, ((dt == OB_WIRE) || no_faces), (ob->dtx & OB_DRAW_ALL_EDGES) != 0);
-#else
- /* something */
-#endif
- }
-
-#if 0 // (merwin) what is this for?
- if (is_obact && BKE_paint_select_vert_test(ob)) {
- const bool use_depth = (v3d->flag & V3D_ZBUF_SELECT) != 0;
- glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
-
- if (!use_depth) glDisable(GL_DEPTH_TEST);
- else ED_view3d_polygon_offset(rv3d, 1.0);
- drawSelectedVertices(dm, ob->data);
- if (!use_depth) glEnable(GL_DEPTH_TEST);
- else ED_view3d_polygon_offset(rv3d, 0.0);
- }
-#endif
-
- dm->release(dm);
-}
-
-static bool UNUSED_FUNCTION(draw_mesh_object_new)(
- Depsgraph *depsgraph, Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const unsigned char ob_wire_col[4], const short dflag)
-{
- ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
- Object *ob = base->object;
- Mesh *me = ob->data;
- BMEditMesh *em = me->edit_btmesh;
- bool do_alpha_after = false, drawlinked = false, retval = false;
-
- if (v3d->flag2 & V3D_RENDER_SHADOW) {
- /* TODO: handle shadow pass separately */
- return true;
- }
- Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
-
- if (obedit && ob != obedit && ob->data == obedit->data) {
- if (BKE_key_from_object(ob) || BKE_key_from_object(obedit)) {}
- else if (ob->modifiers.first || obedit->modifiers.first) {}
- else drawlinked = true;
- }
-
- /* backface culling */
- const bool solid = dt > OB_WIRE;
- const bool cullBackface = solid && (v3d->flag2 & V3D_BACKFACE_CULLING);
- if (cullBackface) {
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- }
-
- if (ob == obedit || drawlinked) {
- DerivedMesh *finalDM, *cageDM;
-
- if (obedit != ob) {
- /* linked to the edit object */
- finalDM = cageDM = editbmesh_get_derived_base(
- ob, em, scene->customdata_mask);
- }
- else {
- cageDM = editbmesh_get_derived_cage_and_final(
- depsgraph, scene, ob, em, scene->customdata_mask,
- &finalDM);
- }
-
- const bool use_material = solid && ((me->drawflag & ME_DRAWEIGHT) == 0);
-
-#if 0 // why update if not being used?
- DM_update_materials(finalDM, ob);
- if (cageDM != finalDM) {
- DM_update_materials(cageDM, ob);
- }
-#endif // moved to below
-
- if (use_material) {
- DM_update_materials(finalDM, ob);
- if (cageDM != finalDM) {
- DM_update_materials(cageDM, ob);
- }
-
- const bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt);
-
- GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl, NULL);
- }
-
- draw_em_fancy_new(scene, ar, v3d, ob, me, em, cageDM, finalDM, dt);
-
- if (use_material) {
- GPU_end_object_materials();
- }
-
- if (obedit != ob)
- finalDM->release(finalDM);
- }
- else {
- /* ob->bb was set by derived mesh system, do NULL check just to be sure */
- if (me->totpoly <= 4 || (!ob->bb || ED_view3d_boundbox_clip(rv3d, ob->bb))) {
- if (solid) {
- const bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt);
-
- if (dt == OB_SOLID || glsl) {
- const bool check_alpha = check_alpha_pass(base);
- GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl,
- (check_alpha) ? &do_alpha_after : NULL);
- }
- }
-
- const bool other_obedit = obedit && (obedit != ob);
-
- draw_mesh_fancy_new(depsgraph, scene, view_layer, ar, v3d, rv3d, base, dt, ob_wire_col, dflag, other_obedit);
-
- GPU_end_object_materials();
-
- if (me->totvert == 0) retval = true;
- }
- }
-
- if (cullBackface)
- glDisable(GL_CULL_FACE);
-
- return retval;
-}
-
-/* ************** DRAW DISPLIST ****************** */
-
-static void drawDispListVerts(Gwn_PrimType prim_type, const void *data, unsigned int vert_ct, const unsigned char wire_col[3])
-{
- Gwn_VertFormat format = {0};
- unsigned int pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
-
- Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
- GWN_vertbuf_data_alloc(vbo, vert_ct);
-
- GWN_vertbuf_attr_fill(vbo, pos_id, data);
-
- Gwn_Batch *batch = GWN_batch_create_ex(prim_type, vbo, NULL, GWN_BATCH_OWNS_VBO);
- GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR);
- if (wire_col) {
- GWN_batch_uniform_4f(batch, "color", wire_col[0] / 255.0f, wire_col[1] / 255.0f, wire_col[2] / 255.0f, 1.0f);
- }
- GWN_batch_draw(batch);
- GWN_batch_discard(batch);
-}
-
-/* convert dispList with elem indices to batch, only support triangles and quads
- * XXX : This is a huge perf issue. We should cache the resulting batches inside the object instead.
- * But new viewport will do it anyway
- * TODO implement flat drawing */
-static void drawDispListElem(
- bool quads, bool UNUSED(smooth), bool ndata_is_single,
- const float *data, const float *ndata, unsigned int data_len,
- const int *elem, unsigned int elem_len, const unsigned char wire_col[3])
-{
- Gwn_VertFormat format = {0};
- int i;
- const int *idx = elem;
- unsigned int pos_id, nor_id;
-
- pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- if (ndata) {
- if (ndata_is_single) {
- /* pass */
- }
- else {
- nor_id = GWN_vertformat_attr_add(&format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- }
- }
-
- Gwn_IndexBufBuilder elb;
- GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, (quads) ? elem_len * 2 : elem_len, 0xffffffff);
-
- if (quads) {
- for (i = elem_len; i; --i, idx += 4) {
- GWN_indexbuf_add_tri_verts(&elb, idx[0], idx[1], idx[2]);
- GWN_indexbuf_add_tri_verts(&elb, idx[0], idx[2], idx[3]);
- }
- }
- else {
- for (i = elem_len; i; --i, idx += 3) {
- GWN_indexbuf_add_tri_verts(&elb, idx[0], idx[1], idx[2]);
- }
- }
-
- Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
- GWN_vertbuf_data_alloc(vbo, data_len);
-
- GWN_vertbuf_attr_fill(vbo, pos_id, data);
-
- if (ndata) {
- if (ndata_is_single) {
- /* TODO: something like glNormal for a single value */
- }
- else {
- GWN_vertbuf_attr_fill(vbo, nor_id, ndata);
- }
- }
-
- Gwn_Batch *batch = GWN_batch_create_ex(
- GWN_PRIM_TRIS, vbo, GWN_indexbuf_build(&elb), GWN_BATCH_OWNS_VBO | GWN_BATCH_OWNS_INDEX);
- GWN_batch_program_set_builtin(batch, GPU_SHADER_SIMPLE_LIGHTING);
- if (wire_col) {
- GWN_batch_uniform_4f(batch, "color", wire_col[0] / 255.0f, wire_col[1] / 255.0f, wire_col[2] / 255.0f, 1.0f);
- }
- GWN_batch_uniform_4f(batch, "color", 0.8f, 0.8f, 0.8f, 1.0f);
- GWN_batch_uniform_3f(batch, "light", 0.0f, 0.0f, 1.0f);
- GWN_batch_draw(batch);
- GWN_batch_discard(batch);
-}
-
-/**
- * \param dl_type_mask Only draw types matching this mask.
- * \return true when nothing was drawn
- */
-static bool drawDispListwire_ex(ListBase *dlbase, unsigned int dl_type_mask, const unsigned char wire_col[3])
-{
- if (dlbase == NULL) return true;
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- for (DispList *dl = dlbase->first; dl; dl = dl->next) {
- if (dl->parts == 0 || dl->nr == 0) {
- continue;
- }
-
- if ((dl_type_mask & (1 << dl->type)) == 0) {
- continue;
- }
-
- const float *data = dl->verts;
- int parts;
-
- switch (dl->type) {
- case DL_SEGM:
- for (parts = 0; parts < dl->parts; parts++)
- drawDispListVerts(GWN_PRIM_LINE_STRIP, data + (parts * dl->nr * 3), dl->nr, wire_col);
- break;
-
- case DL_POLY:
- for (parts = 0; parts < dl->parts; parts++)
- drawDispListVerts(GWN_PRIM_LINE_LOOP, data + (parts * dl->nr * 3), dl->nr, wire_col);
- break;
-
- case DL_SURF:
- for (parts = 0; parts < dl->parts; parts++) {
- if (dl->flag & DL_CYCL_U)
- drawDispListVerts(GWN_PRIM_LINE_LOOP, data + (parts * dl->nr * 3), dl->nr, wire_col);
- else
- drawDispListVerts(GWN_PRIM_LINE_STRIP, data + (parts * dl->nr * 3), dl->nr, wire_col);
- }
-
- float *data_aligned = MEM_mallocN(sizeof(float) * 3 * dl->parts, "aligned data");
- for (int nr = 0; nr < dl->nr; nr++) {
- int ofs = 3 * dl->nr;
- int idx = 0;
-
- data = (dl->verts) + 3 * nr;
- parts = dl->parts;
-
- while (parts--) {
- copy_v3_v3(data_aligned + idx, data);
- data += ofs;
- idx += 3;
- }
-
- if (dl->flag & DL_CYCL_V)
- drawDispListVerts(GWN_PRIM_LINE_LOOP, data_aligned, dl->parts, wire_col);
- else
- drawDispListVerts(GWN_PRIM_LINE_STRIP, data_aligned, dl->parts, wire_col);
- }
-
- if (data_aligned)
- MEM_freeN(data_aligned);
-
- break;
-
- case DL_INDEX3:
- drawDispListElem(
- false, true, false,
- dl->verts, NULL, dl->nr,
- dl->index, dl->parts, wire_col);
- break;
-
- case DL_INDEX4:
- drawDispListElem(
- true, true, false,
- dl->verts, NULL, dl->nr,
- dl->index, dl->parts, wire_col);
- break;
- }
- }
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-
- return false;
-}
-
-static bool drawDispListwire(ListBase *dlbase, const short ob_type, const unsigned char wire_col[3])
-{
- unsigned int dl_mask = 0xffffffff;
-
- /* skip fill-faces for curves & fonts */
- if (ELEM(ob_type, OB_FONT, OB_CURVE)) {
- dl_mask &= ~((1 << DL_INDEX3) | (1 << DL_INDEX4));
- }
-
- return drawDispListwire_ex(dlbase, dl_mask, wire_col);
-}
-
-static bool index3_nors_incr = true;
-
-static void drawDispListsolid(ListBase *lb, Object *ob, const short UNUSED(dflag),
- const unsigned char ob_wire_col[4], const bool use_glsl)
-{
- GPUVertexAttribs gattribs;
-
- if (lb == NULL) return;
-
- /* track current material, -1 for none (needed for lines) */
- short col = -1;
-
- DispList *dl = lb->first;
- while (dl) {
- const float *data = dl->verts;
- //const float *ndata = dl->nors;
-
- switch (dl->type) {
- case DL_SEGM:
- if (ob->type == OB_SURF) {
- if (col != -1) {
- GPU_object_material_unbind();
- col = -1;
- }
-
- drawDispListVerts(GWN_PRIM_LINE_STRIP, data, dl->nr, ob_wire_col);
- }
- break;
- case DL_POLY:
- if (ob->type == OB_SURF) {
- if (col != -1) {
- GPU_object_material_unbind();
- col = -1;
- }
-
- drawDispListVerts(GWN_PRIM_LINE_LOOP, data, dl->nr, ob_wire_col);
- }
- break;
- case DL_SURF:
-
- if (dl->index) {
- if (col != dl->col) {
- GPU_object_material_bind(dl->col + 1, use_glsl ? &gattribs : NULL);
- col = dl->col;
- }
- const unsigned int verts_len = dl->nr * dl->parts;
-
- drawDispListElem(
- true, (dl->rt & CU_SMOOTH) != 0, false,
- dl->verts, dl->nors, verts_len,
- dl->index, dl->totindex, ob_wire_col);
- }
- break;
-
- case DL_INDEX3:
- if (col != dl->col) {
- GPU_object_material_bind(dl->col + 1, use_glsl ? &gattribs : NULL);
- col = dl->col;
- }
-
-#if 0
- /* for polys only one normal needed */
- if (index3_nors_incr) {
- glEnableClientState(GL_NORMAL_ARRAY);
- glNormalPointer(GL_FLOAT, 0, dl->nors);
- }
- else
- glNormal3fv(ndata);
-#endif
- /* special case, 'nors' is a single value */
- drawDispListElem(
- false, (dl->rt & CU_SMOOTH) != 0, true,
- dl->verts, dl->nors, dl->nr,
- dl->index, dl->parts, ob_wire_col);
-
-#if 0
- if (index3_nors_incr)
- glDisableClientState(GL_NORMAL_ARRAY);
-#endif
-
- break;
-
- case DL_INDEX4:
- if (col != dl->col) {
- GPU_object_material_bind(dl->col + 1, use_glsl ? &gattribs : NULL);
- col = dl->col;
- }
-
- drawDispListElem(
- true, true, false,
- dl->verts, dl->nors, dl->nr,
- dl->index, dl->parts, ob_wire_col);
-
- break;
- }
- dl = dl->next;
- }
-
- glFrontFace(GL_CCW);
-
- if (col != -1) {
- GPU_object_material_unbind();
- }
-}
-
-static void drawCurveDMWired(Object *ob)
-{
- DerivedMesh *dm = ob->derivedFinal;
- dm->drawEdges(dm, 1, 0);
-}
-
-/* return true when nothing was drawn */
-static bool drawCurveDerivedMesh(Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt)
-{
- Object *ob = base->object;
- DerivedMesh *dm = ob->derivedFinal;
-
- if (!dm) {
- return true;
- }
-
- DM_update_materials(dm, ob);
-
- glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
-
- if (dt > OB_WIRE && dm->getNumPolys(dm)) {
- bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt);
- GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl, NULL);
-
- if (!glsl)
- dm->drawFacesSolid(dm, NULL, 0, GPU_object_material_bind);
- else
- dm->drawFacesGLSL(dm, GPU_object_material_bind);
-
- GPU_end_object_materials();
- }
- else {
- if (((v3d->flag2 & V3D_RENDER_OVERRIDE) && v3d->drawtype >= OB_SOLID) == 0)
- drawCurveDMWired(ob);
- }
-
- return false;
-}
-
-/**
- * Only called by #drawDispList
- * \return true when nothing was drawn
- */
-static bool drawDispList_nobackface(Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const short dflag, const unsigned char ob_wire_col[4])
-{
- Object *ob = base->object;
- ListBase *lb = NULL;
- DispList *dl;
- Curve *cu;
- const bool render_only = (v3d->flag2 & V3D_RENDER_OVERRIDE) != 0;
- const bool solid = (dt > OB_WIRE);
-
- switch (ob->type) {
- case OB_FONT:
- case OB_CURVE:
- cu = ob->data;
-
- lb = &ob->curve_cache->disp;
-
- if (solid) {
- const bool has_faces = BKE_displist_has_faces(lb);
- dl = lb->first;
- if (dl == NULL) {
- return true;
- }
-
- if (dl->nors == NULL) BKE_displist_normals_add(lb);
- index3_nors_incr = false;
-
- if (!render_only) {
- /* when we have faces, only draw loose-wire */
- if (has_faces) {
- drawDispListwire_ex(lb, (1 << DL_SEGM), ob_wire_col);
- }
- else {
- drawDispListwire(lb, ob->type, ob_wire_col);
- }
- }
-
- if (has_faces == false) {
- /* pass */
- }
- else {
- if (draw_glsl_material(scene, view_layer, ob, v3d, dt)) {
- GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 1, NULL);
- drawDispListsolid(lb, ob, dflag, ob_wire_col, true);
- GPU_end_object_materials();
- }
- else {
- GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 0, NULL);
- drawDispListsolid(lb, ob, dflag, ob_wire_col, false);
- GPU_end_object_materials();
- }
- if (cu->editnurb && cu->bevobj == NULL && cu->taperobj == NULL && cu->ext1 == 0.0f && cu->ext2 == 0.0f) {
- unsigned char col[4] = {0, 0, 0, 0};
- drawDispListwire(lb, ob->type, col);
- }
- }
- index3_nors_incr = true;
- }
- else {
- if (!render_only || BKE_displist_has_faces(lb)) {
- return drawDispListwire(lb, ob->type, ob_wire_col);
- }
- }
- break;
- case OB_SURF:
-
- lb = &ob->curve_cache->disp;
-
- if (solid) {
- dl = lb->first;
- if (dl == NULL) {
- return true;
- }
-
- if (dl->nors == NULL) BKE_displist_normals_add(lb);
-
- if (draw_glsl_material(scene, view_layer, ob, v3d, dt)) {
- GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 1, NULL);
- drawDispListsolid(lb, ob, dflag, ob_wire_col, true);
- GPU_end_object_materials();
- }
- else {
- GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 0, NULL);
- drawDispListsolid(lb, ob, dflag, ob_wire_col, false);
- GPU_end_object_materials();
- }
- }
- else {
- return drawDispListwire(lb, ob->type, ob_wire_col);
- }
- break;
- case OB_MBALL:
-
- if (BKE_mball_is_basis(ob)) {
- lb = &ob->curve_cache->disp;
- if (BLI_listbase_is_empty(lb)) {
- return true;
- }
-
- if (solid) {
-
- if (draw_glsl_material(scene, view_layer, ob, v3d, dt)) {
- GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 1, NULL);
- drawDispListsolid(lb, ob, dflag, ob_wire_col, true);
- GPU_end_object_materials();
- }
- else {
- GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 0, NULL);
- drawDispListsolid(lb, ob, dflag, ob_wire_col, false);
- GPU_end_object_materials();
- }
- }
- else {
- return drawDispListwire(lb, ob->type, ob_wire_col);
- }
- }
- break;
- }
-
- return false;
-}
-static bool drawDispList(
- Depsgraph *depsgraph, Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const short dflag, const unsigned char ob_wire_col[4])
-{
- bool retval;
-
- /* backface culling */
- if (v3d->flag2 & V3D_BACKFACE_CULLING) {
- /* not all displists use same in/out normal direction convention */
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- }
-
-#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(depsgraph, scene, base->object);
-#endif
-
- if (drawCurveDerivedMesh(scene, view_layer, v3d, rv3d, base, dt) == false) {
- retval = false;
- }
- else {
- Object *ob = base->object;
- GLenum mode;
-
- if (ob->type == OB_MBALL) {
- mode = (ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW;
- }
- else {
- mode = (ob->transflag & OB_NEG_SCALE) ? GL_CCW : GL_CW;
- }
-
- glFrontFace(mode);
-
- retval = drawDispList_nobackface(scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
-
- if (mode != GL_CCW) {
- glFrontFace(GL_CCW);
- }
- }
-
- if (v3d->flag2 & V3D_BACKFACE_CULLING) {
- glDisable(GL_CULL_FACE);
- }
-
- return retval;
-}
-
-/* *********** drawing for particles ************* */
-/* stride : offset size in bytes
- * col[4] : the color to use when *color is NULL, can be also NULL */
-static void draw_vertex_array(Gwn_PrimType prim_type, const float *vert, const float *nor, const float *color, int stride, int vert_ct, float col[4])
-{
- Gwn_VertFormat format = {0};
- unsigned int pos_id, nor_id, col_id;
- pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- if (nor) nor_id = GWN_vertformat_attr_add(&format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- if (color) col_id = GWN_vertformat_attr_add(&format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
-
- Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
- GWN_vertbuf_data_alloc(vbo, vert_ct);
-
- if (stride == 0) {
- GWN_vertbuf_attr_fill(vbo, pos_id, vert);
- if (nor) GWN_vertbuf_attr_fill(vbo, nor_id, nor);
- if (color) GWN_vertbuf_attr_fill(vbo, col_id, color);
- }
- else {
- GWN_vertbuf_attr_fill_stride(vbo, pos_id, stride, vert);
- if (nor) GWN_vertbuf_attr_fill_stride(vbo, nor_id, stride, nor);
- if (color) GWN_vertbuf_attr_fill_stride(vbo, col_id, stride, color);
- }
-
- Gwn_Batch *batch = GWN_batch_create_ex(prim_type, vbo, NULL, GWN_BATCH_OWNS_VBO);
- if (nor && color) {
- GWN_batch_program_set_builtin(batch, GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR);
- GWN_batch_uniform_3f(batch, "light", 0.0f, 0.0f, 1.0f);
- }
- else if (nor) {
- GWN_batch_program_set_builtin(batch, GPU_SHADER_SIMPLE_LIGHTING);
- GWN_batch_uniform_3f(batch, "light", 0.0f, 0.0f, 1.0f);
- if (col) GWN_batch_uniform_4fv(batch, "color", col);
- }
- else if (color) {
- GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_SMOOTH_COLOR);
- }
- else {
- GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR);
- if (col) GWN_batch_uniform_4fv(batch, "color", col);
- }
- GWN_batch_draw(batch);
- GWN_batch_discard(batch);
-}
-
-static void draw_particle_arrays_new(int draw_as, int ob_dt, int select,
- const float *vert, const float *nor, const float *color,
- int totpoint, float col[4])
-{
- /* draw created data arrays */
- switch (draw_as) {
- case PART_DRAW_AXIS:
- case PART_DRAW_CROSS:
- draw_vertex_array(GWN_PRIM_LINES, vert, nor, color, 0, 6 * totpoint, col);
- break;
- case PART_DRAW_LINE:
- draw_vertex_array(GWN_PRIM_LINES, vert, nor, color, 0, 2 * totpoint, col);
- break;
- case PART_DRAW_BB:
- if (ob_dt <= OB_WIRE || select)
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- else
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-
- draw_vertex_array(GWN_PRIM_TRIS, vert, nor, color, 0, 6 * totpoint, col);
- break;
- default:
- draw_vertex_array(GWN_PRIM_POINTS, vert, nor, color, 0, totpoint, col);
- break;
- }
-}
-static void draw_particle(ParticleKey *state, int draw_as, short draw, float pixsize,
- float imat[4][4], const float draw_line[2], ParticleBillboardData *bb, ParticleDrawData *pdd,
- unsigned int pos)
-{
- float vec[3], vec2[3];
- float *vd = NULL;
- float *cd = NULL;
- float ma_col[3] = {0.0f, 0.0f, 0.0f};
-
- /* null only for PART_DRAW_CIRC */
- if (pdd) {
- vd = pdd->vd;
- cd = pdd->cd;
-
- if (pdd->ma_col) {
- copy_v3_v3(ma_col, pdd->ma_col);
- }
- }
-
- switch (draw_as) {
- case PART_DRAW_DOT:
- {
- if (vd) {
- copy_v3_v3(vd, state->co); pdd->vd += 3;
- }
- if (cd) {
- copy_v3_v3(cd, pdd->ma_col);
- pdd->cd += 3;
- }
- break;
- }
- case PART_DRAW_CROSS:
- case PART_DRAW_AXIS:
- {
- vec[0] = 2.0f * pixsize;
- vec[1] = vec[2] = 0.0;
- mul_qt_v3(state->rot, vec);
- if (draw_as == PART_DRAW_AXIS) {
- if (cd) {
- cd[1] = cd[2] = cd[4] = cd[5] = 0.0;
- cd[0] = cd[3] = 1.0;
- cd[6] = cd[8] = cd[9] = cd[11] = 0.0;
- cd[7] = cd[10] = 1.0;
- cd[13] = cd[12] = cd[15] = cd[16] = 0.0;
- cd[14] = cd[17] = 1.0;
- pdd->cd += 18;
- }
-
- copy_v3_v3(vec2, state->co);
- }
- else {
- if (cd) {
- cd[0] = cd[3] = cd[6] = cd[9] = cd[12] = cd[15] = ma_col[0];
- cd[1] = cd[4] = cd[7] = cd[10] = cd[13] = cd[16] = ma_col[1];
- cd[2] = cd[5] = cd[8] = cd[11] = cd[14] = cd[17] = ma_col[2];
- pdd->cd += 18;
- }
- sub_v3_v3v3(vec2, state->co, vec);
- }
-
- add_v3_v3(vec, state->co);
- copy_v3_v3(pdd->vd, vec); pdd->vd += 3;
- copy_v3_v3(pdd->vd, vec2); pdd->vd += 3;
-
- vec[1] = 2.0f * pixsize;
- vec[0] = vec[2] = 0.0;
- mul_qt_v3(state->rot, vec);
- if (draw_as == PART_DRAW_AXIS) {
- copy_v3_v3(vec2, state->co);
- }
- else {
- sub_v3_v3v3(vec2, state->co, vec);
- }
-
- add_v3_v3(vec, state->co);
- copy_v3_v3(pdd->vd, vec); pdd->vd += 3;
- copy_v3_v3(pdd->vd, vec2); pdd->vd += 3;
-
- vec[2] = 2.0f * pixsize;
- vec[0] = vec[1] = 0.0f;
- mul_qt_v3(state->rot, vec);
- if (draw_as == PART_DRAW_AXIS) {
- copy_v3_v3(vec2, state->co);
- }
- else {
- sub_v3_v3v3(vec2, state->co, vec);
- }
-
- add_v3_v3(vec, state->co);
-
- copy_v3_v3(pdd->vd, vec); pdd->vd += 3;
- copy_v3_v3(pdd->vd, vec2); pdd->vd += 3;
- break;
- }
- case PART_DRAW_LINE:
- {
- copy_v3_v3(vec, state->vel);
- normalize_v3(vec);
- if (draw & PART_DRAW_VEL_LENGTH)
- mul_v3_fl(vec, len_v3(state->vel));
- madd_v3_v3v3fl(pdd->vd, state->co, vec, -draw_line[0]); pdd->vd += 3;
- madd_v3_v3v3fl(pdd->vd, state->co, vec, draw_line[1]); pdd->vd += 3;
- if (cd) {
- cd[0] = cd[3] = ma_col[0];
- cd[1] = cd[4] = ma_col[1];
- cd[2] = cd[5] = ma_col[2];
- pdd->cd += 6;
- }
- break;
- }
- case PART_DRAW_CIRC:
- {
- imm_drawcircball(state->co, pixsize, imat, pos);
- break;
- }
- case PART_DRAW_BB:
- {
- float xvec[3], yvec[3], zvec[3], bb_center[3];
-
- copy_v3_v3(bb->vec, state->co);
- copy_v3_v3(bb->vel, state->vel);
-
- psys_make_billboard(bb, xvec, yvec, zvec, bb_center);
-
- /* First tri */
- add_v3_v3v3(pdd->vd, bb_center, xvec);
- add_v3_v3(pdd->vd, yvec); pdd->vd += 3;
-
- sub_v3_v3v3(pdd->vd, bb_center, xvec);
- add_v3_v3(pdd->vd, yvec); pdd->vd += 3;
-
- sub_v3_v3v3(pdd->vd, bb_center, xvec);
- sub_v3_v3v3(pdd->vd, pdd->vd, yvec); pdd->vd += 3;
-
- /* Second tri */
- add_v3_v3v3(pdd->vd, bb_center, xvec);
- add_v3_v3(pdd->vd, yvec); pdd->vd += 3;
-
- sub_v3_v3v3(pdd->vd, bb_center, xvec);
- sub_v3_v3v3(pdd->vd, pdd->vd, yvec); pdd->vd += 3;
-
- add_v3_v3v3(pdd->vd, bb_center, xvec);
- sub_v3_v3v3(pdd->vd, pdd->vd, yvec); pdd->vd += 3;
-
- if (cd) {
- for (int i = 0; i < 6; i++, cd += 3, pdd->cd += 3) {
- copy_v3_v3(cd, ma_col);
- }
- }
- for (int i = 0; i < 6; i++, pdd->nd += 3) {
- copy_v3_v3(pdd->nd, zvec);
- }
- break;
- }
- }
-}
-static void draw_particle_data(ParticleSystem *psys, RegionView3D *rv3d,
- ParticleKey *state, int draw_as,
- float imat[4][4], ParticleBillboardData *bb, ParticleDrawData *pdd,
- const float ct, const float pa_size, const float r_tilt, const float pixsize_scale,
- unsigned int pos)
-{
- ParticleSettings *part = psys->part;
- float pixsize;
-
- if (psys->parent)
- mul_m4_v3(psys->parent->obmat, state->co);
-
- /* create actual particle data */
- if (draw_as == PART_DRAW_BB) {
- bb->offset[0] = part->bb_offset[0];
- bb->offset[1] = part->bb_offset[1];
- bb->size[0] = part->bb_size[0] * pa_size;
- if (part->bb_align == PART_BB_VEL) {
- float pa_vel = len_v3(state->vel);
- float head = part->bb_vel_head * pa_vel;
- float tail = part->bb_vel_tail * pa_vel;
- bb->size[1] = part->bb_size[1] * pa_size + head + tail;
- /* use offset to adjust the particle center. this is relative to size, so need to divide! */
- if (bb->size[1] > 0.0f)
- bb->offset[1] += (head - tail) / bb->size[1];
- }
- else {
- bb->size[1] = part->bb_size[1] * pa_size;
- }
- bb->tilt = part->bb_tilt * (1.0f - part->bb_rand_tilt * r_tilt);
- bb->time = ct;
- }
-
- pixsize = ED_view3d_pixel_size(rv3d, state->co) * pixsize_scale;
-
- draw_particle(state, draw_as, part->draw, pixsize, imat, part->draw_line, bb, pdd, pos);
-}
-/* unified drawing of all new particle systems draw types except dupli ob & group
- * mostly tries to use vertex arrays for speed
- *
- * 1. check that everything is ok & updated
- * 2. start initializing things
- * 3. initialize according to draw type
- * 4. allocate drawing data arrays
- * 5. start filling the arrays
- * 6. draw the arrays
- * 7. clean up
- */
-static void draw_new_particle_system(
- Depsgraph *depsgraph, Scene *scene, View3D *v3d, RegionView3D *rv3d,
- Base *base, ParticleSystem *psys,
- const char ob_dt, const short dflag)
-{
- Object *ob = base->object;
- ParticleEditSettings *pset = PE_settings(scene);
- ParticleSettings *part = psys->part;
- ParticleData *pars = psys->particles;
- ParticleData *pa;
- ParticleKey state, *states = NULL;
- ParticleBillboardData bb;
- ParticleSimulationData sim = {NULL};
- ParticleDrawData *pdd = psys->pdd;
- Material *ma;
- float vel[3], imat[4][4];
- float timestep, pixsize_scale = 1.0f, pa_size, r_tilt, r_length;
- float pa_time, pa_birthtime, pa_dietime, pa_health, intensity;
- float cfra;
- float ma_col[3] = {0.0f, 0.0f, 0.0f};
- int a, totpart, totpoint = 0, totve = 0, drawn, draw_as, totchild = 0;
- bool select = (base->flag & BASE_SELECTED) != 0, create_cdata = false, need_v = false;
- GLint polygonmode[2];
- char numstr[32];
- unsigned char tcol[4] = {0, 0, 0, 255};
- unsigned int pos;
-
-/* 1. */
- if (part == NULL || !psys_check_enabled(ob, psys, G.is_rendering))
- return;
-
- if (pars == NULL) return;
-
- /* don't draw normal paths in edit mode */
- if (psys_in_edit_mode(depsgraph, psys) && (pset->flag & PE_DRAW_PART) == 0)
- return;
-
- if (part->draw_as == PART_DRAW_REND)
- draw_as = part->ren_as;
- else
- draw_as = part->draw_as;
-
- if (draw_as == PART_DRAW_NOT)
- return;
-
- /* prepare curvemapping tables */
- if ((psys->part->child_flag & PART_CHILD_USE_CLUMP_CURVE) && psys->part->clumpcurve)
- curvemapping_changed_all(psys->part->clumpcurve);
- if ((psys->part->child_flag & PART_CHILD_USE_ROUGH_CURVE) && psys->part->roughcurve)
- curvemapping_changed_all(psys->part->roughcurve);
- if ((psys->part->child_flag & PART_CHILD_USE_TWIST_CURVE) && psys->part->twistcurve)
- curvemapping_changed_all(psys->part->twistcurve);
-
-/* 2. */
- sim.depsgraph = depsgraph;
- sim.scene = scene;
- sim.ob = ob;
- sim.psys = psys;
- sim.psmd = psys_get_modifier(ob, psys);
-
- if (part->phystype == PART_PHYS_KEYED) {
- if (psys->flag & PSYS_KEYED) {
- psys_count_keyed_targets(&sim);
- if (psys->totkeyed == 0)
- return;
- }
- }
-
- if (select) {
- select = false;
- if (psys_get_current(ob) == psys)
- select = true;
- }
-
- psys->flag |= PSYS_DRAWING;
-
- if (part->type == PART_HAIR && !psys->childcache)
- totchild = 0;
- else
- totchild = psys->totchild * part->disp / 100;
-
- ma = give_current_material(ob, part->omat);
-
- if (v3d->zbuf) glDepthMask(1);
-
- if ((ma) && (part->draw_col == PART_DRAW_COL_MAT)) {
- rgb_float_to_uchar(tcol, &(ma->r));
- copy_v3_v3(ma_col, &ma->r);
- }
-
- timestep = psys_get_timestep(&sim);
-
- if ((ob->flag & OB_FROMGROUP) != 0) {
- float mat[4][4];
- mul_m4_m4m4(mat, ob->obmat, psys->imat);
- gpuMultMatrix(mat);
- }
-
- /* needed for text display */
- invert_m4_m4(ob->imat, ob->obmat);
-
- totpart = psys->totpart;
-
- cfra = BKE_scene_frame_get(scene);
-
- if (draw_as == PART_DRAW_PATH && psys->pathcache == NULL && psys->childcache == NULL)
- draw_as = PART_DRAW_DOT;
-
-/* 3. */
- glLineWidth(1.0f);
-
- switch (draw_as) {
- case PART_DRAW_DOT:
- if (part->draw_size)
- glPointSize(part->draw_size);
- else
- glPointSize(2.0); /* default dot size */
- break;
- case PART_DRAW_CIRC:
- /* calculate view aligned matrix: */
- copy_m4_m4(imat, rv3d->viewinv);
- normalize_v3(imat[0]);
- normalize_v3(imat[1]);
- ATTR_FALLTHROUGH;
- case PART_DRAW_CROSS:
- case PART_DRAW_AXIS:
- /* lets calculate the scale: */
-
- if (part->draw_size == 0.0)
- pixsize_scale = 2.0f;
- else
- pixsize_scale = part->draw_size;
-
- if (draw_as == PART_DRAW_AXIS)
- create_cdata = 1;
- break;
- case PART_DRAW_OB:
- if (part->dup_ob == NULL)
- draw_as = PART_DRAW_DOT;
- else
- draw_as = 0;
- break;
- case PART_DRAW_GR:
- if (part->dup_group == NULL)
- draw_as = PART_DRAW_DOT;
- else
- draw_as = 0;
- break;
- case PART_DRAW_BB:
- if (v3d->camera == NULL && part->bb_ob == NULL) {
- printf("Billboards need an active camera or a target object!\n");
-
- draw_as = part->draw_as = PART_DRAW_DOT;
-
- if (part->draw_size)
- glPointSize(part->draw_size);
- else
- glPointSize(2.0); /* default dot size */
- }
- else if (part->bb_ob)
- bb.ob = part->bb_ob;
- else
- bb.ob = v3d->camera;
-
- bb.align = part->bb_align;
- bb.anim = part->bb_anim;
- bb.lock = part->draw & PART_DRAW_BB_LOCK;
- break;
- case PART_DRAW_PATH:
- break;
- case PART_DRAW_LINE:
- need_v = 1;
- break;
- }
- if (part->draw & PART_DRAW_SIZE && part->draw_as != PART_DRAW_CIRC) {
- copy_m4_m4(imat, rv3d->viewinv);
- normalize_v3(imat[0]);
- normalize_v3(imat[1]);
- }
-
- if (ELEM(draw_as, PART_DRAW_DOT, PART_DRAW_CROSS, PART_DRAW_LINE) &&
- (part->draw_col > PART_DRAW_COL_MAT))
- {
- create_cdata = 1;
- }
-
- if (!create_cdata && pdd && pdd->cdata) {
- MEM_freeN(pdd->cdata);
- pdd->cdata = pdd->cd = NULL;
- }
-
-/* 4. */
- if (draw_as && ELEM(draw_as, PART_DRAW_PATH, PART_DRAW_CIRC) == 0) {
- int partsize = 3 * sizeof(float);
- int create_ndata = 0;
-
- if (!pdd)
- pdd = psys->pdd = MEM_callocN(sizeof(ParticleDrawData), "ParticleDrawData");
-
- if (part->draw_as == PART_DRAW_REND && part->trail_count > 1) {
- partsize *= part->trail_count;
- psys_make_temp_pointcache(ob, psys);
- }
-
- switch (draw_as) {
- case PART_DRAW_AXIS:
- case PART_DRAW_CROSS:
- partsize *= 6;
- if (draw_as != PART_DRAW_CROSS)
- create_cdata = 1;
- break;
- case PART_DRAW_LINE:
- partsize *= 2;
- break;
- case PART_DRAW_BB:
- partsize *= 6; /* New OGL only understands tris, no choice here. */
- create_ndata = 1;
- break;
- }
-
- if (pdd->totpart != totpart + totchild || pdd->partsize != partsize)
- psys_free_pdd(psys);
-
- if (!pdd->vdata)
- pdd->vdata = MEM_calloc_arrayN(totpart + totchild, partsize, "particle_vdata");
- if (create_cdata && !pdd->cdata)
- pdd->cdata = MEM_calloc_arrayN(totpart + totchild, partsize, "particle_cdata");
- if (create_ndata && !pdd->ndata)
- pdd->ndata = MEM_calloc_arrayN(totpart + totchild, partsize, "particle_ndata");
-
- if (part->draw & PART_DRAW_VEL && draw_as != PART_DRAW_LINE) {
- if (!pdd->vedata)
- pdd->vedata = MEM_calloc_arrayN(totpart + totchild, 2 * 3 * sizeof(float), "particle_vedata");
-
- need_v = 1;
- }
- else if (pdd->vedata) {
- /* velocity data not needed, so free it */
- MEM_freeN(pdd->vedata);
- pdd->vedata = NULL;
- }
-
- pdd->vd = pdd->vdata;
- pdd->ved = pdd->vedata;
- pdd->cd = pdd->cdata;
- pdd->nd = pdd->ndata;
- pdd->totpart = totpart + totchild;
- pdd->partsize = partsize;
- }
- else if (psys->pdd) {
- psys_free_pdd(psys);
- MEM_freeN(psys->pdd);
- pdd = psys->pdd = NULL;
- }
-
- if (pdd) {
- pdd->ma_col = ma_col;
- }
-
- psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
-
- /* circles don't use drawdata, so have to add a special case here */
- if ((pdd || draw_as == PART_DRAW_CIRC) && draw_as != PART_DRAW_PATH) {
- /* 5. */
- if (pdd && (pdd->flag & PARTICLE_DRAW_DATA_UPDATED) &&
- (pdd->vedata || part->draw & (PART_DRAW_SIZE | PART_DRAW_NUM | PART_DRAW_HEALTH)) == 0)
- {
- totpoint = pdd->totpoint; /* draw data is up to date */
- }
- else {
- if ((draw_as == PART_DRAW_CIRC) || (part->draw & PART_DRAW_SIZE)) {
- pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- imm_cpack(0xFFFFFF);
- }
- for (a = 0, pa = pars; a < totpart + totchild; a++, pa++) {
- /* setup per particle individual stuff */
- if (a < totpart) {
- if (totchild && (part->draw & PART_DRAW_PARENT) == 0) continue;
- if (pa->flag & PARS_NO_DISP || pa->flag & PARS_UNEXIST) continue;
-
- pa_time = (cfra - pa->time) / pa->lifetime;
- pa_birthtime = pa->time;
- pa_dietime = pa->dietime;
- pa_size = pa->size;
- if (part->phystype == PART_PHYS_BOIDS)
- pa_health = pa->boid->data.health;
- else
- pa_health = -1.0;
-
- r_tilt = 2.0f * (psys_frand(psys, a + 21) - 0.5f);
- r_length = psys_frand(psys, a + 22);
-
- if (part->draw_col > PART_DRAW_COL_MAT) {
- switch (part->draw_col) {
- case PART_DRAW_COL_VEL:
- intensity = len_v3(pa->state.vel) / part->color_vec_max;
- break;
- case PART_DRAW_COL_ACC:
- intensity = len_v3v3(pa->state.vel, pa->prev_state.vel) / ((pa->state.time - pa->prev_state.time) * part->color_vec_max);
- break;
- default:
- intensity = 1.0f; /* should never happen */
- BLI_assert(0);
- break;
- }
- CLAMP(intensity, 0.0f, 1.0f);
- weight_to_rgb(ma_col, intensity);
- }
- }
- else {
- ChildParticle *cpa = &psys->child[a - totpart];
-
- pa_time = psys_get_child_time(psys, cpa, cfra, &pa_birthtime, &pa_dietime);
- pa_size = psys_get_child_size(psys, cpa, cfra, NULL);
-
- pa_health = -1.0;
-
- r_tilt = 2.0f * (psys_frand(psys, a + 21) - 0.5f);
- r_length = psys_frand(psys, a + 22);
- }
-
- drawn = 0;
- if (part->draw_as == PART_DRAW_REND && part->trail_count > 1) {
- float length = part->path_end * (1.0f - part->randlength * r_length);
- int trail_count = part->trail_count * (1.0f - part->randlength * r_length);
- float ct = ((part->draw & PART_ABS_PATH_TIME) ? cfra : pa_time) - length;
- float dt = length / (trail_count ? (float)trail_count : 1.0f);
- int i = 0;
-
- ct += dt;
- for (i = 0; i < trail_count; i++, ct += dt) {
-
- if (part->draw & PART_ABS_PATH_TIME) {
- if (ct < pa_birthtime || ct > pa_dietime)
- continue;
- }
- else if (ct < 0.0f || ct > 1.0f)
- continue;
-
- state.time = (part->draw & PART_ABS_PATH_TIME) ? -ct : -(pa_birthtime + ct * (pa_dietime - pa_birthtime));
- psys_get_particle_on_path(&sim, a, &state, need_v);
-
- draw_particle_data(psys, rv3d,
- &state, draw_as, imat, &bb, psys->pdd,
- ct, pa_size, r_tilt, pixsize_scale, pos);
-
- totpoint++;
- drawn = 1;
- }
- }
- else {
- state.time = cfra;
- if (psys_get_particle_state(&sim, a, &state, 0)) {
-
- draw_particle_data(psys, rv3d,
- &state, draw_as, imat, &bb, psys->pdd,
- pa_time, pa_size, r_tilt, pixsize_scale, pos);
-
- totpoint++;
- drawn = 1;
- }
- }
-
- if (drawn) {
- /* additional things to draw for each particle
- * (velocity, size and number) */
- if ((part->draw & PART_DRAW_VEL) && pdd && pdd->vedata) {
- copy_v3_v3(pdd->ved, state.co);
- pdd->ved += 3;
- mul_v3_v3fl(vel, state.vel, timestep);
- add_v3_v3v3(pdd->ved, state.co, vel);
- pdd->ved += 3;
-
- totve++;
- }
-
- if (part->draw & PART_DRAW_SIZE) {
- setlinestyle(3);
- imm_drawcircball(state.co, pa_size, imat, pos);
- setlinestyle(0);
- }
-
-
- if ((part->draw & PART_DRAW_NUM || part->draw & PART_DRAW_HEALTH) &&
- (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0)
- {
- size_t numstr_len;
- float vec_txt[3];
- char *val_pos = numstr;
- numstr[0] = '\0';
-
- if (part->draw & PART_DRAW_NUM) {
- if (a < totpart && (part->draw & PART_DRAW_HEALTH) && (part->phystype == PART_PHYS_BOIDS)) {
- numstr_len = BLI_snprintf_rlen(val_pos, sizeof(numstr), "%d:%.2f", a, pa_health);
- }
- else {
- numstr_len = BLI_snprintf_rlen(val_pos, sizeof(numstr), "%d", a);
- }
- }
- else {
- if (a < totpart && (part->draw & PART_DRAW_HEALTH) && (part->phystype == PART_PHYS_BOIDS)) {
- numstr_len = BLI_snprintf_rlen(val_pos, sizeof(numstr), "%.2f", pa_health);
- }
- }
-
- if (numstr[0]) {
- /* in path drawing state.co is the end point
- * use worldspace because object matrix is already applied */
- mul_v3_m4v3(vec_txt, ob->imat, state.co);
- view3d_cached_text_draw_add(vec_txt, numstr, numstr_len,
- 10, V3D_CACHE_TEXT_WORLDSPACE | V3D_CACHE_TEXT_ASCII, tcol);
- }
- }
- }
- }
- if ((draw_as == PART_DRAW_CIRC) || (part->draw & PART_DRAW_SIZE)) {
- immUnbindProgram();
- }
- }
- }
-/* 6. */
-
- glGetIntegerv(GL_POLYGON_MODE, polygonmode);
-
- if (draw_as == PART_DRAW_PATH) {
- ParticleCacheKey **cache, *path;
- float *cdata2 = NULL;
-
- if (totchild && (part->draw & PART_DRAW_PARENT) == 0)
- totpart = 0;
- else if (psys->pathcache == NULL)
- totpart = 0;
-
- /* draw actual/parent particles */
- cache = psys->pathcache;
- for (a = 0, pa = psys->particles; a < totpart; a++, pa++) {
- path = cache[a];
- if (path->segments > 0) {
- if (((dflag & DRAW_CONSTCOLOR) == 0) && (part->draw_col == PART_DRAW_COL_MAT)) {
- draw_vertex_array(GWN_PRIM_LINE_STRIP, path->co, path->vel, path->col, sizeof(ParticleCacheKey), path->segments + 1, NULL);
- }
- else {
- float color[4];
- rgba_uchar_to_float(color, tcol);
- draw_vertex_array(GWN_PRIM_LINE_STRIP, path->co, path->vel, NULL, sizeof(ParticleCacheKey), path->segments + 1, color);
- }
- }
- }
-
- if (part->type == PART_HAIR) {
- if (part->draw & PART_DRAW_GUIDE_HAIRS) {
- DerivedMesh *hair_dm = psys->hair_out_dm;
-
- for (a = 0, pa = psys->particles; a < totpart; a++, pa++) {
- if (pa->totkey > 1) {
- HairKey *hkey = pa->hair;
-
- /* XXX use proper theme color here */
- float color[4] = {0.58f, 0.67f, 1.0f, 1.0f};
- draw_vertex_array(GWN_PRIM_LINE_STRIP, hkey->world_co, NULL, NULL, sizeof(HairKey), pa->totkey, color);
- }
- }
-
- if (hair_dm) {
- MVert *mvert = hair_dm->getVertArray(hair_dm);
- int i;
-
- unsigned int pos_id = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformColor3f(0.9f, 0.4f, 0.4f);
-
- unsigned int count = 0;
- for (a = 0, pa = psys->particles; a < totpart; a++, pa++) {
- count += MAX2(pa->totkey - 1, 0);
- }
-
- if (count > 0) {
- immBegin(GWN_PRIM_LINES, count * 2);
- for (a = 0, pa = psys->particles; a < totpart; a++, pa++) {
- for (i = 1; i < pa->totkey; ++i) {
- float v1[3], v2[3];
-
- copy_v3_v3(v1, mvert[pa->hair_index + i - 1].co);
- copy_v3_v3(v2, mvert[pa->hair_index + i].co);
-
- mul_m4_v3(ob->obmat, v1);
- mul_m4_v3(ob->obmat, v2);
-
- immVertex3fv(pos_id, v1);
- immVertex3fv(pos_id, v2);
- }
- }
- immEnd();
- }
-
- immUnbindProgram();
- }
- }
-
- if (part->draw & PART_DRAW_HAIR_GRID) {
- ClothModifierData *clmd = psys->clmd;
- if (clmd) {
- float *gmin = clmd->hair_grid_min;
- float *gmax = clmd->hair_grid_max;
- int *res = clmd->hair_grid_res;
- int i;
-
- unsigned int pos_id = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- if (select)
- immUniformThemeColor(TH_ACTIVE);
- else
- immUniformThemeColor(TH_WIRE);
-
- immBegin(GWN_PRIM_LINES, 24);
- immVertex3f(pos_id, gmin[0], gmin[1], gmin[2]); immVertex3f(pos_id, gmax[0], gmin[1], gmin[2]);
- immVertex3f(pos_id, gmax[0], gmin[1], gmin[2]); immVertex3f(pos_id, gmax[0], gmax[1], gmin[2]);
- immVertex3f(pos_id, gmax[0], gmax[1], gmin[2]); immVertex3f(pos_id, gmin[0], gmax[1], gmin[2]);
- immVertex3f(pos_id, gmin[0], gmax[1], gmin[2]); immVertex3f(pos_id, gmin[0], gmin[1], gmin[2]);
-
- immVertex3f(pos_id, gmin[0], gmin[1], gmax[2]); immVertex3f(pos_id, gmax[0], gmin[1], gmax[2]);
- immVertex3f(pos_id, gmax[0], gmin[1], gmax[2]); immVertex3f(pos_id, gmax[0], gmax[1], gmax[2]);
- immVertex3f(pos_id, gmax[0], gmax[1], gmax[2]); immVertex3f(pos_id, gmin[0], gmax[1], gmax[2]);
- immVertex3f(pos_id, gmin[0], gmax[1], gmax[2]); immVertex3f(pos_id, gmin[0], gmin[1], gmax[2]);
-
- immVertex3f(pos_id, gmin[0], gmin[1], gmin[2]); immVertex3f(pos_id, gmin[0], gmin[1], gmax[2]);
- immVertex3f(pos_id, gmax[0], gmin[1], gmin[2]); immVertex3f(pos_id, gmax[0], gmin[1], gmax[2]);
- immVertex3f(pos_id, gmin[0], gmax[1], gmin[2]); immVertex3f(pos_id, gmin[0], gmax[1], gmax[2]);
- immVertex3f(pos_id, gmax[0], gmax[1], gmin[2]); immVertex3f(pos_id, gmax[0], gmax[1], gmax[2]);
- immEnd();
-
- if (select)
- immUniformThemeColorShadeAlpha(TH_ACTIVE, 0, -100);
- else
- immUniformThemeColorShadeAlpha(TH_WIRE, 0, -100);
-
- int count = 0;
- count += MAX2(0, res[0] - 2) * 8;
- count += MAX2(0, res[1] - 2) * 8;
- count += MAX2(0, res[2] - 2) * 8;
-
- if (count >= 2) {
- glEnable(GL_BLEND);
- immBegin(GWN_PRIM_LINES, count);
- for (i = 1; i < res[0] - 1; ++i) {
- float f = interpf(gmax[0], gmin[0], (float)i / (float)(res[0] - 1));
- immVertex3f(pos_id, f, gmin[1], gmin[2]); immVertex3f(pos_id, f, gmax[1], gmin[2]);
- immVertex3f(pos_id, f, gmax[1], gmin[2]); immVertex3f(pos_id, f, gmax[1], gmax[2]);
- immVertex3f(pos_id, f, gmax[1], gmax[2]); immVertex3f(pos_id, f, gmin[1], gmax[2]);
- immVertex3f(pos_id, f, gmin[1], gmax[2]); immVertex3f(pos_id, f, gmin[1], gmin[2]);
- }
- for (i = 1; i < res[1] - 1; ++i) {
- float f = interpf(gmax[1], gmin[1], (float)i / (float)(res[1] - 1));
- immVertex3f(pos_id, gmin[0], f, gmin[2]); immVertex3f(pos_id, gmax[0], f, gmin[2]);
- immVertex3f(pos_id, gmax[0], f, gmin[2]); immVertex3f(pos_id, gmax[0], f, gmax[2]);
- immVertex3f(pos_id, gmax[0], f, gmax[2]); immVertex3f(pos_id, gmin[0], f, gmax[2]);
- immVertex3f(pos_id, gmin[0], f, gmax[2]); immVertex3f(pos_id, gmin[0], f, gmin[2]);
- }
- for (i = 1; i < res[2] - 1; ++i) {
- float f = interpf(gmax[2], gmin[2], (float)i / (float)(res[2] - 1));
- immVertex3f(pos_id, gmin[0], gmin[1], f); immVertex3f(pos_id, gmax[0], gmin[1], f);
- immVertex3f(pos_id, gmax[0], gmin[1], f); immVertex3f(pos_id, gmax[0], gmax[1], f);
- immVertex3f(pos_id, gmax[0], gmax[1], f); immVertex3f(pos_id, gmin[0], gmax[1], f);
- immVertex3f(pos_id, gmin[0], gmax[1], f); immVertex3f(pos_id, gmin[0], gmin[1], f);
- }
- immEnd();
- glDisable(GL_BLEND);
- }
-
- immUnbindProgram();
- }
- }
- }
-
- /* draw child particles */
- cache = psys->childcache;
- for (a = 0; a < totchild; a++) {
- path = cache[a];
-
- if (((dflag & DRAW_CONSTCOLOR) == 0) && (part->draw_col == PART_DRAW_COL_MAT)) {
- draw_vertex_array(GWN_PRIM_LINE_STRIP, path->co, path->vel, path->col, sizeof(ParticleCacheKey), path->segments + 1, NULL);
- }
- else {
- float color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
- draw_vertex_array(GWN_PRIM_LINE_STRIP, path->co, path->vel, NULL, sizeof(ParticleCacheKey), path->segments + 1, color);
- }
- }
-
- /* restore & clean up */
- if (cdata2) {
- MEM_freeN(cdata2);
- cdata2 = NULL;
- }
-
- if ((part->draw & PART_DRAW_NUM) && (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
- cache = psys->pathcache;
-
- for (a = 0, pa = psys->particles; a < totpart; a++, pa++) {
- float vec_txt[3];
- size_t numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%i", a);
- /* use worldspace because object matrix is already applied */
- mul_v3_m4v3(vec_txt, ob->imat, cache[a]->co);
- view3d_cached_text_draw_add(vec_txt, numstr, numstr_len,
- 10, V3D_CACHE_TEXT_WORLDSPACE | V3D_CACHE_TEXT_ASCII, tcol);
- }
- }
- }
- else if (pdd && ELEM(draw_as, 0, PART_DRAW_CIRC) == 0) {
-
- if (pdd->vdata) {
- if (select) {
- float color[4];
- UI_GetThemeColor4fv(TH_ACTIVE, color);
-
- if (part->draw_size)
- glPointSize(part->draw_size + 2);
- else
- glPointSize(4.0);
-
- glLineWidth(3.0);
-
- draw_particle_arrays_new(draw_as, ob_dt, 1, pdd->vdata, NULL, NULL, totpoint, color);
- }
-
- glPointSize(part->draw_size ? part->draw_size : 2.0);
- glLineWidth(1.0);
-
-
-#if 0
- /* enable other data arrays */
- /* billboards are drawn this way */
- if (pdd->ndata && ob_dt > OB_WIRE) {
- GPU_basic_shader_colors(NULL, NULL, 0.0f, 1.0f);
- GPU_basic_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR);
- }
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- if (pdd->cdata) {
- glEnableClientState(GL_COLOR_ARRAY);
- glColorPointer(3, GL_FLOAT, 0, pdd->cdata);
- }
- }
-#endif
-
- draw_particle_arrays_new(draw_as, ob_dt, 0, pdd->vdata, pdd->ndata, pdd->cdata, totpoint, NULL);
- }
-
-
- pdd->flag |= PARTICLE_DRAW_DATA_UPDATED;
- pdd->totpoint = totpoint;
- }
-
- if (pdd && pdd->vedata) {
- float color[4] = {0.75f, 0.75f, 0.75f, 1.0f};
- draw_vertex_array(GWN_PRIM_LINES, pdd->vedata, NULL, NULL, 0, 2 * totve, color);
- }
-
- glPolygonMode(GL_FRONT, polygonmode[0]);
- glPolygonMode(GL_BACK, polygonmode[1]);
-
-/* 7. */
-
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
-
- if (states)
- MEM_freeN(states);
-
- psys->flag &= ~PSYS_DRAWING;
-
- /* draw data can't be saved for billboards as they must update to target changes */
- if (draw_as == PART_DRAW_BB) {
- psys_free_pdd(psys);
- pdd->flag &= ~PARTICLE_DRAW_DATA_UPDATED;
- }
-
- if (psys->lattice_deform_data) {
- end_latt_deform(psys->lattice_deform_data);
- psys->lattice_deform_data = NULL;
- }
-
- if (pdd) {
- /* drop references to stack memory */
- pdd->ma_col = NULL;
- }
-
- if ((ob->flag & OB_FROMGROUP) != 0) {
- gpuLoadMatrix(rv3d->viewmat);
- }
-}
-
-static void draw_update_ptcache_edit(
- Depsgraph *depsgraph, Scene *scene, Object *ob, PTCacheEdit *edit)
-{
- if (edit->psys && edit->psys->flag & PSYS_HAIR_UPDATED)
- PE_update_object(depsgraph, scene, ob, 0);
-
- /* create path and child path cache if it doesn't exist already */
- if (edit->pathcache == NULL) {
- psys_cache_edit_paths(depsgraph, scene, ob, edit, CFRA, G.is_rendering);
- }
-}
-
-static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
-{
- ParticleEditSettings *pset = PE_settings(scene);
- const int totpoint = edit->totpoint;
- const bool timed = (pset->flag & PE_FADE_TIME) ? pset->fade_frames : false;
-
- if (edit->pathcache == NULL)
- return;
-
- PE_hide_keys_time(scene, edit, CFRA);
-
- /* opengl setup */
- if ((v3d->flag & V3D_ZBUF_SELECT) == 0)
- glDisable(GL_DEPTH_TEST);
-
- /* get selection theme colors */
- float sel_col[3], nosel_col[3];
- UI_GetThemeColor3fv(TH_VERTEX_SELECT, sel_col);
- UI_GetThemeColor3fv(TH_VERTEX, nosel_col);
-
- /* draw paths */
- const int totkeys = (*edit->pathcache)->segments + 1;
-
- glEnable(GL_BLEND);
- float *pathcol = MEM_calloc_arrayN(totkeys, 4 * sizeof(float), "particle path color data");
-
- if (pset->brushtype == PE_BRUSH_WEIGHT)
- glLineWidth(2.0f);
-
- ParticleCacheKey **cache = edit->pathcache;
- PTCacheEditPoint *point;
- int i;
-
- for (i = 0, point = edit->points; i < totpoint; i++, point++) {
- ParticleCacheKey *path = cache[i];
-
- Gwn_VertFormat format = {0};
- unsigned int pos_id, col_id, col_comp;
-
- col_comp = ((point->flag & PEP_HIDE) || timed) ? 4 : 3;
-
- pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- col_id = GWN_vertformat_attr_add(&format, "color", GWN_COMP_F32, col_comp, GWN_FETCH_FLOAT);
-
- Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
- GWN_vertbuf_data_alloc(vbo, path->segments + 1);
-
- GWN_vertbuf_attr_fill_stride(vbo, pos_id, sizeof(ParticleCacheKey), path->co);
-
- float *pcol = pathcol;
-
- if (point->flag & PEP_HIDE) {
- for (int k = 0; k < totkeys; k++, pcol += 4) {
- copy_v3_v3(pcol, path->col);
- pcol[3] = 0.25f;
- }
-
- GWN_vertbuf_attr_fill(vbo, col_id, pathcol);
- }
- else if (timed) {
- ParticleCacheKey *pkey = path;
- for (int k = 0; k < totkeys; k++, pkey++, pcol += 4) {
- copy_v3_v3(pcol, pkey->col);
- pcol[3] = 1.0f - fabsf((float)(CFRA) -pkey->time) / (float)pset->fade_frames;
- }
-
- GWN_vertbuf_attr_fill(vbo, col_id, pathcol);
- }
- else {
- /* FIXME: shader wants 4 color components but the cache only contains ParticleCacheKey
- * So alpha is random */
- GWN_vertbuf_attr_fill_stride(vbo, col_id, sizeof(ParticleCacheKey), path->col);
- }
-
- Gwn_Batch *batch = GWN_batch_create_ex(GWN_PRIM_LINE_STRIP, vbo, NULL, GWN_BATCH_OWNS_VBO);
- GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_SMOOTH_COLOR);
- GWN_batch_draw(batch);
- GWN_batch_discard(batch);
- }
-
- if (pathcol) { MEM_freeN(pathcol); pathcol = NULL; }
-
- /* draw edit vertices */
- if (pset->selectmode != SCE_SELECT_PATH) {
- glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
-
- if (pset->selectmode == SCE_SELECT_POINT) {
- float *pd = NULL, *pdata = NULL;
- float *cd = NULL, *cdata = NULL;
- int totkeys_visible = 0;
-
- Gwn_VertFormat format = {0};
- unsigned int pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- unsigned int col_id = GWN_vertformat_attr_add(&format, "color", GWN_COMP_F32, (timed ? 4 : 3), GWN_FETCH_FLOAT);
-
- for (i = 0, point = edit->points; i < totpoint; i++, point++)
- if (!(point->flag & PEP_HIDE))
- totkeys_visible += point->totkey;
-
- if (totkeys_visible) {
- if (edit->points && !(edit->points->keys->flag & PEK_USE_WCO))
- pd = pdata = MEM_calloc_arrayN(totkeys_visible, 3 * sizeof(float), "particle edit point data");
- cd = cdata = MEM_calloc_arrayN(totkeys_visible, (timed ? 4 : 3) * sizeof(float), "particle edit color data");
- }
-
- for (i = 0, point = edit->points; i < totpoint; i++, point++) {
- if (point->flag & PEP_HIDE)
- continue;
-
- PTCacheEditKey *key = point->keys;
- for (int k = 0; k < point->totkey; k++, key++) {
- if (pd) {
- copy_v3_v3(pd, key->co);
- pd += 3;
- }
-
- if (key->flag & PEK_SELECT) {
- copy_v3_v3(cd, sel_col);
- }
- else {
- copy_v3_v3(cd, nosel_col);
- }
-
- if (timed)
- *(cd + 3) = 1.0f - fabsf((float)CFRA - *key->time) / (float)pset->fade_frames;
-
- cd += (timed ? 4 : 3);
- }
- }
- cd = cdata;
- pd = pdata;
- for (i = 0, point = edit->points; i < totpoint; i++, point++) {
- if (point->flag & PEP_HIDE || point->totkey == 0)
- continue;
-
- Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
- GWN_vertbuf_data_alloc(vbo, point->totkey);
-
- if (point->keys->flag & PEK_USE_WCO)
- GWN_vertbuf_attr_fill_stride(vbo, pos_id, sizeof(PTCacheEditKey), point->keys->world_co);
- else
- GWN_vertbuf_attr_fill(vbo, pos_id, pd);
-
- GWN_vertbuf_attr_fill(vbo, col_id, cd);
-
- Gwn_Batch *batch = GWN_batch_create_ex(GWN_PRIM_POINTS, vbo, NULL, GWN_BATCH_OWNS_VBO);
- GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_SMOOTH_COLOR);
- GWN_batch_draw(batch);
- GWN_batch_discard(batch);
-
- pd += pd ? 3 * point->totkey : 0;
- cd += (timed ? 4 : 3) * point->totkey;
- }
- if (pdata) { MEM_freeN(pdata); pd = pdata = NULL; }
- if (cdata) { MEM_freeN(cdata); cd = cdata = NULL; }
- }
- else if (pset->selectmode == SCE_SELECT_END) {
- Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- unsigned int col_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR);
- immBeginAtMost(GWN_PRIM_POINTS, totpoint);
- for (i = 0, point = edit->points; i < totpoint; i++, point++) {
- if ((point->flag & PEP_HIDE) == 0 && point->totkey) {
- PTCacheEditKey *key = point->keys + point->totkey - 1;
- if ((key->flag & PEK_SELECT) != 0) {
- immAttrib3fv(col_id, sel_col);
- }
- else {
- immAttrib3fv(col_id, nosel_col);
- }
- /* has to be like this.. otherwise selection won't work, have try glArrayElement later..*/
- immVertex3fv(pos_id, (key->flag & PEK_USE_WCO) ? key->world_co : key->co);
- }
- }
- immEnd();
- immUnbindProgram();
- }
- }
-
- glDisable(GL_BLEND);
- if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
-}
-
-static void ob_draw_RE_motion(float com[3], float rotscale[3][3], float itw, float ith, float drw_size)
-{
- float tr[3][3];
- float root[3], tip[3];
- /* take a copy for not spoiling original */
- copy_m3_m3(tr, rotscale);
- float tw = itw * drw_size;
- float th = ith * drw_size;
-
- Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
- immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR);
-
- immBegin(GWN_PRIM_LINES, 30);
-
- immAttrib4ub(col, 0x7F, 0x00, 0x00, 155);
- root[1] = root[2] = 0.0f;
- root[0] = -drw_size;
- mul_m3_v3(tr, root);
- add_v3_v3(root, com);
- immVertex3fv(pos, root);
- tip[1] = tip[2] = 0.0f;
- tip[0] = drw_size;
- mul_m3_v3(tr, tip);
- add_v3_v3(tip, com);
- immVertex3fv(pos, tip);
-
- root[1] = 0.0f; root[2] = tw;
- root[0] = th;
- mul_m3_v3(tr, root);
- add_v3_v3(root, com);
- immVertex3fv(pos, root);
- immVertex3fv(pos, tip);
-
- root[1] = 0.0f; root[2] = -tw;
- root[0] = th;
- mul_m3_v3(tr, root);
- add_v3_v3(root, com);
- immVertex3fv(pos, root);
- immVertex3fv(pos, tip);
-
- root[1] = tw; root[2] = 0.0f;
- root[0] = th;
- mul_m3_v3(tr, root);
- add_v3_v3(root, com);
- immVertex3fv(pos, root);
- immVertex3fv(pos, tip);
-
- root[1] = -tw; root[2] = 0.0f;
- root[0] = th;
- mul_m3_v3(tr, root);
- add_v3_v3(root, com);
- immVertex3fv(pos, root);
- immVertex3fv(pos, tip);
-
- immAttrib4ub(col, 0x00, 0x7F, 0x00, 155);
-
- root[0] = root[2] = 0.0f;
- root[1] = -drw_size;
- mul_m3_v3(tr, root);
- add_v3_v3(root, com);
- immVertex3fv(pos, root);
- tip[0] = tip[2] = 0.0f;
- tip[1] = drw_size;
- mul_m3_v3(tr, tip);
- add_v3_v3(tip, com);
- immVertex3fv(pos, tip);
-
- root[0] = 0.0f; root[2] = tw;
- root[1] = th;
- mul_m3_v3(tr, root);
- add_v3_v3(root, com);
- immVertex3fv(pos, root);
- immVertex3fv(pos, tip);
-
- root[0] = 0.0f; root[2] = -tw;
- root[1] = th;
- mul_m3_v3(tr, root);
- add_v3_v3(root, com);
- immVertex3fv(pos, root);
- immVertex3fv(pos, tip);
-
- root[0] = tw; root[2] = 0.0f;
- root[1] = th;
- mul_m3_v3(tr, root);
- add_v3_v3(root, com);
- immVertex3fv(pos, root);
- immVertex3fv(pos, tip);
-
- root[0] = -tw; root[2] = 0.0f;
- root[1] = th;
- mul_m3_v3(tr, root);
- add_v3_v3(root, com);
- immVertex3fv(pos, root);
- immVertex3fv(pos, tip);
-
- immAttrib4ub(col, 0x00, 0x00, 0x7F, 155);
- root[0] = root[1] = 0.0f;
- root[2] = -drw_size;
- mul_m3_v3(tr, root);
- add_v3_v3(root, com);
- immVertex3fv(pos, root);
- tip[0] = tip[1] = 0.0f;
- tip[2] = drw_size;
- mul_m3_v3(tr, tip);
- add_v3_v3(tip, com);
- immVertex3fv(pos, tip);
-
- root[0] = 0.0f; root[1] = tw;
- root[2] = th;
- mul_m3_v3(tr, root);
- add_v3_v3(root, com);
- immVertex3fv(pos, root);
- immVertex3fv(pos, tip);
-
- root[0] = 0.0f; root[1] = -tw;
- root[2] = th;
- mul_m3_v3(tr, root);
- add_v3_v3(root, com);
- immVertex3fv(pos, root);
- immVertex3fv(pos, tip);
-
- root[0] = tw; root[1] = 0.0f;
- root[2] = th;
- mul_m3_v3(tr, root);
- add_v3_v3(root, com);
- immVertex3fv(pos, root);
- immVertex3fv(pos, tip);
-
- root[0] = -tw; root[1] = 0.0f;
- root[2] = th;
- mul_m3_v3(tr, root);
- add_v3_v3(root, com);
- immVertex3fv(pos, root);
- immVertex3fv(pos, tip);
-
- immEnd();
-
- immUnbindProgram();
-}
-
-/* place to add drawers */
-
-static void drawhandlesN(Nurb *nu, const char sel, const bool hide_handles)
-{
- if (nu->hide || hide_handles) return;
-
- if (nu->type == CU_BEZIER && nu->pntsu > 0) {
-
- const float *fp;
-
-#define TH_HANDLE_COL_TOT ((TH_HANDLE_SEL_FREE - TH_HANDLE_FREE) + 1)
- /* use MIN2 when indexing to ensure newer files don't read outside the array */
- unsigned char handle_cols[TH_HANDLE_COL_TOT][3];
- const int basecol = sel ? TH_HANDLE_SEL_FREE : TH_HANDLE_FREE;
-
- for (int a = 0; a < TH_HANDLE_COL_TOT; a++) {
- UI_GetThemeColor3ubv(basecol + a, handle_cols[a]);
- }
-
- Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
- immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR);
-
- glLineWidth(1.0f);
-
- immBeginAtMost(GWN_PRIM_LINES, nu->pntsu * 4);
-
- BezTriple *bezt = nu->bezt;
- int a = nu->pntsu;
- while (a--) {
- if (bezt->hide == 0) {
- if ((bezt->f2 & SELECT) == sel) {
- fp = bezt->vec[0];
-
- immAttrib3ubv(col, handle_cols[MIN2(bezt->h1, TH_HANDLE_COL_TOT - 1)]);
- immVertex3fv(pos, fp);
- immVertex3fv(pos, fp + 3);
-
- immAttrib3ubv(col, handle_cols[MIN2(bezt->h2, TH_HANDLE_COL_TOT - 1)]);
- immVertex3fv(pos, fp + 3);
- immVertex3fv(pos, fp + 6);
- }
- else if ((bezt->f1 & SELECT) == sel) {
- fp = bezt->vec[0];
-
- immAttrib3ubv(col, handle_cols[MIN2(bezt->h1, TH_HANDLE_COL_TOT - 1)]);
- immVertex3fv(pos, fp);
- immVertex3fv(pos, fp + 3);
- }
- else if ((bezt->f3 & SELECT) == sel) {
- fp = bezt->vec[1];
-
- immAttrib3ubv(col, handle_cols[MIN2(bezt->h2, TH_HANDLE_COL_TOT - 1)]);
- immVertex3fv(pos, fp);
- immVertex3fv(pos, fp + 3);
- }
- }
- bezt++;
- }
-
- immEnd();
-
- immUnbindProgram();
-
-#undef TH_HANDLE_COL_TOT
-
- }
-}
-
-static void drawhandlesN_active(Nurb *nu)
-{
- if (nu->hide) return;
-
- if (nu->type == CU_BEZIER && nu->pntsu > 0) {
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformThemeColor(TH_ACTIVE_SPLINE);
- glLineWidth(2.0f);
-
- immBeginAtMost(GWN_PRIM_LINES, nu->pntsu * 4);
- BezTriple *bezt = nu->bezt;
- int a = nu->pntsu;
- while (a--) {
- if (bezt->hide == 0) {
- const float *fp = bezt->vec[0];
-
- immVertex3fv(pos, fp);
- immVertex3fv(pos, fp + 3);
-
- immVertex3fv(pos, fp + 3);
- immVertex3fv(pos, fp + 6);
- }
- bezt++;
- }
- immEnd();
- immUnbindProgram();
- }
-}
-
-static void drawvertsN(const Nurb *nurb, const bool hide_handles, const void *vert)
-{
- const Nurb *nu;
-
- // just quick guesstimate of how many verts to draw
- int count = 0;
- for (nu = nurb; nu; nu = nu->next) {
- if (!nu->hide) {
- if (nu->type == CU_BEZIER) {
- count += nu->pntsu * 3;
- }
- else {
- count += nu->pntsu * nu->pntsv;
- }
- }
- }
- if (count == 0) return;
-
- Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
- immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR);
-
- unsigned char vert_color[3];
- unsigned char vert_color_select[3];
- unsigned char vert_color_active[3];
- UI_GetThemeColor3ubv(TH_VERTEX, vert_color);
- UI_GetThemeColor3ubv(TH_VERTEX_SELECT, vert_color_select);
- UI_GetThemeColor3ubv(TH_ACTIVE_VERT, vert_color_active);
-
- glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
-
- immBeginAtMost(GWN_PRIM_POINTS, count);
-
- for (nu = nurb; nu; nu = nu->next) {
-
- if (nu->hide) continue;
-
- if (nu->type == CU_BEZIER) {
-
- const BezTriple *bezt = nu->bezt;
- int a = nu->pntsu;
- while (a--) {
- if (bezt->hide == 0) {
- if (bezt == vert) {
- immAttrib3ubv(color, bezt->f2 & SELECT ? vert_color_active : vert_color);
- immVertex3fv(pos, bezt->vec[1]);
- if (!hide_handles) {
- immAttrib3ubv(color, bezt->f1 & SELECT ? vert_color_active : vert_color);
- immVertex3fv(pos, bezt->vec[0]);
- immAttrib3ubv(color, bezt->f3 & SELECT ? vert_color_active : vert_color);
- immVertex3fv(pos, bezt->vec[2]);
- }
- }
- else {
- immAttrib3ubv(color, bezt->f2 & SELECT ? vert_color_select : vert_color);
- immVertex3fv(pos, bezt->vec[1]);
- if (!hide_handles) {
- immAttrib3ubv(color, bezt->f1 & SELECT ? vert_color_select : vert_color);
- immVertex3fv(pos, bezt->vec[0]);
- immAttrib3ubv(color, bezt->f3 & SELECT ? vert_color_select : vert_color);
- immVertex3fv(pos, bezt->vec[2]);
- }
- }
- }
- bezt++;
- }
- }
- else {
- const BPoint *bp = nu->bp;
- int a = nu->pntsu * nu->pntsv;
- while (a--) {
- if (bp->hide == 0) {
- if (bp == vert) {
- immAttrib3ubv(color, vert_color_active);
- }
- else {
- immAttrib3ubv(color, bp->f1 & SELECT ? vert_color_select : vert_color);
- }
- immVertex3fv(pos, bp->vec);
- }
- bp++;
- }
- }
- }
-
- immEnd();
- immUnbindProgram();
-}
-
-static void editnurb_draw_active_poly(Nurb *nu)
-{
- Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformThemeColor(TH_ACTIVE_SPLINE);
-
- glLineWidth(2.0f);
-
- BPoint *bp = nu->bp;
- for (int b = 0; b < nu->pntsv; b++) {
- if (nu->pntsu >= 2) {
- if (nu->flagu & 1) immBegin(GWN_PRIM_LINE_LOOP, nu->pntsu);
- else immBegin(GWN_PRIM_LINE_STRIP, nu->pntsu);
-
- for (int a = 0; a < nu->pntsu; a++, bp++) {
- immVertex3fv(pos, bp->vec);
- }
-
- immEnd();
- }
- }
-
- immUnbindProgram();
-}
-
-static void editnurb_draw_active_nurbs(Nurb *nu)
-{
- if (nu->pntsv > 0) {
- Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformThemeColor(TH_ACTIVE_SPLINE);
-
- glLineWidth(2.0f);
- // just quick guesstimate of how many verts to draw
- int count = (nu->pntsu - 1) * nu->pntsv * 2;
- if (nu->pntsv > 1) count += (nu->pntsv - 1) * nu->pntsu * 2;
- if (count < 2) return;
-
- immBeginAtMost(GWN_PRIM_LINES, count);
- BPoint *bp = nu->bp;
- for (int b = 0; b < nu->pntsv; b++) {
- BPoint *bp1 = bp;
- bp++;
-
- for (int a = nu->pntsu - 1; a > 0; a--, bp++) {
- if (bp->hide == 0 && bp1->hide == 0) {
- immVertex3fv(pos, bp->vec);
- immVertex3fv(pos, bp1->vec);
- }
- bp1 = bp;
- }
- }
-
- if (nu->pntsv > 1) { /* surface */
- int ofs = nu->pntsu;
- for (int b = 0; b < nu->pntsu; b++) {
- BPoint *bp1 = nu->bp + b;
- bp = bp1 + ofs;
- for (int a = nu->pntsv - 1; a > 0; a--, bp += ofs) {
- if (bp->hide == 0 && bp1->hide == 0) {
- immVertex3fv(pos, bp->vec);
- immVertex3fv(pos, bp1->vec);
- }
- bp1 = bp;
- }
- }
- }
-
- immEnd();
-
- immUnbindProgram();
- }
-}
-
-static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel)
-{
- BPoint *bp, *bp1;
- int a, b;
- Curve *cu = ob->data;
- Gwn_VertFormat *format;
- unsigned int pos, col;
- unsigned char color[3];
-
- int index = 0;
- Nurb *nu = nurb;
- while (nu) {
- if (nu->hide == 0) {
- switch (nu->type) {
- case CU_POLY:
- {
- if (!sel && index == cu->actnu) {
- /* we should draw active spline highlight below everything */
- editnurb_draw_active_poly(nu);
- }
-
- format = immVertexFormat();
- pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
-
- glLineWidth(1.0f);
-
- immUniformThemeColor(TH_NURB_ULINE);
- bp = nu->bp;
- for (b = 0; b < nu->pntsv; b++) {
- if (nu->pntsu >= 2) {
- if (nu->flagu & 1) immBegin(GWN_PRIM_LINE_LOOP, nu->pntsu);
- else immBegin(GWN_PRIM_LINE_STRIP, nu->pntsu);
-
- for (a = 0; a < nu->pntsu; a++, bp++) {
- immVertex3fv(pos, bp->vec);
- }
-
- immEnd();
- }
- }
- immUnbindProgram();
- break;
- }
- case CU_NURBS:
- {
- if (!sel && index == cu->actnu) {
- /* we should draw active spline highlight below everything */
- editnurb_draw_active_nurbs(nu);
- }
-
- format = immVertexFormat();
- pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
- immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR);
-
- // just quick guesstimate of how many verts to draw
- int count = (nu->pntsu - 1) * nu->pntsv * 2;
- if (nu->pntsv > 1) count += (nu->pntsv - 1) * nu->pntsu * 2;
- if (count < 2) return;
-
- glLineWidth(1.0f);
-
- immBeginAtMost(GWN_PRIM_LINES, count);
-
- bp = nu->bp;
- for (b = 0; b < nu->pntsv; b++) {
- bp1 = bp;
- bp++;
- for (a = nu->pntsu - 1; a > 0; a--, bp++) {
- if (bp->hide == 0 && bp1->hide == 0) {
- if (sel) {
- if ((bp->f1 & SELECT) && (bp1->f1 & SELECT)) {
- UI_GetThemeColor3ubv(TH_NURB_SEL_ULINE, color);
- immAttrib3ubv(col, color);
- immVertex3fv(pos, bp->vec);
- immVertex3fv(pos, bp1->vec);
- }
- }
- else {
- if ((bp->f1 & SELECT) && (bp1->f1 & SELECT)) {
- /* pass */
- }
- else {
- UI_GetThemeColor3ubv(TH_NURB_ULINE, color);
- immAttrib3ubv(col, color);
- immVertex3fv(pos, bp->vec);
- immVertex3fv(pos, bp1->vec);
- }
- }
- }
- bp1 = bp;
- }
- }
-
- if (nu->pntsv > 1) { /* surface */
- int ofs = nu->pntsu;
- for (b = 0; b < nu->pntsu; b++) {
- bp1 = nu->bp + b;
- bp = bp1 + ofs;
- for (a = nu->pntsv - 1; a > 0; a--, bp += ofs) {
- if (bp->hide == 0 && bp1->hide == 0) {
- if (sel) {
- if ((bp->f1 & SELECT) && (bp1->f1 & SELECT)) {
- UI_GetThemeColor3ubv(TH_NURB_SEL_VLINE, color);
- immAttrib3ubv(col, color);
- immVertex3fv(pos, bp->vec);
- immVertex3fv(pos, bp1->vec);
- }
- }
- else {
- if ((bp->f1 & SELECT) && (bp1->f1 & SELECT)) {
- /* pass */
- }
- else {
- UI_GetThemeColor3ubv(TH_NURB_VLINE, color);
- immAttrib3ubv(col, color);
- immVertex3fv(pos, bp->vec);
- immVertex3fv(pos, bp1->vec);
- }
- }
- }
- bp1 = bp;
- }
- }
- }
- immEnd();
- immUnbindProgram();
- break;
- }
- }
- }
-
- index++;
- nu = nu->next;
- }
-}
-
-static void draw_editnurb(
- Depsgraph *depsgraph, Scene *scene, ViewLayer *view_layer,
- View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb,
- const char dt, const short dflag, const unsigned char UNUSED(ob_wire_col[4]))
-{
- ToolSettings *ts = scene->toolsettings;
- Object *ob = base->object;
- Curve *cu = ob->data;
- Nurb *nu;
- const void *vert = BKE_curve_vert_active_get(cu);
- const bool hide_handles = (cu->drawflag & CU_HIDE_HANDLES) != 0;
- unsigned char wire_col[3];
-
- /* DispList */
- UI_GetThemeColor3ubv(TH_WIRE_EDIT, wire_col);
-
- drawDispList(depsgraph, scene, view_layer, v3d, rv3d, base, dt, dflag, wire_col);
-
- /* for shadows only show solid faces */
- if (v3d->flag2 & V3D_RENDER_SHADOW)
- return;
-
- if (v3d->zbuf) glDepthFunc(GL_ALWAYS);
-
- /* first non-selected and active handles */
- int index = 0;
- for (nu = nurb; nu; nu = nu->next) {
- if (nu->type == CU_BEZIER) {
- if (index == cu->actnu && !hide_handles)
- drawhandlesN_active(nu);
- drawhandlesN(nu, 0, hide_handles);
- }
- index++;
- }
- draw_editnurb_splines(ob, nurb, false);
- draw_editnurb_splines(ob, nurb, true);
- /* selected handles */
- for (nu = nurb; nu; nu = nu->next) {
- if (nu->type == CU_BEZIER && (cu->drawflag & CU_HIDE_HANDLES) == 0)
- drawhandlesN(nu, 1, hide_handles);
- }
-
- if (v3d->zbuf) glDepthFunc(GL_LEQUAL);
-
- /* direction vectors for 3d curve paths
- * when at its lowest, don't render normals */
- if ((cu->flag & CU_3D) && (ts->normalsize > 0.0015f) && (cu->drawflag & CU_HIDE_NORMALS) == 0) {
- BevList *bl;
-
- Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformThemeColor(TH_WIRE_EDIT);
-
- glLineWidth(1.0f);
-
- int count = 0;
- int count_used = 0;
- for (bl = ob->curve_cache->bev.first, nu = nurb; nu && bl; bl = bl->next, nu = nu->next) {
- int nr = bl->nr;
- int skip = nu->resolu / 16;
-
-#if 0
- while (nr-- > 0) { /* accounts for empty bevel lists */
- count += 4;
- nr -= skip;
- }
-#else
- /* Same as loop above */
- count += 4 * ((nr / (skip + 1)) + ((nr % (skip + 1)) != 0));
-#endif
- }
-
- if (count > 2) {
- immBegin(GWN_PRIM_LINES, count);
- for (bl = ob->curve_cache->bev.first, nu = nurb; nu && bl; bl = bl->next, nu = nu->next) {
- BevPoint *bevp = bl->bevpoints;
- int nr = bl->nr;
- int skip = nu->resolu / 16;
-
- while (nr-- > 0) { /* accounts for empty bevel lists */
- const float fac = bevp->radius * ts->normalsize;
- float vec_a[3]; /* Offset perpendicular to the curve */
- float vec_b[3]; /* Delta along the curve */
-
- vec_a[0] = fac;
- vec_a[1] = 0.0f;
- vec_a[2] = 0.0f;
-
- mul_qt_v3(bevp->quat, vec_a);
- madd_v3_v3fl(vec_a, bevp->dir, -fac);
-
- reflect_v3_v3v3(vec_b, vec_a, bevp->dir);
- negate_v3(vec_b);
-
- add_v3_v3(vec_a, bevp->vec);
- add_v3_v3(vec_b, bevp->vec);
-
- immVertex3fv(pos, vec_a);
- immVertex3fv(pos, bevp->vec);
- immVertex3fv(pos, bevp->vec);
- immVertex3fv(pos, vec_b);
-
- bevp += skip + 1;
- nr -= skip;
- count_used += 4;
- }
- }
- BLI_assert(count == count_used);
- UNUSED_VARS_NDEBUG(count_used);
-
- immEnd();
- }
- immUnbindProgram();
- }
-
- if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
-
- drawvertsN(nurb, hide_handles, vert);
-
- if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
-}
-
-static void draw_editfont_textcurs(RegionView3D *rv3d, float textcurs[4][2])
-{
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- ED_view3d_polygon_offset(rv3d, -1.0);
- set_inverted_drawing(1);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- imm_cpack(0);
- immBegin(GWN_PRIM_TRI_FAN, 4);
- immVertex2fv(pos, textcurs[0]);
- immVertex2fv(pos, textcurs[1]);
- immVertex2fv(pos, textcurs[2]);
- immVertex2fv(pos, textcurs[3]);
- immEnd();
- set_inverted_drawing(0);
- ED_view3d_polygon_offset(rv3d, 0.0);
- immUnbindProgram();
-}
-
-static void draw_editfont(
- Depsgraph *depsgraph, Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const short dflag, const unsigned char ob_wire_col[4])
-{
- Object *ob = base->object;
- Curve *cu = ob->data;
- EditFont *ef = cu->editfont;
- float vec1[3], vec2[3];
-
- draw_editfont_textcurs(rv3d, ef->textcurs);
-
- if (cu->flag & CU_FAST) {
- imm_cpack(0xFFFFFF);
- set_inverted_drawing(1);
- drawDispList(depsgraph, scene, view_layer, v3d, rv3d, base, OB_WIRE, dflag, ob_wire_col);
- set_inverted_drawing(0);
- }
- else {
- drawDispList(depsgraph, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
- }
-
- if (cu->linewidth != 0.0f) {
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformThemeColor(TH_WIRE_EDIT);
- copy_v3_v3(vec1, ob->orig);
- copy_v3_v3(vec2, ob->orig);
- vec1[0] += cu->linewidth;
- vec2[0] += cu->linewidth;
- vec1[1] += cu->linedist * cu->fsize;
- vec2[1] -= cu->lines * cu->linedist * cu->fsize;
- setlinestyle(3);
- immBegin(GWN_PRIM_LINES, 2);
- immVertex2fv(pos, vec1);
- immVertex2fv(pos, vec2);
- immEnd();
- setlinestyle(0);
- immUnbindProgram();
- }
-
- setlinestyle(3);
- for (int i = 0; i < cu->totbox; i++) {
- if (cu->tb[i].w != 0.0f) {
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformThemeColor(i == (cu->actbox - 1) ? TH_ACTIVE : TH_WIRE);
- vec1[0] = cu->xof + cu->tb[i].x;
- vec1[1] = cu->yof + cu->tb[i].y + cu->fsize;
- vec1[2] = 0.001;
- immBegin(GWN_PRIM_LINE_STRIP, 5);
- immVertex3fv(pos, vec1);
- vec1[0] += cu->tb[i].w;
- immVertex3fv(pos, vec1);
- vec1[1] -= cu->tb[i].h;
- immVertex3fv(pos, vec1);
- vec1[0] -= cu->tb[i].w;
- immVertex3fv(pos, vec1);
- vec1[1] += cu->tb[i].h;
- immVertex3fv(pos, vec1);
- immEnd();
- immUnbindProgram();
- }
- }
- setlinestyle(0);
-
-
- if (ef->selboxes && ef->selboxes_len) {
- float selboxw;
-
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- imm_cpack(0xffffff);
- set_inverted_drawing(1);
- for (int i = 0; i < ef->selboxes_len; i++) {
- EditFontSelBox *sb = &ef->selboxes[i];
- float tvec[3];
-
- if (i + 1 != ef->selboxes_len) {
- if (ef->selboxes[i + 1].y == sb->y)
- selboxw = ef->selboxes[i + 1].x - sb->x;
- else
- selboxw = sb->w;
- }
- else {
- selboxw = sb->w;
- }
-
- /* fill in xy below */
- tvec[2] = 0.001;
-
- immBegin(GWN_PRIM_TRI_FAN, 4);
-
- if (sb->rot == 0.0f) {
- copy_v2_fl2(tvec, sb->x, sb->y);
- immVertex3fv(pos, tvec);
-
- copy_v2_fl2(tvec, sb->x + selboxw, sb->y);
- immVertex3fv(pos, tvec);
-
- copy_v2_fl2(tvec, sb->x + selboxw, sb->y + sb->h);
- immVertex3fv(pos, tvec);
-
- copy_v2_fl2(tvec, sb->x, sb->y + sb->h);
- immVertex3fv(pos, tvec);
- }
- else {
- float mat[2][2];
-
- angle_to_mat2(mat, sb->rot);
-
- copy_v2_fl2(tvec, sb->x, sb->y);
- immVertex3fv(pos, tvec);
-
- copy_v2_fl2(tvec, selboxw, 0.0f);
- mul_m2v2(mat, tvec);
- add_v2_v2(tvec, &sb->x);
- immVertex3fv(pos, tvec);
-
- copy_v2_fl2(tvec, selboxw, sb->h);
- mul_m2v2(mat, tvec);
- add_v2_v2(tvec, &sb->x);
- immVertex3fv(pos, tvec);
-
- copy_v2_fl2(tvec, 0.0f, sb->h);
- mul_m2v2(mat, tvec);
- add_v2_v2(tvec, &sb->x);
- immVertex3fv(pos, tvec);
- }
-
- immEnd();
- }
- set_inverted_drawing(0);
- immUnbindProgram();
- }
-}
-
-/* draw a sphere for use as an empty drawtype */
-static void draw_empty_sphere(float size, unsigned pos)
-{
-#define NSEGMENTS 16
- /* a single ring of vertices */
- float p[NSEGMENTS][2];
- for (int i = 0; i < NSEGMENTS; ++i) {
- float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS);
- p[i][0] = size * cosf(angle);
- p[i][1] = size * sinf(angle);
- }
-
- immBegin(GWN_PRIM_LINE_LOOP, NSEGMENTS);
- for (int i = 0; i < NSEGMENTS; ++i)
- immVertex3f(pos, p[i][0], p[i][1], 0.0f);
- immEnd();
- immBegin(GWN_PRIM_LINE_LOOP, NSEGMENTS);
- for (int i = 0; i < NSEGMENTS; ++i)
- immVertex3f(pos, p[i][0], 0.0f, p[i][1]);
- immEnd();
- immBegin(GWN_PRIM_LINE_LOOP, NSEGMENTS);
- for (int i = 0; i < NSEGMENTS; ++i)
- immVertex3f(pos, 0.0f, p[i][0], p[i][1]);
- immEnd();
-#undef NSEGMENTS
-}
-
-/* draw a cone for use as an empty drawtype */
-static void draw_empty_cone(float size, unsigned pos)
-{
-#define NSEGMENTS 8
- /* a single ring of vertices */
- float p[NSEGMENTS][2];
- for (int i = 0; i < NSEGMENTS; ++i) {
- float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS);
- p[i][0] = size * cosf(angle);
- p[i][1] = size * sinf(angle);
- }
-
- /* cone sides */
- immBegin(GWN_PRIM_LINES, NSEGMENTS * 2);
- for (int i = 0; i < NSEGMENTS; ++i) {
- immVertex3f(pos, 0.0f, 2.0f * size, 0.0f);
- immVertex3f(pos, p[i][0], 0.0f, p[i][1]);
- }
- immEnd();
-
- /* end ring */
- immBegin(GWN_PRIM_LINE_LOOP, NSEGMENTS);
- for (int i = 0; i < NSEGMENTS; ++i)
- immVertex3f(pos, p[i][0], 0.0f, p[i][1]);
- immEnd();
-#undef NSEGMENTS
-}
-
-static void drawspiral(unsigned int pos, const float cent[3], float rad, float tmat[4][4], int start)
-{
- float vec[3], vx[3], vy[3];
- const float tot_inv = 1.0f / (float)CIRCLE_RESOL;
- int a;
- bool inverse = false;
- float x, y, fac;
-
- if (start < 0) {
- inverse = true;
- start = -start;
- }
-
- mul_v3_v3fl(vx, tmat[0], rad);
- mul_v3_v3fl(vy, tmat[1], rad);
-
- immBegin(GWN_PRIM_LINE_STRIP, CIRCLE_RESOL + 1);
-
- if (inverse == 0) {
- copy_v3_v3(vec, cent);
- immVertex3fv(pos, vec);
-
- for (a = 0; a < CIRCLE_RESOL; a++) {
- if (a + start >= CIRCLE_RESOL)
- start = -a + 1;
-
- fac = (float)a * tot_inv;
- x = sinval[a + start] * fac;
- y = cosval[a + start] * fac;
-
- vec[0] = cent[0] + (x * vx[0] + y * vy[0]);
- vec[1] = cent[1] + (x * vx[1] + y * vy[1]);
- vec[2] = cent[2] + (x * vx[2] + y * vy[2]);
-
- immVertex3fv(pos, vec);
- }
- }
- else {
- fac = (float)(CIRCLE_RESOL - 1) * tot_inv;
- x = sinval[start] * fac;
- y = cosval[start] * fac;
-
- vec[0] = cent[0] + (x * vx[0] + y * vy[0]);
- vec[1] = cent[1] + (x * vx[1] + y * vy[1]);
- vec[2] = cent[2] + (x * vx[2] + y * vy[2]);
-
- immVertex3fv(pos, vec);
-
- for (a = 0; a < CIRCLE_RESOL; a++) {
- if (a + start >= CIRCLE_RESOL)
- start = -a + 1;
-
- fac = (float)(-a + (CIRCLE_RESOL - 1)) * tot_inv;
- x = sinval[a + start] * fac;
- y = cosval[a + start] * fac;
-
- vec[0] = cent[0] + (x * vx[0] + y * vy[0]);
- vec[1] = cent[1] + (x * vx[1] + y * vy[1]);
- vec[2] = cent[2] + (x * vx[2] + y * vy[2]);
- immVertex3fv(pos, vec);
- }
- }
-
- immEnd();
-}
-
-/* draws a circle on x-z plane given the scaling of the circle, assuming that
- * all required matrices have been set (used for drawing empties) */
-static void drawcircle_size(float size, unsigned pos)
-{
- immBegin(GWN_PRIM_LINE_LOOP, CIRCLE_RESOL);
-
- /* coordinates are: cos(degrees * 11.25) = x, sin(degrees * 11.25) = y, 0.0f = z */
- for (short degrees = 0; degrees < CIRCLE_RESOL; degrees++) {
- float x = cosval[degrees];
- float y = sinval[degrees];
-
- immVertex3f(pos, x * size, 0.0f, y * size);
- }
-
- immEnd();
-}
-
-/* needs fixing if non-identity matrix used */
-static void imm_drawtube(const float vec[3], float radius, float height, float tmat[4][4], unsigned pos)
-{
- float cur[3];
- imm_drawcircball(vec, radius, tmat, pos);
-
- copy_v3_v3(cur, vec);
- cur[2] += height;
-
- imm_drawcircball(cur, radius, tmat, pos);
-
- immBegin(GWN_PRIM_LINES, 8);
- immVertex3f(pos, vec[0] + radius, vec[1], vec[2]);
- immVertex3f(pos, cur[0] + radius, cur[1], cur[2]);
- immVertex3f(pos, vec[0] - radius, vec[1], vec[2]);
- immVertex3f(pos, cur[0] - radius, cur[1], cur[2]);
- immVertex3f(pos, vec[0], vec[1] + radius, vec[2]);
- immVertex3f(pos, cur[0], cur[1] + radius, cur[2]);
- immVertex3f(pos, vec[0], vec[1] - radius, vec[2]);
- immVertex3f(pos, cur[0], cur[1] - radius, cur[2]);
- immEnd();
-}
-
-/* needs fixing if non-identity matrix used */
-static void imm_drawcone(const float vec[3], float radius, float height, float tmat[4][4], unsigned pos)
-{
- float cur[3];
-
- copy_v3_v3(cur, vec);
- cur[2] += height;
-
- imm_drawcircball(cur, radius, tmat, pos);
-
- immBegin(GWN_PRIM_LINES, 8);
- immVertex3f(pos, vec[0], vec[1], vec[2]);
- immVertex3f(pos, cur[0] + radius, cur[1], cur[2]);
- immVertex3f(pos, vec[0], vec[1], vec[2]);
- immVertex3f(pos, cur[0] - radius, cur[1], cur[2]);
- immVertex3f(pos, vec[0], vec[1], vec[2]);
- immVertex3f(pos, cur[0], cur[1] + radius, cur[2]);
- immVertex3f(pos, vec[0], vec[1], vec[2]);
- immVertex3f(pos, cur[0], cur[1] - radius, cur[2]);
- immEnd();
-}
-
-/* return true if nothing was drawn */
-static bool drawmball(
- Depsgraph *depsgraph, Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const short dflag, const unsigned char ob_wire_col[4])
-{
- Object *ob = base->object;
- MetaElem *ml;
- float imat[4][4];
- int code = 1;
-
- MetaBall *mb = ob->data;
-
- if (mb->editelems) {
- if ((G.f & G_PICKSEL) == 0) {
- unsigned char wire_col[4];
- UI_GetThemeColor4ubv(TH_WIRE_EDIT, wire_col);
- drawDispList(depsgraph, scene, view_layer, v3d, rv3d, base, dt, dflag, wire_col);
- }
- ml = mb->editelems->first;
- }
- else {
- if ((base->flag_legacy & OB_FROMDUPLI) == 0) {
- drawDispList(depsgraph, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
- }
- ml = mb->elems.first;
- }
-
- if (ml == NULL) {
- return true;
- }
-
- if (v3d->flag2 & V3D_RENDER_OVERRIDE) {
- return false;
- }
-
- invert_m4_m4(imat, rv3d->viewmatob);
- normalize_v3(imat[0]);
- normalize_v3(imat[1]);
-
-#if 0 /* no purpose? */
- if (mb->editelems == NULL) {
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- glColor3ubv(ob_wire_col);
- }
- }
-#endif
-
- glLineWidth(1.0f);
-
- const unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
-
- while (ml) {
- /* draw radius */
- if (mb->editelems) {
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- if ((ml->flag & SELECT) && (ml->flag & MB_SCALE_RAD)) imm_cpack(0xA0A0F0);
- else imm_cpack(0x3030A0);
- }
-
- if (G.f & G_PICKSEL) {
- ml->selcol1 = code;
- GPU_select_load_id(code++);
- }
- }
- imm_drawcircball(&(ml->x), ml->rad, imat, pos);
-
- /* draw stiffness */
- if (mb->editelems) {
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- if ((ml->flag & SELECT) && !(ml->flag & MB_SCALE_RAD)) imm_cpack(0xA0F0A0);
- else imm_cpack(0x30A030);
- }
-
- if (G.f & G_PICKSEL) {
- ml->selcol2 = code;
- GPU_select_load_id(code++);
- }
- imm_drawcircball(&(ml->x), ml->rad * atanf(ml->s) / (float)M_PI_2, imat, pos);
- }
-
- ml = ml->next;
- }
-
- immUnbindProgram();
- return false;
-}
-
-static void draw_forcefield(Object *ob, RegionView3D *rv3d,
- const short dflag, const unsigned char ob_wire_col[4])
-{
- PartDeflect *pd = ob->pd;
- float imat[4][4], tmat[4][4];
- float vec[3] = {0.0, 0.0, 0.0};
- float draw_color[3] = {0.0f, 0.0f, 0.0f};
- /* scale size of circle etc with the empty drawsize */
- const float size = (ob->type == OB_EMPTY) ? ob->empty_drawsize : 1.0f;
-
- /* calculus here, is reused in PFIELD_FORCE */
- invert_m4_m4(imat, rv3d->viewmatob);
-#if 0
- normalize_v3(imat[0]); /* we don't do this because field doesnt scale either... apart from wind! */
- normalize_v3(imat[1]);
-#endif
-
- const unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformColor3fv(draw_color);
-
- if (pd->forcefield == PFIELD_WIND) {
- float force_val = pd->f_strength;
-
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.5f, draw_color);
- immUniformColor3fv(draw_color);
- }
-
- unit_m4(tmat);
- force_val *= 0.1f;
- imm_drawcircball(vec, size, tmat, pos);
- vec[2] = 0.5f * force_val;
- imm_drawcircball(vec, size, tmat, pos);
- vec[2] = 1.0f * force_val;
- imm_drawcircball(vec, size, tmat, pos);
- vec[2] = 1.5f * force_val;
- imm_drawcircball(vec, size, tmat, pos);
- vec[2] = 0.0f; /* reset vec for max dist circle */
- }
- else if (pd->forcefield == PFIELD_FORCE) {
- float ffall_val = pd->f_power;
-
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.5f, draw_color);
- immUniformColor3fv(draw_color);
- }
-
- imm_drawcircball(vec, size, imat, pos);
-
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.9f - 0.4f / powf(1.5f, ffall_val), draw_color);
- immUniformColor3fv(draw_color);
- }
-
- imm_drawcircball(vec, size * 1.5f, imat, pos);
-
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.9f - 0.4f / powf(2.0f, ffall_val), draw_color);
- immUniformColor3fv(draw_color);
- }
-
- imm_drawcircball(vec, size * 2.0f, imat, pos);
- }
- else if (pd->forcefield == PFIELD_VORTEX) {
- float force_val = pd->f_strength;
-
- unit_m4(tmat);
-
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.7f, draw_color);
- immUniformColor3fv(draw_color);
- }
-
- if (force_val < 0) {
- drawspiral(pos, vec, size, tmat, 1);
- drawspiral(pos, vec, size, tmat, 16);
- }
- else {
- drawspiral(pos, vec, size, tmat, -1);
- drawspiral(pos, vec, size, tmat, -16);
- }
- }
- else if (pd->forcefield == PFIELD_GUIDE && ob->type == OB_CURVE) {
- Curve *cu = ob->data;
- if ((cu->flag & CU_PATH) && ob->curve_cache->path && ob->curve_cache->path->data) {
- float guidevec1[4], guidevec2[3];
- float mindist = pd->f_strength;
-
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.5f, draw_color);
- immUniformColor3fv(draw_color);
- }
-
- /* path end */
- setlinestyle(3);
- where_on_path(ob, 1.0f, guidevec1, guidevec2, NULL, NULL, NULL);
- imm_drawcircball(guidevec1, mindist, imat, pos);
-
- /* path beginning */
- setlinestyle(0);
- where_on_path(ob, 0.0f, guidevec1, guidevec2, NULL, NULL, NULL);
- imm_drawcircball(guidevec1, mindist, imat, pos);
-
- copy_v3_v3(vec, guidevec1); /* max center */
- }
- }
-
- setlinestyle(3);
-
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.5f, draw_color);
- immUniformColor3fv(draw_color);
- }
-
- if (pd->falloff == PFIELD_FALL_SPHERE) {
- /* as last, guide curve alters it */
- if ((pd->flag & PFIELD_USEMAX) != 0) {
- imm_drawcircball(vec, pd->maxdist, imat, pos);
- }
-
- if ((pd->flag & PFIELD_USEMIN) != 0) {
- imm_drawcircball(vec, pd->mindist, imat, pos);
- }
- }
- else if (pd->falloff == PFIELD_FALL_TUBE) {
- float radius, distance;
-
- unit_m4(tmat);
-
- vec[0] = vec[1] = 0.0f;
- radius = (pd->flag & PFIELD_USEMAXR) ? pd->maxrad : 1.0f;
- distance = (pd->flag & PFIELD_USEMAX) ? pd->maxdist : 0.0f;
- vec[2] = distance;
- distance = (pd->flag & PFIELD_POSZ) ? -distance : -2.0f * distance;
-
- if (pd->flag & (PFIELD_USEMAX | PFIELD_USEMAXR)) {
- imm_drawtube(vec, radius, distance, tmat, pos);
- }
-
- radius = (pd->flag & PFIELD_USEMINR) ? pd->minrad : 1.0f;
- distance = (pd->flag & PFIELD_USEMIN) ? pd->mindist : 0.0f;
- vec[2] = distance;
- distance = (pd->flag & PFIELD_POSZ) ? -distance : -2.0f * distance;
-
- if (pd->flag & (PFIELD_USEMIN | PFIELD_USEMINR)) {
- imm_drawtube(vec, radius, distance, tmat, pos);
- }
- }
- else if (pd->falloff == PFIELD_FALL_CONE) {
- float radius, distance;
-
- unit_m4(tmat);
-
- radius = DEG2RADF((pd->flag & PFIELD_USEMAXR) ? pd->maxrad : 1.0f);
- distance = (pd->flag & PFIELD_USEMAX) ? pd->maxdist : 0.0f;
-
- if (pd->flag & (PFIELD_USEMAX | PFIELD_USEMAXR)) {
- imm_drawcone(vec, distance * sinf(radius), distance * cosf(radius), tmat, pos);
- if ((pd->flag & PFIELD_POSZ) == 0)
- imm_drawcone(vec, distance * sinf(radius), -distance * cosf(radius), tmat, pos);
- }
-
- radius = DEG2RADF((pd->flag & PFIELD_USEMINR) ? pd->minrad : 1.0f);
- distance = (pd->flag & PFIELD_USEMIN) ? pd->mindist : 0.0f;
-
- if (pd->flag & (PFIELD_USEMIN | PFIELD_USEMINR)) {
- imm_drawcone(vec, distance * sinf(radius), distance * cosf(radius), tmat, pos);
- if ((pd->flag & PFIELD_POSZ) == 0)
- imm_drawcone(vec, distance * sinf(radius), -distance * cosf(radius), tmat, pos);
- }
- }
- setlinestyle(0);
-
- immUnbindProgram();
-}
-
-static void imm_draw_box(const float vec[8][3], bool solid, unsigned pos)
-{
- if (solid) {
- /* Adpated from "Optimizing Triangle Strips for Fast Rendering" by F. Evans, S. Skiena and A. Varshney
- * (http://www.cs.umd.edu/gvil/papers/av_ts.pdf). */
- static const GLubyte tris_strip_indices[14] = {0, 1, 3, 2, 6, 1, 5, 0, 4, 3, 7, 6, 4, 5};
- immBegin(GWN_PRIM_TRI_STRIP, 14);
- for (int i = 0; i < 14; ++i) {
- immVertex3fv(pos, vec[tris_strip_indices[i]]);
- }
- immEnd();
- }
- else {
- static const GLubyte line_indices[24] =
- {0, 1, 1, 2, 2, 3, 3, 0, 0, 4, 4, 5, 5, 6, 6, 7, 7, 4, 1, 5, 2, 6, 3, 7};
- immBegin(GWN_PRIM_LINES, 24);
- for (int i = 0; i < 24; ++i) {
- immVertex3fv(pos, vec[line_indices[i]]);
- }
- immEnd();
- }
-
-}
-
-static void imm_draw_bb(BoundBox *bb, char type, bool around_origin, const unsigned char ob_wire_col[4])
-{
- float size[3], cent[3];
- Gwn_Batch *sphere = GPU_batch_preset_sphere_wire(0);
- GWN_batch_program_set_builtin(sphere, GPU_SHADER_3D_UNIFORM_COLOR);
- if (ob_wire_col) GWN_batch_uniform_4f(sphere, "color", ob_wire_col[0] / 255.0f, ob_wire_col[1] / 255.0f, ob_wire_col[2] / 255.0f, 1.0f);
-
- BKE_boundbox_calc_size_aabb(bb, size);
-
- if (around_origin) {
- zero_v3(cent);
- }
- else {
- BKE_boundbox_calc_center_aabb(bb, cent);
- }
-
- gpuPushMatrix();
-
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- if (ob_wire_col) immUniformColor3ubv(ob_wire_col);
-
- if (type == OB_BOUND_SPHERE) {
- float scale = MAX3(size[0], size[1], size[2]);
- gpuTranslate3fv(cent);
- gpuRotateAxis(90, 'X');
- gpuScaleUniform(scale);
- GWN_batch_draw(sphere);
- }
- else if (type == OB_BOUND_CYLINDER) {
- float radius = size[0] > size[1] ? size[0] : size[1];
- gpuTranslate3f(cent[0], cent[1], cent[2] - size[2]);
- gpuScale3f(radius, radius, 2.0f * size[2]);
- imm_draw_cylinder_wire_3d(pos, 1.0f, 1.0f, 1.0f, 8, 1);
- }
- else if (type == OB_BOUND_CONE) {
- float radius = size[0] > size[1] ? size[0] : size[1];
- gpuTranslate3f(cent[0], cent[1], cent[2] - size[2]);
- gpuScale3f(radius, radius, 2.0f * size[2]);
- imm_draw_cylinder_wire_3d(pos, 1.0f, 0.0f, 1.0f, 8, 1);
-
- }
- else if (type == OB_BOUND_CAPSULE) {
- float radius = size[0] > size[1] ? size[0] : size[1];
- float length = size[2] > radius ? 2.0f * (size[2] - radius) : 0.0f;
- gpuTranslate3f(cent[0], cent[1], cent[2] - length * 0.5f);
- imm_draw_cylinder_wire_3d(pos, radius, radius, length, 8, 1);
-
- gpuRotateAxis(90, 'X');
- gpuScaleUniform(radius);
- GWN_batch_draw(sphere);
-
- gpuTranslate3f(0.0f, length / radius, 0.0f);
- GWN_batch_draw(sphere);
- }
-
- gpuPopMatrix();
- immUnbindProgram();
-}
-
-void draw_bounding_volume(Object *ob, char type, const unsigned char ob_wire_col[4])
-{
- BoundBox bb_local;
- BoundBox *bb = NULL;
-
- if (ob->type == OB_MESH) {
- bb = BKE_mesh_boundbox_get(ob);
- }
- else if (ELEM(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
- bb = BKE_curve_boundbox_get(ob);
- }
- else if (ob->type == OB_MBALL) {
- if (BKE_mball_is_basis(ob)) {
- bb = ob->bb;
- }
- }
- else if (ob->type == OB_ARMATURE) {
- bb = BKE_armature_boundbox_get(ob);
- }
- else if (ob->type == OB_LATTICE) {
- bb = BKE_lattice_boundbox_get(ob);
- }
- else {
- const float min[3] = {-1.0f, -1.0f, -1.0f}, max[3] = {1.0f, 1.0f, 1.0f};
- bb = &bb_local;
- BKE_boundbox_init_from_minmax(bb, min, max);
- }
-
- if (bb == NULL)
- return;
-
- {
- if (type == OB_BOUND_BOX) {
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- if (ob_wire_col) immUniformColor3ubv(ob_wire_col);
-
- imm_draw_box(bb->vec, false, pos);
-
- immUnbindProgram();
- }
- else
- imm_draw_bb(bb, type, false, ob_wire_col);
- }
-
-}
-
-static void drawtexspace(Object *ob, const unsigned char ob_wire_col[3])
-{
- float vec[8][3], loc[3], size[3];
-
- if (ob->type == OB_MESH) {
- BKE_mesh_texspace_get(ob->data, loc, NULL, size);
- }
- else if (ELEM(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
- BKE_curve_texspace_get(ob->data, loc, NULL, size);
- }
- else if (ob->type == OB_MBALL) {
- MetaBall *mb = ob->data;
- copy_v3_v3(size, mb->size);
- copy_v3_v3(loc, mb->loc);
- }
- else {
- return;
- }
-
- vec[0][0] = vec[1][0] = vec[2][0] = vec[3][0] = loc[0] - size[0];
- vec[4][0] = vec[5][0] = vec[6][0] = vec[7][0] = loc[0] + size[0];
-
- vec[0][1] = vec[1][1] = vec[4][1] = vec[5][1] = loc[1] - size[1];
- vec[2][1] = vec[3][1] = vec[6][1] = vec[7][1] = loc[1] + size[1];
-
- vec[0][2] = vec[3][2] = vec[4][2] = vec[7][2] = loc[2] - size[2];
- vec[1][2] = vec[2][2] = vec[5][2] = vec[6][2] = loc[2] + size[2];
-
- setlinestyle(2);
-
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
-
- if (ob_wire_col) {
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformColor3ubv(ob_wire_col);
- }
- else {
- immBindBuiltinProgram(GPU_SHADER_3D_DEPTH_ONLY);
- }
-
- imm_draw_box(vec, false, pos);
-
- immUnbindProgram();
-
- setlinestyle(0);
-}
-
-/* draws wire outline */
-static void draw_object_selected_outline(
- Depsgraph *depsgraph, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base,
- const unsigned char ob_wire_col[4])
-{
- RegionView3D *rv3d = ar->regiondata;
- Object *ob = base->object;
-
- glDepthMask(GL_FALSE);
-
- if (ELEM(ob->type, OB_FONT, OB_CURVE, OB_SURF)) {
- bool has_faces = false;
-
-#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(depsgraph, scene, ob);
-#endif
-
- DerivedMesh *dm = ob->derivedFinal;
- if (dm) {
- DM_update_materials(dm, ob);
- }
-
- if (dm) {
- has_faces = (dm->getNumPolys(dm) != 0);
- }
- else {
- has_faces = BKE_displist_has_faces(&ob->curve_cache->disp);
- }
-
- if (has_faces && ED_view3d_boundbox_clip(rv3d, ob->bb)) {
- glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f);
- if (dm) {
- draw_mesh_object_outline(v3d, ob, dm, ob_wire_col);
- }
- else {
- /* only draw 'solid' parts of the display list as wire. */
- drawDispListwire_ex(&ob->curve_cache->disp, (DL_INDEX3 | DL_INDEX4 | DL_SURF), ob_wire_col);
- }
- }
- }
- else if (ob->type == OB_MBALL) {
- if (BKE_mball_is_basis(ob)) {
- if ((base->flag_legacy & OB_FROMDUPLI) == 0) {
- glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f);
- drawDispListwire(&ob->curve_cache->disp, ob->type, ob_wire_col);
- }
- }
- }
- else if (ob->type == OB_ARMATURE) {
- if (!(ob->mode & OB_MODE_POSE && base == view_layer->basact)) {
- glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f);
- draw_armature(depsgraph, scene, view_layer, v3d, ar, base, OB_WIRE, 0, ob_wire_col, true);
- }
- }
-
- glDepthMask(GL_TRUE);
-}
-
-static void draw_wire_extra(
- RegionView3D *rv3d, Object *ob, const bool is_obedit, const unsigned char ob_wire_col[4])
-{
- if (ELEM(ob->type, OB_FONT, OB_CURVE, OB_SURF, OB_MBALL)) {
- unsigned char wire_edit_col[4];
- UI_GetThemeColor4ubv(TH_WIRE_EDIT, wire_edit_col);
-
- ED_view3d_polygon_offset(rv3d, 1.0);
- glDepthMask(GL_FALSE); /* disable write in zbuffer, selected edge wires show better */
- glLineWidth(1.0f);
-
- if (ELEM(ob->type, OB_FONT, OB_CURVE, OB_SURF)) {
- if (ED_view3d_boundbox_clip(rv3d, ob->bb)) {
-
- if (ob->derivedFinal) {
- drawCurveDMWired(ob);
- }
- else {
- drawDispListwire(&ob->curve_cache->disp, ob->type, is_obedit ? wire_edit_col : ob_wire_col);
- }
- }
- }
- else if (ob->type == OB_MBALL) {
- if (BKE_mball_is_basis(ob)) {
- drawDispListwire(&ob->curve_cache->disp, ob->type, is_obedit ? wire_edit_col : ob_wire_col);
- }
- }
-
- glDepthMask(GL_TRUE);
- ED_view3d_polygon_offset(rv3d, 0.0);
- }
-}
-
-/* should be called in view space */
-static void draw_hooks(Object *ob, unsigned int pos)
-{
- for (ModifierData *md = ob->modifiers.first; md; md = md->next) {
- if (md->type == eModifierType_Hook) {
- HookModifierData *hmd = (HookModifierData *) md;
- float vec[3];
-
- mul_v3_m4v3(vec, ob->obmat, hmd->cent);
-
- if (hmd->object) {
- setlinestyle(3);
- immBegin(GWN_PRIM_LINES, 2);
- immVertex3fv(pos, hmd->object->obmat[3]);
- immVertex3fv(pos, vec);
- immEnd();
- setlinestyle(0);
- }
-
- glPointSize(3.0f);
- immBegin(GWN_PRIM_POINTS, 1);
- immVertex3fv(pos, vec);
- immEnd();
- }
- }
-}
-
-void draw_object_wire_color(ViewLayer *view_layer, Base *base, unsigned char r_ob_wire_col[4])
-{
- Object *ob = base->object;
- int colindex = 0;
- const bool is_edit = (ob->mode & OB_MODE_EDIT) != 0;
- /* confusing logic here, there are 2 methods of setting the color
- * 'colortab[colindex]' and 'theme_id', colindex overrides theme_id.
- *
- * note: no theme yet for 'colindex' */
- int theme_id = is_edit ? TH_WIRE_EDIT : TH_WIRE;
- int theme_shade = 0;
-
- if (((ob->mode & OB_MODE_EDIT) == 0) &&
- (G.moving & G_TRANSFORM_OBJ) &&
- ((base->flag & BASE_SELECTED) || (base->flag_legacy & BA_WAS_SEL)))
- {
- theme_id = TH_TRANSFORM;
- }
- else {
- /* Sets the 'colindex' */
- if (ID_IS_LINKED(ob)) {
- colindex = ((base->flag & BASE_SELECTED) || (base->flag_legacy & BA_WAS_SEL)) ? 2 : 1;
- }
- /* Sets the 'theme_id' or fallback to wire */
- else {
- if ((ob->flag & OB_FROMGROUP) != 0) {
- if ((base->flag & BASE_SELECTED) || (base->flag_legacy & BA_WAS_SEL)) {
- /* uses darker active color for non-active + selected */
- theme_id = TH_GROUP_ACTIVE;
-
- if (view_layer->basact != base) {
- theme_shade = -32;
- }
- }
- else {
- theme_id = TH_GROUP;
- }
- }
- else {
- if ((base->flag & BASE_SELECTED) || (base->flag_legacy & BA_WAS_SEL)) {
- theme_id = view_layer->basact == base ? TH_ACTIVE : TH_SELECT;
- }
- else {
- if (ob->type == OB_LAMP) theme_id = TH_LAMP;
- else if (ob->type == OB_SPEAKER) theme_id = TH_SPEAKER;
- else if (ob->type == OB_CAMERA) theme_id = TH_CAMERA;
- else if (ob->type == OB_EMPTY) theme_id = TH_EMPTY;
- /* fallback to TH_WIRE */
- }
- }
- }
- }
-
- /* finally set the color */
- if (colindex == 0) {
- if (theme_shade == 0) UI_GetThemeColor3ubv(theme_id, r_ob_wire_col);
- else UI_GetThemeColorShade3ubv(theme_id, theme_shade, r_ob_wire_col);
- }
- else {
- cpack_cpy_3ub(r_ob_wire_col, colortab[colindex]);
- }
-
- /* no reason to use this but some functions take col[4] */
- r_ob_wire_col[3] = 255;
-}
-
-static void draw_object_matcap_check(View3D *v3d, Object *ob)
-{
- /* fixed rule, active object draws as matcap */
- BLI_assert((ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) == 0);
- (void)ob;
-
- if (v3d->defmaterial == NULL) {
- extern Material defmaterial;
-
- v3d->defmaterial = MEM_mallocN(sizeof(Material), "matcap material");
- *(v3d->defmaterial) = defmaterial;
- BLI_listbase_clear(&v3d->defmaterial->gpumaterial);
- v3d->defmaterial->preview = NULL;
- }
- /* first time users */
- if (v3d->matcap_icon < ICON_MATCAP_01 ||
- v3d->matcap_icon > ICON_MATCAP_24)
- {
- v3d->matcap_icon = ICON_MATCAP_01;
- }
-
- if (v3d->defmaterial->preview == NULL)
- v3d->defmaterial->preview = UI_icon_to_preview(v3d->matcap_icon);
-
- /* signal to all material checks, gets cleared below */
- v3d->flag2 |= V3D_SHOW_SOLID_MATCAP;
-}
-
-void draw_rigidbody_shape(Object *ob, const unsigned char ob_wire_col[4])
-{
- BoundBox *bb = NULL;
- float size[3], vec[8][3];
- unsigned int pos;
-
- if (ob->type == OB_MESH) {
- bb = BKE_mesh_boundbox_get(ob);
- }
-
- if (bb == NULL)
- return;
-
- switch (ob->rigidbody_object->shape) {
- case RB_SHAPE_BOX:
- BKE_boundbox_calc_size_aabb(bb, size);
-
- pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- if (ob_wire_col) immUniformColor3ubv(ob_wire_col);
-
- vec[0][0] = vec[1][0] = vec[2][0] = vec[3][0] = -size[0];
- vec[4][0] = vec[5][0] = vec[6][0] = vec[7][0] = +size[0];
- vec[0][1] = vec[1][1] = vec[4][1] = vec[5][1] = -size[1];
- vec[2][1] = vec[3][1] = vec[6][1] = vec[7][1] = +size[1];
- vec[0][2] = vec[3][2] = vec[4][2] = vec[7][2] = -size[2];
- vec[1][2] = vec[2][2] = vec[5][2] = vec[6][2] = +size[2];
-
- imm_draw_box(vec, false, pos);
- immUnbindProgram();
- break;
- case RB_SHAPE_SPHERE:
- imm_draw_bb(bb, OB_BOUND_SPHERE, true, ob_wire_col);
- break;
- case RB_SHAPE_CONE:
- imm_draw_bb(bb, OB_BOUND_CONE, true, ob_wire_col);
- break;
- case RB_SHAPE_CYLINDER:
- imm_draw_bb(bb, OB_BOUND_CYLINDER, true, ob_wire_col);
- break;
- case RB_SHAPE_CAPSULE:
- imm_draw_bb(bb, OB_BOUND_CAPSULE, true, ob_wire_col);
- break;
- }
-}
-
-/**
- * main object drawing function, draws in selection
- * \param dflag (draw flag) can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET
- */
-void draw_object(
- Depsgraph *depsgraph, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d,
- Base *base, const short dflag)
-{
- ModifierData *md = NULL;
- Object *ob = base->object;
- Curve *cu;
- RegionView3D *rv3d = ar->regiondata;
- unsigned char _ob_wire_col[4]; /* dont initialize this */
- const unsigned char *ob_wire_col = NULL; /* dont initialize this, use NULL crashes as a way to find invalid use */
- bool zbufoff = false, is_paint = false, empty_object = false;
- Object *ob_active = OBACT(view_layer);
- const bool is_obact = (ob == ob_active);
- /* this could be moved to a 'dflag'. */
- const bool is_obedit = (is_obact && (ob == OBEDIT_FROM_OBACT(ob_active)));
- const bool render_override = (v3d->flag2 & V3D_RENDER_OVERRIDE) != 0;
- const bool is_picking = (G.f & G_PICKSEL) != 0;
- const bool has_particles = (ob->particlesystem.first != NULL);
- bool skip_object = false; /* Draw particles but not their emitter object. */
- SmokeModifierData *smd = NULL;
-
- if (is_obedit == false) {
- if (ob->restrictflag & OB_RESTRICT_VIEW)
- return;
-
- if (render_override) {
- if (ob->restrictflag & OB_RESTRICT_RENDER)
- return;
-
- if (!has_particles && (ob->transflag & (OB_DUPLI & ~OB_DUPLIFRAMES)))
- return;
- }
- }
-
- if (has_particles) {
- /* XXX particles are not safe for simultaneous threaded render */
- if (G.is_rendering) {
- return;
- }
-
- if (ob->mode == OB_MODE_OBJECT) {
- ParticleSystem *psys;
-
- skip_object = render_override;
- for (psys = ob->particlesystem.first; psys; psys = psys->next) {
- /* Once we have found a psys which renders its emitter object, we are done. */
- if (psys->part->draw & PART_DRAW_EMITTER) {
- skip_object = false;
- break;
- }
- }
- }
- }
-
- if (((base->flag_legacy & OB_FROMDUPLI) == 0) &&
- (md = modifiers_findByType(ob, eModifierType_Smoke)) &&
- (modifier_isEnabled(scene, md, eModifierMode_Realtime)))
- {
- smd = (SmokeModifierData *)md;
-
- if (smd->domain) {
- if (!v3d->transp && (dflag & DRAW_PICKING) == 0) {
- if (!v3d->xray && !(ob->dtx & OB_DRAWXRAY)) {
- /* object has already been drawn so skip drawing it */
- ED_view3d_after_add(&v3d->afterdraw_transp, base, dflag);
- return;
- }
- else if (v3d->xray) {
- /* object has already been drawn so skip drawing it */
- ED_view3d_after_add(&v3d->afterdraw_xraytransp, base, dflag);
- return;
- }
- }
- }
- }
-
-
- /* xray delay? */
- if ((dflag & DRAW_PICKING) == 0 && (base->flag_legacy & OB_FROMDUPLI) == 0 && (v3d->flag2 & V3D_RENDER_SHADOW) == 0) {
- /* don't do xray in particle mode, need the z-buffer */
- if (!(ob->mode & OB_MODE_PARTICLE_EDIT)) {
- /* xray and transp are set when it is drawing the 2nd/3rd pass */
- if (!v3d->xray && !v3d->transp && (ob->dtx & OB_DRAWXRAY) && !(ob->dtx & OB_DRAWTRANSP)) {
- ED_view3d_after_add(&v3d->afterdraw_xray, base, dflag);
- return;
- }
-
- /* allow transp option for empty images */
- if (ob->type == OB_EMPTY && ob->empty_drawtype == OB_EMPTY_IMAGE) {
- if (!v3d->xray && !v3d->transp && !(ob->dtx & OB_DRAWXRAY) && (ob->dtx & OB_DRAWTRANSP)) {
- ED_view3d_after_add(&v3d->afterdraw_transp, base, dflag);
- return;
- }
- }
- }
- }
-
-
- /* -------------------------------------------------------------------- */
- /* no return after this point, otherwise leaks */
-
- /* only once set now, will be removed too, should become a global standard */
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- /* reset here to avoid having to call all over */
- glLineWidth(1.0f);
-
- view3d_cached_text_draw_begin();
-
- /* draw motion paths (in view space) */
- if (ob->mpath && !render_override) {
- bAnimVizSettings *avs = &ob->avs;
-
- /* setup drawing environment for paths */
- draw_motion_paths_init(v3d, ar);
-
- /* draw motion path for object */
- draw_motion_path_instance(scene, ob, NULL, avs, ob->mpath);
-
- /* cleanup after drawing */
- draw_motion_paths_cleanup(v3d);
- }
-
- /* multiply view with object matrix.
- * local viewmat and persmat, to calculate projections */
- ED_view3d_init_mats_rv3d_gl(ob, rv3d);
-
- /* which wire color */
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
-
- ED_view3d_project_base(ar, base);
-
- draw_object_wire_color(view_layer, base, _ob_wire_col);
- ob_wire_col = _ob_wire_col;
-
- //glColor3ubv(ob_wire_col);
- }
-
- /* maximum drawtype */
- char dt = v3d->drawtype;
- if (dt == OB_RENDER) dt = v3d->prev_drawtype;
- dt = MIN2(dt, ob->dt);
- if (v3d->zbuf == 0 && dt > OB_WIRE) dt = OB_WIRE;
- short dtx = 0;
-
-
- /* faceselect exception: also draw solid when (dt == wire), except in editmode */
- if (is_obact) {
- if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) {
- if (ob->type == OB_MESH) {
- if (dt < OB_SOLID) {
- zbufoff = true;
- dt = OB_SOLID;
- }
-
- if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) {
- dt = OB_PAINT;
- }
-
- is_paint = true;
- glEnable(GL_DEPTH_TEST);
- }
- }
- }
-
- /* matcap check - only when not painting color */
- if ((v3d->flag2 & V3D_SOLID_MATCAP) &&
- (dt == OB_SOLID) &&
- (is_paint == false && is_picking == false) &&
- ((v3d->flag2 & V3D_RENDER_SHADOW) == 0))
- {
- draw_object_matcap_check(v3d, ob);
- }
-
- /* draw-extra supported for boundbox drawmode too */
- if (dt >= OB_BOUNDBOX) {
- dtx = ob->dtx;
- if (ob->mode & OB_MODE_EDIT) {
- /* the only 2 extra drawtypes alowed in editmode */
- dtx = dtx & (OB_DRAWWIRE | OB_TEXSPACE);
- }
- }
-
- if (!skip_object) {
- /* draw outline for selected objects, mesh does itself */
- if ((v3d->flag & V3D_SELECT_OUTLINE) && !render_override && ob->type != OB_MESH) {
- if (dt > OB_WIRE && (ob->mode & OB_MODE_EDIT) == 0 && (dflag & DRAW_SCENESET) == 0) {
- if (!(ob->dtx & OB_DRAWWIRE) && (base->flag & BASE_SELECTED) && !(dflag & (DRAW_PICKING | DRAW_CONSTCOLOR))) {
- draw_object_selected_outline(depsgraph, scene, view_layer, v3d, ar, base, ob_wire_col);
- }
- }
- }
-
- /* TODO Viewport: draw only for selection */
- if ((dflag & DRAW_PICKING) == 0) {
- if ((dt == OB_BOUNDBOX) || ELEM(ob->type, OB_EMPTY, OB_LAMP, OB_CAMERA, OB_SPEAKER)) {
- goto afterdraw;
- }
- }
-
- switch (ob->type) {
- case OB_MESH:
- empty_object = draw_mesh_object(depsgraph, scene, view_layer, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- /* mesh draws wire itself */
- dtx &= ~OB_DRAWWIRE;
- }
-
- break;
- case OB_FONT:
- cu = ob->data;
- if (cu->editfont) {
- draw_editfont(depsgraph, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
- }
- else if (dt == OB_BOUNDBOX) {
- if ((render_override && v3d->drawtype >= OB_WIRE) == 0) {
-#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(depsgraph, scene, base->object);
-#endif
- draw_bounding_volume(ob, ob->boundtype, ob_wire_col);
- }
- }
- else if (ED_view3d_boundbox_clip(rv3d, ob->bb)) {
- empty_object = drawDispList(depsgraph, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
- }
-
- break;
- case OB_CURVE:
- case OB_SURF:
- cu = ob->data;
-
- if (cu->editnurb) {
- ListBase *nurbs = BKE_curve_editNurbs_get(cu);
- draw_editnurb(depsgraph, scene, view_layer, v3d, rv3d, base, nurbs->first, dt, dflag, ob_wire_col);
- }
- else if (dt == OB_BOUNDBOX) {
- if ((render_override && (v3d->drawtype >= OB_WIRE)) == 0) {
-#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(depsgraph, scene, base->object);
-#endif
- draw_bounding_volume(ob, ob->boundtype, ob_wire_col);
- }
- }
- else if (ED_view3d_boundbox_clip(rv3d, ob->bb)) {
- empty_object = drawDispList(depsgraph, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
- }
- break;
- case OB_MBALL:
- {
- MetaBall *mb = ob->data;
-
- if (mb->editelems)
- drawmball(depsgraph, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
- else if (dt == OB_BOUNDBOX) {
- if ((render_override && (v3d->drawtype >= OB_WIRE)) == 0) {
-#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(depsgraph, scene, base->object);
-#endif
- draw_bounding_volume(ob, ob->boundtype, ob_wire_col);
- }
- }
- else
- empty_object = drawmball(depsgraph, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
- break;
- }
- case OB_EMPTY:
- if (!render_override) {
- if (ob->empty_drawtype == OB_EMPTY_IMAGE) {
- draw_empty_image(ob, dflag, ob_wire_col, v3d->multiview_eye);
- }
- else {
- drawaxes(rv3d->viewmatob, ob->empty_drawsize, ob->empty_drawtype, ob_wire_col);
- }
- }
- break;
- case OB_LAMP:
- if (!render_override) {
- drawlamp(v3d, rv3d, base, dt, dflag, ob_wire_col, is_obact);
- }
- break;
- case OB_CAMERA:
- if (!render_override ||
- (rv3d->persp == RV3D_CAMOB && v3d->camera == ob)) /* special exception for active camera */
- {
- drawcamera(scene, v3d, rv3d, base, dflag, ob_wire_col);
- }
- break;
- case OB_SPEAKER:
- if (!render_override)
- drawspeaker(ob_wire_col);
- break;
- case OB_LATTICE:
- if (!render_override) {
- /* Do not allow boundbox in edit nor pose mode! */
- if ((dt == OB_BOUNDBOX) && (ob->mode & OB_MODE_EDIT))
- dt = OB_WIRE;
- if (dt == OB_BOUNDBOX) {
- draw_bounding_volume(ob, ob->boundtype, ob_wire_col);
- }
- else {
-#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(depsgraph, scene, ob);
-#endif
- drawlattice(v3d, ob, dflag, ob_wire_col);
- }
- }
- break;
- case OB_ARMATURE:
- if (!render_override) {
- /* Do not allow boundbox in edit nor pose mode! */
- if ((dt == OB_BOUNDBOX) && (ob->mode & (OB_MODE_EDIT | OB_MODE_POSE)))
- dt = OB_WIRE;
- if (dt == OB_BOUNDBOX) {
- draw_bounding_volume(ob, ob->boundtype, ob_wire_col);
- }
- else {
- unsigned char arm_col[4];
- glLineWidth(1.0f);
-
- if (ob_wire_col == NULL) {
- float fcol[4] = {0.0f, 0.0f, 0.0f, 1.0f};
- rgba_float_to_uchar(arm_col, fcol);
- }
- else
- copy_v4_v4_uchar(arm_col, ob_wire_col);
-
- empty_object = draw_armature(depsgraph, scene, view_layer, v3d, ar, base, dt, dflag, arm_col, false);
- }
- }
- break;
- default:
- if (!render_override) {
- drawaxes(rv3d->viewmatob, 1.0, OB_ARROWS, ob_wire_col);
- }
- break;
- }
-
- /* TODO Viewport: some elements are being drawn for object selection only */
-afterdraw:
-
- if (!render_override) {
- if (ob->soft /*&& dflag & OB_SBMOTION*/) {
- float mrt[3][3], msc[3][3], mtr[3][3];
- SoftBody *sb = NULL;
- float tipw = 0.5f, tiph = 0.5f, drawsize = 4.0f;
- if ((sb = ob->soft)) {
- if (sb->solverflags & SBSO_ESTIMATEIPO) {
-
- gpuLoadMatrix(rv3d->viewmat);
- copy_m3_m3(msc, sb->lscale);
- copy_m3_m3(mrt, sb->lrot);
- mul_m3_m3m3(mtr, mrt, msc);
- ob_draw_RE_motion(sb->lcom, mtr, tipw, tiph, drawsize);
- gpuMultMatrix(ob->obmat);
- }
- }
- }
-
- if (ob->pd && ob->pd->forcefield) {
- draw_forcefield(ob, rv3d, dflag, ob_wire_col);
- }
- }
- }
-
- /* code for new particle system */
- if ((ob->particlesystem.first) &&
- (is_obedit == false))
- {
- ParticleSystem *psys;
-
- //glDepthMask(GL_FALSE);
-
- gpuLoadMatrix(rv3d->viewmat);
-
- view3d_cached_text_draw_begin();
-
- for (psys = ob->particlesystem.first; psys; psys = psys->next) {
- /* run this so that possible child particles get cached */
- if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) {
- PTCacheEdit *edit = PE_create_current(depsgraph, scene, ob);
- if (edit && edit->psys == psys)
- draw_update_ptcache_edit(depsgraph, scene, ob, edit);
- }
-
- draw_new_particle_system(depsgraph, scene, v3d, rv3d, base, psys, dt, dflag);
- }
- invert_m4_m4(ob->imat, ob->obmat);
- view3d_cached_text_draw_end(v3d, ar, 0);
-
- gpuMultMatrix(ob->obmat);
-
- //glDepthMask(GL_TRUE);
- }
-
- /* draw edit particles last so that they can draw over child particles */
- if ((dflag & DRAW_PICKING) == 0 &&
- (is_obedit == false))
- {
-
- if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) {
- PTCacheEdit *edit = PE_create_current(depsgraph, scene, ob);
- if (edit) {
- gpuLoadMatrix(rv3d->viewmat);
- draw_update_ptcache_edit(depsgraph, scene, ob, edit);
- draw_ptcache_edit(scene, v3d, edit);
- gpuMultMatrix(ob->obmat);
- }
- }
- }
-
- /* draw code for smoke, only draw domains */
- if (smd && smd->domain) {
- SmokeDomainSettings *sds = smd->domain;
- const bool show_smoke = (CFRA >= sds->point_cache[0]->startframe);
- float viewnormal[3];
-
- gpuLoadMatrix(rv3d->viewmat);
- gpuMultMatrix(ob->obmat);
-
- if (!render_override) {
- BoundBox bb;
- float p0[3], p1[3];
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- if (ob_wire_col) immUniformColor3ubv(ob_wire_col);
-
- /* draw max domain bounds */
- if ((sds->flags & MOD_SMOKE_ADAPTIVE_DOMAIN)) {
- VECSUBFAC(p0, sds->p0, sds->cell_size, sds->adapt_res);
- VECADDFAC(p1, sds->p1, sds->cell_size, sds->adapt_res);
- BKE_boundbox_init_from_minmax(&bb, p0, p1);
- imm_draw_box(bb.vec, false, pos);
- }
-
- /* draw a single voxel to hint the user about the resolution of the fluid */
- copy_v3_v3(p0, sds->p0);
-
- if (sds->flags & MOD_SMOKE_HIGHRES) {
- madd_v3_v3v3fl(p1, p0, sds->cell_size, 1.0f / (sds->amplify + 1));
- }
- else {
- add_v3_v3v3(p1, p0, sds->cell_size);
- }
-
- BKE_boundbox_init_from_minmax(&bb, p0, p1);
- imm_draw_box(bb.vec, false, pos);
-
- immUnbindProgram();
- }
-
- /* don't show smoke before simulation starts, this could be made an option in the future */
- if (sds->fluid && show_smoke) {
- float p0[3], p1[3];
-
- /* get view vector */
- invert_m4_m4(ob->imat, ob->obmat);
- mul_v3_mat3_m4v3(viewnormal, ob->imat, rv3d->viewinv[2]);
- normalize_v3(viewnormal);
-
- /* set dynamic boundaries to draw the volume
- * also scale cube to global space to equalize volume slicing on all axes
- * (it's scaled back before drawing) */
- p0[0] = (sds->p0[0] + sds->cell_size[0] * sds->res_min[0] + sds->obj_shift_f[0]) * fabsf(ob->size[0]);
- p0[1] = (sds->p0[1] + sds->cell_size[1] * sds->res_min[1] + sds->obj_shift_f[1]) * fabsf(ob->size[1]);
- p0[2] = (sds->p0[2] + sds->cell_size[2] * sds->res_min[2] + sds->obj_shift_f[2]) * fabsf(ob->size[2]);
- p1[0] = (sds->p0[0] + sds->cell_size[0] * sds->res_max[0] + sds->obj_shift_f[0]) * fabsf(ob->size[0]);
- p1[1] = (sds->p0[1] + sds->cell_size[1] * sds->res_max[1] + sds->obj_shift_f[1]) * fabsf(ob->size[1]);
- p1[2] = (sds->p0[2] + sds->cell_size[2] * sds->res_max[2] + sds->obj_shift_f[2]) * fabsf(ob->size[2]);
-
- if (!sds->wt || !(sds->viewsettings & MOD_SMOKE_VIEW_SHOWBIG)) {
- sds->tex = NULL;
- GPU_create_smoke(smd, 0);
- draw_smoke_volume(sds, ob, p0, p1, viewnormal);
- GPU_free_smoke(smd);
- }
- else if (sds->wt && (sds->viewsettings & MOD_SMOKE_VIEW_SHOWBIG)) {
- sds->tex = NULL;
- GPU_create_smoke(smd, 1);
- draw_smoke_volume(sds, ob, p0, p1, viewnormal);
- GPU_free_smoke(smd);
- }
-
- /* smoke debug render */
- if (!render_override && sds->draw_velocity) {
- draw_smoke_velocity(sds, viewnormal);
- }
- }
- }
-
- if (!render_override) {
- if (ob->rigidbody_object) {
- draw_rigidbody_shape(ob, ob_wire_col);
- }
-
- /* draw extra: after normal draw because of makeDispList */
- if (dtx && (G.f & G_RENDER_OGL) == 0) {
-
- if (dtx & OB_AXIS) {
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- /* prevent random colors being used */
- drawaxes(rv3d->viewmatob, 1.0f, OB_ARROWS, ob_wire_col);
- }
- else {
- drawaxes(rv3d->viewmatob, 1.0f, OB_ARROWS, NULL);
- }
- }
- if (dtx & OB_DRAWBOUNDOX) {
- draw_bounding_volume(ob, ob->boundtype, ob_wire_col);
- }
- if (dtx & OB_TEXSPACE) {
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- /* prevent random colors being used */
- drawtexspace(ob, ob_wire_col);
- }
- else {
- drawtexspace(ob, NULL);
- }
- }
- if (dtx & OB_DRAWNAME) {
- /* patch for several 3d cards (IBM mostly) that crash on GL_SELECT with text drawing */
- /* but, we also don't draw names for sets or duplicators */
- if (dflag == 0) {
- const float zero[3] = {0, 0, 0};
- view3d_cached_text_draw_add(zero, ob->id.name + 2, strlen(ob->id.name + 2), 10, 0, ob_wire_col);
- }
- }
- if ((dtx & OB_DRAWWIRE) && dt >= OB_SOLID) {
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- draw_wire_extra(rv3d, ob, is_obedit, ob_wire_col);
- }
- }
- }
- }
-
- /* return warning, this is cached text draw */
- invert_m4_m4(ob->imat, ob->obmat);
- view3d_cached_text_draw_end(v3d, ar, 1);
- /* return warning, clear temp flag */
- v3d->flag2 &= ~V3D_SHOW_SOLID_MATCAP;
-
- gpuLoadMatrix(rv3d->viewmat);
-
- if (zbufoff) {
- glDisable(GL_DEPTH_TEST);
- }
-
- if ((base->flag_legacy & OB_FROMDUPLI) || render_override) {
- ED_view3d_clear_mats_rv3d(rv3d);
- return;
- }
-
- /* object centers, need to be drawn in viewmat space for speed, but OK for picking select */
- if (!is_obact || !(ob->mode & OB_MODE_ALL_PAINT)) {
- int do_draw_center = -1; /* defines below are zero or positive... */
-
- if (render_override) {
- /* don't draw */
- }
- else if (is_obact)
- do_draw_center = ACTIVE;
- else if (base->flag & BASE_SELECTED)
- do_draw_center = SELECT;
- else if (empty_object || (v3d->flag & V3D_DRAW_CENTERS))
- do_draw_center = DESELECT;
-
- if (do_draw_center != -1) {
- if (dflag & DRAW_PICKING) {
- /* draw a single point for opengl selection */
- if ((base->sx != IS_CLIPPED) &&
- (U.obcenter_dia != 0.0))
- {
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR);
- /* TODO: short term, use DEPTH_ONLY shader or set appropriate color */
- /* TODO: long term, solve picking & selection problem better */
- glPointSize(U.obcenter_dia);
- immBegin(GWN_PRIM_POINTS, 1);
- immVertex3fv(pos, ob->obmat[3]);
- immEnd();
- immUnbindProgram();
- }
- }
- else if ((dflag & DRAW_CONSTCOLOR) == 0) {
- /* we don't draw centers for duplicators and sets */
- if ((base->sx != IS_CLIPPED) &&
- (U.obcenter_dia != 0.0) &&
- !(G.f & G_RENDER_OGL))
- {
- /* check > 0 otherwise grease pencil can draw into the circle select which is annoying. */
- drawcentercircle(v3d, rv3d, ob->obmat[3], do_draw_center, ID_IS_LINKED(ob) || ob->id.us > 1);
- }
- }
- }
- }
-
- /* not for sets, duplicators or picking */
- if (dflag == 0 && (v3d->flag & V3D_HIDE_HELPLINES) == 0 && !render_override) {
- ListBase *list;
- RigidBodyCon *rbc = ob->rigidbody_constraint;
-
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformColor3ubv(ob_wire_col);
-
- /* draw hook center and offset line */
- if (is_obedit == false)
- draw_hooks(ob, pos);
-
- /* help lines and so */
- if ((is_obedit == false) && ob->parent) {
- const eObjectVisibilityCheck mode = DEG_get_mode(depsgraph) != DAG_EVAL_VIEWPORT ?
- OB_VISIBILITY_CHECK_FOR_RENDER :
- OB_VISIBILITY_CHECK_FOR_VIEWPORT;
- if (BKE_object_is_visible(ob->parent, mode)) {
- setlinestyle(3);
- immBegin(GWN_PRIM_LINES, 2);
- immVertex3fv(pos, ob->obmat[3]);
- immVertex3fv(pos, ob->orig);
- immEnd();
- setlinestyle(0);
- }
- }
-
- /* Drawing the constraint lines */
- if (ob->constraints.first) {
- bConstraint *curcon;
- bConstraintOb *cob;
- unsigned char col1[4], col2[4];
-
- list = &ob->constraints;
-
- UI_GetThemeColor3ubv(TH_GRID, col1);
- UI_make_axis_color(col1, col2, 'Z');
- immUniformColor3ubv(col2);
-
- cob = BKE_constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
-
- for (curcon = list->first; curcon; curcon = curcon->next) {
- if (ELEM(curcon->type, CONSTRAINT_TYPE_FOLLOWTRACK, CONSTRAINT_TYPE_OBJECTSOLVER)) {
- /* special case for object solver and follow track constraints because they don't fill
- * constraint targets properly (design limitation -- scene is needed for their target
- * but it can't be accessed from get_targets callback) */
-
- Object *camob = NULL;
-
- if (curcon->type == CONSTRAINT_TYPE_FOLLOWTRACK) {
- bFollowTrackConstraint *data = (bFollowTrackConstraint *)curcon->data;
-
- camob = data->camera ? data->camera : scene->camera;
- }
- else if (curcon->type == CONSTRAINT_TYPE_OBJECTSOLVER) {
- bObjectSolverConstraint *data = (bObjectSolverConstraint *)curcon->data;
-
- camob = data->camera ? data->camera : scene->camera;
- }
-
- if (camob) {
- setlinestyle(3);
- immBegin(GWN_PRIM_LINES, 2);
- immVertex3fv(pos, camob->obmat[3]);
- immVertex3fv(pos, ob->obmat[3]);
- immEnd();
- setlinestyle(0);
- }
- }
- else {
- const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(curcon);
-
- if ((cti && cti->get_constraint_targets) && (curcon->flag & CONSTRAINT_EXPAND)) {
- ListBase targets = {NULL, NULL};
- bConstraintTarget *ct;
-
- cti->get_constraint_targets(curcon, &targets);
-
- for (ct = targets.first; ct; ct = ct->next) {
- /* calculate target's matrix */
- if (cti->get_target_matrix)
- cti->get_target_matrix(depsgraph, curcon, cob, ct, BKE_scene_frame_get(scene));
- else
- unit_m4(ct->matrix);
-
- setlinestyle(3);
- immBegin(GWN_PRIM_LINES, 2);
- immVertex3fv(pos, ct->matrix[3]);
- immVertex3fv(pos, ob->obmat[3]);
- immEnd();
- setlinestyle(0);
- }
-
- if (cti->flush_constraint_targets)
- cti->flush_constraint_targets(curcon, &targets, 1);
- }
- }
- }
-
- BKE_constraints_clear_evalob(cob);
- }
- /* draw rigid body constraint lines */
- if (rbc && (rbc->ob1 || rbc->ob2)) {
- immUniformThemeColor(TH_WIRE);
-
- setlinestyle(3);
- immBegin(GWN_PRIM_LINES, ((int)((bool)rbc->ob1) + (int)((bool)rbc->ob2)) * 2);
- if (rbc->ob1) {
- immVertex3fv(pos, ob->obmat[3]);
- immVertex3fv(pos, rbc->ob1->obmat[3]);
- }
- if (rbc->ob2) {
- immVertex3fv(pos, ob->obmat[3]);
- immVertex3fv(pos, rbc->ob2->obmat[3]);
- }
- immEnd();
- setlinestyle(0);
- }
-
- immUnbindProgram();
- }
-
- ED_view3d_clear_mats_rv3d(rv3d);
-}
-
-
-/**
- * Drawing for selection picking,
- * caller must have called 'GPU_select_load_id(base->selcode)' first.
- */
-void draw_object_select(
- Depsgraph *depsgraph, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d,
- Base *base, const short dflag)
-{
- BLI_assert(dflag & DRAW_PICKING && dflag & DRAW_CONSTCOLOR);
- draw_object(depsgraph, scene, view_layer, ar, v3d, base, dflag);
-
- /* we draw duplicators for selection too */
- if ((base->object->transflag & OB_DUPLI)) {
- ListBase *lb;
- DupliObject *dob;
- Base tbase;
-
- tbase.flag_legacy = OB_FROMDUPLI;
- lb = object_duplilist(depsgraph, scene, base->object);
-
- for (dob = lb->first; dob; dob = dob->next) {
- float omat[4][4];
-
- tbase.object = dob->ob;
- copy_m4_m4(omat, dob->ob->obmat);
- copy_m4_m4(dob->ob->obmat, dob->mat);
-
- /* extra service: draw the duplicator in drawtype of parent */
- /* MIN2 for the drawtype to allow bounding box objects in groups for lods */
- char dt = tbase.object->dt; tbase.object->dt = MIN2(tbase.object->dt, base->object->dt);
- short dtx = tbase.object->dtx; tbase.object->dtx = base->object->dtx;
-
- draw_object(depsgraph, scene, view_layer, ar, v3d, &tbase, dflag);
-
- tbase.object->dt = dt;
- tbase.object->dtx = dtx;
-
- copy_m4_m4(dob->ob->obmat, omat);
- }
- free_object_duplilist(lb);
- }
-}
-
/* ***************** BACKBUF SEL (BBS) ********* */
#ifdef USE_MESH_DM_SELECT
@@ -9476,24 +536,6 @@ static void bbs_mesh_solid_EM(BMEditMesh *em, Scene *scene, View3D *v3d,
}
}
-static DMDrawOption bbs_mesh_solid__setDrawOpts(void *UNUSED(userData), int index)
-{
- GPU_select_index_set(index + 1);
- return DM_DRAW_OPTION_NORMAL;
-}
-
-static DMDrawOption bbs_mesh_solid_hide__setDrawOpts(void *userData, int index)
-{
- Mesh *me = userData;
-
- if (!(me->mpoly[index].flag & ME_HIDE)) {
- return DM_DRAW_OPTION_NORMAL;
- }
- else {
- return DM_DRAW_OPTION_SKIP;
- }
-}
-
#ifdef USE_MESH_DM_SELECT
/* must have called GPU_framebuffer_index_set beforehand */
static DMDrawOption bbs_mesh_solid_hide2__setDrawOpts(void *userData, int index)
@@ -9553,10 +595,9 @@ static void bbs_mesh_solid_verts(Depsgraph *UNUSED(depsgraph), Scene *UNUSED(sce
}
#endif
-static void bbs_mesh_solid_faces(Scene *scene, Object *ob)
+static void bbs_mesh_solid_faces(Scene *UNUSED(scene), Object *ob)
{
Mesh *me = ob->data;
- UNUSED_VARS(scene, bbs_mesh_solid_hide__setDrawOpts, bbs_mesh_solid__setDrawOpts);
Gwn_Batch *batch;
if ((me->editflag & ME_EDIT_PAINT_FACE_SEL)) {
batch = DRW_mesh_batch_cache_get_triangles_with_select_id(me, true, 1);
@@ -9644,81 +685,6 @@ void draw_object_backbufsel(
}
-/* ************* draw object instances for bones, for example ****************** */
-/* assumes all matrices/etc set OK */
-
-/* helper function for drawing object instances - meshes */
-static void draw_object_mesh_instance(
- Depsgraph *depsgraph, Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d,
- Object *ob, const short dt, int outline, const unsigned char ob_wire_col[4])
-{
- Mesh *me = ob->data;
- DerivedMesh *dm = NULL, *edm = NULL;
-
- if (ob->mode & OB_MODE_EDIT) {
- edm = editbmesh_get_derived_base(ob, me->edit_btmesh, CD_MASK_BAREMESH);
- DM_update_materials(edm, ob);
- }
- else {
- dm = mesh_get_derived_final(depsgraph, scene, ob, CD_MASK_BAREMESH);
- DM_update_materials(dm, ob);
- }
-
- if (dt <= OB_WIRE) {
- glColor4ubv(ob_wire_col);
- if (dm)
- dm->drawEdges(dm, 1, 0);
- else if (edm)
- edm->drawEdges(edm, 1, 0);
- }
- else {
- if (outline)
- draw_mesh_object_outline(v3d, ob, dm ? dm : edm, ob_wire_col);
-
- if (dm) {
- bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt);
- GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl, NULL);
- }
-
- glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
-
- if (dm) {
- dm->drawFacesSolid(dm, NULL, 0, GPU_object_material_bind);
- GPU_end_object_materials();
- }
- else if (edm)
- edm->drawMappedFaces(edm, NULL, GPU_object_material_bind, NULL, NULL, DM_DRAW_NEED_NORMALS);
-
- GPU_object_material_unbind();
- }
-
- if (edm) edm->release(edm);
- if (dm) dm->release(dm);
-}
-
-void draw_object_instance(Depsgraph *depsgraph, Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline, const float wire_col[4])
-{
- if (ob == NULL)
- return;
-
- unsigned char bcol[4];
- rgba_float_to_uchar(bcol, wire_col);
-
- switch (ob->type) {
- case OB_MESH:
- draw_object_mesh_instance(depsgraph, scene, view_layer, v3d, rv3d, ob, dt, outline, bcol);
- break;
- case OB_EMPTY:
- if (ob->empty_drawtype == OB_EMPTY_IMAGE) {
- draw_empty_image(ob, 0, bcol, v3d->multiview_eye);
- }
- else {
- drawaxes(rv3d->viewmatob, ob->empty_drawsize, ob->empty_drawtype, bcol);
- }
- break;
- }
-}
-
void ED_draw_object_facemap(
Depsgraph *depsgraph, Scene *scene, Object *ob, const float col[4], const int facemap)
{