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authorDalai Felinto <dfelinto@gmail.com>2017-05-18 19:34:04 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-18 19:46:46 +0300
commit740f33d8a20eac253696b20f9e6477dfd649ab43 (patch)
tree5e4184c980cd93926629b32e12aeedcde942c924 /source/blender/editors/space_view3d/drawobject.c
parentec774fdb481808368e4ada01241fce907ce673ec (diff)
Remove "Modern Viewport"
The "Modern Viewport" was an option in the Viewport panel that would use the new fancy wire frame code and some depth debugging functionality. This was introduced as a quick and dirty way to get the new drawing system showing in the viewport. Overtime we built a complete Draw Manager system, leaving this original approach deprecated which adds clutter to Blender code since it would be removed sooner or later. Note: The new fancy wireframes and related shaders (white out other objects) are still in Blender code, though you can't use them anymore. If we are to have any of those drawing options they should be integrated in the new draw manager, instead of integrated in the old drawing pipeline as it was originally coded.
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c17
1 files changed, 5 insertions, 12 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 6f8e5efee2a..cbb30d87ca8 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -4990,7 +4990,7 @@ static void draw_mesh_fancy_new(Scene *scene, SceneLayer *sl, ARegion *ar, View3
dm->release(dm);
}
-static bool draw_mesh_object_new(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
+static bool UNUSED_FUNCTION(draw_mesh_object_new)(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const unsigned char ob_wire_col[4], const short dflag)
{
Object *ob = base->object;
@@ -8706,22 +8706,15 @@ void draw_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *b
}
/* TODO Viewport: draw only for selection */
- if (!IS_VIEWPORT_LEGACY(v3d)) {
- if ((dflag & DRAW_PICKING) == 0) {
- if ((dt == OB_BOUNDBOX) || ELEM(ob->type, OB_EMPTY, OB_LAMP, OB_CAMERA, OB_SPEAKER)) {
- goto afterdraw;
+ if ((dflag & DRAW_PICKING) == 0) {
+ if ((dt == OB_BOUNDBOX) || ELEM(ob->type, OB_EMPTY, OB_LAMP, OB_CAMERA, OB_SPEAKER)) {
+ goto afterdraw;
}
- }
}
switch (ob->type) {
case OB_MESH:
- if (IS_VIEWPORT_LEGACY(v3d)) {
- empty_object = draw_mesh_object(scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
- }
- else {
- empty_object = draw_mesh_object_new(scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
- }
+ empty_object = draw_mesh_object(scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
if ((dflag & DRAW_CONSTCOLOR) == 0) {
/* mesh draws wire itself */
dtx &= ~OB_DRAWWIRE;