diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-12-21 18:29:14 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-12-21 18:43:24 +0300 |
commit | b89f2276e502da6480b4ceeb414b0e6b79e4edfe (patch) | |
tree | 77d5756979af9137e645fcdfc3fff5dc36702b4a /source/blender/editors/space_view3d/drawobject.c | |
parent | 103dd660573bb77b8917387bb2773a96de56fb38 (diff) |
Implement duplicator viewport/render visibility options
This allows a duplicator (as known as dupli parent) to be in a visible
collection so its duplicated objects are visible, however while being
invisible for the final render.
An object that is a particle emitter is also considered a duplicator.
Many thanks for the reviewers for the extense feedback.
Reviewers: sergey, campbellbarton
Differential Revision: https://developer.blender.org/D2966
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index c1e45f8280f..50d3593aef6 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -9217,7 +9217,10 @@ afterdraw: /* help lines and so */ if (ob != scene->obedit && ob->parent) { - if (BKE_object_is_visible(ob->parent)) { + const eObjectVisibilityCheck mode = eval_ctx->mode != DAG_EVAL_VIEWPORT ? + OB_VISIBILITY_CHECK_FOR_RENDER : + OB_VISIBILITY_CHECK_FOR_VIEWPORT; + if (BKE_object_is_visible(ob->parent, mode)) { setlinestyle(3); immBegin(GWN_PRIM_LINES, 2); immVertex3fv(pos, ob->obmat[3]); |