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author | Campbell Barton <ideasman42@gmail.com> | 2019-02-17 10:05:18 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-17 10:05:18 +0300 |
commit | e0e6229176573484431d2bbf3ba0c2f849522789 (patch) | |
tree | bdf220c75443dfa2e5f5a4f59c1a380044a443cf /source/blender/editors/space_view3d/drawobject.c | |
parent | 203b964ff4da6f4c6cd54937e0dd704ff1cfc7b0 (diff) |
Cleanup: rename Mesh.edit_btmesh -> edit_mesh
When bmesh was in a branch we had both edit_mesh and edit_btmesh,
now there is no reason to use this odd name.
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index f48eefdc399..e458fdb873f 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -302,7 +302,7 @@ void draw_object_backbufsel( case OB_MESH: if (ob->mode & OB_MODE_EDIT) { Mesh *me = ob->data; - BMEditMesh *em = me->edit_btmesh; + BMEditMesh *em = me->edit_mesh; const bool draw_facedot = check_ob_drawface_dot(scene, v3d, ob->dt); const bool use_faceselect = (select_mode & SCE_SELECT_FACE) != 0; |