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authorCampbell Barton <ideasman42@gmail.com>2012-03-03 20:31:46 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-03 20:31:46 +0400
commita2c182e9233333fc3b8ff40d352113ec95e7e30c (patch)
tree37a9e08f4e6c4bf794aa0c8c15af875299db4a1b /source/blender/editors/space_view3d/drawobject.c
parent86cec98f9e1523ed41b67ef998174289dbae9b83 (diff)
style cleanup - use aligned * prefixed blocks for descriptive comments (was already used a lot and part of proposed style guide).
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c40
1 files changed, 23 insertions, 17 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index ecccb673c57..2ab8ec8aa99 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -1057,7 +1057,7 @@ static void spotvolume(float lvec[3], float vvec[3], const float inp)
plane[1]= 1.0f;
/* now we've got two equations: one of a cone and one of a plane, but we have
- three unknowns. We remove one unkown by rotating the plane to z=0 (the plane normal) */
+ * three unknowns. We remove one unkown by rotating the plane to z=0 (the plane normal) */
/* rotate around cross product vector of (0,0,1) and plane normal, dot product degrees */
/* according definition, we derive cross product is (plane[1],-plane[0],0), en cos = plane[2]);*/
@@ -1339,8 +1339,8 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
if (la->type==LA_SPOT) {
float spotblcirc = fabs(z)*(1 - pow(la->spotblend, 2));
/* hide line if it is zero size or overlaps with outer border,
- previously it adjusted to always to show it but that seems
- confusing because it doesn't show the actual blend size */
+ * previously it adjusted to always to show it but that seems
+ * confusing because it doesn't show the actual blend size */
if (spotblcirc != 0 && spotblcirc != fabsf(z))
circ(0.0, 0.0, spotblcirc);
}
@@ -1543,8 +1543,8 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
if (tracking_object->flag & TRACKING_OBJECT_CAMERA) {
/* current ogl matrix is translated in camera space, bundles should
- be rendered in world space, so camera matrix should be "removed"
- from current ogl matrix */
+ * be rendered in world space, so camera matrix should be "removed"
+ * from current ogl matrix */
invert_m4_m4(imat, base->object->obmat);
glMultMatrixf(imat);
@@ -2819,7 +2819,7 @@ static void draw_em_measure_stats(View3D *v3d, Object *ob, BMEditMesh *em, UnitS
if (me->drawflag & ME_DRAWEXTRA_FACEAREA) {
/* would be nice to use BM_face_area_calc, but that is for 2d faces
- so instead add up tessalation triangle areas */
+ * so instead add up tessalation triangle areas */
BMFace *f;
int n;
@@ -2996,10 +2996,13 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
if (em->bm->selected.last) {
BMEditSelection *ese= em->bm->selected.last;
/* face is handeled above */
- /*if (ese->type == BM_FACE ) {
+#if 0
+ if (ese->type == BM_FACE ) {
efa_act = (BMFace *)ese->data;
}
- else */ if ( ese->htype == BM_EDGE ) {
+ else
+#endif
+ if ( ese->htype == BM_EDGE ) {
eed_act = (BMEdge *)ese->ele;
}
else if ( ese->htype == BM_VERT ) {
@@ -3170,7 +3173,7 @@ static void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm)
glDepthMask(0);
/* if transparent, we cannot draw the edges for solid select... edges have no material info.
- drawFacesSolid() doesn't draw the transparent faces */
+ * drawFacesSolid() doesn't draw the transparent faces */
if (ob->dtx & OB_DRAWTRANSP) {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
dm->drawFacesSolid(dm, NULL, 0, GPU_enable_material);
@@ -4597,13 +4600,15 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);
}
- /*else {
+#if 0
+ else {
glDisableClientState(GL_NORMAL_ARRAY);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_LIGHTING);
UI_ThemeColor(TH_WIRE);
- }*/
+ }
+#endif
if (totchild && (part->draw&PART_DRAW_PARENT)==0)
totpart=0;
@@ -5479,8 +5484,8 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
- /* direction vectors for 3d curve paths
- when at its lowest, dont render normals */
+ /* direction vectors for 3d curve paths
+ * when at its lowest, dont render normals */
if (cu->flag & CU_3D && ts->normalsize > 0.0015f && (cu->drawflag & CU_HIDE_NORMALS)==0) {
UI_ThemeColor(TH_WIRE);
@@ -6766,7 +6771,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
// draw collision objects
if ((smd->type & MOD_SMOKE_TYPE_COLL) && smd->coll)
{
- /*SmokeCollSettings *scs = smd->coll;
+#if 0
+ SmokeCollSettings *scs = smd->coll;
if (scs->points)
{
size_t i;
@@ -6795,7 +6801,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if (col) cpack(col);
}
- */
+#endif
}
// only draw domains
@@ -7014,8 +7020,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if (ELEM(cti->type, CONSTRAINT_TYPE_FOLLOWTRACK, CONSTRAINT_TYPE_OBJECTSOLVER)) {
/* special case for object solver and follow track constraints because they don't fill
- constraint targets properly (design limitation -- scene is needed for their target
- but it can't be accessed from get_targets callvack) */
+ * constraint targets properly (design limitation -- scene is needed for their target
+ * but it can't be accessed from get_targets callvack) */
Object *camob= NULL;