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authorMike Erwin <significant.bit@gmail.com>2015-12-27 06:23:12 +0300
committerMike Erwin <significant.bit@gmail.com>2016-01-04 09:38:49 +0300
commitd2b4f9c627e6a9621797d7b9b8b3b83d3bfc2db5 (patch)
treead136cfdaf45d9554637ae777882a98e998e7f57 /source/blender/editors/space_view3d/drawobject.c
parented2daace76c0a101ce929031cfdbb7c3269df363 (diff)
OpenGL: image drawing tweaks
- no need to allocate client memory up front - delete unneeded GL calls - set default alpha test function on exit
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 41b22f49613..f3a3472f0cf 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -663,13 +663,12 @@ static void draw_empty_image(Object *ob, const short dflag, const unsigned char
/* Draw the Image on the screen */
glaDrawPixelsTex(ofs_x, ofs_y, ima_x, ima_y, GL_RGBA, GL_UNSIGNED_BYTE, zoomfilter, ibuf->rect);
- glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
glDisable(GL_BLEND);
if (use_clip) {
glDisable(GL_ALPHA_TEST);
- glAlphaFunc(GL_GREATER, 0.0f);
+ glAlphaFunc(GL_ALWAYS, 0.0f);
}
}
@@ -686,7 +685,6 @@ static void draw_empty_image(Object *ob, const short dflag, const unsigned char
glEnd();
/* Reset GL settings */
- glMatrixMode(GL_MODELVIEW);
glPopMatrix();
BKE_image_release_ibuf(ima, ibuf, NULL);