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authorDiego Borghetti <bdiego@gmail.com>2009-05-06 03:10:32 +0400
committerDiego Borghetti <bdiego@gmail.com>2009-05-06 03:10:32 +0400
commit405cf80eb8dc2df8ae160aee70aef34052add24a (patch)
treef03cc27e95bdf91b25ea9d2a0dffb28ccef666be /source/blender/editors/space_view3d/drawobject.c
parent71c38978e14ebf3522fe60fc239ad04f10ef30ab (diff)
Big, big commit!!
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL)
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c55
1 files changed, 22 insertions, 33 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 10edd4eccb5..3725fc24b6c 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -34,8 +34,6 @@
#include "MEM_guardedalloc.h"
-#include "BMF_Api.h"
-
#include "IMB_imbuf.h"
@@ -107,6 +105,7 @@
#include "UI_interface_icons.h"
#include "WM_api.h"
+#include "BLF_api.h"
#include "view3d_intern.h" // own include
@@ -361,16 +360,15 @@ void drawaxes(float size, int flag, char drawtype)
glEnd();
v2[axis]+= size*0.125;
- glRasterPos3fv(v2);
// patch for 3d cards crashing on glSelect for text drawing (IBM)
if((flag & DRAW_PICKING) == 0) {
if (axis==0)
- BMF_DrawString(G.font, "x");
+ BLF_draw_default(v2[0], v2[1], v2[2], "x");
else if (axis==1)
- BMF_DrawString(G.font, "y");
+ BLF_draw_default(v2[0], v2[1], v2[2], "y");
else
- BMF_DrawString(G.font, "z");
+ BLF_draw_default(v2[0], v2[1], v2[2], "z");
}
}
break;
@@ -1778,7 +1776,7 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
Mesh *me= ob->data;
EditEdge *eed;
EditFace *efa;
- float v1[3], v2[3], v3[3], v4[3];
+ float v1[3], v2[3], v3[3], v4[3], x, y, z;
float fvec[3];
char val[32]; /* Stores the measurement display text here */
char conv_float[5]; /* Use a float conversion matching the grid size */
@@ -1818,7 +1816,9 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
VECCOPY(v1, eed->v1->co);
VECCOPY(v2, eed->v2->co);
- glRasterPos3f( 0.5*(v1[0]+v2[0]), 0.5*(v1[1]+v2[1]), 0.5*(v1[2]+v2[2]));
+ x= 0.5*(v1[0]+v2[0]);
+ y= 0.5*(v1[1]+v2[1]);
+ z= 0.5*(v1[2]+v2[2]);
if(v3d->flag & V3D_GLOBAL_STATS) {
Mat4MulVecfl(ob->obmat, v1);
@@ -1826,7 +1826,7 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
}
sprintf(val, conv_float, VecLenf(v1, v2));
- BMF_DrawString( G.fonts, val);
+ BLF_draw_default(x, y, z, val);
}
}
}
@@ -1861,8 +1861,7 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
area = AreaT3Dfl(v1, v2, v3);
sprintf(val, conv_float, area);
- glRasterPos3fv(efa->cent);
- BMF_DrawString( G.fonts, val);
+ BLF_draw_default(efa->cent[0], efa->cent[1], efa->cent[2], val);
}
}
}
@@ -1904,15 +1903,13 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
/* Vec 1 */
sprintf(val,"%.3f", VecAngle3(v4, v1, v2));
VecLerpf(fvec, efa->cent, efa->v1->co, 0.8);
- glRasterPos3fv(fvec);
- BMF_DrawString( G.fonts, val);
+ BLF_draw_default(efa->cent[0], efa->cent[1], efa->cent[2], val);
}
if( (e1->f & e2->f & SELECT) || (G.moving && (efa->v2->f & SELECT)) ) {
/* Vec 2 */
sprintf(val,"%.3f", VecAngle3(v1, v2, v3));
VecLerpf(fvec, efa->cent, efa->v2->co, 0.8);
- glRasterPos3fv(fvec);
- BMF_DrawString( G.fonts, val);
+ BLF_draw_default(fvec[0], fvec[1], fvec[2], val);
}
if( (e2->f & e3->f & SELECT) || (G.moving && (efa->v3->f & SELECT)) ) {
/* Vec 3 */
@@ -1921,16 +1918,14 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
else
sprintf(val,"%.3f", VecAngle3(v2, v3, v1));
VecLerpf(fvec, efa->cent, efa->v3->co, 0.8);
- glRasterPos3fv(fvec);
- BMF_DrawString( G.fonts, val);
+ BLF_draw_default(fvec[0], fvec[1], fvec[2], val);
}
/* Vec 4 */
if(efa->v4) {
if( (e3->f & e4->f & SELECT) || (G.moving && (efa->v4->f & SELECT)) ) {
sprintf(val,"%.3f", VecAngle3(v3, v4, v1));
VecLerpf(fvec, efa->cent, efa->v4->co, 0.8);
- glRasterPos3fv(fvec);
- BMF_DrawString( G.fonts, val);
+ BLF_draw_default(fvec[0], fvec[1], fvec[2], val);
}
}
}
@@ -3257,9 +3252,8 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(part->draw&PART_DRAW_NUM && !(G.f & G_RENDER_SHADOW)){
/* in path drawing state.co is the end point */
- glRasterPos3f(state.co[0], state.co[1], state.co[2]);
sprintf(val," %i",a);
- BMF_DrawString(G.font, val);
+ BLF_draw_default(state.co[0], state.co[1], state.co[2], val);
}
}
}
@@ -3574,9 +3568,8 @@ static void draw_particle_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Ob
for(k=0, key=edit->keys[i]+k; k<pa->totkey; k++, key++){
if(key->flag & PEK_HIDE) continue;
- glRasterPos3fv(key->world_co);
sprintf(val," %.1f",*key->time);
- BMF_DrawString(G.font, val);
+ BLF_draw_default(key->world_co[0], key->world_co[1], key->world_co[2], val);
}
}
}
@@ -3598,9 +3591,8 @@ static void draw_particle_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Ob
glEnd();
if((pset->flag & PE_SHOW_TIME) && !(G.f & G_RENDER_SHADOW)){
- glRasterPos3fv(key->world_co);
sprintf(val," %.1f",*key->time);
- BMF_DrawString(G.font, val);
+ BLF_draw_default(key->world_co[0], key->world_co[1], key->world_co[2], val);
}
}
}
@@ -4625,13 +4617,12 @@ void drawRBpivot(bRigidBodyJointConstraint *data)
glVertex3fv(v1);
glVertex3fv(v);
glEnd();
- glRasterPos3fv(v);
if (axis==0)
- BMF_DrawString(G.font, "px");
+ BLF_draw_default(v[0], v[1], v[2], "px");
else if (axis==1)
- BMF_DrawString(G.font, "py");
+ BLF_draw_default(v[0], v[1], v[2], "py");
else
- BMF_DrawString(G.font, "pz");
+ BLF_draw_default(v[0], v[1], v[2], "pz");
}
glLineWidth (1.0f);
setlinestyle(0);
@@ -5051,10 +5042,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
/* but, we also dont draw names for sets or duplicators */
if(flag == 0) {
if(v3d->zbuf) glDisable(GL_DEPTH_TEST);
- glRasterPos3f(0.0, 0.0, 0.0);
-
- BMF_DrawString(G.font, " ");
- BMF_DrawString(G.font, ob->id.name+2);
+ BLF_draw_default(0.0, 0.0, 0.0, " ");
+ BLF_draw_default(0.0 + BLF_width_default(" "), 0.0, 0.0, ob->id.name+2);
if(v3d->zbuf) glEnable(GL_DEPTH_TEST);
}
}