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authorJanne Karhu <jhkarh@gmail.com>2009-07-04 07:50:12 +0400
committerJanne Karhu <jhkarh@gmail.com>2009-07-04 07:50:12 +0400
commit66918b3add4dfc90a8074f4bdc1c797ae9bf1371 (patch)
treeb1cae9c0532cac2288b157034a3fa83c699bbbfb /source/blender/editors/space_view3d/drawobject.c
parent2c71b12998e380ff191b9cb94de22685595afaac (diff)
A bunch of fun stuff now possible because of new pointcache code:
* Baked normal particles can now use the "Path" visualization. * Path "max length" & "abs length" are now history: - New option to set path start & end times + random variation to length. - Much more flexible (and calculated better) than previous options. - This works with parents, children, hair & normal particles unlike old length option. - Only known issue for now is that children from faces don't get calculated correctly when using path start time. * New option "trails" for "halo", "line" and "billboard" visualizations: - Draws user controllable number of particle instances along particles path backwards from current position. - Works with children too for cool/weird visualizations that weren't possible before. * Normal particle children's velocities are now approximated better when needed so that "line" visualization trails will look nice. * New particle instance modifier options: - "path"-option works better and has controllable (max)position along path (with random variation possible). - "keep shape"-option for hair, keyed, or baked particles allows to place the instances to a single point (with random variation possible) along particle path. - "axis" option to make rotation handling better (still not perfect, but will have to do for now). Some fixes & cleanup done along the way: * Random path length didn't work for non-child particles. * Cached & unborn particles weren't reset to emit locations. * Particle numbers weren't drawn in the correct place. * Setting proper render & draw visualizations was lost somewhere when initializing new particle settings. * Changing child mode wasn't working correctly. * Some cleanup & modularization of particle child effector code and particle drawing & rendering code. * Object & group visualizations didn't work. * Child simplification didn't work.
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c549
1 files changed, 361 insertions, 188 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 05490e2fce1..b38575b5ceb 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -2941,6 +2941,228 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
return retval;
}
+/* *********** text drawing for particles ************* */
+static ListBase pstrings= {NULL, NULL};
+
+typedef struct ViewParticleString {
+ struct ViewParticleString *next, *prev;
+ float vec[3], col[4];
+ char str[128];
+ short mval[2];
+ short xoffs;
+} ViewParticleString;
+
+
+void view3d_particle_text_draw_add(float x, float y, float z, char *str, short xoffs)
+{
+ ViewObjectString *vos= MEM_callocN(sizeof(ViewObjectString), "ViewObjectString");
+
+ BLI_addtail(&pstrings, vos);
+ BLI_strncpy(vos->str, str, 128);
+ vos->vec[0]= x;
+ vos->vec[1]= y;
+ vos->vec[2]= z;
+ glGetFloatv(GL_CURRENT_COLOR, vos->col);
+ vos->xoffs= xoffs;
+}
+
+static void view3d_particle_text_draw(View3D *v3d, ARegion *ar)
+{
+ ViewObjectString *vos;
+ int tot= 0;
+
+ /* project first and test */
+ for(vos= pstrings.first; vos; vos= vos->next) {
+ project_short(ar, vos->vec, vos->mval);
+ if(vos->mval[0]!=IS_CLIPPED)
+ tot++;
+ }
+
+ if(tot) {
+ RegionView3D *rv3d= ar->regiondata;
+ int a;
+
+ if(rv3d->rflag & RV3D_CLIPPING)
+ for(a=0; a<6; a++)
+ glDisable(GL_CLIP_PLANE0+a);
+
+ wmPushMatrix();
+ ED_region_pixelspace(ar);
+
+ if(v3d->zbuf) glDepthMask(0);
+
+ for(vos= pstrings.first; vos; vos= vos->next) {
+ if(vos->mval[0]!=IS_CLIPPED) {
+ glColor3fv(vos->col);
+ BLF_draw_default((float)vos->mval[0]+vos->xoffs, (float)vos->mval[1], 2.0, vos->str);
+ }
+ }
+
+ if(v3d->zbuf) glDepthMask(1);
+
+ wmPopMatrix();
+
+ if(rv3d->rflag & RV3D_CLIPPING)
+ for(a=0; a<6; a++)
+ glEnable(GL_CLIP_PLANE0+a);
+ }
+
+ if(pstrings.first)
+ BLI_freelistN(&pstrings);
+}
+typedef struct ParticleDrawData {
+ float *vdata, *vd;
+ float *ndata, *nd;
+ float *cdata, *cd;
+ float *vedata, *ved;
+ float *ma_r, *ma_g, *ma_b;
+} ParticleDrawData;
+static void draw_particle(ParticleKey *state, int draw_as, short draw, float pixsize, float imat[4][4], float *draw_line, ParticleBillboardData *bb, ParticleDrawData *pdd)
+{
+ float vec[3], vec2[3];
+ float *vd = pdd->vd;
+ float *nd = pdd->nd;
+ float *cd = pdd->cd;
+ float ma_r;
+ float ma_g;
+ float ma_b;
+
+ if(pdd->ma_r) {
+ ma_r = *pdd->ma_r;
+ ma_g = *pdd->ma_g;
+ ma_b = *pdd->ma_b;
+ }
+
+ switch(draw_as){
+ case PART_DRAW_DOT:
+ {
+ if(vd) {
+ VECCOPY(vd,state->co) pdd->vd+=3;
+ }
+ if(cd) {
+ cd[0]=ma_r;
+ cd[1]=ma_g;
+ cd[2]=ma_b;
+ pdd->cd+=3;
+ }
+ break;
+ }
+ case PART_DRAW_CROSS:
+ case PART_DRAW_AXIS:
+ {
+ vec[0]=2.0f*pixsize;
+ vec[1]=vec[2]=0.0;
+ QuatMulVecf(state->rot,vec);
+ if(draw_as==PART_DRAW_AXIS) {
+ cd[1]=cd[2]=cd[4]=cd[5]=0.0;
+ cd[0]=cd[3]=1.0;
+ cd[6]=cd[8]=cd[9]=cd[11]=0.0;
+ cd[7]=cd[10]=1.0;
+ cd[13]=cd[12]=cd[15]=cd[16]=0.0;
+ cd[14]=cd[17]=1.0;
+ cd+=18;
+
+ VECCOPY(vec2,state->co);
+ }
+ else {
+ if(cd) {
+ cd[0]=cd[3]=cd[6]=cd[9]=cd[12]=cd[15]=ma_r;
+ cd[1]=cd[4]=cd[7]=cd[10]=cd[13]=cd[16]=ma_g;
+ cd[2]=cd[5]=cd[8]=cd[11]=cd[14]=cd[17]=ma_b;
+ pdd->cd+=18;
+ }
+ VECSUB(vec2,state->co,vec);
+ }
+
+ VECADD(vec,state->co,vec);
+ VECCOPY(pdd->vd,vec); pdd->vd+=3;
+ VECCOPY(pdd->vd,vec2); pdd->vd+=3;
+
+ vec[1]=2.0f*pixsize;
+ vec[0]=vec[2]=0.0;
+ QuatMulVecf(state->rot,vec);
+ if(draw_as==PART_DRAW_AXIS){
+ VECCOPY(vec2,state->co);
+ }
+ else VECSUB(vec2,state->co,vec);
+
+ VECADD(vec,state->co,vec);
+ VECCOPY(pdd->vd,vec); pdd->vd+=3;
+ VECCOPY(pdd->vd,vec2); pdd->vd+=3;
+
+ vec[2]=2.0f*pixsize;
+ vec[0]=vec[1]=0.0;
+ QuatMulVecf(state->rot,vec);
+ if(draw_as==PART_DRAW_AXIS){
+ VECCOPY(vec2,state->co);
+ }
+ else VECSUB(vec2,state->co,vec);
+
+ VECADD(vec,state->co,vec);
+
+ VECCOPY(pdd->vd,vec); pdd->vd+=3;
+ VECCOPY(pdd->vd,vec2); pdd->vd+=3;
+ break;
+ }
+ case PART_DRAW_LINE:
+ {
+ VECCOPY(vec,state->vel);
+ Normalize(vec);
+ if(draw & PART_DRAW_VEL_LENGTH)
+ VecMulf(vec,VecLength(state->vel));
+ VECADDFAC(pdd->vd,state->co,vec,-draw_line[0]); pdd->vd+=3;
+ VECADDFAC(pdd->vd,state->co,vec,draw_line[1]); pdd->vd+=3;
+ if(cd) {
+ cd[0]=cd[3]=ma_r;
+ cd[1]=cd[4]=ma_g;
+ cd[2]=cd[5]=ma_b;
+ pdd->cd+=6;
+ }
+ break;
+ }
+ case PART_DRAW_CIRC:
+ {
+ if(pdd->ma_r)
+ glColor3f(ma_r,ma_g,ma_b);
+ drawcircball(GL_LINE_LOOP, state->co, pixsize, imat);
+ break;
+ }
+ case PART_DRAW_BB:
+ {
+ float xvec[3], yvec[3], zvec[3], bb_center[3];
+ if(cd) {
+ cd[0]=cd[3]=cd[6]=cd[9]=ma_r;
+ cd[1]=cd[4]=cd[7]=cd[10]=ma_g;
+ cd[2]=cd[5]=cd[8]=cd[11]=ma_b;
+ pdd->cd+=12;
+ }
+
+
+ VECCOPY(bb->vec, state->co);
+ VECCOPY(bb->vel, state->vel);
+
+ psys_make_billboard(bb, xvec, yvec, zvec, bb_center);
+
+ VECADD(pdd->vd,bb_center,xvec);
+ VECADD(pdd->vd,pdd->vd,yvec); pdd->vd+=3;
+
+ VECSUB(pdd->vd,bb_center,xvec);
+ VECADD(pdd->vd,pdd->vd,yvec); pdd->vd+=3;
+
+ VECSUB(pdd->vd,bb_center,xvec);
+ VECSUB(pdd->vd,pdd->vd,yvec); pdd->vd+=3;
+
+ VECADD(pdd->vd,bb_center,xvec);
+ VECSUB(pdd->vd,pdd->vd,yvec); pdd->vd+=3;
+
+ VECCOPY(pdd->nd, zvec); pdd->nd+=3;
+ VECCOPY(pdd->nd, zvec); pdd->nd+=3;
+ VECCOPY(pdd->nd, zvec); pdd->nd+=3;
+ VECCOPY(pdd->nd, zvec); pdd->nd+=3;
+ break;
+ }
+ }
+}
/* unified drawing of all new particle systems draw types except dupli ob & group */
/* mostly tries to use vertex arrays for speed */
@@ -2951,7 +3173,7 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
/* 5. start filling the arrays */
/* 6. draw the arrays */
/* 7. clean up */
-static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, ParticleSystem *psys, int dt)
+static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, ParticleSystem *psys, int ob_dt)
{
Object *ob=base->object;
ParticleSystemModifierData *psmd;
@@ -2959,14 +3181,15 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
ParticleData *pars, *pa;
ParticleKey state, *states=0;
ParticleBillboardData bb;
+ ParticleDrawData pdd;
Material *ma;
- float vel[3], vec[3], vec2[3], imat[4][4], bb_center[3];
- float timestep, pixsize=1.0, pa_size, pa_time, r_tilt;
+ float vel[3], imat[4][4];
+ float timestep, pixsize=1.0, pa_size, r_tilt, r_length;
+ float pa_time, pa_birthtime, pa_dietime;
float cfra= bsystem_time(scene, ob,(float)CFRA,0.0);
- float *vdata=0, *vedata=0, *cdata=0, *ndata=0, *vd=0, *ved=0, *cd=0, *nd=0, xvec[3], yvec[3], zvec[3];
float ma_r=0.0f, ma_g=0.0f, ma_b=0.0f;
- int a, totpart, totpoint=0, draw_as, totchild=0;
- int select=ob->flag&SELECT, create_cdata=0;
+ int a, totpart, totpoint=0, totve=0, drawn, draw_as, totchild=0;
+ int select=ob->flag&SELECT, create_cdata=0, need_v=0;
GLint polygonmode[2];
char val[32];
@@ -3015,13 +3238,9 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
else
totchild=psys->totchild*part->disp/100;
- ma= give_current_material(ob,part->omat);
+ memset(&pdd, 0, sizeof(ParticleDrawData));
- if(ma) {
- ma_r = ma->r;
- ma_g = ma->g;
- ma_b = ma->b;
- }
+ ma= give_current_material(ob,part->omat);
if(v3d->zbuf) glDepthMask(1);
@@ -3029,6 +3248,15 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
cpack(0xFFFFFF);
else if((ma) && (part->draw&PART_DRAW_MAT_COL)) {
glColor3f(ma->r,ma->g,ma->b);
+
+ ma_r = ma->r;
+ ma_g = ma->g;
+ ma_b = ma->b;
+
+ pdd.ma_r = &ma_r;
+ pdd.ma_g = &ma_g;
+ pdd.ma_b = &ma_b;
+
create_cdata = 1;
}
else
@@ -3038,8 +3266,6 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
timestep= psys_get_timestep(part);
- wmLoadMatrix(rv3d->viewmat);
-
if( (base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP) ) {
float mat[4][4];
Mat4MulMat4(mat, psys->imat, ob->obmat);
@@ -3119,6 +3345,9 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
break;
case PART_DRAW_PATH:
break;
+ case PART_DRAW_LINE:
+ need_v=1;
+ break;
}
if(part->draw & PART_DRAW_SIZE && part->draw_as!=PART_DRAW_CIRC){
Mat4CpyMat4(imat, rv3d->viewinv);
@@ -3129,40 +3358,45 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
/* 4. */
if(draw_as && draw_as!=PART_DRAW_PATH) {
int tot_vec_size = (totpart + totchild) * 3 * sizeof(float);
+
+ if(part->draw_as == PART_DRAW_REND && part->trail_count > 1)
+ tot_vec_size *= part->trail_count;
if(draw_as!=PART_DRAW_CIRC) {
switch(draw_as) {
case PART_DRAW_AXIS:
case PART_DRAW_CROSS:
if(draw_as != PART_DRAW_CROSS || create_cdata)
- cdata = MEM_callocN(tot_vec_size * 6, "particle_cdata");
- vdata = MEM_callocN(tot_vec_size * 6, "particle_vdata");
+ pdd.cdata = MEM_callocN(tot_vec_size * 6, "particle_cdata");
+ pdd.vdata = MEM_callocN(tot_vec_size * 6, "particle_vdata");
break;
case PART_DRAW_LINE:
if(create_cdata)
- cdata = MEM_callocN(tot_vec_size * 2, "particle_cdata");
- vdata = MEM_callocN(tot_vec_size * 2, "particle_vdata");
+ pdd.cdata = MEM_callocN(tot_vec_size * 2, "particle_cdata");
+ pdd.vdata = MEM_callocN(tot_vec_size * 2, "particle_vdata");
break;
case PART_DRAW_BB:
if(create_cdata)
- cdata = MEM_callocN(tot_vec_size * 4, "particle_cdata");
- vdata = MEM_callocN(tot_vec_size * 4, "particle_vdata");
- ndata = MEM_callocN(tot_vec_size * 4, "particle_vdata");
+ pdd.cdata = MEM_callocN(tot_vec_size * 4, "particle_cdata");
+ pdd.vdata = MEM_callocN(tot_vec_size * 4, "particle_vdata");
+ pdd.ndata = MEM_callocN(tot_vec_size * 4, "particle_vdata");
break;
default:
if(create_cdata)
- cdata=MEM_callocN(tot_vec_size, "particle_cdata");
- vdata=MEM_callocN(tot_vec_size, "particle_vdata");
+ pdd.cdata=MEM_callocN(tot_vec_size, "particle_cdata");
+ pdd.vdata=MEM_callocN(tot_vec_size, "particle_vdata");
}
}
- if(part->draw & PART_DRAW_VEL && draw_as != PART_DRAW_LINE)
- vedata = MEM_callocN(tot_vec_size * 2, "particle_vedata");
+ if(part->draw & PART_DRAW_VEL && draw_as != PART_DRAW_LINE) {
+ pdd.vedata = MEM_callocN(tot_vec_size * 2, "particle_vedata");
+ need_v = 1;
+ }
- vd=vdata;
- ved=vedata;
- cd=cdata;
- nd=ndata;
+ pdd.vd= pdd.vdata;
+ pdd.ved= pdd.vedata;
+ pdd.cd= pdd.cdata;
+ pdd.nd= pdd.ndata;
psys->lattice= psys_get_lattice(scene, ob, psys);
}
@@ -3176,6 +3410,8 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(pa->flag & PARS_NO_DISP || pa->flag & PARS_UNEXIST) continue;
pa_time=(cfra-pa->time)/pa->lifetime;
+ pa_birthtime=pa->time;
+ pa_dietime = pa->dietime;
pa_size=pa->size;
if((part->flag&PART_ABS_TIME)==0){
@@ -3209,12 +3445,13 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
#endif // XXX old animation system
}
- r_tilt=1.0f+pa->r_ave[0];
+ r_tilt = 1.0f + pa->r_ave[0];
+ r_length = 0.5f * (1.0f + pa->r_ave[1]);
}
else{
ChildParticle *cpa= &psys->child[a-totpart];
- pa_time=psys_get_child_time(psys,cpa,cfra);
+ pa_time=psys_get_child_time(psys,cpa,cfra,&pa_birthtime,&pa_dietime);
if((part->flag&PART_ABS_TIME)==0) {
if(ma && ma->ipo){
@@ -3238,148 +3475,80 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
pa_size=psys_get_child_size(psys,cpa,cfra,0);
- r_tilt=2.0f*cpa->rand[2];
+ r_tilt = 2.0f * cpa->rand[2];
+ r_length = cpa->rand[1];
}
if(draw_as!=PART_DRAW_PATH){
- state.time=cfra;
- if(psys_get_particle_state(scene,ob,psys,a,&state,0)){
- if(psys->parent)
- Mat4MulVecfl(psys->parent->obmat, state.co);
-
- /* create actiual particle data */
- switch(draw_as){
- case PART_DRAW_DOT:
- if(vd){
- VECCOPY(vd,state.co) vd+=3;
- }
- if(cd) {
- cd[0]=ma_r;
- cd[1]=ma_g;
- cd[2]=ma_b;
- cd+=3;
- }
- break;
- case PART_DRAW_CROSS:
- case PART_DRAW_AXIS:
- vec[0]=2.0f*pixsize;
- vec[1]=vec[2]=0.0;
- QuatMulVecf(state.rot,vec);
- if(draw_as==PART_DRAW_AXIS){
- cd[1]=cd[2]=cd[4]=cd[5]=0.0;
- cd[0]=cd[3]=1.0;
- cd[6]=cd[8]=cd[9]=cd[11]=0.0;
- cd[7]=cd[10]=1.0;
- cd[13]=cd[12]=cd[15]=cd[16]=0.0;
- cd[14]=cd[17]=1.0;
- cd+=18;
-
- VECCOPY(vec2,state.co);
- }
- else {
- if(cd) {
- cd[0]=cd[3]=cd[6]=cd[9]=cd[12]=cd[15]=ma_r;
- cd[1]=cd[4]=cd[7]=cd[10]=cd[13]=cd[16]=ma_g;
- cd[2]=cd[5]=cd[8]=cd[11]=cd[14]=cd[17]=ma_b;
- cd+=18;
- }
- VECSUB(vec2,state.co,vec);
- }
+ drawn = 0;
+ if(part->draw_as == PART_DRAW_REND && part->trail_count > 1) {
+ float length = part->path_end * (1.0 - part->randlength * r_length);
+ int trail_count = part->trail_count * (1.0 - part->randlength * r_length);
+ float ct = ((part->draw & PART_ABS_PATH_TIME) ? cfra : pa_time) - length;
+ float dt = length / (trail_count ? (float)trail_count : 1.0f);
+ int i=0;
+
+ ct+=dt;
+ for(i=0; i < trail_count; i++, ct += dt) {
+ if(part->draw & PART_ABS_PATH_TIME) {
+ if(ct < pa_birthtime || ct > pa_dietime)
+ continue;
+ }
+ else if(ct < 0.0f || ct > 1.0f)
+ continue;
- VECADD(vec,state.co,vec);
- VECCOPY(vd,vec); vd+=3;
- VECCOPY(vd,vec2); vd+=3;
-
- vec[1]=2.0f*pixsize;
- vec[0]=vec[2]=0.0;
- QuatMulVecf(state.rot,vec);
- if(draw_as==PART_DRAW_AXIS){
- VECCOPY(vec2,state.co);
- }
- else VECSUB(vec2,state.co,vec);
-
- VECADD(vec,state.co,vec);
- VECCOPY(vd,vec); vd+=3;
- VECCOPY(vd,vec2); vd+=3;
-
- vec[2]=2.0f*pixsize;
- vec[0]=vec[1]=0.0;
- QuatMulVecf(state.rot,vec);
- if(draw_as==PART_DRAW_AXIS){
- VECCOPY(vec2,state.co);
- }
- else VECSUB(vec2,state.co,vec);
-
- VECADD(vec,state.co,vec);
-
- VECCOPY(vd,vec); vd+=3;
- VECCOPY(vd,vec2); vd+=3;
- break;
- case PART_DRAW_LINE:
- VECCOPY(vec,state.vel);
- Normalize(vec);
- if(part->draw & PART_DRAW_VEL_LENGTH)
- VecMulf(vec,VecLength(state.vel));
- VECADDFAC(vd,state.co,vec,-part->draw_line[0]); vd+=3;
- VECADDFAC(vd,state.co,vec,part->draw_line[1]); vd+=3;
- if(cd) {
- cd[0]=cd[3]=ma_r;
- cd[1]=cd[4]=ma_g;
- cd[2]=cd[5]=ma_b;
- cd+=3;
- }
- break;
- case PART_DRAW_CIRC:
- if(create_cdata)
- glColor3f(ma_r,ma_g,ma_b);
- drawcircball(GL_LINE_LOOP, state.co, pixsize, imat);
- break;
- case PART_DRAW_BB:
- if(cd) {
- cd[0]=cd[3]=cd[6]=cd[9]=ma_r;
- cd[1]=cd[4]=cd[7]=cd[10]=ma_g;
- cd[2]=cd[5]=cd[8]=cd[11]=ma_b;
- cd+=12;
- }
+ state.time = (part->draw & PART_ABS_PATH_TIME) ? -ct : ct;
+ psys_get_particle_on_path(scene,ob,psys,a,&state,need_v);
+
+ if(psys->parent)
+ Mat4MulVecfl(psys->parent->obmat, state.co);
+ /* create actiual particle data */
+ if(draw_as == PART_DRAW_BB) {
bb.size = pa_size;
bb.tilt = part->bb_tilt * (1.0f - part->bb_rand_tilt * r_tilt);
- bb.time = pa_time;
- VECCOPY(bb.vec, state.co);
- VECCOPY(bb.vel, state.vel);
-
- psys_make_billboard(&bb, xvec, yvec, zvec, bb_center);
-
- VECADD(vd,bb_center,xvec);
- VECADD(vd,vd,yvec); vd+=3;
+ bb.time = ct;
+ }
- VECSUB(vd,bb_center,xvec);
- VECADD(vd,vd,yvec); vd+=3;
+ draw_particle(&state, draw_as, part->draw, pixsize, imat, part->draw_line, &bb, &pdd);
- VECSUB(vd,bb_center,xvec);
- VECSUB(vd,vd,yvec); vd+=3;
+ totpoint++;
+ drawn = 1;
+ }
+ }
+ else
+ {
+ state.time=cfra;
+ if(psys_get_particle_state(scene,ob,psys,a,&state,0)){
+ if(psys->parent)
+ Mat4MulVecfl(psys->parent->obmat, state.co);
+
+ /* create actiual particle data */
+ if(draw_as == PART_DRAW_BB) {
+ bb.size = pa_size;
+ bb.tilt = part->bb_tilt * (1.0f - part->bb_rand_tilt * r_tilt);
+ bb.time = pa_time;
+ }
- VECADD(vd,bb_center,xvec);
- VECSUB(vd,vd,yvec); vd+=3;
+ draw_particle(&state, draw_as, part->draw, pixsize, imat, part->draw_line, &bb, &pdd);
- VECCOPY(nd, zvec); nd+=3;
- VECCOPY(nd, zvec); nd+=3;
- VECCOPY(nd, zvec); nd+=3;
- VECCOPY(nd, zvec); nd+=3;
- break;
+ totpoint++;
+ drawn = 1;
}
+ }
- totpoint++;
-
+ if(drawn) {
/* additional things to draw for each particle */
/* (velocity, size and number) */
- if(vedata){
- VECCOPY(ved,state.co);
- ved+=3;
+ if(pdd.vedata){
+ VECCOPY(pdd.ved,state.co);
+ pdd.ved+=3;
VECCOPY(vel,state.vel);
VecMulf(vel,timestep);
- VECADD(ved,state.co,vel);
- ved+=3;
+ VECADD(pdd.ved,state.co,vel);
+ pdd.ved+=3;
+
+ totve++;
}
if(part->draw & PART_DRAW_SIZE){
@@ -3391,7 +3560,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(part->draw&PART_DRAW_NUM && !(G.f & G_RENDER_SHADOW)){
/* in path drawing state.co is the end point */
sprintf(val," %i",a);
- view3d_object_text_draw_add(state.co[0], state.co[1], state.co[2], val, 0);
+ view3d_particle_text_draw_add(state.co[0], state.co[1], state.co[2], val, 0);
}
}
}
@@ -3408,7 +3577,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
glEnableClientState(GL_VERTEX_ARRAY);
/* setup gl flags */
- if(dt > OB_WIRE) {
+ if(ob_dt > OB_WIRE) {
glEnableClientState(GL_NORMAL_ARRAY);
if(part->draw&PART_DRAW_MAT_COL)
@@ -3436,7 +3605,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(path->steps > 0) {
glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co);
- if(dt > OB_WIRE) {
+ if(ob_dt > OB_WIRE) {
glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), path->vel);
if(part->draw&PART_DRAW_MAT_COL)
glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->col);
@@ -3452,7 +3621,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
path=cache[a];
glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co);
- if(dt > OB_WIRE) {
+ if(ob_dt > OB_WIRE) {
glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), path->vel);
if(part->draw&PART_DRAW_MAT_COL)
glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->col);
@@ -3463,7 +3632,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
/* restore & clean up */
- if(dt > OB_WIRE) {
+ if(ob_dt > OB_WIRE) {
if(part->draw&PART_DRAW_MAT_COL)
glDisable(GL_COLOR_ARRAY);
glDisable(GL_COLOR_MATERIAL);
@@ -3479,16 +3648,17 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
glDisableClientState(GL_COLOR_ARRAY);
/* setup created data arrays */
- if(vdata){
+ if(pdd.vdata){
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, vdata);
+ glVertexPointer(3, GL_FLOAT, 0, pdd.vdata);
}
else
glDisableClientState(GL_VERTEX_ARRAY);
- if(ndata && dt>OB_WIRE){
+ /* billboards are drawn this way */
+ if(pdd.ndata && ob_dt>OB_WIRE){
glEnableClientState(GL_NORMAL_ARRAY);
- glNormalPointer(GL_FLOAT, 0, ndata);
+ glNormalPointer(GL_FLOAT, 0, pdd.ndata);
glEnable(GL_LIGHTING);
}
else{
@@ -3496,9 +3666,9 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
glDisable(GL_LIGHTING);
}
- if(cdata){
+ if(pdd.cdata){
glEnableClientState(GL_COLOR_ARRAY);
- glColorPointer(3, GL_FLOAT, 0, cdata);
+ glColorPointer(3, GL_FLOAT, 0, pdd.cdata);
}
/* draw created data arrays */
@@ -3511,7 +3681,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
glDrawArrays(GL_LINES, 0, 2*totpoint);
break;
case PART_DRAW_BB:
- if(dt<=OB_WIRE)
+ if(ob_dt<=OB_WIRE)
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
glDrawArrays(GL_QUADS, 0, 4*totpoint);
@@ -3522,14 +3692,14 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
}
}
- if(vedata){
+ if(pdd.vedata){
glDisableClientState(GL_COLOR_ARRAY);
cpack(0xC0C0C0);
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, vedata);
+ glVertexPointer(3, GL_FLOAT, 0, pdd.vedata);
- glDrawArrays(GL_LINES, 0, 2*totpoint);
+ glDrawArrays(GL_LINES, 0, 2*totve);
}
glPolygonMode(GL_FRONT, polygonmode[0]);
@@ -3544,14 +3714,14 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(states)
MEM_freeN(states);
- if(vdata)
- MEM_freeN(vdata);
- if(vedata)
- MEM_freeN(vedata);
- if(cdata)
- MEM_freeN(cdata);
- if(ndata)
- MEM_freeN(ndata);
+ if(pdd.vdata)
+ MEM_freeN(pdd.vdata);
+ if(pdd.vedata)
+ MEM_freeN(pdd.vedata);
+ if(pdd.cdata)
+ MEM_freeN(pdd.cdata);
+ if(pdd.ndata)
+ MEM_freeN(pdd.ndata);
psys->flag &= ~PSYS_DRAWING;
@@ -3560,8 +3730,8 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
psys->lattice= NULL;
}
- wmLoadMatrix(rv3d->viewmat);
- wmMultMatrix(ob->obmat); // bring back local matrix for dtx
+ if( (base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP) )
+ wmLoadMatrix(rv3d->viewmat);
}
static void draw_particle_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, ParticleSystem *psys, int dt)
@@ -3596,8 +3766,6 @@ static void draw_particle_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Ob
if((v3d->flag & V3D_ZBUF_SELECT)==0)
glDisable(GL_DEPTH_TEST);
- wmLoadMatrix(rv3d->viewmat);
-
/* get selection theme colors */
UI_GetThemeColor3ubv(TH_VERTEX_SELECT, sel);
UI_GetThemeColor3ubv(TH_VERTEX, nosel);
@@ -3706,7 +3874,7 @@ static void draw_particle_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Ob
if(key->flag & PEK_HIDE) continue;
sprintf(val," %.1f",*key->time);
- view3d_object_text_draw_add(key->world_co[0], key->world_co[1], key->world_co[2], val, 0);
+ view3d_particle_text_draw_add(key->world_co[0], key->world_co[1], key->world_co[2], val, 0);
}
}
}
@@ -3729,7 +3897,7 @@ static void draw_particle_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Ob
if((pset->flag & PE_SHOW_TIME) && !(G.f & G_RENDER_SHADOW)){
sprintf(val," %.1f",*key->time);
- view3d_object_text_draw_add(key->world_co[0], key->world_co[1], key->world_co[2], val, 0);
+ view3d_particle_text_draw_add(key->world_co[0], key->world_co[1], key->world_co[2], val, 0);
}
}
}
@@ -3744,7 +3912,6 @@ static void draw_particle_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Ob
glEnable(GL_DEPTH_TEST);
glLineWidth(1.0f);
- wmMultMatrix(ob->obmat); // bring back local matrix for dtx
glPointSize(1.0);
}
@@ -5145,7 +5312,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
) {
ParticleSystem *psys;
if(col || (ob->flag & SELECT)) cpack(0xFFFFFF); /* for visibility, also while wpaint */
- glDepthMask(GL_FALSE);
+ //glDepthMask(GL_FALSE);
+
+ wmLoadMatrix(rv3d->viewmat);
for(psys=ob->particlesystem.first; psys; psys=psys->next)
draw_new_particle_system(scene, v3d, rv3d, base, psys, dt);
@@ -5155,7 +5324,11 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if(psys && !scene->obedit && psys_in_edit_mode(scene, psys))
draw_particle_edit(scene, v3d, rv3d, ob, psys, dt);
}
- glDepthMask(GL_TRUE);
+ view3d_particle_text_draw(v3d, ar);
+
+ wmMultMatrix(ob->obmat);
+
+ //glDepthMask(GL_TRUE);
if(col) cpack(col);
}