diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-06-23 04:41:55 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-06-23 04:41:55 +0400 |
commit | e2b6cea3b95ca41854661726ccea684421738c8f (patch) | |
tree | 8f0feed0ee4e3af460145984f183f24ef111d044 /source/blender/editors/space_view3d/drawobject.c | |
parent | 272fac8fd6e8c64472c856b85994f841678f172c (diff) |
2.5: Tool Settings
* Moved proportional edit, snap, autokey mode, and a few others
from Scene to ToolSettings.
* RNA wrapped properties in ToolSettings for the UV editor:
proportional edit, snap settings, selection modes.
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 56 |
1 files changed, 32 insertions, 24 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 42da6775d5f..ea9fb66dae0 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -117,7 +117,7 @@ (vd->drawtype==OB_SOLID && vd->flag2 & V3D_SOLID_TEX)) #define CHECK_OB_DRAWFACEDOT(sce, vd, dt) \ -( (sce->selectmode & SCE_SELECT_FACE) && \ +( (sce->toolsettings->selectmode & SCE_SELECT_FACE) && \ (vd->drawtype<=OB_SOLID) && \ (((vd->drawtype==OB_SOLID) && (dt>=OB_SOLID) && (vd->flag2 & V3D_SOLID_TEX) && (vd->flag & V3D_ZBUF_SELECT)) == 0) \ ) @@ -1493,14 +1493,14 @@ void nurbs_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, Nurb static void draw_dm_face_normals__mapFunc(void *userData, int index, float *cent, float *no) { - Scene *scene= (Scene *)userData; + ToolSettings *ts= ((Scene *)userData)->toolsettings; EditFace *efa = EM_get_face_for_index(index); if (efa->h==0 && efa->fgonf!=EM_FGON) { glVertex3fv(cent); - glVertex3f( cent[0] + no[0]*scene->editbutsize, - cent[1] + no[1]*scene->editbutsize, - cent[2] + no[2]*scene->editbutsize); + glVertex3f( cent[0] + no[0]*ts->normalsize, + cent[1] + no[1]*ts->normalsize, + cent[2] + no[2]*ts->normalsize); } } static void draw_dm_face_normals(Scene *scene, DerivedMesh *dm) @@ -1529,19 +1529,20 @@ static void draw_dm_face_centers(DerivedMesh *dm, int sel) static void draw_dm_vert_normals__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s) { Scene *scene= (Scene *)userData; + ToolSettings *ts= scene->toolsettings; EditVert *eve = EM_get_vert_for_index(index); if (eve->h==0) { glVertex3fv(co); if (no_f) { - glVertex3f( co[0] + no_f[0]*scene->editbutsize, - co[1] + no_f[1]*scene->editbutsize, - co[2] + no_f[2]*scene->editbutsize); + glVertex3f( co[0] + no_f[0]*ts->normalsize, + co[1] + no_f[1]*ts->normalsize, + co[2] + no_f[2]*ts->normalsize); } else { - glVertex3f( co[0] + no_s[0]*scene->editbutsize/32767.0f, - co[1] + no_s[1]*scene->editbutsize/32767.0f, - co[2] + no_s[2]*scene->editbutsize/32767.0f); + glVertex3f( co[0] + no_s[0]*ts->normalsize/32767.0f, + co[1] + no_s[1]*ts->normalsize/32767.0f, + co[2] + no_s[2]*ts->normalsize/32767.0f); } } } @@ -1762,7 +1763,9 @@ static void draw_dm_bweights__mapFunc(void *userData, int index, float *co, floa } static void draw_dm_bweights(Scene *scene, DerivedMesh *dm) { - if (scene->selectmode & SCE_SELECT_VERTEX) { + ToolSettings *ts= scene->toolsettings; + + if (ts->selectmode & SCE_SELECT_VERTEX) { glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE) + 2); bglBegin(GL_POINTS); dm->foreachMappedVert(dm, draw_dm_bweights__mapFunc, NULL); @@ -1786,6 +1789,7 @@ static void draw_dm_bweights(Scene *scene, DerivedMesh *dm) static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit, EditMesh *em, DerivedMesh *cageDM, EditVert *eve_act) { + ToolSettings *ts= scene->toolsettings; int sel; if(v3d->zbuf) glDepthMask(0); // disable write in zbuffer, zbuf select @@ -1817,7 +1821,7 @@ static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit, EditM col[3] = fcol[3] = 255; } - if(scene->selectmode & SCE_SELECT_VERTEX) { + if(ts->selectmode & SCE_SELECT_VERTEX) { glPointSize(size); glColor4ubv((GLubyte *)col); draw_dm_verts(cageDM, sel, eve_act); @@ -1842,6 +1846,7 @@ static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit, EditM static void draw_em_fancy_edges(Scene *scene, View3D *v3d, Mesh *me, DerivedMesh *cageDM, short sel_only, EditEdge *eed_act) { + ToolSettings *ts= scene->toolsettings; int pass; unsigned char wireCol[4], selCol[4], actCol[4]; @@ -1871,11 +1876,11 @@ static void draw_em_fancy_edges(Scene *scene, View3D *v3d, Mesh *me, DerivedMesh if (!sel_only) wireCol[3] = 255; } - if(scene->selectmode == SCE_SELECT_FACE) { + if(ts->selectmode == SCE_SELECT_FACE) { draw_dm_edges_sel(cageDM, wireCol, selCol, actCol, eed_act); } - else if( (me->drawflag & ME_DRAWEDGES) || (scene->selectmode & SCE_SELECT_EDGE) ) { - if(cageDM->drawMappedEdgesInterp && (scene->selectmode & SCE_SELECT_VERTEX)) { + else if( (me->drawflag & ME_DRAWEDGES) || (ts->selectmode & SCE_SELECT_EDGE) ) { + if(cageDM->drawMappedEdgesInterp && (ts->selectmode & SCE_SELECT_VERTEX)) { glShadeModel(GL_SMOOTH); draw_dm_edges_sel_interp(cageDM, wireCol, selCol); glShadeModel(GL_FLAT); @@ -3561,6 +3566,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv static void draw_particle_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, ParticleSystem *psys, int dt) { + ToolSettings *ts= scene->toolsettings; ParticleEdit *edit = psys->edit; ParticleData *pa; ParticleCacheKey **path; @@ -3664,13 +3670,13 @@ static void draw_particle_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Ob } /* draw edit vertices */ - if(scene->selectmode!=SCE_SELECT_PATH){ + if(pset->selectmode!=SCE_SELECT_PATH){ glDisableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glDisable(GL_LIGHTING); glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); - if(scene->selectmode==SCE_SELECT_POINT){ + if(pset->selectmode==SCE_SELECT_POINT){ float *cd=0,*cdata=0; cd=cdata=MEM_callocN(edit->totkeys*(timed?4:3)*sizeof(float), "particle edit color data"); @@ -3709,7 +3715,7 @@ static void draw_particle_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Ob MEM_freeN(cdata); cd=cdata=0; } - else if(scene->selectmode == SCE_SELECT_END){ + else if(pset->selectmode == SCE_SELECT_END){ for(i=0, pa=psys->particles; i<totpart; i++, pa++){ if((pa->flag & PARS_HIDE)==0){ key = edit->keys[i] + pa->totkey - 1; @@ -3947,6 +3953,7 @@ static void draw_editnurb(Object *ob, Nurb *nurb, int sel) static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb, int dt) { + ToolSettings *ts= scene->toolsettings; Object *ob= base->object; Curve *cu = ob->data; Nurb *nu; @@ -3978,7 +3985,7 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, /* direction vectors for 3d curve paths when at its lowest, dont render normals */ - if(cu->flag & CU_3D && scene->editbutsize > 0.0015) { + if(cu->flag & CU_3D && ts->normalsize > 0.0015) { UI_ThemeColor(TH_WIRE); for (bl=cu->bev.first,nu=nurb; nu && bl; bl=bl->next,nu=nu->next) { BevPoint *bevp= (BevPoint *)(bl+1); @@ -3986,7 +3993,7 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int skip= nu->resolu/16; while (nr-->0) { /* accounts for empty bevel lists */ - float fac= bevp->radius * scene->editbutsize; + float fac= bevp->radius * ts->normalsize; float ox,oy,oz; // Offset perpendicular to the curve float dx,dy,dz; // Delta along the curve @@ -5408,6 +5415,7 @@ static void bbs_mesh_solid(Scene *scene, View3D *v3d, Object *ob) void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob) { + ToolSettings *ts= scene->toolsettings; wmMultMatrix(ob->obmat); @@ -5425,8 +5433,8 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec EM_init_index_arrays(em, 1, 1, 1); - bbs_mesh_solid_EM(scene, v3d, ob, dm, scene->selectmode & SCE_SELECT_FACE); - if(scene->selectmode & SCE_SELECT_FACE) + bbs_mesh_solid_EM(scene, v3d, ob, dm, ts->selectmode & SCE_SELECT_FACE); + if(ts->selectmode & SCE_SELECT_FACE) em_solidoffs = 1+em->totface; else em_solidoffs= 1; @@ -5438,7 +5446,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec em_wireoffs= em_solidoffs + em->totedge; // we draw verts if vert select mode or if in transform (for snap). - if(scene->selectmode & SCE_SELECT_VERTEX || G.moving & G_TRANSFORM_EDIT) { + if(ts->selectmode & SCE_SELECT_VERTEX || G.moving & G_TRANSFORM_EDIT) { bbs_mesh_verts(dm, em_wireoffs); em_vertoffs= em_wireoffs + em->totvert; } |