diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-10-11 02:15:48 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-10-11 02:15:48 +0400 |
commit | 1579c1a5c90219777e8291f39564739509c579d7 (patch) | |
tree | 93bca81c5a7026c8935bf5186f54d21ac3167a68 /source/blender/editors/space_view3d/drawobject.c | |
parent | 52e6058bb4ee2916f440e7103e4067ec522a144e (diff) |
weight-paint in solid draw mode would draw the wire twice, also change wire drawing to draw all edges and better visibility over yellow areas.
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index d28813f7522..2206d744dc6 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -2520,24 +2520,25 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D * rather then the shading, this is also forced in wire view */ GPU_enable_material(0, NULL); dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me->mface, 1, GPU_enable_material); - + bglPolygonOffset(rv3d->dist, 1.0); glDepthMask(0); // disable write in zbuffer, selected edge wires show better glEnable(GL_BLEND); - glColor4ub(196, 196, 196, 196); + glColor4ub(255, 255, 255, 96); glEnable(GL_LINE_STIPPLE); - glLineStipple(1, 0x8888); + glLineStipple(1, 0xAAAA); - dm->drawEdges(dm, 1, 0); + dm->drawEdges(dm, 1, 1); bglPolygonOffset(rv3d->dist, 0.0); glDepthMask(1); glDisable(GL_LINE_STIPPLE); GPU_disable_material(); - - + + /* since we already draw wire as wp guide, dont draw over the top */ + draw_wire= 0; } else { Paint *p; |