diff options
author | Mike Erwin <significant.bit@gmail.com> | 2016-01-23 10:27:32 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-01-23 10:27:32 +0300 |
commit | 275abd14a0963a42aeb6e7fcd9b61ac8bc00da42 (patch) | |
tree | aa46fd0a3df11b8c2be6e5fab64d775d146c0f21 /source/blender/editors/space_view3d/drawobject.c | |
parent | 705e6d76fbbff2dba12cdfe6b34da61f45f09ed2 (diff) |
OpenGL: combine multiple GL_LINES into fewer draw calls
Incidentally, one of the removed glBegin(GL_LINE) calls should’ve used
GL_LINES with an S, which was a GL_INVALID_ENUM error.
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 54 |
1 files changed, 10 insertions, 44 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 29f0ff2425e..732d699d48f 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -1383,6 +1383,7 @@ static void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, /* draw clip start, useful for wide cones where its not obvious where the start is */ glTranslatef(0.0, 0.0, -x); /* reverse translation above */ + glBegin(GL_LINES); if (la->type == LA_SPOT && (la->mode & LA_SHAD_BUF)) { float lvec_clip[3]; float vvec_clip[3]; @@ -1391,18 +1392,15 @@ static void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, interp_v3_v3v3(lvec_clip, vec, lvec, clipsta_fac); interp_v3_v3v3(vvec_clip, vec, vvec, clipsta_fac); - glBegin(GL_LINES); glVertex3fv(lvec_clip); glVertex3fv(vvec_clip); - glEnd(); } /* Else, draw spot direction (using distance as end limit, same as for Area lamp). */ else { - glBegin(GL_LINES); glVertex3f(0.0, 0.0, -circrad); glVertex3f(0.0, 0.0, -la->dist); - glEnd(); } + glEnd(); } else if (ELEM(la->type, LA_HEMI, LA_SUN)) { @@ -5831,8 +5829,9 @@ static void ob_draw_RE_motion(float com[3], float rotscale[3][3], float itw, flo float tw = itw * drw_size; float th = ith * drw_size; - glColor4ub(0x7F, 0x00, 0x00, 155); glBegin(GL_LINES); + + glColor4ub(0x7F, 0x00, 0x00, 155); root[1] = root[2] = 0.0f; root[0] = -drw_size; mul_m3_v3(tr, root); @@ -5843,47 +5842,37 @@ static void ob_draw_RE_motion(float com[3], float rotscale[3][3], float itw, flo mul_m3_v3(tr, tip); add_v3_v3(tip, com); glVertex3fv(tip); - glEnd(); root[1] = 0.0f; root[2] = tw; root[0] = th; - glBegin(GL_LINES); mul_m3_v3(tr, root); add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); - glEnd(); root[1] = 0.0f; root[2] = -tw; root[0] = th; - glBegin(GL_LINES); mul_m3_v3(tr, root); add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); - glEnd(); root[1] = tw; root[2] = 0.0f; root[0] = th; - glBegin(GL_LINES); mul_m3_v3(tr, root); add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); - glEnd(); root[1] = -tw; root[2] = 0.0f; root[0] = th; - glBegin(GL_LINES); mul_m3_v3(tr, root); add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); - glEnd(); glColor4ub(0x00, 0x7F, 0x00, 155); - glBegin(GL_LINES); root[0] = root[2] = 0.0f; root[1] = -drw_size; mul_m3_v3(tr, root); @@ -5894,46 +5883,36 @@ static void ob_draw_RE_motion(float com[3], float rotscale[3][3], float itw, flo mul_m3_v3(tr, tip); add_v3_v3(tip, com); glVertex3fv(tip); - glEnd(); root[0] = 0.0f; root[2] = tw; root[1] = th; - glBegin(GL_LINES); mul_m3_v3(tr, root); add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); - glEnd(); root[0] = 0.0f; root[2] = -tw; root[1] = th; - glBegin(GL_LINES); mul_m3_v3(tr, root); add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); - glEnd(); root[0] = tw; root[2] = 0.0f; root[1] = th; - glBegin(GL_LINES); mul_m3_v3(tr, root); add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); - glEnd(); root[0] = -tw; root[2] = 0.0f; root[1] = th; - glBegin(GL_LINES); mul_m3_v3(tr, root); add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); - glEnd(); glColor4ub(0x00, 0x00, 0x7F, 155); - glBegin(GL_LINES); root[0] = root[1] = 0.0f; root[2] = -drw_size; mul_m3_v3(tr, root); @@ -5944,42 +5923,35 @@ static void ob_draw_RE_motion(float com[3], float rotscale[3][3], float itw, flo mul_m3_v3(tr, tip); add_v3_v3(tip, com); glVertex3fv(tip); - glEnd(); root[0] = 0.0f; root[1] = tw; root[2] = th; - glBegin(GL_LINES); mul_m3_v3(tr, root); add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); - glEnd(); root[0] = 0.0f; root[1] = -tw; root[2] = th; - glBegin(GL_LINES); mul_m3_v3(tr, root); add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); - glEnd(); root[0] = tw; root[1] = 0.0f; root[2] = th; - glBegin(GL_LINES); mul_m3_v3(tr, root); add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); - glEnd(); root[0] = -tw; root[1] = 0.0f; root[2] = th; - glBegin(GL_LINES); mul_m3_v3(tr, root); add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); + glEnd(); } @@ -6232,6 +6204,8 @@ static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel) editnurb_draw_active_nurbs(nu); } + glBegin(GL_LINES); + bp = nu->bp; for (b = 0; b < nu->pntsv; b++) { bp1 = bp; @@ -6242,11 +6216,8 @@ static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel) if ((bp->f1 & SELECT) && (bp1->f1 & SELECT)) { UI_ThemeColor(TH_NURB_SEL_ULINE); - /* TODO: pull glBegin out of loop */ - glBegin(GL_LINES); glVertex3fv(bp->vec); glVertex3fv(bp1->vec); - glEnd(); } } else { @@ -6256,18 +6227,16 @@ static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel) else { UI_ThemeColor(TH_NURB_ULINE); - glBegin(GL_LINES); glVertex3fv(bp->vec); glVertex3fv(bp1->vec); - glEnd(); } } } bp1 = bp; } } - if (nu->pntsv > 1) { /* surface */ + if (nu->pntsv > 1) { /* surface */ int ofs = nu->pntsu; for (b = 0; b < nu->pntsu; b++) { bp1 = nu->bp + b; @@ -6278,11 +6247,8 @@ static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel) if ((bp->f1 & SELECT) && (bp1->f1 & SELECT)) { UI_ThemeColor(TH_NURB_SEL_VLINE); - /* TODO: pull glBegin out of loop */ - glBegin(GL_LINE); glVertex3fv(bp->vec); glVertex3fv(bp1->vec); - glEnd(); } } else { @@ -6292,10 +6258,8 @@ static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel) else { UI_ThemeColor(TH_NURB_VLINE); - glBegin(GL_LINES); glVertex3fv(bp->vec); glVertex3fv(bp1->vec); - glEnd(); } } } @@ -6303,6 +6267,8 @@ static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel) } } } + + glEnd(); break; } } |